shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
@@ -3,11 +3,11 @@
|
||||
#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
|
||||
#include "..\Minecraft.World\Mth.h"
|
||||
|
||||
void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double z, float rot, float a)
|
||||
void ArrowRenderer::render(std::shared_ptr<Entity> _arrow, double x, double y, double z, float rot, float a)
|
||||
{
|
||||
// 4J - original version used generics and thus had an input parameter of type Arrow rather than shared_ptr<Entity> we have here -
|
||||
// 4J - original version used generics and thus had an input parameter of type Arrow rather than std::shared_ptr<Entity> we have here -
|
||||
// do some casting around instead
|
||||
shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(_arrow);
|
||||
std::shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(_arrow);
|
||||
bindTexture(TN_ITEM_ARROWS); // 4J - was L"/item/arrows.png"
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
Reference in New Issue
Block a user