shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -3,11 +3,11 @@
#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
#include "..\Minecraft.World\Mth.h"
void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double z, float rot, float a)
void ArrowRenderer::render(std::shared_ptr<Entity> _arrow, double x, double y, double z, float rot, float a)
{
// 4J - original version used generics and thus had an input parameter of type Arrow rather than shared_ptr<Entity> we have here -
// 4J - original version used generics and thus had an input parameter of type Arrow rather than std::shared_ptr<Entity> we have here -
// do some casting around instead
shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(_arrow);
std::shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(_arrow);
bindTexture(TN_ITEM_ARROWS); // 4J - was L"/item/arrows.png"
glPushMatrix();