shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
@@ -52,7 +52,7 @@ void AbstractContainerScreen::render(int xm, int ym, float a)
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glEnable(GL_RESCALE_NORMAL);
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Slot *hoveredSlot = NULL;
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AUTO_VAR(itEnd, menu->slots->end());
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for (AUTO_VAR(it, menu->slots->begin()); it != itEnd; it++)
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{
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@@ -75,7 +75,7 @@ void AbstractContainerScreen::render(int xm, int ym, float a)
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}
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}
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shared_ptr<Inventory> inventory = minecraft->player->inventory;
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std::shared_ptr<Inventory> inventory = minecraft->player->inventory;
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if (inventory->getCarried() != NULL)
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{
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glTranslatef(0, 0, 32);
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@@ -128,7 +128,7 @@ void AbstractContainerScreen::renderSlot(Slot *slot)
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#if 0
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int x = slot->x;
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int y = slot->y;
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shared_ptr<ItemInstance> item = slot->getItem();
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std::shared_ptr<ItemInstance> item = slot->getItem();
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if (item == NULL)
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{
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@@ -218,7 +218,7 @@ void AbstractContainerScreen::removed()
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if (minecraft->player == NULL) return;
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}
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void AbstractContainerScreen::slotsChanged(shared_ptr<Container> container)
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void AbstractContainerScreen::slotsChanged(std::shared_ptr<Container> container)
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{
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}
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@@ -32,7 +32,7 @@ protected:
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virtual void keyPressed(wchar_t eventCharacter, int eventKey);
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public:
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virtual void removed();
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virtual void slotsChanged(shared_ptr<Container> container);
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virtual void slotsChanged(std::shared_ptr<Container> container);
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virtual bool isPauseScreen();
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virtual void tick();
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};
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@@ -3,11 +3,11 @@
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#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
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#include "..\Minecraft.World\Mth.h"
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void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double z, float rot, float a)
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void ArrowRenderer::render(std::shared_ptr<Entity> _arrow, double x, double y, double z, float rot, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type Arrow rather than shared_ptr<Entity> we have here -
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// 4J - original version used generics and thus had an input parameter of type Arrow rather than std::shared_ptr<Entity> we have here -
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// do some casting around instead
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shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(_arrow);
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std::shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(_arrow);
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bindTexture(TN_ITEM_ARROWS); // 4J - was L"/item/arrows.png"
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glPushMatrix();
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@@ -4,5 +4,5 @@
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class ArrowRenderer : public EntityRenderer
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{
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public:
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virtual void render(shared_ptr<Entity> _arrow, double x, double y, double z, float rot, float a);
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virtual void render(std::shared_ptr<Entity> _arrow, double x, double y, double z, float rot, float a);
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};
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@@ -7,7 +7,7 @@ BlazeModel::BlazeModel() : Model()
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{
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upperBodyParts = ModelPartArray(12);
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for (unsigned int i = 0; i < upperBodyParts.length; i++)
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for (unsigned int i = 0; i < upperBodyParts.length; i++)
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{
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upperBodyParts[i] = new ModelPart(this, 0, 16);
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upperBodyParts[i]->addBox(0, 0, 0, 2, 8, 2);
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@@ -18,34 +18,34 @@ BlazeModel::BlazeModel() : Model()
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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// 4J Stu - Not just performance, but alpha+depth tests don't work right unless we compile here
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for (unsigned int i = 0; i < upperBodyParts.length; i++)
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for (unsigned int i = 0; i < upperBodyParts.length; i++)
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{
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upperBodyParts[i]->compile(1.0f/16.0f);
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}
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head->compile(1.0f/16.0f);
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}
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int BlazeModel::modelVersion()
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int BlazeModel::modelVersion()
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{
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return 8;
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}
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void BlazeModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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void BlazeModel::render(std::shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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setupAnim(time, r, bob, yRot, xRot, scale);
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head->render(scale,usecompiled);
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for (unsigned int i = 0; i < upperBodyParts.length; i++)
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for (unsigned int i = 0; i < upperBodyParts.length; i++)
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{
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upperBodyParts[i]->render(scale, usecompiled);
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}
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}
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void BlazeModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim)
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void BlazeModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim)
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{
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float angle = bob * PI * -.1f;
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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{
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upperBodyParts[i]->y = -2 + Mth::cos((i * 2 + bob) * .25f);
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upperBodyParts[i]->x = Mth::cos(angle) * 9.0f;
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@@ -53,7 +53,7 @@ void BlazeModel::setupAnim(float time, float r, float bob, float yRot, float xRo
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angle += PI * 0.5f;
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}
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angle = .25f * PI + bob * PI * .03f;
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for (int i = 4; i < 8; i++)
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for (int i = 4; i < 8; i++)
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{
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upperBodyParts[i]->y = 2 + Mth::cos((i * 2 + bob) * .25f);
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upperBodyParts[i]->x = Mth::cos(angle) * 7.0f;
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@@ -62,7 +62,7 @@ void BlazeModel::setupAnim(float time, float r, float bob, float yRot, float xRo
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}
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angle = .15f * PI + bob * PI * -.05f;
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for (int i = 8; i < 12; i++)
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for (int i = 8; i < 12; i++)
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{
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upperBodyParts[i]->y = 11 + Mth::cos((i * 1.5f + bob) * .5f);
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upperBodyParts[i]->x = Mth::cos(angle) * 5.0f;
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Model.h"
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class BlazeModel : public Model
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class BlazeModel : public Model
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{
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private:
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@@ -11,6 +11,6 @@ private:
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public:
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BlazeModel();
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int modelVersion();
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virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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virtual void render(std::shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0);
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};
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@@ -8,11 +8,11 @@ BlazeRenderer::BlazeRenderer() : MobRenderer(new BlazeModel(), 0.5f)
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this->modelVersion = ((BlazeModel *) model)->modelVersion();
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}
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void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
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void BlazeRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
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// 4J - original version used generics and thus had an input parameter of type Blaze rather than std::shared_ptr<Entity> we have here -
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// do some casting around instead
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shared_ptr<Blaze> mob = dynamic_pointer_cast<Blaze>(_mob);
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std::shared_ptr<Blaze> mob = dynamic_pointer_cast<Blaze>(_mob);
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int modelVersion = ((BlazeModel *) model)->modelVersion();
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if (modelVersion != this->modelVersion)
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@@ -10,5 +10,5 @@ private:
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public:
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BlazeRenderer();
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virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
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virtual void render(std::shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
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};
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@@ -16,19 +16,19 @@ BoatModel::BoatModel() : Model()
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cubes[0]->addBox((float)(-w / 2), (float)(-h / 2 + 2), -3, w, h - 4, 4, 0);
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cubes[0]->setPos(0, (float)(0 + yOff), 0);
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cubes[1]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
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cubes[1]->setPos((float)(-w / 2 + 1), (float)(0 + yOff), 0);
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cubes[2]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
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cubes[2]->setPos((float)(+w / 2 - 1), (float)(0 + yOff), 0);
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cubes[3]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
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cubes[3]->setPos(0, (float)(0 + yOff), (float)(-h / 2 + 1));
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cubes[4]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0);
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cubes[4]->setPos(0, (float)(0 + yOff), (float)(+h / 2 - 1));
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cubes[0]->xRot = PI / 2;
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cubes[1]->yRot = PI / 2 * 3;
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cubes[2]->yRot = PI / 2 * 1;
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@@ -42,7 +42,7 @@ BoatModel::BoatModel() : Model()
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cubes[4]->compile(1.0f/16.0f);
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}
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void BoatModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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void BoatModel::render(std::shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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for (int i = 0; i < 5; i++)
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{
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@@ -7,5 +7,5 @@ class BoatModel : public Model
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public:
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ModelPart *cubes[5];
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BoatModel();
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virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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virtual void render(std::shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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};
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@@ -10,11 +10,11 @@ BoatRenderer::BoatRenderer() : EntityRenderer()
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model = new BoatModel();
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}
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void BoatRenderer::render(shared_ptr<Entity> _boat, double x, double y, double z, float rot, float a)
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void BoatRenderer::render(std::shared_ptr<Entity> _boat, double x, double y, double z, float rot, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type Boat rather than shared_ptr<Entity> we have here -
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// 4J - original version used generics and thus had an input parameter of type Boat rather than std::shared_ptr<Entity> we have here -
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// do some casting around instead
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shared_ptr<Boat> boat = dynamic_pointer_cast<Boat>(_boat);
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std::shared_ptr<Boat> boat = dynamic_pointer_cast<Boat>(_boat);
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glPushMatrix();
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@@ -9,5 +9,5 @@ protected:
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public:
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BoatRenderer();
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virtual void render(shared_ptr<Entity> boat, double x, double y, double z, float rot, float a);
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virtual void render(std::shared_ptr<Entity> boat, double x, double y, double z, float rot, float a);
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};
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@@ -3,7 +3,7 @@
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#include "BookModel.h"
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#include "ModelPart.h"
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BookModel::BookModel()
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BookModel::BookModel()
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{
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leftLid = (new ModelPart(this))->texOffs(0, 0)->addBox(-6, -5, 0, 6, 10, 0);
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rightLid = (new ModelPart(this))->texOffs(16, 0)->addBox(0, -5, 0, 6, 10, 0);
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@@ -33,7 +33,7 @@ BookModel::BookModel()
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}
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void BookModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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void BookModel::render(std::shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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setupAnim(time, r, bob, yRot, xRot, scale);
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@@ -2,7 +2,7 @@
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#pragma once
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#include "Model.h"
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class BookModel : public Model
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class BookModel : public Model
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{
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public:
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ModelPart *leftLid, *rightLid;
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@@ -11,6 +11,6 @@ public:
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ModelPart *seam;
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BookModel();
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virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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virtual void render(std::shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0);
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};
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@@ -21,7 +21,7 @@ float Camera::za = 0.0f;
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float Camera::xa2 = 0.0f;
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float Camera::za2 = 0.0f;
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void Camera::prepare(shared_ptr<Player> player, bool mirror)
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void Camera::prepare(std::shared_ptr<Player> player, bool mirror)
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{
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glGetFloat(GL_MODELVIEW_MATRIX, modelview);
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glGetFloat(GL_PROJECTION_MATRIX, projection);
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@@ -88,12 +88,12 @@ void Camera::prepare(shared_ptr<Player> player, bool mirror)
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ya = cosf(xRot * PI / 180.0f);
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}
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TilePos *Camera::getCameraTilePos(shared_ptr<Mob> player, double alpha)
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TilePos *Camera::getCameraTilePos(std::shared_ptr<Mob> player, double alpha)
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{
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return new TilePos(getCameraPos(player, alpha));
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}
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Vec3 *Camera::getCameraPos(shared_ptr<Mob> player, double alpha)
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Vec3 *Camera::getCameraPos(std::shared_ptr<Mob> player, double alpha)
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{
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double xx = player->xo + (player->x - player->xo) * alpha;
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double yy = player->yo + (player->y - player->yo) * alpha + player->getHeadHeight();
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@@ -106,7 +106,7 @@ Vec3 *Camera::getCameraPos(shared_ptr<Mob> player, double alpha)
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return Vec3::newTemp(xt, yt, zt);
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}
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int Camera::getBlockAt(Level *level, shared_ptr<Mob> player, float alpha)
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int Camera::getBlockAt(Level *level, std::shared_ptr<Mob> player, float alpha)
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{
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Vec3 *p = Camera::getCameraPos(player, alpha);
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TilePos tp = TilePos(p);
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@@ -24,9 +24,9 @@ private:
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public:
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static float xa, ya, za, xa2, za2;
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static void prepare(shared_ptr<Player> player, bool mirror);
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static void prepare(std::shared_ptr<Player> player, bool mirror);
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static TilePos *getCameraTilePos(shared_ptr<Mob> player, double alpha);
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static Vec3 *getCameraPos(shared_ptr<Mob> player, double alpha);
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static int getBlockAt(Level *level, shared_ptr<Mob> player, float alpha);
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static TilePos *getCameraTilePos(std::shared_ptr<Mob> player, double alpha);
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static Vec3 *getCameraPos(std::shared_ptr<Mob> player, double alpha);
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static int getBlockAt(Level *level, std::shared_ptr<Mob> player, float alpha);
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};
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@@ -18,10 +18,10 @@ ChestRenderer::~ChestRenderer()
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delete largeChestModel;
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}
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void ChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
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void ChestRenderer::render(std::shared_ptr<TileEntity> _chest, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
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{
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// 4J Convert as we aren't using a templated class
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shared_ptr<ChestTileEntity> chest = dynamic_pointer_cast<ChestTileEntity>(_chest);
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std::shared_ptr<ChestTileEntity> chest = dynamic_pointer_cast<ChestTileEntity>(_chest);
|
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int data;
|
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||||
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@@ -11,8 +11,8 @@ private:
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ChestModel *largeChestModel;
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||||
public:
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||||
ChestRenderer();
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ChestRenderer();
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~ChestRenderer();
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||||
|
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void render(shared_ptr<TileEntity> _chest, double x, double y, double z, float a, bool setColor, float alpha=1.0f, bool useCompiled = true); // 4J added setColor param
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void render(std::shared_ptr<TileEntity> _chest, double x, double y, double z, float a, bool setColor, float alpha=1.0f, bool useCompiled = true); // 4J added setColor param
|
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};
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@@ -49,10 +49,10 @@ ChickenModel::ChickenModel() : Model()
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wing1->compile(1.0f/16.0f);
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||||
}
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||||
|
||||
void ChickenModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
|
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void ChickenModel::render(std::shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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setupAnim(time, r, bob, yRot, xRot, scale);
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if (young)
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||||
if (young)
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||||
{
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float ss = 2;
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glPushMatrix();
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@@ -70,8 +70,8 @@ void ChickenModel::render(shared_ptr<Entity> entity, float time, float r, float
|
||||
wing0->render(scale,usecompiled);
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wing1->render(scale,usecompiled);
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glPopMatrix();
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||||
}
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else
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||||
}
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||||
else
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||||
{
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||||
head->render(scale,usecompiled);
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beak->render(scale,usecompiled);
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@@ -88,13 +88,13 @@ void ChickenModel::setupAnim(float time, float r, float bob, float yRot, float x
|
||||
{
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||||
head->xRot = xRot / (float) (180 / PI);
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||||
head->yRot = yRot / (float) (180 / PI);
|
||||
|
||||
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||||
beak->xRot = head->xRot;
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||||
beak->yRot = head->yRot;
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||||
|
||||
|
||||
redThing->xRot = head->xRot;
|
||||
redThing->yRot = head->yRot;
|
||||
|
||||
|
||||
body->xRot = 90 / (float) (180 / PI);
|
||||
|
||||
leg0->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;
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||||
|
||||
@@ -6,6 +6,6 @@ public:
|
||||
ModelPart *head, *hair, *body, *leg0, *leg1, *wing0,* wing1, *beak, *redThing;
|
||||
|
||||
ChickenModel();
|
||||
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
|
||||
virtual void render(std::shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
|
||||
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0);
|
||||
};
|
||||
|
||||
@@ -7,18 +7,18 @@ ChickenRenderer::ChickenRenderer(Model *model, float shadow) : MobRenderer(model
|
||||
{
|
||||
}
|
||||
|
||||
void ChickenRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
|
||||
void ChickenRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
|
||||
{
|
||||
MobRenderer::render(_mob, x, y, z, rot, a);
|
||||
}
|
||||
|
||||
float ChickenRenderer::getBob(shared_ptr<Mob> _mob, float a)
|
||||
float ChickenRenderer::getBob(std::shared_ptr<Mob> _mob, float a)
|
||||
{
|
||||
// 4J - dynamic cast required because we aren't using templates/generics in our version
|
||||
shared_ptr<Chicken> mob = dynamic_pointer_cast<Chicken>(_mob);
|
||||
std::shared_ptr<Chicken> mob = dynamic_pointer_cast<Chicken>(_mob);
|
||||
|
||||
float flap = mob->oFlap+(mob->flap-mob->oFlap)*a;
|
||||
float flapSpeed = mob->oFlapSpeed+(mob->flapSpeed-mob->oFlapSpeed)*a;
|
||||
|
||||
|
||||
return (Mth::sin(flap)+1)*flapSpeed;
|
||||
}
|
||||
@@ -5,7 +5,7 @@ class ChickenRenderer : public MobRenderer
|
||||
{
|
||||
public:
|
||||
ChickenRenderer(Model *model, float shadow);
|
||||
virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
|
||||
virtual void render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
|
||||
protected:
|
||||
virtual float getBob(shared_ptr<Mob> _mob, float a);
|
||||
virtual float getBob(std::shared_ptr<Mob> _mob, float a);
|
||||
};
|
||||
@@ -103,7 +103,7 @@ void Chunk::setPos(int x, int y, int z)
|
||||
{
|
||||
bb = AABB::newPermanent(-g, -g, -g, XZSIZE+g, SIZE+g, XZSIZE+g);
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
// 4J MGH - bounds are relative to the position now, so the AABB will be setup already, either above, or from the tesselator bounds.
|
||||
// bb->set(-g, -g, -g, SIZE+g, SIZE+g, SIZE+g);
|
||||
@@ -141,7 +141,7 @@ void Chunk::setPos(int x, int y, int z)
|
||||
|
||||
LeaveCriticalSection(&levelRenderer->m_csDirtyChunks);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void Chunk::translateToPos()
|
||||
@@ -173,7 +173,7 @@ void Chunk::makeCopyForRebuild(Chunk *source)
|
||||
this->clipChunk = NULL;
|
||||
this->id = source->id;
|
||||
this->globalRenderableTileEntities = source->globalRenderableTileEntities;
|
||||
this->globalRenderableTileEntities_cs = source->globalRenderableTileEntities_cs;
|
||||
this->globalRenderableTileEntities_cs = source->globalRenderableTileEntities_cs;
|
||||
}
|
||||
|
||||
void Chunk::rebuild()
|
||||
@@ -186,7 +186,7 @@ void Chunk::rebuild()
|
||||
|
||||
// if (!dirty) return;
|
||||
PIXBeginNamedEvent(0,"Rebuild section A");
|
||||
|
||||
|
||||
#ifdef _LARGE_WORLDS
|
||||
Tesselator *t = Tesselator::getInstance();
|
||||
#else
|
||||
@@ -204,10 +204,10 @@ void Chunk::rebuild()
|
||||
|
||||
LevelChunk::touchedSky = false;
|
||||
|
||||
// unordered_set<shared_ptr<TileEntity> > oldTileEntities(renderableTileEntities.begin(),renderableTileEntities.end()); // 4J removed this & next line
|
||||
// unordered_set<std::shared_ptr<TileEntity> > oldTileEntities(renderableTileEntities.begin(),renderableTileEntities.end()); // 4J removed this & next line
|
||||
// renderableTileEntities.clear();
|
||||
|
||||
vector<shared_ptr<TileEntity> > renderableTileEntities; // 4J - added
|
||||
vector<std::shared_ptr<TileEntity> > renderableTileEntities; // 4J - added
|
||||
|
||||
int r = 1;
|
||||
|
||||
@@ -223,7 +223,7 @@ void Chunk::rebuild()
|
||||
// Get the data for the level chunk that this render chunk is it (level chunk is 16 x 16 x 128,
|
||||
// render chunk is 16 x 16 x 16. We wouldn't have to actually get all of it if the data was ordered differently, but currently
|
||||
// it is ordered by x then z then y so just getting a small range of y out of it would involve getting the whole thing into
|
||||
// the cache anyway.
|
||||
// the cache anyway.
|
||||
|
||||
#ifdef _LARGE_WORLDS
|
||||
unsigned char *tileIds = GetTileIdsStorage();
|
||||
@@ -237,9 +237,9 @@ void Chunk::rebuild()
|
||||
TileRenderer *tileRenderer = new TileRenderer(region, this->x, this->y, this->z, tileIds);
|
||||
|
||||
// AP - added a caching system for Chunk::rebuild to take advantage of
|
||||
// Basically we're storing of copy of the tileIDs array inside the region so that calls to Region::getTile can grab data
|
||||
// more quickly from this array rather than calling CompressedTileStorage. On the Vita the total thread time spent in
|
||||
// Region::getTile went from 20% to 4%.
|
||||
// Basically we're storing of copy of the tileIDs array inside the region so that calls to Region::getTile can grab data
|
||||
// more quickly from this array rather than calling CompressedTileStorage. On the Vita the total thread time spent in
|
||||
// Region::getTile went from 20% to 4%.
|
||||
#ifdef __PSVITA__
|
||||
int xc = x >> 4;
|
||||
int zc = z >> 4;
|
||||
@@ -275,7 +275,7 @@ void Chunk::rebuild()
|
||||
if( yy == (Level::maxBuildHeight - 1) ) continue;
|
||||
if(( xx == 0 ) || ( xx == 15 )) continue;
|
||||
if(( zz == 0 ) || ( zz == 15 )) continue;
|
||||
|
||||
|
||||
// Establish whether this tile and its neighbours are all made of rock, dirt, unbreakable tiles, or have already
|
||||
// been determined to meet this criteria themselves and have a tile of 255 set.
|
||||
if( !( ( tileId == Tile::rock_Id ) || ( tileId == Tile::dirt_Id ) || ( tileId == Tile::unbreakable_Id ) || ( tileId == 255) ) ) continue;
|
||||
@@ -337,7 +337,7 @@ void Chunk::rebuild()
|
||||
PIXBeginNamedEvent(0,"Rebuild section C");
|
||||
Tesselator::Bounds bounds; // 4J MGH - added
|
||||
{
|
||||
// this was the old default clip bounds for the chunk, set in Chunk::setPos.
|
||||
// this was the old default clip bounds for the chunk, set in Chunk::setPos.
|
||||
float g = 6.0f;
|
||||
bounds.boundingBox[0] = -g;
|
||||
bounds.boundingBox[1] = -g;
|
||||
@@ -398,11 +398,11 @@ void Chunk::rebuild()
|
||||
t->begin();
|
||||
t->offset((float)(-this->x), (float)(-this->y), (float)(-this->z));
|
||||
}
|
||||
|
||||
|
||||
Tile *tile = Tile::tiles[tileId];
|
||||
if (currentLayer == 0 && tile->isEntityTile())
|
||||
{
|
||||
shared_ptr<TileEntity> et = region->getTileEntity(x, y, z);
|
||||
std::shared_ptr<TileEntity> et = region->getTileEntity(x, y, z);
|
||||
if (TileEntityRenderDispatcher::instance->hasRenderer(et))
|
||||
{
|
||||
renderableTileEntities.push_back(et);
|
||||
@@ -465,7 +465,7 @@ void Chunk::rebuild()
|
||||
{
|
||||
levelRenderer->setGlobalChunkFlag(this->x, this->y, this->z, level, LevelRenderer::CHUNK_FLAG_EMPTY1);
|
||||
RenderManager.CBuffClear(lists + 1);
|
||||
break;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -552,12 +552,12 @@ void Chunk::rebuild()
|
||||
oldTileEntities.removeAll(renderableTileEntities);
|
||||
globalRenderableTileEntities.removeAll(oldTileEntities);
|
||||
*/
|
||||
|
||||
|
||||
unordered_set<shared_ptr<TileEntity> > newTileEntities(renderableTileEntities.begin(),renderableTileEntities.end());
|
||||
|
||||
|
||||
unordered_set<std::shared_ptr<TileEntity> > newTileEntities(renderableTileEntities.begin(),renderableTileEntities.end());
|
||||
|
||||
AUTO_VAR(endIt, oldTileEntities.end());
|
||||
for( unordered_set<shared_ptr<TileEntity> >::iterator it = oldTileEntities.begin(); it != endIt; it++ )
|
||||
for( unordered_set<std::shared_ptr<TileEntity> >::iterator it = oldTileEntities.begin(); it != endIt; it++ )
|
||||
{
|
||||
newTileEntities.erase(*it);
|
||||
}
|
||||
@@ -566,7 +566,7 @@ void Chunk::rebuild()
|
||||
|
||||
EnterCriticalSection(globalRenderableTileEntities_cs);
|
||||
endIt = newTileEntities.end();
|
||||
for( unordered_set<shared_ptr<TileEntity> >::iterator it = newTileEntities.begin(); it != endIt; it++ )
|
||||
for( unordered_set<std::shared_ptr<TileEntity> >::iterator it = newTileEntities.begin(); it != endIt; it++ )
|
||||
{
|
||||
globalRenderableTileEntities->push_back(*it);
|
||||
}
|
||||
@@ -574,12 +574,12 @@ void Chunk::rebuild()
|
||||
// 4J - All these new things added to globalRenderableTileEntities
|
||||
|
||||
AUTO_VAR(endItRTE, renderableTileEntities.end());
|
||||
for( vector<shared_ptr<TileEntity> >::iterator it = renderableTileEntities.begin(); it != endItRTE; it++ )
|
||||
for( vector<std::shared_ptr<TileEntity> >::iterator it = renderableTileEntities.begin(); it != endItRTE; it++ )
|
||||
{
|
||||
oldTileEntities.erase(*it);
|
||||
}
|
||||
// 4J - oldTileEntities is now the removed items
|
||||
vector<shared_ptr<TileEntity> >::iterator it = globalRenderableTileEntities->begin();
|
||||
vector<std::shared_ptr<TileEntity> >::iterator it = globalRenderableTileEntities->begin();
|
||||
while( it != globalRenderableTileEntities->end() )
|
||||
{
|
||||
if( oldTileEntities.find(*it) != oldTileEntities.end() )
|
||||
@@ -656,10 +656,10 @@ void Chunk::rebuild_SPU()
|
||||
|
||||
LevelChunk::touchedSky = false;
|
||||
|
||||
// unordered_set<shared_ptr<TileEntity> > oldTileEntities(renderableTileEntities.begin(),renderableTileEntities.end()); // 4J removed this & next line
|
||||
// unordered_set<std::shared_ptr<TileEntity> > oldTileEntities(renderableTileEntities.begin(),renderableTileEntities.end()); // 4J removed this & next line
|
||||
// renderableTileEntities.clear();
|
||||
|
||||
vector<shared_ptr<TileEntity> > renderableTileEntities; // 4J - added
|
||||
vector<std::shared_ptr<TileEntity> > renderableTileEntities; // 4J - added
|
||||
|
||||
// List<TileEntity> newTileEntities = new ArrayList<TileEntity>();
|
||||
// newTileEntities.clear();
|
||||
@@ -679,13 +679,13 @@ void Chunk::rebuild_SPU()
|
||||
// Get the data for the level chunk that this render chunk is it (level chunk is 16 x 16 x 128,
|
||||
// render chunk is 16 x 16 x 16. We wouldn't have to actually get all of it if the data was ordered differently, but currently
|
||||
// it is ordered by x then z then y so just getting a small range of y out of it would involve getting the whole thing into
|
||||
// the cache anyway.
|
||||
// the cache anyway.
|
||||
ChunkRebuildData* pOutData = NULL;
|
||||
g_rebuildDataIn.buildForChunk(®ion, level, x0, y0, z0);
|
||||
|
||||
Tesselator::Bounds bounds;
|
||||
{
|
||||
// this was the old default clip bounds for the chunk, set in Chunk::setPos.
|
||||
// this was the old default clip bounds for the chunk, set in Chunk::setPos.
|
||||
float g = 6.0f;
|
||||
bounds.boundingBox[0] = -g;
|
||||
bounds.boundingBox[1] = -g;
|
||||
@@ -750,7 +750,7 @@ void Chunk::rebuild_SPU()
|
||||
{
|
||||
if (currentLayer == 0 && Tile::tiles[tileId]->isEntityTile())
|
||||
{
|
||||
shared_ptr<TileEntity> et = region.getTileEntity(x, y, z);
|
||||
std::shared_ptr<TileEntity> et = region.getTileEntity(x, y, z);
|
||||
if (TileEntityRenderDispatcher::instance->hasRenderer(et))
|
||||
{
|
||||
renderableTileEntities.push_back(et);
|
||||
@@ -881,12 +881,12 @@ void Chunk::rebuild_SPU()
|
||||
oldTileEntities.removeAll(renderableTileEntities);
|
||||
globalRenderableTileEntities.removeAll(oldTileEntities);
|
||||
*/
|
||||
|
||||
|
||||
unordered_set<shared_ptr<TileEntity> > newTileEntities(renderableTileEntities.begin(),renderableTileEntities.end());
|
||||
|
||||
|
||||
unordered_set<std::shared_ptr<TileEntity> > newTileEntities(renderableTileEntities.begin(),renderableTileEntities.end());
|
||||
|
||||
AUTO_VAR(endIt, oldTileEntities.end());
|
||||
for( unordered_set<shared_ptr<TileEntity> >::iterator it = oldTileEntities.begin(); it != endIt; it++ )
|
||||
for( unordered_set<std::shared_ptr<TileEntity> >::iterator it = oldTileEntities.begin(); it != endIt; it++ )
|
||||
{
|
||||
newTileEntities.erase(*it);
|
||||
}
|
||||
@@ -895,7 +895,7 @@ void Chunk::rebuild_SPU()
|
||||
|
||||
EnterCriticalSection(globalRenderableTileEntities_cs);
|
||||
endIt = newTileEntities.end();
|
||||
for( unordered_set<shared_ptr<TileEntity> >::iterator it = newTileEntities.begin(); it != endIt; it++ )
|
||||
for( unordered_set<std::shared_ptr<TileEntity> >::iterator it = newTileEntities.begin(); it != endIt; it++ )
|
||||
{
|
||||
globalRenderableTileEntities.push_back(*it);
|
||||
}
|
||||
@@ -903,12 +903,12 @@ void Chunk::rebuild_SPU()
|
||||
// 4J - All these new things added to globalRenderableTileEntities
|
||||
|
||||
AUTO_VAR(endItRTE, renderableTileEntities.end());
|
||||
for( vector<shared_ptr<TileEntity> >::iterator it = renderableTileEntities.begin(); it != endItRTE; it++ )
|
||||
for( vector<std::shared_ptr<TileEntity> >::iterator it = renderableTileEntities.begin(); it != endItRTE; it++ )
|
||||
{
|
||||
oldTileEntities.erase(*it);
|
||||
}
|
||||
// 4J - oldTileEntities is now the removed items
|
||||
vector<shared_ptr<TileEntity> >::iterator it = globalRenderableTileEntities->begin();
|
||||
vector<std::shared_ptr<TileEntity> >::iterator it = globalRenderableTileEntities->begin();
|
||||
while( it != globalRenderableTileEntities->end() )
|
||||
{
|
||||
if( oldTileEntities.find(*it) != oldTileEntities.end() )
|
||||
@@ -941,7 +941,7 @@ void Chunk::rebuild_SPU()
|
||||
#endif // _PS3_
|
||||
|
||||
|
||||
float Chunk::distanceToSqr(shared_ptr<Entity> player) const
|
||||
float Chunk::distanceToSqr(std::shared_ptr<Entity> player) const
|
||||
{
|
||||
float xd = (float) (player->x - xm);
|
||||
float yd = (float) (player->y - ym);
|
||||
@@ -949,7 +949,7 @@ float Chunk::distanceToSqr(shared_ptr<Entity> player) const
|
||||
return xd * xd + yd * yd + zd * zd;
|
||||
}
|
||||
|
||||
float Chunk::squishedDistanceToSqr(shared_ptr<Entity> player)
|
||||
float Chunk::squishedDistanceToSqr(std::shared_ptr<Entity> player)
|
||||
{
|
||||
float xd = (float) (player->x - xm);
|
||||
float yd = (float) (player->y - ym) * 2;
|
||||
|
||||
@@ -38,22 +38,22 @@ public:
|
||||
static void ReleaseThreadStorage();
|
||||
static unsigned char *GetTileIdsStorage();
|
||||
#endif
|
||||
|
||||
|
||||
public:
|
||||
static int updates;
|
||||
|
||||
int x, y, z;
|
||||
int xRender, yRender, zRender;
|
||||
int xRenderOffs, yRenderOffs, zRenderOffs;
|
||||
|
||||
|
||||
int xm, ym, zm;
|
||||
AABB *bb;
|
||||
ClipChunk *clipChunk;
|
||||
|
||||
int id;
|
||||
//public:
|
||||
// vector<shared_ptr<TileEntity> > renderableTileEntities; // 4J - removed
|
||||
|
||||
// vector<std::shared_ptr<TileEntity> > renderableTileEntities; // 4J - removed
|
||||
|
||||
private:
|
||||
LevelRenderer::rteMap *globalRenderableTileEntities;
|
||||
CRITICAL_SECTION *globalRenderableTileEntities_cs;
|
||||
@@ -71,8 +71,8 @@ public:
|
||||
#ifdef __PS3__
|
||||
void rebuild_SPU();
|
||||
#endif // __PS3__
|
||||
float distanceToSqr(shared_ptr<Entity> player) const;
|
||||
float squishedDistanceToSqr(shared_ptr<Entity> player);
|
||||
float distanceToSqr(std::shared_ptr<Entity> player) const;
|
||||
float squishedDistanceToSqr(std::shared_ptr<Entity> player);
|
||||
void reset();
|
||||
void _delete();
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -49,92 +49,92 @@ public:
|
||||
~ClientConnection();
|
||||
void tick();
|
||||
INetworkPlayer *getNetworkPlayer();
|
||||
virtual void handleLogin(shared_ptr<LoginPacket> packet);
|
||||
virtual void handleAddEntity(shared_ptr<AddEntityPacket> packet);
|
||||
virtual void handleAddExperienceOrb(shared_ptr<AddExperienceOrbPacket> packet);
|
||||
virtual void handleAddGlobalEntity(shared_ptr<AddGlobalEntityPacket> packet);
|
||||
virtual void handleAddPainting(shared_ptr<AddPaintingPacket> packet);
|
||||
virtual void handleSetEntityMotion(shared_ptr<SetEntityMotionPacket> packet);
|
||||
virtual void handleSetEntityData(shared_ptr<SetEntityDataPacket> packet);
|
||||
virtual void handleAddPlayer(shared_ptr<AddPlayerPacket> packet);
|
||||
virtual void handleTeleportEntity(shared_ptr<TeleportEntityPacket> packet);
|
||||
virtual void handleMoveEntity(shared_ptr<MoveEntityPacket> packet);
|
||||
virtual void handleRotateMob(shared_ptr<RotateHeadPacket> packet);
|
||||
virtual void handleMoveEntitySmall(shared_ptr<MoveEntityPacketSmall> packet);
|
||||
virtual void handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packet);
|
||||
virtual void handleMovePlayer(shared_ptr<MovePlayerPacket> packet);
|
||||
virtual void handleLogin(std::shared_ptr<LoginPacket> packet);
|
||||
virtual void handleAddEntity(std::shared_ptr<AddEntityPacket> packet);
|
||||
virtual void handleAddExperienceOrb(std::shared_ptr<AddExperienceOrbPacket> packet);
|
||||
virtual void handleAddGlobalEntity(std::shared_ptr<AddGlobalEntityPacket> packet);
|
||||
virtual void handleAddPainting(std::shared_ptr<AddPaintingPacket> packet);
|
||||
virtual void handleSetEntityMotion(std::shared_ptr<SetEntityMotionPacket> packet);
|
||||
virtual void handleSetEntityData(std::shared_ptr<SetEntityDataPacket> packet);
|
||||
virtual void handleAddPlayer(std::shared_ptr<AddPlayerPacket> packet);
|
||||
virtual void handleTeleportEntity(std::shared_ptr<TeleportEntityPacket> packet);
|
||||
virtual void handleMoveEntity(std::shared_ptr<MoveEntityPacket> packet);
|
||||
virtual void handleRotateMob(std::shared_ptr<RotateHeadPacket> packet);
|
||||
virtual void handleMoveEntitySmall(std::shared_ptr<MoveEntityPacketSmall> packet);
|
||||
virtual void handleRemoveEntity(std::shared_ptr<RemoveEntitiesPacket> packet);
|
||||
virtual void handleMovePlayer(std::shared_ptr<MovePlayerPacket> packet);
|
||||
|
||||
Random *random;
|
||||
|
||||
// 4J Added
|
||||
virtual void handleChunkVisibilityArea(shared_ptr<ChunkVisibilityAreaPacket> packet);
|
||||
|
||||
virtual void handleChunkVisibility(shared_ptr<ChunkVisibilityPacket> packet);
|
||||
virtual void handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket> packet);
|
||||
virtual void handleBlockRegionUpdate(shared_ptr<BlockRegionUpdatePacket> packet);
|
||||
virtual void handleTileUpdate(shared_ptr<TileUpdatePacket> packet);
|
||||
virtual void handleDisconnect(shared_ptr<DisconnectPacket> packet);
|
||||
// 4J Added
|
||||
virtual void handleChunkVisibilityArea(std::shared_ptr<ChunkVisibilityAreaPacket> packet);
|
||||
|
||||
virtual void handleChunkVisibility(std::shared_ptr<ChunkVisibilityPacket> packet);
|
||||
virtual void handleChunkTilesUpdate(std::shared_ptr<ChunkTilesUpdatePacket> packet);
|
||||
virtual void handleBlockRegionUpdate(std::shared_ptr<BlockRegionUpdatePacket> packet);
|
||||
virtual void handleTileUpdate(std::shared_ptr<TileUpdatePacket> packet);
|
||||
virtual void handleDisconnect(std::shared_ptr<DisconnectPacket> packet);
|
||||
virtual void onDisconnect(DisconnectPacket::eDisconnectReason reason, void *reasonObjects);
|
||||
void sendAndDisconnect(shared_ptr<Packet> packet);
|
||||
void send(shared_ptr<Packet> packet);
|
||||
virtual void handleTakeItemEntity(shared_ptr<TakeItemEntityPacket> packet);
|
||||
virtual void handleChat(shared_ptr<ChatPacket> packet);
|
||||
virtual void handleAnimate(shared_ptr<AnimatePacket> packet);
|
||||
virtual void handleEntityActionAtPosition(shared_ptr<EntityActionAtPositionPacket> packet);
|
||||
virtual void handlePreLogin(shared_ptr<PreLoginPacket> packet);
|
||||
void sendAndDisconnect(std::shared_ptr<Packet> packet);
|
||||
void send(std::shared_ptr<Packet> packet);
|
||||
virtual void handleTakeItemEntity(std::shared_ptr<TakeItemEntityPacket> packet);
|
||||
virtual void handleChat(std::shared_ptr<ChatPacket> packet);
|
||||
virtual void handleAnimate(std::shared_ptr<AnimatePacket> packet);
|
||||
virtual void handleEntityActionAtPosition(std::shared_ptr<EntityActionAtPositionPacket> packet);
|
||||
virtual void handlePreLogin(std::shared_ptr<PreLoginPacket> packet);
|
||||
void close();
|
||||
virtual void handleAddMob(shared_ptr<AddMobPacket> packet);
|
||||
virtual void handleSetTime(shared_ptr<SetTimePacket> packet);
|
||||
virtual void handleSetSpawn(shared_ptr<SetSpawnPositionPacket> packet);
|
||||
virtual void handleRidePacket(shared_ptr<SetRidingPacket> packet);
|
||||
virtual void handleEntityEvent(shared_ptr<EntityEventPacket> packet);
|
||||
virtual void handleAddMob(std::shared_ptr<AddMobPacket> packet);
|
||||
virtual void handleSetTime(std::shared_ptr<SetTimePacket> packet);
|
||||
virtual void handleSetSpawn(std::shared_ptr<SetSpawnPositionPacket> packet);
|
||||
virtual void handleRidePacket(std::shared_ptr<SetRidingPacket> packet);
|
||||
virtual void handleEntityEvent(std::shared_ptr<EntityEventPacket> packet);
|
||||
private:
|
||||
shared_ptr<Entity> getEntity(int entityId);
|
||||
std::shared_ptr<Entity> getEntity(int entityId);
|
||||
wstring GetDisplayNameByGamertag(wstring gamertag);
|
||||
public:
|
||||
virtual void handleSetHealth(shared_ptr<SetHealthPacket> packet);
|
||||
virtual void handleSetExperience(shared_ptr<SetExperiencePacket> packet);
|
||||
virtual void handleRespawn(shared_ptr<RespawnPacket> packet);
|
||||
virtual void handleExplosion(shared_ptr<ExplodePacket> packet);
|
||||
virtual void handleContainerOpen(shared_ptr<ContainerOpenPacket> packet);
|
||||
virtual void handleContainerSetSlot(shared_ptr<ContainerSetSlotPacket> packet);
|
||||
virtual void handleContainerAck(shared_ptr<ContainerAckPacket> packet);
|
||||
virtual void handleContainerContent(shared_ptr<ContainerSetContentPacket> packet);
|
||||
virtual void handleSignUpdate(shared_ptr<SignUpdatePacket> packet);
|
||||
virtual void handleTileEntityData(shared_ptr<TileEntityDataPacket> packet);
|
||||
virtual void handleContainerSetData(shared_ptr<ContainerSetDataPacket> packet);
|
||||
virtual void handleSetEquippedItem(shared_ptr<SetEquippedItemPacket> packet);
|
||||
virtual void handleContainerClose(shared_ptr<ContainerClosePacket> packet);
|
||||
virtual void handleTileEvent(shared_ptr<TileEventPacket> packet);
|
||||
virtual void handleTileDestruction(shared_ptr<TileDestructionPacket> packet);
|
||||
virtual void handleSetHealth(std::shared_ptr<SetHealthPacket> packet);
|
||||
virtual void handleSetExperience(std::shared_ptr<SetExperiencePacket> packet);
|
||||
virtual void handleRespawn(std::shared_ptr<RespawnPacket> packet);
|
||||
virtual void handleExplosion(std::shared_ptr<ExplodePacket> packet);
|
||||
virtual void handleContainerOpen(std::shared_ptr<ContainerOpenPacket> packet);
|
||||
virtual void handleContainerSetSlot(std::shared_ptr<ContainerSetSlotPacket> packet);
|
||||
virtual void handleContainerAck(std::shared_ptr<ContainerAckPacket> packet);
|
||||
virtual void handleContainerContent(std::shared_ptr<ContainerSetContentPacket> packet);
|
||||
virtual void handleSignUpdate(std::shared_ptr<SignUpdatePacket> packet);
|
||||
virtual void handleTileEntityData(std::shared_ptr<TileEntityDataPacket> packet);
|
||||
virtual void handleContainerSetData(std::shared_ptr<ContainerSetDataPacket> packet);
|
||||
virtual void handleSetEquippedItem(std::shared_ptr<SetEquippedItemPacket> packet);
|
||||
virtual void handleContainerClose(std::shared_ptr<ContainerClosePacket> packet);
|
||||
virtual void handleTileEvent(std::shared_ptr<TileEventPacket> packet);
|
||||
virtual void handleTileDestruction(std::shared_ptr<TileDestructionPacket> packet);
|
||||
virtual bool canHandleAsyncPackets();
|
||||
virtual void handleGameEvent(shared_ptr<GameEventPacket> gameEventPacket);
|
||||
virtual void handleComplexItemData(shared_ptr<ComplexItemDataPacket> packet);
|
||||
virtual void handleLevelEvent(shared_ptr<LevelEventPacket> packet);
|
||||
virtual void handleAwardStat(shared_ptr<AwardStatPacket> packet);
|
||||
virtual void handleUpdateMobEffect(shared_ptr<UpdateMobEffectPacket> packet);
|
||||
virtual void handleRemoveMobEffect(shared_ptr<RemoveMobEffectPacket> packet);
|
||||
virtual void handleGameEvent(std::shared_ptr<GameEventPacket> gameEventPacket);
|
||||
virtual void handleComplexItemData(std::shared_ptr<ComplexItemDataPacket> packet);
|
||||
virtual void handleLevelEvent(std::shared_ptr<LevelEventPacket> packet);
|
||||
virtual void handleAwardStat(std::shared_ptr<AwardStatPacket> packet);
|
||||
virtual void handleUpdateMobEffect(std::shared_ptr<UpdateMobEffectPacket> packet);
|
||||
virtual void handleRemoveMobEffect(std::shared_ptr<RemoveMobEffectPacket> packet);
|
||||
virtual bool isServerPacketListener();
|
||||
virtual void handlePlayerInfo(shared_ptr<PlayerInfoPacket> packet);
|
||||
virtual void handleKeepAlive(shared_ptr<KeepAlivePacket> packet);
|
||||
virtual void handlePlayerAbilities(shared_ptr<PlayerAbilitiesPacket> playerAbilitiesPacket);
|
||||
virtual void handleSoundEvent(shared_ptr<LevelSoundPacket> packet);
|
||||
virtual void handleCustomPayload(shared_ptr<CustomPayloadPacket> customPayloadPacket);
|
||||
virtual void handlePlayerInfo(std::shared_ptr<PlayerInfoPacket> packet);
|
||||
virtual void handleKeepAlive(std::shared_ptr<KeepAlivePacket> packet);
|
||||
virtual void handlePlayerAbilities(std::shared_ptr<PlayerAbilitiesPacket> playerAbilitiesPacket);
|
||||
virtual void handleSoundEvent(std::shared_ptr<LevelSoundPacket> packet);
|
||||
virtual void handleCustomPayload(std::shared_ptr<CustomPayloadPacket> customPayloadPacket);
|
||||
virtual Connection *getConnection();
|
||||
|
||||
// 4J Added
|
||||
virtual void handleServerSettingsChanged(shared_ptr<ServerSettingsChangedPacket> packet);
|
||||
virtual void handleTexture(shared_ptr<TexturePacket> packet);
|
||||
virtual void handleTextureAndGeometry(shared_ptr<TextureAndGeometryPacket> packet);
|
||||
virtual void handleUpdateProgress(shared_ptr<UpdateProgressPacket> packet);
|
||||
virtual void handleServerSettingsChanged(std::shared_ptr<ServerSettingsChangedPacket> packet);
|
||||
virtual void handleTexture(std::shared_ptr<TexturePacket> packet);
|
||||
virtual void handleTextureAndGeometry(std::shared_ptr<TextureAndGeometryPacket> packet);
|
||||
virtual void handleUpdateProgress(std::shared_ptr<UpdateProgressPacket> packet);
|
||||
|
||||
// 4J Added
|
||||
static int HostDisconnectReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
|
||||
static int ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
|
||||
virtual void handleTextureChange(shared_ptr<TextureChangePacket> packet);
|
||||
virtual void handleTextureAndGeometryChange(shared_ptr<TextureAndGeometryChangePacket> packet);
|
||||
virtual void handleUpdateGameRuleProgressPacket(shared_ptr<UpdateGameRuleProgressPacket> packet);
|
||||
virtual void handleXZ(shared_ptr<XZPacket> packet);
|
||||
virtual void handleTextureChange(std::shared_ptr<TextureChangePacket> packet);
|
||||
virtual void handleTextureAndGeometryChange(std::shared_ptr<TextureAndGeometryChangePacket> packet);
|
||||
virtual void handleUpdateGameRuleProgressPacket(std::shared_ptr<UpdateGameRuleProgressPacket> packet);
|
||||
virtual void handleXZ(std::shared_ptr<XZPacket> packet);
|
||||
|
||||
void displayPrivilegeChanges(shared_ptr<MultiplayerLocalPlayer> player, unsigned int oldPrivileges);
|
||||
void displayPrivilegeChanges(std::shared_ptr<MultiplayerLocalPlayer> player, unsigned int oldPrivileges);
|
||||
};
|
||||
@@ -43,7 +43,7 @@ class ConsoleSoundEngine
|
||||
public:
|
||||
|
||||
ConsoleSoundEngine() : m_bIsPlayingStreamingCDMusic(false),m_bIsPlayingStreamingGameMusic(false), m_bIsPlayingEndMusic(false),m_bIsPlayingNetherMusic(false){};
|
||||
virtual void tick(shared_ptr<Mob> *players, float a) =0;
|
||||
virtual void tick(std::shared_ptr<Mob> *players, float a) =0;
|
||||
virtual void destroy()=0;
|
||||
virtual void play(int iSound, float x, float y, float z, float volume, float pitch) =0;
|
||||
virtual void playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay=true) =0;
|
||||
|
||||
@@ -22,17 +22,17 @@
|
||||
#ifdef __ORBIS__
|
||||
#include <audioout.h>
|
||||
//#define __DISABLE_MILES__ // MGH disabled for now as it crashes if we call sceNpMatching2Initialize
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// take out Orbis until they are done
|
||||
#if defined _XBOX
|
||||
#if defined _XBOX
|
||||
|
||||
SoundEngine::SoundEngine() {}
|
||||
void SoundEngine::init(Options *pOptions)
|
||||
{
|
||||
}
|
||||
|
||||
void SoundEngine::tick(shared_ptr<Mob> *players, float a)
|
||||
void SoundEngine::tick(std::shared_ptr<Mob> *players, float a)
|
||||
{
|
||||
}
|
||||
void SoundEngine::destroy() {}
|
||||
@@ -95,7 +95,7 @@ char SoundEngine::m_szRedistName[]={"redist"};
|
||||
|
||||
#endif
|
||||
|
||||
F32 AILCALLBACK custom_falloff_function (HSAMPLE S,
|
||||
F32 AILCALLBACK custom_falloff_function (HSAMPLE S,
|
||||
F32 distance,
|
||||
F32 rolloff_factor,
|
||||
F32 min_dist,
|
||||
@@ -124,7 +124,7 @@ char *SoundEngine::m_szStreamFileA[eStream_Max]=
|
||||
"menu2",
|
||||
"menu3",
|
||||
"menu4",
|
||||
#endif
|
||||
#endif
|
||||
"piano1",
|
||||
"piano2",
|
||||
"piano3",
|
||||
@@ -209,7 +209,7 @@ void SoundEngine::init(Options *pOptions)
|
||||
#endif
|
||||
#ifdef __ORBIS__
|
||||
C4JThread::PushAffinityAllCores();
|
||||
#endif
|
||||
#endif
|
||||
#if defined _DURANGO || defined __ORBIS__ || defined __PS3__ || defined __PSVITA__
|
||||
Register_RIB(BinkADec);
|
||||
#endif
|
||||
@@ -226,8 +226,8 @@ void SoundEngine::init(Options *pOptions)
|
||||
int iNumberOfChannels=initAudioHardware(8);
|
||||
|
||||
// Create a driver to render our audio - 44khz, 16 bit,
|
||||
#ifdef __PS3__
|
||||
// On the Sony PS3, the driver is always opened in 48 kHz, 32-bit floating point. The only meaningful configurations are MSS_MC_STEREO, MSS_MC_51_DISCRETE, and MSS_MC_71_DISCRETE.
|
||||
#ifdef __PS3__
|
||||
// On the Sony PS3, the driver is always opened in 48 kHz, 32-bit floating point. The only meaningful configurations are MSS_MC_STEREO, MSS_MC_51_DISCRETE, and MSS_MC_71_DISCRETE.
|
||||
m_hDriver = AIL_open_digital_driver( 48000, 16, iNumberOfChannels, AIL_OPEN_DIGITAL_USE_SPU0 );
|
||||
#elif defined __PSVITA__
|
||||
|
||||
@@ -236,7 +236,7 @@ void SoundEngine::init(Options *pOptions)
|
||||
|
||||
m_hDriver = AIL_open_digital_driver( 48000, 16, MSS_MC_STEREO, 0 );
|
||||
|
||||
// AP - For some reason the submit thread defaults to a priority of zero (invalid). Make sure it has the highest priority to avoid audio breakup.
|
||||
// AP - For some reason the submit thread defaults to a priority of zero (invalid). Make sure it has the highest priority to avoid audio breakup.
|
||||
SceUID threadID;
|
||||
AIL_platform_property( m_hDriver, PSP2_SUBMIT_THREAD, &threadID, 0, 0);
|
||||
S32 g_DefaultCPU = sceKernelGetThreadCpuAffinityMask(threadID);
|
||||
@@ -260,7 +260,7 @@ void SoundEngine::init(Options *pOptions)
|
||||
AIL_shutdown();
|
||||
#ifdef __ORBIS__
|
||||
C4JThread::PopAffinity();
|
||||
#endif
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
app.DebugPrintf("---SoundEngine::init - driver opened\n");
|
||||
@@ -289,12 +289,12 @@ void SoundEngine::init(Options *pOptions)
|
||||
AIL_shutdown();
|
||||
#ifdef __ORBIS__
|
||||
C4JThread::PopAffinity();
|
||||
#endif
|
||||
#endif
|
||||
app.DebugPrintf("---SoundEngine::init - AIL_startup_event_system failed\n");
|
||||
return;
|
||||
}
|
||||
char szBankName[255];
|
||||
#if defined __PS3__
|
||||
#if defined __PS3__
|
||||
if(app.GetBootedFromDiscPatch())
|
||||
{
|
||||
char szTempSoundFilename[255];
|
||||
@@ -308,7 +308,7 @@ void SoundEngine::init(Options *pOptions)
|
||||
{
|
||||
sprintf(szBankName,"%s/%s",getUsrDirPath(), m_szSoundPath );
|
||||
}
|
||||
|
||||
|
||||
#elif defined __PSVITA__
|
||||
sprintf(szBankName,"%s/%s",getUsrDirPath(), m_szSoundPath );
|
||||
#elif defined __ORBIS__
|
||||
@@ -329,7 +329,7 @@ void SoundEngine::init(Options *pOptions)
|
||||
AIL_shutdown();
|
||||
#ifdef __ORBIS__
|
||||
C4JThread::PopAffinity();
|
||||
#endif
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -362,7 +362,7 @@ void SoundEngine::init(Options *pOptions)
|
||||
#endif
|
||||
|
||||
#ifdef __PSVITA__
|
||||
// AP - By default the mixer won't start up and nothing will process. Kick off a blank sample to force the mixer to start up.
|
||||
// AP - By default the mixer won't start up and nothing will process. Kick off a blank sample to force the mixer to start up.
|
||||
HSAMPLE Sample = AIL_allocate_sample_handle(m_hDriver);
|
||||
AIL_init_sample(Sample, DIG_F_STEREO_16);
|
||||
static U64 silence = 0;
|
||||
@@ -403,7 +403,7 @@ void SoundEngine::SetStreamingSounds(int iOverworldMin, int iOverWorldMax, int i
|
||||
// AP - moved to a separate function so it can be called from the mixer callback on Vita
|
||||
void SoundEngine::updateMiles()
|
||||
{
|
||||
#ifdef __PSVITA__
|
||||
#ifdef __PSVITA__
|
||||
//CD - We must check for Background Music [BGM] at any point
|
||||
//If it's playing disable our audio, otherwise enable
|
||||
int NoBGMPlaying = sceAudioOutGetAdopt(SCE_AUDIO_OUT_PORT_TYPE_BGM);
|
||||
@@ -463,7 +463,7 @@ void SoundEngine::updateMiles()
|
||||
{
|
||||
isThunder = true;
|
||||
}
|
||||
if(game_data->volume>1)
|
||||
if(game_data->volume>1)
|
||||
{
|
||||
game_data->volume=1;
|
||||
}
|
||||
@@ -477,7 +477,7 @@ void SoundEngine::updateMiles()
|
||||
AIL_register_falloff_function_callback(SoundInfo.Sample,&custom_falloff_function);
|
||||
|
||||
if(game_data->bIs3D)
|
||||
{
|
||||
{
|
||||
AIL_set_sample_is_3D( SoundInfo.Sample, 1 );
|
||||
|
||||
int iSound = game_data->iSound - eSFX_MAX;
|
||||
@@ -518,7 +518,7 @@ void SoundEngine::updateMiles()
|
||||
}
|
||||
|
||||
if(game_data->bIs3D)
|
||||
{
|
||||
{
|
||||
if(m_validListenerCount>1)
|
||||
{
|
||||
float fClosest=10000.0f;
|
||||
@@ -562,7 +562,7 @@ void SoundEngine::updateMiles()
|
||||
|
||||
default:
|
||||
if(game_data->bIs3D)
|
||||
{
|
||||
{
|
||||
if(m_validListenerCount>1)
|
||||
{
|
||||
float fClosest=10000.0f;
|
||||
@@ -600,9 +600,9 @@ void SoundEngine::updateMiles()
|
||||
{
|
||||
AIL_set_sample_3D_position( SoundInfo.Sample, game_data->x, game_data->y, -game_data->z ); // Flipped sign of z as Miles is expecting left handed coord system
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AIL_complete_event_queue_processing();
|
||||
@@ -622,7 +622,7 @@ static float fVal=0.0f;
|
||||
static S32 running = AIL_ms_count();
|
||||
#endif
|
||||
|
||||
void SoundEngine::tick(shared_ptr<Mob> *players, float a)
|
||||
void SoundEngine::tick(std::shared_ptr<Mob> *players, float a)
|
||||
{
|
||||
#ifdef __DISABLE_MILES__
|
||||
return;
|
||||
@@ -657,7 +657,7 @@ void SoundEngine::tick(shared_ptr<Mob> *players, float a)
|
||||
// store the listener positions for splitscreen
|
||||
m_ListenerA[i].vPosition.x = x;
|
||||
m_ListenerA[i].vPosition.y = y;
|
||||
m_ListenerA[i].vPosition.z = z;
|
||||
m_ListenerA[i].vPosition.z = z;
|
||||
|
||||
m_ListenerA[i].vOrientFront.x = ySin;
|
||||
m_ListenerA[i].vOrientFront.y = 0;
|
||||
@@ -707,7 +707,7 @@ SoundEngine::SoundEngine()
|
||||
m_hStream=0;
|
||||
m_StreamState=eMusicStreamState_Idle;
|
||||
m_iMusicDelay=0;
|
||||
m_validListenerCount=0;
|
||||
m_validListenerCount=0;
|
||||
|
||||
m_bHeardTrackA=NULL;
|
||||
|
||||
@@ -763,7 +763,7 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
|
||||
|
||||
// AP removed old counting system. Now relying on Miles' Play Count Limit
|
||||
/* // if we are already playing loads of this sounds ignore this one
|
||||
if(CurrentSoundsPlaying[iSound+eSFX_MAX]>MAX_SAME_SOUNDS_PLAYING)
|
||||
if(CurrentSoundsPlaying[iSound+eSFX_MAX]>MAX_SAME_SOUNDS_PLAYING)
|
||||
{
|
||||
// wstring name = wchSoundNames[iSound];
|
||||
// char *SoundName = (char *)ConvertSoundPathToName(name);
|
||||
@@ -810,7 +810,7 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
|
||||
// playUI
|
||||
//
|
||||
/////////////////////////////////////////////
|
||||
void SoundEngine::playUI(int iSound, float volume, float pitch)
|
||||
void SoundEngine::playUI(int iSound, float volume, float pitch)
|
||||
{
|
||||
U8 szSoundName[256];
|
||||
wstring name;
|
||||
@@ -956,7 +956,7 @@ int SoundEngine::GetRandomishTrack(int iStart,int iEnd)
|
||||
int iVal=iStart;
|
||||
for(int i=iStart;i<=iEnd;i++)
|
||||
{
|
||||
if(m_bHeardTrackA[i]==false)
|
||||
if(m_bHeardTrackA[i]==false)
|
||||
{
|
||||
bAllTracksHeard=false;
|
||||
app.DebugPrintf("Not heard all tracks yet\n");
|
||||
@@ -974,7 +974,7 @@ int SoundEngine::GetRandomishTrack(int iStart,int iEnd)
|
||||
}
|
||||
}
|
||||
|
||||
// trying to get a track we haven't heard, but not too hard
|
||||
// trying to get a track we haven't heard, but not too hard
|
||||
for(int i=0;i<=((iEnd-iStart)/2);i++)
|
||||
{
|
||||
// random->nextInt(1) will always return 0
|
||||
@@ -1111,7 +1111,7 @@ void SoundEngine::updateSystemMusicPlaying(bool isPlaying)
|
||||
// updateSoundEffectVolume
|
||||
//
|
||||
/////////////////////////////////////////////
|
||||
void SoundEngine::updateSoundEffectVolume(float fVal)
|
||||
void SoundEngine::updateSoundEffectVolume(float fVal)
|
||||
{
|
||||
m_MasterEffectsVolume=fVal;
|
||||
//AIL_set_variable_float(0,"UserEffectVol",fVal);
|
||||
@@ -1137,7 +1137,7 @@ int SoundEngine::OpenStreamThreadProc( void* lpParameter )
|
||||
// playMusicTick
|
||||
//
|
||||
/////////////////////////////////////////////
|
||||
void SoundEngine::playMusicTick()
|
||||
void SoundEngine::playMusicTick()
|
||||
{
|
||||
// AP - vita will update the music during the mixer callback
|
||||
#ifndef __PSVITA__
|
||||
@@ -1146,7 +1146,7 @@ void SoundEngine::playMusicTick()
|
||||
}
|
||||
|
||||
// AP - moved to a separate function so it can be called from the mixer callback on Vita
|
||||
void SoundEngine::playMusicUpdate()
|
||||
void SoundEngine::playMusicUpdate()
|
||||
{
|
||||
//return;
|
||||
static bool firstCall = true;
|
||||
@@ -1179,7 +1179,7 @@ void SoundEngine::playMusicUpdate()
|
||||
// 4J-PB - Need to check if we are a patched BD build
|
||||
if(app.GetBootedFromDiscPatch())
|
||||
{
|
||||
sprintf(m_szStreamName,"%s/%s",app.GetBDUsrDirPath(m_szMusicPath), m_szMusicPath );
|
||||
sprintf(m_szStreamName,"%s/%s",app.GetBDUsrDirPath(m_szMusicPath), m_szMusicPath );
|
||||
app.DebugPrintf("SoundEngine::playMusicUpdate - (booted from disc patch) music path - %s",m_szStreamName);
|
||||
}
|
||||
else
|
||||
@@ -1214,7 +1214,7 @@ void SoundEngine::playMusicUpdate()
|
||||
SetIsPlayingStreamingCDMusic(false);
|
||||
m_MusicType=eMusicType_Game;
|
||||
m_StreamingAudioInfo.bIs3D=false;
|
||||
|
||||
|
||||
#ifdef _XBOX_ONE
|
||||
wstring &wstrSoundName=dlcAudioFile->GetSoundName(m_musicID);
|
||||
wstring wstrFile=L"TPACK:\\Data\\" + wstrSoundName +L".binka";
|
||||
@@ -1244,7 +1244,7 @@ void SoundEngine::playMusicUpdate()
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
// 4J-PB - if this is a PS3 disc patch, we have to check if the music file is in the patch data
|
||||
#ifdef __PS3__
|
||||
if(app.GetBootedFromDiscPatch() && (m_musicID<m_iStream_CD_1))
|
||||
@@ -1256,7 +1256,7 @@ void SoundEngine::playMusicUpdate()
|
||||
strcat((char *)m_szStreamName,".binka");
|
||||
|
||||
// check if this is in the patch data
|
||||
sprintf(m_szStreamName,"%s/%s",app.GetBDUsrDirPath(m_szStreamName), m_szMusicPath );
|
||||
sprintf(m_szStreamName,"%s/%s",app.GetBDUsrDirPath(m_szStreamName), m_szMusicPath );
|
||||
strcat((char *)m_szStreamName,"music/");
|
||||
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID]);
|
||||
strcat((char *)m_szStreamName,".binka");
|
||||
@@ -1289,7 +1289,7 @@ void SoundEngine::playMusicUpdate()
|
||||
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID]);
|
||||
strcat((char *)m_szStreamName,".binka");
|
||||
}
|
||||
#else
|
||||
#else
|
||||
if(m_musicID<m_iStream_CD_1)
|
||||
{
|
||||
SetIsPlayingStreamingGameMusic(true);
|
||||
@@ -1310,7 +1310,7 @@ void SoundEngine::playMusicUpdate()
|
||||
}
|
||||
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID]);
|
||||
strcat((char *)m_szStreamName,".binka");
|
||||
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1321,7 +1321,7 @@ void SoundEngine::playMusicUpdate()
|
||||
|
||||
app.DebugPrintf("Starting streaming - %s\n",m_szStreamName);
|
||||
|
||||
// Don't actually open in this thread, as it can block for ~300ms.
|
||||
// Don't actually open in this thread, as it can block for ~300ms.
|
||||
m_openStreamThread = new C4JThread(OpenStreamThreadProc, this, "OpenStreamThreadProc");
|
||||
m_openStreamThread->Run();
|
||||
m_StreamState = eMusicStreamState_Opening;
|
||||
@@ -1335,7 +1335,7 @@ void SoundEngine::playMusicUpdate()
|
||||
delete m_openStreamThread;
|
||||
m_openStreamThread = NULL;
|
||||
|
||||
HSAMPLE hSample = AIL_stream_sample_handle( m_hStream);
|
||||
HSAMPLE hSample = AIL_stream_sample_handle( m_hStream);
|
||||
|
||||
// 4J-PB - causes the falloff to be calculated on the PPU instead of the SPU, and seems to resolve our distorted sound issue
|
||||
AIL_register_falloff_function_callback(hSample,&custom_falloff_function);
|
||||
@@ -1383,12 +1383,12 @@ void SoundEngine::playMusicUpdate()
|
||||
else
|
||||
{
|
||||
// clear the 3d flag on the stream after a jukebox finishes and streaming music starts
|
||||
AIL_set_sample_is_3D( hSample, 0 );
|
||||
AIL_set_sample_is_3D( hSample, 0 );
|
||||
}
|
||||
// set the pitch
|
||||
app.DebugPrintf("Sample rate:%d\n", AIL_sample_playback_rate(hSample));
|
||||
AIL_set_sample_playback_rate_factor(hSample,m_StreamingAudioInfo.pitch);
|
||||
// set the volume
|
||||
// set the volume
|
||||
AIL_set_sample_volume_levels( hSample, m_StreamingAudioInfo.volume*getMasterMusicVolume(), m_StreamingAudioInfo.volume*getMasterMusicVolume());
|
||||
|
||||
AIL_start_stream( m_hStream );
|
||||
@@ -1447,7 +1447,7 @@ void SoundEngine::playMusicUpdate()
|
||||
// Set the end track
|
||||
m_musicID = getMusicID(LevelData::DIMENSION_END);
|
||||
SetIsPlayingEndMusic(true);
|
||||
SetIsPlayingNetherMusic(false);
|
||||
SetIsPlayingNetherMusic(false);
|
||||
}
|
||||
else if(!playerInEnd && GetIsPlayingEndMusic())
|
||||
{
|
||||
@@ -1458,7 +1458,7 @@ void SoundEngine::playMusicUpdate()
|
||||
// Set the end track
|
||||
m_musicID = getMusicID(LevelData::DIMENSION_NETHER);
|
||||
SetIsPlayingEndMusic(false);
|
||||
SetIsPlayingNetherMusic(true);
|
||||
SetIsPlayingNetherMusic(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1467,7 +1467,7 @@ void SoundEngine::playMusicUpdate()
|
||||
// Set the end track
|
||||
m_musicID = getMusicID(LevelData::DIMENSION_OVERWORLD);
|
||||
SetIsPlayingEndMusic(false);
|
||||
SetIsPlayingNetherMusic(false);
|
||||
SetIsPlayingNetherMusic(false);
|
||||
}
|
||||
}
|
||||
else if (playerInNether && !GetIsPlayingNetherMusic())
|
||||
@@ -1502,7 +1502,7 @@ void SoundEngine::playMusicUpdate()
|
||||
if(fMusicVol!=getMasterMusicVolume())
|
||||
{
|
||||
fMusicVol=getMasterMusicVolume();
|
||||
HSAMPLE hSample = AIL_stream_sample_handle( m_hStream);
|
||||
HSAMPLE hSample = AIL_stream_sample_handle( m_hStream);
|
||||
//AIL_set_sample_3D_position( hSample, m_StreamingAudioInfo.x, m_StreamingAudioInfo.y, m_StreamingAudioInfo.z );
|
||||
AIL_set_sample_volume_levels( hSample, fMusicVol, fMusicVol);
|
||||
}
|
||||
@@ -1545,7 +1545,7 @@ void SoundEngine::playMusicUpdate()
|
||||
}
|
||||
|
||||
// our distances in the world aren't very big, so floats rather than casts to doubles should be fine
|
||||
HSAMPLE hSample = AIL_stream_sample_handle( m_hStream);
|
||||
HSAMPLE hSample = AIL_stream_sample_handle( m_hStream);
|
||||
fDist=sqrtf((fClosestX*fClosestX)+(fClosestY*fClosestY)+(fClosestZ*fClosestZ));
|
||||
AIL_set_sample_3D_position( hSample, 0, 0, fDist );
|
||||
}
|
||||
@@ -1555,7 +1555,7 @@ void SoundEngine::playMusicUpdate()
|
||||
break;
|
||||
|
||||
case eMusicStreamState_Completed:
|
||||
{
|
||||
{
|
||||
// random delay of up to 3 minutes for music
|
||||
m_iMusicDelay = random->nextInt(20 * 60 * 3);//random->nextInt(20 * 60 * 10) + 20 * 60 * 10;
|
||||
// Check if we have a local player in The Nether or in The End, and play that music if they are
|
||||
@@ -1644,7 +1644,7 @@ char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpac
|
||||
#endif
|
||||
|
||||
|
||||
F32 AILCALLBACK custom_falloff_function (HSAMPLE S,
|
||||
F32 AILCALLBACK custom_falloff_function (HSAMPLE S,
|
||||
F32 distance,
|
||||
F32 rolloff_factor,
|
||||
F32 min_dist,
|
||||
|
||||
@@ -78,8 +78,8 @@ typedef struct
|
||||
{
|
||||
F32 x,y,z,volume,pitch;
|
||||
int iSound;
|
||||
bool bIs3D;
|
||||
bool bUseSoundsPitchVal;
|
||||
bool bIs3D;
|
||||
bool bUseSoundsPitchVal;
|
||||
#ifdef _DEBUG
|
||||
char chName[64];
|
||||
#endif
|
||||
@@ -103,7 +103,7 @@ public:
|
||||
virtual void updateSystemMusicPlaying(bool isPlaying);
|
||||
virtual void updateSoundEffectVolume(float fVal);
|
||||
virtual void init(Options *);
|
||||
virtual void tick(shared_ptr<Mob> *players, float a); // 4J - updated to take array of local players rather than single one
|
||||
virtual void tick(std::shared_ptr<Mob> *players, float a); // 4J - updated to take array of local players rather than single one
|
||||
virtual void add(const wstring& name, File *file);
|
||||
virtual void addMusic(const wstring& name, File *file);
|
||||
virtual void addStreaming(const wstring& name, File *file);
|
||||
@@ -123,7 +123,7 @@ private:
|
||||
#else
|
||||
int initAudioHardware(int iMinSpeakers) { return iMinSpeakers;}
|
||||
#endif
|
||||
|
||||
|
||||
int GetRandomishTrack(int iStart,int iEnd);
|
||||
|
||||
HMSOUNDBANK m_hBank;
|
||||
@@ -165,4 +165,4 @@ private:
|
||||
#ifdef __ORBIS__
|
||||
int32_t m_hBGMAudio;
|
||||
#endif
|
||||
};
|
||||
};
|
||||
|
||||
@@ -365,7 +365,7 @@ void CMinecraftApp::HandleButtonPresses(int iPad)
|
||||
// ProfileManager.WriteToProfile(iPad,true);
|
||||
}
|
||||
|
||||
bool CMinecraftApp::LoadInventoryMenu(int iPad,shared_ptr<LocalPlayer> player,bool bNavigateBack)
|
||||
bool CMinecraftApp::LoadInventoryMenu(int iPad,std::shared_ptr<LocalPlayer> player,bool bNavigateBack)
|
||||
{
|
||||
bool success = true;
|
||||
|
||||
@@ -388,7 +388,7 @@ bool CMinecraftApp::LoadInventoryMenu(int iPad,shared_ptr<LocalPlayer> player,bo
|
||||
return success;
|
||||
}
|
||||
|
||||
bool CMinecraftApp::LoadCreativeMenu(int iPad,shared_ptr<LocalPlayer> player,bool bNavigateBack)
|
||||
bool CMinecraftApp::LoadCreativeMenu(int iPad,std::shared_ptr<LocalPlayer> player,bool bNavigateBack)
|
||||
{
|
||||
bool success = true;
|
||||
|
||||
@@ -411,7 +411,7 @@ bool CMinecraftApp::LoadCreativeMenu(int iPad,shared_ptr<LocalPlayer> player,boo
|
||||
return success;
|
||||
}
|
||||
|
||||
bool CMinecraftApp::LoadCrafting2x2Menu(int iPad,shared_ptr<LocalPlayer> player)
|
||||
bool CMinecraftApp::LoadCrafting2x2Menu(int iPad,std::shared_ptr<LocalPlayer> player)
|
||||
{
|
||||
bool success = true;
|
||||
|
||||
@@ -437,7 +437,7 @@ bool CMinecraftApp::LoadCrafting2x2Menu(int iPad,shared_ptr<LocalPlayer> player)
|
||||
return success;
|
||||
}
|
||||
|
||||
bool CMinecraftApp::LoadCrafting3x3Menu(int iPad,shared_ptr<LocalPlayer> player, int x, int y, int z)
|
||||
bool CMinecraftApp::LoadCrafting3x3Menu(int iPad,std::shared_ptr<LocalPlayer> player, int x, int y, int z)
|
||||
{
|
||||
bool success = true;
|
||||
|
||||
@@ -463,7 +463,7 @@ bool CMinecraftApp::LoadCrafting3x3Menu(int iPad,shared_ptr<LocalPlayer> player,
|
||||
return success;
|
||||
}
|
||||
|
||||
bool CMinecraftApp::LoadEnchantingMenu(int iPad,shared_ptr<Inventory> inventory, int x, int y, int z, Level *level)
|
||||
bool CMinecraftApp::LoadEnchantingMenu(int iPad,std::shared_ptr<Inventory> inventory, int x, int y, int z, Level *level)
|
||||
{
|
||||
bool success = true;
|
||||
|
||||
@@ -489,7 +489,7 @@ bool CMinecraftApp::LoadEnchantingMenu(int iPad,shared_ptr<Inventory> inventory,
|
||||
return success;
|
||||
}
|
||||
|
||||
bool CMinecraftApp::LoadFurnaceMenu(int iPad,shared_ptr<Inventory> inventory, shared_ptr<FurnaceTileEntity> furnace)
|
||||
bool CMinecraftApp::LoadFurnaceMenu(int iPad,std::shared_ptr<Inventory> inventory, std::shared_ptr<FurnaceTileEntity> furnace)
|
||||
{
|
||||
bool success = true;
|
||||
|
||||
@@ -514,7 +514,7 @@ bool CMinecraftApp::LoadFurnaceMenu(int iPad,shared_ptr<Inventory> inventory, sh
|
||||
return success;
|
||||
}
|
||||
|
||||
bool CMinecraftApp::LoadBrewingStandMenu(int iPad,shared_ptr<Inventory> inventory, shared_ptr<BrewingStandTileEntity> brewingStand)
|
||||
bool CMinecraftApp::LoadBrewingStandMenu(int iPad,std::shared_ptr<Inventory> inventory, std::shared_ptr<BrewingStandTileEntity> brewingStand)
|
||||
{
|
||||
bool success = true;
|
||||
|
||||
@@ -540,7 +540,7 @@ bool CMinecraftApp::LoadBrewingStandMenu(int iPad,shared_ptr<Inventory> inventor
|
||||
}
|
||||
|
||||
|
||||
bool CMinecraftApp::LoadContainerMenu(int iPad,shared_ptr<Container> inventory, shared_ptr<Container> container)
|
||||
bool CMinecraftApp::LoadContainerMenu(int iPad,std::shared_ptr<Container> inventory, std::shared_ptr<Container> container)
|
||||
{
|
||||
bool success = true;
|
||||
|
||||
@@ -574,7 +574,7 @@ bool CMinecraftApp::LoadContainerMenu(int iPad,shared_ptr<Container> inventory,
|
||||
return success;
|
||||
}
|
||||
|
||||
bool CMinecraftApp::LoadTrapMenu(int iPad,shared_ptr<Container> inventory, shared_ptr<DispenserTileEntity> trap)
|
||||
bool CMinecraftApp::LoadTrapMenu(int iPad,std::shared_ptr<Container> inventory, std::shared_ptr<DispenserTileEntity> trap)
|
||||
{
|
||||
bool success = true;
|
||||
|
||||
@@ -599,7 +599,7 @@ bool CMinecraftApp::LoadTrapMenu(int iPad,shared_ptr<Container> inventory, share
|
||||
return success;
|
||||
}
|
||||
|
||||
bool CMinecraftApp::LoadSignEntryMenu(int iPad,shared_ptr<SignTileEntity> sign)
|
||||
bool CMinecraftApp::LoadSignEntryMenu(int iPad,std::shared_ptr<SignTileEntity> sign)
|
||||
{
|
||||
bool success = true;
|
||||
|
||||
@@ -615,7 +615,7 @@ bool CMinecraftApp::LoadSignEntryMenu(int iPad,shared_ptr<SignTileEntity> sign)
|
||||
return success;
|
||||
}
|
||||
|
||||
bool CMinecraftApp::LoadRepairingMenu(int iPad,shared_ptr<Inventory> inventory, Level *level, int x, int y, int z)
|
||||
bool CMinecraftApp::LoadRepairingMenu(int iPad,std::shared_ptr<Inventory> inventory, Level *level, int x, int y, int z)
|
||||
{
|
||||
bool success = true;
|
||||
|
||||
@@ -634,7 +634,7 @@ bool CMinecraftApp::LoadRepairingMenu(int iPad,shared_ptr<Inventory> inventory,
|
||||
return success;
|
||||
}
|
||||
|
||||
bool CMinecraftApp::LoadTradingMenu(int iPad, shared_ptr<Inventory> inventory, shared_ptr<Merchant> trader, Level *level)
|
||||
bool CMinecraftApp::LoadTradingMenu(int iPad, std::shared_ptr<Inventory> inventory, std::shared_ptr<Merchant> trader, Level *level)
|
||||
{
|
||||
bool success = true;
|
||||
|
||||
@@ -1272,7 +1272,7 @@ void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal)
|
||||
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
|
||||
for(AUTO_VAR(it3, players->players.begin()); it3 != players->players.end(); ++it3)
|
||||
{
|
||||
shared_ptr<ServerPlayer> decorationPlayer = *it3;
|
||||
std::shared_ptr<ServerPlayer> decorationPlayer = *it3;
|
||||
decorationPlayer->setShowOnMaps((app.GetGameHostOption(eGameHostOption_Gamertags)!=0)?true:false);
|
||||
}
|
||||
}
|
||||
@@ -2240,7 +2240,7 @@ unsigned int CMinecraftApp::GetGameSettingsDebugMask(int iPad,bool bOverridePlay
|
||||
}
|
||||
if(iPad < 0) iPad = 0;
|
||||
|
||||
shared_ptr<Player> player = Minecraft::GetInstance()->localplayers[iPad];
|
||||
std::shared_ptr<Player> player = Minecraft::GetInstance()->localplayers[iPad];
|
||||
|
||||
if(bOverridePlayer || player==NULL)
|
||||
{
|
||||
@@ -2260,7 +2260,7 @@ void CMinecraftApp::SetGameSettingsDebugMask(int iPad, unsigned int uiVal)
|
||||
GameSettingsA[iPad]->uiDebugBitmask=uiVal;
|
||||
|
||||
// update the value so the network server can use it
|
||||
shared_ptr<Player> player = Minecraft::GetInstance()->localplayers[iPad];
|
||||
std::shared_ptr<Player> player = Minecraft::GetInstance()->localplayers[iPad];
|
||||
|
||||
if(player)
|
||||
{
|
||||
@@ -2427,7 +2427,7 @@ void CMinecraftApp::HandleXuiActions(void)
|
||||
eTMSAction eTMS;
|
||||
LPVOID param;
|
||||
Minecraft *pMinecraft=Minecraft::GetInstance();
|
||||
shared_ptr<MultiplayerLocalPlayer> player;
|
||||
std::shared_ptr<MultiplayerLocalPlayer> player;
|
||||
|
||||
// are there any global actions to deal with?
|
||||
eAction = app.GetGlobalXuiAction();
|
||||
|
||||
@@ -125,18 +125,18 @@ public:
|
||||
bool GetGameStarted() {return m_bGameStarted;}
|
||||
void SetGameStarted(bool bVal) { if(bVal) DebugPrintf("SetGameStarted - true\n"); else DebugPrintf("SetGameStarted - false\n"); m_bGameStarted = bVal; m_bIsAppPaused = !bVal;}
|
||||
int GetLocalPlayerCount(void);
|
||||
bool LoadInventoryMenu(int iPad,shared_ptr<LocalPlayer> player, bool bNavigateBack=false);
|
||||
bool LoadCreativeMenu(int iPad,shared_ptr<LocalPlayer> player,bool bNavigateBack=false);
|
||||
bool LoadEnchantingMenu(int iPad,shared_ptr<Inventory> inventory, int x, int y, int z, Level *level);
|
||||
bool LoadFurnaceMenu(int iPad,shared_ptr<Inventory> inventory, shared_ptr<FurnaceTileEntity> furnace);
|
||||
bool LoadBrewingStandMenu(int iPad,shared_ptr<Inventory> inventory, shared_ptr<BrewingStandTileEntity> brewingStand);
|
||||
bool LoadContainerMenu(int iPad,shared_ptr<Container> inventory, shared_ptr<Container> container);
|
||||
bool LoadTrapMenu(int iPad,shared_ptr<Container> inventory, shared_ptr<DispenserTileEntity> trap);
|
||||
bool LoadCrafting2x2Menu(int iPad,shared_ptr<LocalPlayer> player);
|
||||
bool LoadCrafting3x3Menu(int iPad,shared_ptr<LocalPlayer> player, int x, int y, int z);
|
||||
bool LoadSignEntryMenu(int iPad,shared_ptr<SignTileEntity> sign);
|
||||
bool LoadRepairingMenu(int iPad,shared_ptr<Inventory> inventory, Level *level, int x, int y, int z);
|
||||
bool LoadTradingMenu(int iPad, shared_ptr<Inventory> inventory, shared_ptr<Merchant> trader, Level *level);
|
||||
bool LoadInventoryMenu(int iPad,std::shared_ptr<LocalPlayer> player, bool bNavigateBack=false);
|
||||
bool LoadCreativeMenu(int iPad,std::shared_ptr<LocalPlayer> player,bool bNavigateBack=false);
|
||||
bool LoadEnchantingMenu(int iPad,std::shared_ptr<Inventory> inventory, int x, int y, int z, Level *level);
|
||||
bool LoadFurnaceMenu(int iPad,std::shared_ptr<Inventory> inventory, std::shared_ptr<FurnaceTileEntity> furnace);
|
||||
bool LoadBrewingStandMenu(int iPad,std::shared_ptr<Inventory> inventory, std::shared_ptr<BrewingStandTileEntity> brewingStand);
|
||||
bool LoadContainerMenu(int iPad,std::shared_ptr<Container> inventory, std::shared_ptr<Container> container);
|
||||
bool LoadTrapMenu(int iPad,std::shared_ptr<Container> inventory, std::shared_ptr<DispenserTileEntity> trap);
|
||||
bool LoadCrafting2x2Menu(int iPad,std::shared_ptr<LocalPlayer> player);
|
||||
bool LoadCrafting3x3Menu(int iPad,std::shared_ptr<LocalPlayer> player, int x, int y, int z);
|
||||
bool LoadSignEntryMenu(int iPad,std::shared_ptr<SignTileEntity> sign);
|
||||
bool LoadRepairingMenu(int iPad,std::shared_ptr<Inventory> inventory, Level *level, int x, int y, int z);
|
||||
bool LoadTradingMenu(int iPad, std::shared_ptr<Inventory> inventory, std::shared_ptr<Merchant> trader, Level *level);
|
||||
|
||||
bool GetTutorialMode() { return m_bTutorialMode;}
|
||||
void SetTutorialMode(bool bSet) {m_bTutorialMode=bSet;}
|
||||
|
||||
@@ -43,14 +43,14 @@ void AddEnchantmentRuleDefinition::addAttribute(const wstring &attributeName, co
|
||||
}
|
||||
}
|
||||
|
||||
bool AddEnchantmentRuleDefinition::enchantItem(shared_ptr<ItemInstance> item)
|
||||
bool AddEnchantmentRuleDefinition::enchantItem(std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
bool enchanted = false;
|
||||
if (item != NULL)
|
||||
{
|
||||
// 4J-JEV: Ripped code from enchantmenthelpers
|
||||
// Maybe we want to add an addEnchantment method to EnchantmentHelpers
|
||||
if (item->id == Item::enchantedBook_Id)
|
||||
if (item->id == Item::enchantedBook_Id)
|
||||
{
|
||||
Item::enchantedBook->addEnchantment( item, new EnchantmentInstance(m_enchantmentId, m_enchantmentLevel) );
|
||||
}
|
||||
|
||||
@@ -19,5 +19,5 @@ public:
|
||||
|
||||
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
|
||||
|
||||
bool enchantItem(shared_ptr<ItemInstance> item);
|
||||
bool enchantItem(std::shared_ptr<ItemInstance> item);
|
||||
};
|
||||
@@ -94,13 +94,13 @@ void AddItemRuleDefinition::addAttribute(const wstring &attributeName, const wst
|
||||
}
|
||||
}
|
||||
|
||||
bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container, int slotId)
|
||||
bool AddItemRuleDefinition::addItemToContainer(std::shared_ptr<Container> container, int slotId)
|
||||
{
|
||||
bool added = false;
|
||||
if(Item::items[m_itemId] != NULL)
|
||||
{
|
||||
int quantity = min(m_quantity, Item::items[m_itemId]->getMaxStackSize());
|
||||
shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>(new ItemInstance(m_itemId,quantity,m_auxValue) );
|
||||
std::shared_ptr<ItemInstance> newItem = std::shared_ptr<ItemInstance>(new ItemInstance(m_itemId,quantity,m_auxValue) );
|
||||
newItem->set4JData(m_dataTag);
|
||||
|
||||
for(AUTO_VAR(it, m_enchantments.begin()); it != m_enchantments.end(); ++it)
|
||||
|
||||
@@ -26,5 +26,5 @@ public:
|
||||
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
|
||||
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
|
||||
|
||||
bool addItemToContainer(shared_ptr<Container> container, int slotId);
|
||||
bool addItemToContainer(std::shared_ptr<Container> container, int slotId);
|
||||
};
|
||||
@@ -74,7 +74,7 @@ void CollectItemRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesIn
|
||||
GameRuleDefinition::populateGameRule(type, rule);
|
||||
}
|
||||
|
||||
bool CollectItemRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item)
|
||||
bool CollectItemRuleDefinition::onCollectItem(GameRule *rule, std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
bool statusChanged = false;
|
||||
if(item != NULL && item->id == m_itemId && item->getAuxValue() == m_auxValue && item->get4JData() == m_4JDataValue)
|
||||
@@ -94,7 +94,7 @@ bool CollectItemRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemIns
|
||||
|
||||
if(rule->getConnection() != NULL)
|
||||
{
|
||||
rule->getConnection()->send( shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId, m_itemId, m_auxValue, this->m_4JDataValue,NULL,0)));
|
||||
rule->getConnection()->send( std::shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId, m_itemId, m_auxValue, this->m_4JDataValue,NULL,0)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -102,7 +102,7 @@ bool CollectItemRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemIns
|
||||
return statusChanged;
|
||||
}
|
||||
|
||||
wstring CollectItemRuleDefinition::generateXml(shared_ptr<ItemInstance> item)
|
||||
wstring CollectItemRuleDefinition::generateXml(std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
// 4J Stu - This should be kept in sync with the GameRulesDefinition.xsd
|
||||
wstring xml = L"";
|
||||
|
||||
@@ -25,16 +25,16 @@ public:
|
||||
|
||||
virtual int getGoal();
|
||||
virtual int getProgress(GameRule *rule);
|
||||
|
||||
|
||||
virtual int getIcon() { return m_itemId; }
|
||||
virtual int getAuxValue() { return m_auxValue; }
|
||||
|
||||
void populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule);
|
||||
|
||||
bool onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item);
|
||||
bool onCollectItem(GameRule *rule, std::shared_ptr<ItemInstance> item);
|
||||
|
||||
static wstring generateXml(shared_ptr<ItemInstance> item);
|
||||
static wstring generateXml(std::shared_ptr<ItemInstance> item);
|
||||
|
||||
private:
|
||||
private:
|
||||
//static wstring generateXml(CollectItemRuleDefinition *ruleDef);
|
||||
};
|
||||
@@ -17,7 +17,7 @@ bool CompleteAllRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, int
|
||||
return statusChanged;
|
||||
}
|
||||
|
||||
bool CompleteAllRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item)
|
||||
bool CompleteAllRuleDefinition::onCollectItem(GameRule *rule, std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
bool statusChanged = CompoundGameRuleDefinition::onCollectItem(rule,item);
|
||||
if(statusChanged) updateStatus(rule);
|
||||
@@ -44,14 +44,14 @@ void CompleteAllRuleDefinition::updateStatus(GameRule *rule)
|
||||
|
||||
int icon = -1;
|
||||
int auxValue = 0;
|
||||
|
||||
|
||||
if(m_lastRuleStatusChanged != NULL)
|
||||
{
|
||||
{
|
||||
icon = m_lastRuleStatusChanged->getIcon();
|
||||
auxValue = m_lastRuleStatusChanged->getAuxValue();
|
||||
m_lastRuleStatusChanged = NULL;
|
||||
}
|
||||
rule->getConnection()->send( shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId,icon, auxValue, 0,&data,sizeof(PacketData))));
|
||||
rule->getConnection()->send( std::shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId,icon, auxValue, 0,&data,sizeof(PacketData))));
|
||||
}
|
||||
app.DebugPrintf("Updated CompleteAllRule - Completed %d of %d\n", progress, goal);
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ public:
|
||||
virtual void getChildren(vector<GameRuleDefinition *> *children);
|
||||
|
||||
virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z);
|
||||
virtual bool onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item);
|
||||
virtual bool onCollectItem(GameRule *rule, std::shared_ptr<ItemInstance> item);
|
||||
|
||||
static wstring generateDescriptionString(const wstring &description, void *data, int dataLength);
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@ GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGame
|
||||
rule = new UseTileRuleDefinition();
|
||||
}
|
||||
else if(ruleType == ConsoleGameRules::eGameRuleType_UpdatePlayerRule)
|
||||
{
|
||||
{
|
||||
rule = new UpdatePlayerRuleDefinition();
|
||||
}
|
||||
else
|
||||
@@ -91,7 +91,7 @@ bool CompoundGameRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, in
|
||||
return statusChanged;
|
||||
}
|
||||
|
||||
bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item)
|
||||
bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
bool statusChanged = false;
|
||||
for(AUTO_VAR(it, rule->m_parameters.begin()); it != rule->m_parameters.end(); ++it)
|
||||
@@ -100,7 +100,7 @@ bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemIn
|
||||
{
|
||||
bool changed = it->second.gr->getGameRuleDefinition()->onCollectItem(it->second.gr,item);
|
||||
if(!statusChanged && changed)
|
||||
{
|
||||
{
|
||||
m_lastRuleStatusChanged = it->second.gr->getGameRuleDefinition();
|
||||
statusChanged = true;
|
||||
}
|
||||
@@ -109,7 +109,7 @@ bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemIn
|
||||
return statusChanged;
|
||||
}
|
||||
|
||||
void CompoundGameRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
|
||||
void CompoundGameRuleDefinition::postProcessPlayer(std::shared_ptr<Player> player)
|
||||
{
|
||||
for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it)
|
||||
{
|
||||
|
||||
@@ -18,6 +18,6 @@ public:
|
||||
virtual void populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule);
|
||||
|
||||
virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z);
|
||||
virtual bool onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item);
|
||||
virtual void postProcessPlayer(shared_ptr<Player> player);
|
||||
virtual bool onCollectItem(GameRule *rule, std::shared_ptr<ItemInstance> item);
|
||||
virtual void postProcessPlayer(std::shared_ptr<Player> player);
|
||||
};
|
||||
@@ -116,7 +116,7 @@ void ConsoleSchematicFile::load(DataInputStream *dis)
|
||||
for (int i = 0; i < tileEntityTags->size(); i++)
|
||||
{
|
||||
CompoundTag *teTag = tileEntityTags->get(i);
|
||||
shared_ptr<TileEntity> te = TileEntity::loadStatic(teTag);
|
||||
std::shared_ptr<TileEntity> te = TileEntity::loadStatic(teTag);
|
||||
|
||||
if(te == NULL)
|
||||
{
|
||||
@@ -433,7 +433,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
|
||||
{
|
||||
for(AUTO_VAR(it, m_tileEntities.begin()); it != m_tileEntities.end();++it)
|
||||
{
|
||||
shared_ptr<TileEntity> te = *it;
|
||||
std::shared_ptr<TileEntity> te = *it;
|
||||
|
||||
double targetX = te->x;
|
||||
double targetY = te->y + destinationBox->y0;
|
||||
@@ -444,7 +444,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
|
||||
Vec3 *pos = Vec3::newTemp(targetX,targetY,targetZ);
|
||||
if( chunkBox->containsIncludingLowerBound(pos) )
|
||||
{
|
||||
shared_ptr<TileEntity> teCopy = chunk->getTileEntity( (int)targetX & 15, (int)targetY & 15, (int)targetZ & 15 );
|
||||
std::shared_ptr<TileEntity> teCopy = chunk->getTileEntity( (int)targetX & 15, (int)targetY & 15, (int)targetZ & 15 );
|
||||
|
||||
if ( teCopy != NULL )
|
||||
{
|
||||
@@ -495,11 +495,11 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
|
||||
}
|
||||
|
||||
CompoundTag *eTag = it->second;
|
||||
shared_ptr<Entity> e = EntityIO::loadStatic(eTag, NULL);
|
||||
std::shared_ptr<Entity> e = EntityIO::loadStatic(eTag, NULL);
|
||||
|
||||
if( e->GetType() == eTYPE_PAINTING )
|
||||
{
|
||||
shared_ptr<Painting> painting = dynamic_pointer_cast<Painting>(e);
|
||||
std::shared_ptr<Painting> painting = dynamic_pointer_cast<Painting>(e);
|
||||
|
||||
double tileX = painting->xTile;
|
||||
double tileZ = painting->zTile;
|
||||
@@ -512,7 +512,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
|
||||
}
|
||||
else if( e->GetType() == eTYPE_ITEM_FRAME )
|
||||
{
|
||||
shared_ptr<ItemFrame> frame = dynamic_pointer_cast<ItemFrame>(e);
|
||||
std::shared_ptr<ItemFrame> frame = dynamic_pointer_cast<ItemFrame>(e);
|
||||
|
||||
double tileX = frame->xTile;
|
||||
double tileZ = frame->zTile;
|
||||
@@ -678,12 +678,12 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
|
||||
{
|
||||
for (int zc = zc0; zc <= zc1; zc++)
|
||||
{
|
||||
vector<shared_ptr<TileEntity> > *tileEntities = getTileEntitiesInRegion(level->getChunk(xc, zc), xStart, yStart, zStart, xStart + xSize, yStart + ySize, zStart + zSize);
|
||||
vector<std::shared_ptr<TileEntity> > *tileEntities = getTileEntitiesInRegion(level->getChunk(xc, zc), xStart, yStart, zStart, xStart + xSize, yStart + ySize, zStart + zSize);
|
||||
for(AUTO_VAR(it, tileEntities->begin()); it != tileEntities->end(); ++it)
|
||||
{
|
||||
shared_ptr<TileEntity> te = *it;
|
||||
std::shared_ptr<TileEntity> te = *it;
|
||||
CompoundTag *teTag = new CompoundTag();
|
||||
shared_ptr<TileEntity> teCopy = te->clone();
|
||||
std::shared_ptr<TileEntity> teCopy = te->clone();
|
||||
|
||||
// Adjust the tileEntity position to schematic coords from world co-ords
|
||||
teCopy->x -= xStart;
|
||||
@@ -698,12 +698,12 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
|
||||
tag.put(L"TileEntities", tileEntitiesTag);
|
||||
|
||||
AABB *bb = AABB::newTemp(xStart,yStart,zStart,xEnd,yEnd,zEnd);
|
||||
vector<shared_ptr<Entity> > *entities = level->getEntities(nullptr, bb);
|
||||
vector<std::shared_ptr<Entity> > *entities = level->getEntities(nullptr, bb);
|
||||
ListTag<CompoundTag> *entitiesTag = new ListTag<CompoundTag>(L"entities");
|
||||
|
||||
for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it)
|
||||
{
|
||||
shared_ptr<Entity> e = *it;
|
||||
std::shared_ptr<Entity> e = *it;
|
||||
|
||||
bool mobCanBeSaved = false;
|
||||
if(bSaveMobs)
|
||||
@@ -1005,12 +1005,12 @@ void ConsoleSchematicFile::setBlocksAndData(LevelChunk *chunk, byteArray blockDa
|
||||
}
|
||||
}
|
||||
|
||||
vector<shared_ptr<TileEntity> > *ConsoleSchematicFile::getTileEntitiesInRegion(LevelChunk *chunk, int x0, int y0, int z0, int x1, int y1, int z1)
|
||||
vector<std::shared_ptr<TileEntity> > *ConsoleSchematicFile::getTileEntitiesInRegion(LevelChunk *chunk, int x0, int y0, int z0, int x1, int y1, int z1)
|
||||
{
|
||||
vector<shared_ptr<TileEntity> > *result = new vector<shared_ptr<TileEntity> >;
|
||||
vector<std::shared_ptr<TileEntity> > *result = new vector<std::shared_ptr<TileEntity> >;
|
||||
for (AUTO_VAR(it, chunk->tileEntities.begin()); it != chunk->tileEntities.end(); ++it)
|
||||
{
|
||||
shared_ptr<TileEntity> te = it->second;
|
||||
std::shared_ptr<TileEntity> te = it->second;
|
||||
if (te->x >= x0 && te->y >= y0 && te->z >= z0 && te->x < x1 && te->y < y1 && te->z < z1)
|
||||
{
|
||||
result->push_back(te);
|
||||
|
||||
@@ -55,7 +55,7 @@ public:
|
||||
} XboxSchematicInitParam;
|
||||
private:
|
||||
int m_xSize, m_ySize, m_zSize;
|
||||
vector<shared_ptr<TileEntity> > m_tileEntities;
|
||||
vector<std::shared_ptr<TileEntity> > m_tileEntities;
|
||||
vector< pair<Vec3 *, CompoundTag *> > m_entities;
|
||||
|
||||
public:
|
||||
@@ -83,7 +83,7 @@ private:
|
||||
void load_tags(DataInputStream *dis);
|
||||
|
||||
static void getBlocksAndData(LevelChunk *chunk, byteArray *data, int x0, int y0, int z0, int x1, int y1, int z1, int &blocksP, int &dataP, int &blockLightP, int &skyLightP);
|
||||
static vector<shared_ptr<TileEntity> > *getTileEntitiesInRegion(LevelChunk *chunk, int x0, int y0, int z0, int x1, int y1, int z1);
|
||||
static vector<std::shared_ptr<TileEntity> > *getTileEntitiesInRegion(LevelChunk *chunk, int x0, int y0, int z0, int x1, int y1, int z1);
|
||||
|
||||
void chunkCoordToSchematicCoord(AABB *destinationBox, int chunkX, int chunkZ, ESchematicRotation rot, int &schematicX, int &schematicZ);
|
||||
void schematicCoordToChunkCoord(AABB *destinationBox, double schematicX, double schematicZ, ESchematicRotation rot, double &chunkX, double &chunkZ);
|
||||
|
||||
@@ -53,7 +53,7 @@ GameRuleDefinition *GameRule::getGameRuleDefinition()
|
||||
}
|
||||
|
||||
void GameRule::onUseTile(int tileId, int x, int y, int z) { m_definition->onUseTile(this,tileId,x,y,z); }
|
||||
void GameRule::onCollectItem(shared_ptr<ItemInstance> item) { m_definition->onCollectItem(this,item); }
|
||||
void GameRule::onCollectItem(std::shared_ptr<ItemInstance> item) { m_definition->onCollectItem(this,item); }
|
||||
|
||||
void GameRule::write(DataOutputStream *dos)
|
||||
{
|
||||
@@ -63,7 +63,7 @@ void GameRule::write(DataOutputStream *dos)
|
||||
{
|
||||
wstring pName = (*it).first;
|
||||
ValueType vType = (*it).second;
|
||||
|
||||
|
||||
dos->writeUTF( (*it).first );
|
||||
dos->writeBoolean( vType.isPointer );
|
||||
|
||||
@@ -80,7 +80,7 @@ void GameRule::read(DataInputStream *dis)
|
||||
for (int i = 0; i < savedParams; i++)
|
||||
{
|
||||
wstring pNames = dis->readUTF();
|
||||
|
||||
|
||||
ValueType vType = getParameter(pNames);
|
||||
|
||||
if (dis->readBoolean())
|
||||
|
||||
@@ -51,7 +51,7 @@ public:
|
||||
|
||||
// All the hooks go here
|
||||
void onUseTile(int tileId, int x, int y, int z);
|
||||
void onCollectItem(shared_ptr<ItemInstance> item);
|
||||
void onCollectItem(std::shared_ptr<ItemInstance> item);
|
||||
|
||||
// 4J-JEV: For saving.
|
||||
//CompoundTag *toTags(unordered_map<GameRuleDefinition *, int> *map);
|
||||
|
||||
@@ -39,7 +39,7 @@ public:
|
||||
|
||||
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
|
||||
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
|
||||
|
||||
|
||||
virtual void populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule);
|
||||
|
||||
bool getComplete(GameRule *rule);
|
||||
@@ -53,8 +53,8 @@ public:
|
||||
|
||||
// Here we should have functions for all the hooks, with a GameRule* as the first parameter
|
||||
virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z) { return false; }
|
||||
virtual bool onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item) { return false; }
|
||||
virtual void postProcessPlayer(shared_ptr<Player> player) { }
|
||||
virtual bool onCollectItem(GameRule *rule, std::shared_ptr<ItemInstance> item) { return false; }
|
||||
virtual void postProcessPlayer(std::shared_ptr<Player> player) { }
|
||||
|
||||
vector<GameRuleDefinition *> *enumerate();
|
||||
unordered_map<GameRuleDefinition *, int> *enumerateMap();
|
||||
|
||||
@@ -11,7 +11,7 @@ UpdatePlayerRuleDefinition::UpdatePlayerRuleDefinition()
|
||||
{
|
||||
m_bUpdateHealth = m_bUpdateFood = m_bUpdateYRot = false;;
|
||||
m_health = 0;
|
||||
m_food = 0;
|
||||
m_food = 0;
|
||||
m_spawnPos = NULL;
|
||||
m_yRot = 0.0f;
|
||||
}
|
||||
@@ -130,7 +130,7 @@ void UpdatePlayerRuleDefinition::addAttribute(const wstring &attributeName, cons
|
||||
}
|
||||
}
|
||||
|
||||
void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
|
||||
void UpdatePlayerRuleDefinition::postProcessPlayer(std::shared_ptr<Player> player)
|
||||
{
|
||||
if(m_bUpdateHealth)
|
||||
{
|
||||
|
||||
@@ -13,7 +13,7 @@ private:
|
||||
|
||||
bool m_bUpdateHealth, m_bUpdateFood, m_bUpdateYRot, m_bUpdateInventory;
|
||||
int m_health;
|
||||
int m_food;
|
||||
int m_food;
|
||||
Pos *m_spawnPos;
|
||||
float m_yRot;
|
||||
|
||||
@@ -22,12 +22,12 @@ public:
|
||||
~UpdatePlayerRuleDefinition();
|
||||
|
||||
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_UpdatePlayerRule; }
|
||||
|
||||
|
||||
virtual void getChildren(vector<GameRuleDefinition *> *children);
|
||||
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
|
||||
|
||||
virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
|
||||
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
|
||||
|
||||
virtual void postProcessPlayer(shared_ptr<Player> player);
|
||||
virtual void postProcessPlayer(std::shared_ptr<Player> player);
|
||||
};
|
||||
@@ -22,7 +22,7 @@ XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer()
|
||||
|
||||
// 4J-JEV: Super class handles attr-facing fine.
|
||||
//void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream *dos, UINT numAttrs)
|
||||
|
||||
|
||||
|
||||
void XboxStructureActionPlaceContainer::getChildren(vector<GameRuleDefinition *> *children)
|
||||
{
|
||||
@@ -78,8 +78,8 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st
|
||||
}
|
||||
|
||||
level->setTile( worldX, worldY, worldZ, m_tile );
|
||||
shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ ));
|
||||
|
||||
std::shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ ));
|
||||
|
||||
app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ);
|
||||
if ( container != NULL )
|
||||
{
|
||||
|
||||
@@ -54,7 +54,7 @@ bool XboxStructureActionPlaceSpawner::placeSpawnerInLevel(StructurePiece *struct
|
||||
}
|
||||
|
||||
level->setTile( worldX, worldY, worldZ, m_tile );
|
||||
shared_ptr<MobSpawnerTileEntity> entity = dynamic_pointer_cast<MobSpawnerTileEntity>(level->getTileEntity( worldX, worldY, worldZ ));
|
||||
std::shared_ptr<MobSpawnerTileEntity> entity = dynamic_pointer_cast<MobSpawnerTileEntity>(level->getTileEntity( worldX, worldY, worldZ ));
|
||||
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
wprintf(L"XboxStructureActionPlaceSpawner - placing a %ls spawner at (%d,%d,%d)\n", m_entityId.c_str(), worldX, worldY, worldZ);
|
||||
|
||||
@@ -316,7 +316,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
|
||||
return false;
|
||||
}
|
||||
|
||||
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
|
||||
connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
|
||||
|
||||
// Tick connection until we're ready to go. The stages involved in this are:
|
||||
// (1) Creating the ClientConnection sends a prelogin packet to the server
|
||||
@@ -403,7 +403,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
|
||||
// Open the socket on the server end to accept incoming data
|
||||
Socket::addIncomingSocket(socket);
|
||||
|
||||
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(convStringToWstring( ProfileManager.GetGamertag(idx) )) ) );
|
||||
connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket(convStringToWstring( ProfileManager.GetGamertag(idx) )) ) );
|
||||
|
||||
createdConnections.push_back( connection );
|
||||
|
||||
@@ -1134,7 +1134,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
|
||||
PlayerList *players = pServer->getPlayers();
|
||||
for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it)
|
||||
{
|
||||
shared_ptr<ServerPlayer> servPlayer = *it;
|
||||
std::shared_ptr<ServerPlayer> servPlayer = *it;
|
||||
if( servPlayer->connection->isLocal() && !servPlayer->connection->isGuest() )
|
||||
{
|
||||
servPlayer->connection->connection->getSocket()->setPlayer(NULL);
|
||||
@@ -1202,7 +1202,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
|
||||
PlayerList *players = pServer->getPlayers();
|
||||
for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it)
|
||||
{
|
||||
shared_ptr<ServerPlayer> servPlayer = *it;
|
||||
std::shared_ptr<ServerPlayer> servPlayer = *it;
|
||||
if( servPlayer->getXuid() == localPlayerXuid )
|
||||
{
|
||||
servPlayer->connection->connection->getSocket()->setPlayer( g_NetworkManager.GetLocalPlayerByUserIndex(index) );
|
||||
@@ -1391,7 +1391,7 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
|
||||
Socket *socket = NULL;
|
||||
shared_ptr<MultiplayerLocalPlayer> mpPlayer = pMinecraft->localplayers[pNetworkPlayer->GetUserIndex()];
|
||||
std::shared_ptr<MultiplayerLocalPlayer> mpPlayer = pMinecraft->localplayers[pNetworkPlayer->GetUserIndex()];
|
||||
if( localPlayer && mpPlayer != NULL && mpPlayer->connection != NULL)
|
||||
{
|
||||
// If we already have a MultiplayerLocalPlayer here then we are doing a session type change
|
||||
@@ -1428,7 +1428,7 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
|
||||
|
||||
if( connection->createdOk )
|
||||
{
|
||||
connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket( pNetworkPlayer->GetOnlineName() ) ) );
|
||||
connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket( pNetworkPlayer->GetOnlineName() ) ) );
|
||||
pMinecraft->addPendingLocalConnection(idx, connection);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -24,7 +24,7 @@ ChangeStateConstraint::ChangeStateConstraint( Tutorial *tutorial, eTutorial_Stat
|
||||
m_tutorial = tutorial;
|
||||
m_targetState = targetState;
|
||||
m_sourceStatesCount = sourceStatesCount;
|
||||
|
||||
|
||||
m_bHasChanged = false;
|
||||
m_changedFromState = e_Tutorial_State_None;
|
||||
|
||||
@@ -59,11 +59,11 @@ void ChangeStateConstraint::tick(int iPad)
|
||||
if(originalPrivileges != playerPrivs)
|
||||
{
|
||||
// Send update settings packet to server
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
std::shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
|
||||
if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL)
|
||||
{
|
||||
player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
|
||||
player->connection->send( std::shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -100,11 +100,11 @@ void ChangeStateConstraint::tick(int iPad)
|
||||
if(originalPrivileges != playerPrivs)
|
||||
{
|
||||
// Send update settings packet to server
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
std::shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
|
||||
if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL)
|
||||
{
|
||||
player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
|
||||
player->connection->send( std::shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -124,11 +124,11 @@ void ChangeStateConstraint::tick(int iPad)
|
||||
if(originalPrivileges != playerPrivs)
|
||||
{
|
||||
// Send update settings packet to server
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
std::shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
|
||||
if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL)
|
||||
{
|
||||
player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
|
||||
player->connection->send( std::shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
CompleteUsingItemTask::CompleteUsingItemTask(Tutorial *tutorial, int descriptionId, int itemIds[], unsigned int itemIdsLength, bool enablePreCompletion)
|
||||
: TutorialTask( tutorial, descriptionId, enablePreCompletion, NULL)
|
||||
{
|
||||
{
|
||||
m_iValidItemsA= new int [itemIdsLength];
|
||||
for(int i=0;i<itemIdsLength;i++)
|
||||
{
|
||||
@@ -23,7 +23,7 @@ bool CompleteUsingItemTask::isCompleted()
|
||||
return bIsCompleted;
|
||||
}
|
||||
|
||||
void CompleteUsingItemTask::completeUsingItem(shared_ptr<ItemInstance> item)
|
||||
void CompleteUsingItemTask::completeUsingItem(std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
if(!hasBeenActivated() && !isPreCompletionEnabled()) return;
|
||||
for(int i=0;i<m_iValidItemsCount;i++)
|
||||
|
||||
@@ -16,5 +16,5 @@ public:
|
||||
CompleteUsingItemTask(Tutorial *tutorial, int descriptionId, int itemIds[], unsigned int itemIdsLength, bool enablePreCompletion = false);
|
||||
virtual ~CompleteUsingItemTask();
|
||||
virtual bool isCompleted();
|
||||
virtual void completeUsingItem(shared_ptr<ItemInstance> item);
|
||||
virtual void completeUsingItem(std::shared_ptr<ItemInstance> item);
|
||||
};
|
||||
@@ -40,7 +40,7 @@ CraftTask::~CraftTask()
|
||||
delete[] m_auxValues;
|
||||
}
|
||||
|
||||
void CraftTask::onCrafted(shared_ptr<ItemInstance> item)
|
||||
void CraftTask::onCrafted(std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
wprintf(L"CraftTask::onCrafted - %ls\n", item->toString().c_str() );
|
||||
|
||||
@@ -14,7 +14,7 @@ public:
|
||||
~CraftTask();
|
||||
|
||||
virtual bool isCompleted() { return bIsCompleted; }
|
||||
virtual void onCrafted(shared_ptr<ItemInstance> item);
|
||||
virtual void onCrafted(std::shared_ptr<ItemInstance> item);
|
||||
|
||||
private:
|
||||
int *m_items;
|
||||
|
||||
@@ -20,7 +20,7 @@ DiggerItemHint::DiggerItemHint(eTutorial_Hint id, Tutorial *tutorial, int descri
|
||||
tutorial->addMessage(IDS_TUTORIAL_HINT_ATTACK_WITH_TOOL, true);
|
||||
}
|
||||
|
||||
int DiggerItemHint::startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile)
|
||||
int DiggerItemHint::startDestroyBlock(std::shared_ptr<ItemInstance> item, Tile *tile)
|
||||
{
|
||||
if(item != NULL)
|
||||
{
|
||||
@@ -46,7 +46,7 @@ int DiggerItemHint::startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile)
|
||||
return -1;
|
||||
}
|
||||
|
||||
int DiggerItemHint::attack(shared_ptr<ItemInstance> item, shared_ptr<Entity> entity)
|
||||
int DiggerItemHint::attack(std::shared_ptr<ItemInstance> item, std::shared_ptr<Entity> entity)
|
||||
{
|
||||
if(item != NULL)
|
||||
{
|
||||
|
||||
@@ -13,6 +13,6 @@ private:
|
||||
|
||||
public:
|
||||
DiggerItemHint(eTutorial_Hint id, Tutorial *tutorial, int descriptionId, int items[], unsigned int itemsLength);
|
||||
virtual int startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile);
|
||||
virtual int attack(shared_ptr<ItemInstance> item, shared_ptr<Entity> entity);
|
||||
virtual int startDestroyBlock(std::shared_ptr<ItemInstance> item, Tile *tile);
|
||||
virtual int attack(std::shared_ptr<ItemInstance> item, std::shared_ptr<Entity> entity);
|
||||
};
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "stdafx.h"
|
||||
#include "PickupTask.h"
|
||||
|
||||
void PickupTask::onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux)
|
||||
void PickupTask::onTake(std::shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux)
|
||||
{
|
||||
if(item->id == m_itemId)
|
||||
{
|
||||
|
||||
@@ -17,7 +17,7 @@ public:
|
||||
{}
|
||||
|
||||
virtual bool isCompleted() { return bIsCompleted; }
|
||||
virtual void onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux);
|
||||
virtual void onTake(std::shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux);
|
||||
|
||||
private:
|
||||
int m_itemId;
|
||||
|
||||
@@ -111,7 +111,7 @@ bool ProcedureCompoundTask::isCompleted()
|
||||
return allCompleted;
|
||||
}
|
||||
|
||||
void ProcedureCompoundTask::onCrafted(shared_ptr<ItemInstance> item)
|
||||
void ProcedureCompoundTask::onCrafted(std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
@@ -222,7 +222,7 @@ bool ProcedureCompoundTask::AllowFade()
|
||||
return allowFade;
|
||||
}
|
||||
|
||||
void ProcedureCompoundTask::useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z,bool bTestUseOnly)
|
||||
void ProcedureCompoundTask::useItemOn(Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z,bool bTestUseOnly)
|
||||
{
|
||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
@@ -232,7 +232,7 @@ void ProcedureCompoundTask::useItemOn(Level *level, shared_ptr<ItemInstance> ite
|
||||
}
|
||||
}
|
||||
|
||||
void ProcedureCompoundTask::useItem(shared_ptr<ItemInstance> item, bool bTestUseOnly)
|
||||
void ProcedureCompoundTask::useItem(std::shared_ptr<ItemInstance> item, bool bTestUseOnly)
|
||||
{
|
||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
@@ -242,7 +242,7 @@ void ProcedureCompoundTask::useItem(shared_ptr<ItemInstance> item, bool bTestUse
|
||||
}
|
||||
}
|
||||
|
||||
void ProcedureCompoundTask::onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux)
|
||||
void ProcedureCompoundTask::onTake(std::shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux)
|
||||
{
|
||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
||||
|
||||
@@ -18,7 +18,7 @@ public:
|
||||
virtual int getDescriptionId();
|
||||
virtual int getPromptId();
|
||||
virtual bool isCompleted();
|
||||
virtual void onCrafted(shared_ptr<ItemInstance> item);
|
||||
virtual void onCrafted(std::shared_ptr<ItemInstance> item);
|
||||
virtual void handleUIInput(int iAction);
|
||||
virtual void setAsCurrentTask(bool active = true);
|
||||
virtual bool ShowMinimumTime();
|
||||
@@ -26,9 +26,9 @@ public:
|
||||
virtual void setShownForMinimumTime();
|
||||
virtual bool AllowFade();
|
||||
|
||||
virtual void useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly=false);
|
||||
virtual void useItem(shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
|
||||
virtual void onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux);
|
||||
virtual void useItemOn(Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly=false);
|
||||
virtual void useItem(std::shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
|
||||
virtual void onTake(std::shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux);
|
||||
virtual void onStateChange(eTutorial_State newState);
|
||||
|
||||
private:
|
||||
|
||||
@@ -17,7 +17,7 @@ TakeItemHint::TakeItemHint(eTutorial_Hint id, Tutorial *tutorial, int items[], u
|
||||
}
|
||||
}
|
||||
|
||||
bool TakeItemHint::onTake(shared_ptr<ItemInstance> item)
|
||||
bool TakeItemHint::onTake(std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
if(item != NULL)
|
||||
{
|
||||
|
||||
@@ -15,5 +15,5 @@ public:
|
||||
TakeItemHint(eTutorial_Hint id, Tutorial *tutorial, int items[], unsigned int itemsLength);
|
||||
~TakeItemHint();
|
||||
|
||||
virtual bool onTake( shared_ptr<ItemInstance> item );
|
||||
virtual bool onTake( std::shared_ptr<ItemInstance> item );
|
||||
};
|
||||
@@ -1681,7 +1681,7 @@ void Tutorial::showTutorialPopup(bool show)
|
||||
}
|
||||
}
|
||||
|
||||
void Tutorial::useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly)
|
||||
void Tutorial::useItemOn(Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly)
|
||||
{
|
||||
for(AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it < activeTasks[m_CurrentState].end(); ++it)
|
||||
{
|
||||
@@ -1690,7 +1690,7 @@ void Tutorial::useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int
|
||||
}
|
||||
}
|
||||
|
||||
void Tutorial::useItemOn(shared_ptr<ItemInstance> item, bool bTestUseOnly)
|
||||
void Tutorial::useItemOn(std::shared_ptr<ItemInstance> item, bool bTestUseOnly)
|
||||
{
|
||||
for(AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it < activeTasks[m_CurrentState].end(); ++it)
|
||||
{
|
||||
@@ -1699,7 +1699,7 @@ void Tutorial::useItemOn(shared_ptr<ItemInstance> item, bool bTestUseOnly)
|
||||
}
|
||||
}
|
||||
|
||||
void Tutorial::completeUsingItem(shared_ptr<ItemInstance> item)
|
||||
void Tutorial::completeUsingItem(std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
for(AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it < activeTasks[m_CurrentState].end(); ++it)
|
||||
{
|
||||
@@ -1718,7 +1718,7 @@ void Tutorial::completeUsingItem(shared_ptr<ItemInstance> item)
|
||||
}
|
||||
}
|
||||
|
||||
void Tutorial::startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile)
|
||||
void Tutorial::startDestroyBlock(std::shared_ptr<ItemInstance> item, Tile *tile)
|
||||
{
|
||||
int hintNeeded = -1;
|
||||
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
|
||||
@@ -1754,7 +1754,7 @@ void Tutorial::destroyBlock(Tile *tile)
|
||||
}
|
||||
}
|
||||
|
||||
void Tutorial::attack(shared_ptr<Player> player, shared_ptr<Entity> entity)
|
||||
void Tutorial::attack(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity)
|
||||
{
|
||||
int hintNeeded = -1;
|
||||
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
|
||||
@@ -1772,7 +1772,7 @@ void Tutorial::attack(shared_ptr<Player> player, shared_ptr<Entity> entity)
|
||||
}
|
||||
}
|
||||
|
||||
void Tutorial::itemDamaged(shared_ptr<ItemInstance> item)
|
||||
void Tutorial::itemDamaged(std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
int hintNeeded = -1;
|
||||
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
|
||||
@@ -1803,7 +1803,7 @@ void Tutorial::handleUIInput(int iAction)
|
||||
currentTask[m_CurrentState]->handleUIInput(iAction);
|
||||
}
|
||||
|
||||
void Tutorial::createItemSelected(shared_ptr<ItemInstance> item, bool canMake)
|
||||
void Tutorial::createItemSelected(std::shared_ptr<ItemInstance> item, bool canMake)
|
||||
{
|
||||
int hintNeeded = -1;
|
||||
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
|
||||
@@ -1821,7 +1821,7 @@ void Tutorial::createItemSelected(shared_ptr<ItemInstance> item, bool canMake)
|
||||
}
|
||||
}
|
||||
|
||||
void Tutorial::onCrafted(shared_ptr<ItemInstance> item)
|
||||
void Tutorial::onCrafted(std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
for(unsigned int state = 0; state < e_Tutorial_State_Max; ++state)
|
||||
{
|
||||
@@ -1833,7 +1833,7 @@ void Tutorial::onCrafted(shared_ptr<ItemInstance> item)
|
||||
}
|
||||
}
|
||||
|
||||
void Tutorial::onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux)
|
||||
void Tutorial::onTake(std::shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux)
|
||||
{
|
||||
if( !m_hintDisplayed )
|
||||
{
|
||||
@@ -1860,7 +1860,7 @@ void Tutorial::onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAn
|
||||
}
|
||||
}
|
||||
|
||||
void Tutorial::onSelectedItemChanged(shared_ptr<ItemInstance> item)
|
||||
void Tutorial::onSelectedItemChanged(std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
// We only handle this if we are in a state that allows changing based on the selected item
|
||||
// Menus and states like riding in a minecart will NOT allow this
|
||||
|
||||
@@ -11,7 +11,7 @@ using namespace std;
|
||||
// #define TUTORIAL_MINIMUM_DISPLAY_MESSAGE_TIME 2000
|
||||
// #define TUTORIAL_REMINDER_TIME (TUTORIAL_DISPLAY_MESSAGE_TIME + 20000)
|
||||
// #define TUTORIAL_CONSTRAINT_DELAY_REMOVE_TICKS 15
|
||||
//
|
||||
//
|
||||
// // 0-24000
|
||||
// #define TUTORIAL_FREEZE_TIME_VALUE 8000
|
||||
|
||||
@@ -151,19 +151,19 @@ public:
|
||||
|
||||
void showTutorialPopup(bool show);
|
||||
|
||||
void useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z,bool bTestUseOnly=false);
|
||||
void useItemOn(shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
|
||||
void completeUsingItem(shared_ptr<ItemInstance> item);
|
||||
void startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile);
|
||||
void useItemOn(Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z,bool bTestUseOnly=false);
|
||||
void useItemOn(std::shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
|
||||
void completeUsingItem(std::shared_ptr<ItemInstance> item);
|
||||
void startDestroyBlock(std::shared_ptr<ItemInstance> item, Tile *tile);
|
||||
void destroyBlock(Tile *tile);
|
||||
void attack(shared_ptr<Player> player, shared_ptr<Entity> entity);
|
||||
void itemDamaged(shared_ptr<ItemInstance> item);
|
||||
void attack(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity);
|
||||
void itemDamaged(std::shared_ptr<ItemInstance> item);
|
||||
|
||||
void handleUIInput(int iAction);
|
||||
void createItemSelected(shared_ptr<ItemInstance> item, bool canMake);
|
||||
void onCrafted(shared_ptr<ItemInstance> item);
|
||||
void onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux);
|
||||
void onSelectedItemChanged(shared_ptr<ItemInstance> item);
|
||||
void createItemSelected(std::shared_ptr<ItemInstance> item, bool canMake);
|
||||
void onCrafted(std::shared_ptr<ItemInstance> item);
|
||||
void onTake(std::shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux);
|
||||
void onSelectedItemChanged(std::shared_ptr<ItemInstance> item);
|
||||
void onLookAt(int id, int iData=0);
|
||||
void onLookAtEntity(eINSTANCEOF type);
|
||||
void onEffectChanged(MobEffect *effect, bool bRemoved=false);
|
||||
|
||||
@@ -7,14 +7,14 @@
|
||||
#include "..\..\Minecraft.h"
|
||||
#include "..\..\MultiplayerLocalPlayer.h"
|
||||
|
||||
TutorialHint::TutorialHint(eTutorial_Hint id, Tutorial *tutorial, int descriptionId, eHintType type, bool allowFade /*= true*/)
|
||||
TutorialHint::TutorialHint(eTutorial_Hint id, Tutorial *tutorial, int descriptionId, eHintType type, bool allowFade /*= true*/)
|
||||
: m_id( id ), m_tutorial(tutorial), m_descriptionId( descriptionId ), m_type( type ), m_counter( 0 ),
|
||||
m_lastTile( NULL ), m_hintNeeded( true ), m_allowFade(allowFade)
|
||||
{
|
||||
tutorial->addMessage(descriptionId, type != e_Hint_NoIngredients);
|
||||
}
|
||||
|
||||
int TutorialHint::startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile)
|
||||
int TutorialHint::startDestroyBlock(std::shared_ptr<ItemInstance> item, Tile *tile)
|
||||
{
|
||||
int returnVal = -1;
|
||||
switch(m_type)
|
||||
@@ -59,7 +59,7 @@ int TutorialHint::destroyBlock(Tile *tile)
|
||||
return returnVal;
|
||||
}
|
||||
|
||||
int TutorialHint::attack(shared_ptr<ItemInstance> item, shared_ptr<Entity> entity)
|
||||
int TutorialHint::attack(std::shared_ptr<ItemInstance> item, std::shared_ptr<Entity> entity)
|
||||
{
|
||||
/*
|
||||
switch(m_type)
|
||||
@@ -71,7 +71,7 @@ int TutorialHint::attack(shared_ptr<ItemInstance> item, shared_ptr<Entity> entit
|
||||
return -1;
|
||||
}
|
||||
|
||||
int TutorialHint::createItemSelected(shared_ptr<ItemInstance> item, bool canMake)
|
||||
int TutorialHint::createItemSelected(std::shared_ptr<ItemInstance> item, bool canMake)
|
||||
{
|
||||
int returnVal = -1;
|
||||
switch(m_type)
|
||||
@@ -86,7 +86,7 @@ int TutorialHint::createItemSelected(shared_ptr<ItemInstance> item, bool canMake
|
||||
return returnVal;
|
||||
}
|
||||
|
||||
int TutorialHint::itemDamaged(shared_ptr<ItemInstance> item)
|
||||
int TutorialHint::itemDamaged(std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
int returnVal = -1;
|
||||
switch(m_type)
|
||||
@@ -100,7 +100,7 @@ int TutorialHint::itemDamaged(shared_ptr<ItemInstance> item)
|
||||
return returnVal;
|
||||
}
|
||||
|
||||
bool TutorialHint::onTake( shared_ptr<ItemInstance> item )
|
||||
bool TutorialHint::onTake( std::shared_ptr<ItemInstance> item )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -121,7 +121,7 @@ int TutorialHint::tick()
|
||||
switch(m_type)
|
||||
{
|
||||
case e_Hint_SwimUp:
|
||||
if( Minecraft::GetInstance()->localplayers[m_tutorial->getPad()]->isUnderLiquid(Material::water) ) returnVal = m_descriptionId;
|
||||
if( Minecraft::GetInstance()->localplayers[m_tutorial->getPad()]->isUnderLiquid(Material::water) ) returnVal = m_descriptionId;
|
||||
break;
|
||||
}
|
||||
return returnVal;
|
||||
|
||||
@@ -10,7 +10,7 @@ class Tutorial;
|
||||
|
||||
class TutorialHint
|
||||
{
|
||||
public:
|
||||
public:
|
||||
enum eHintType
|
||||
{
|
||||
e_Hint_DiggerItem,
|
||||
@@ -40,12 +40,12 @@ public:
|
||||
|
||||
eTutorial_Hint getId() { return m_id; }
|
||||
|
||||
virtual int startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile);
|
||||
virtual int startDestroyBlock(std::shared_ptr<ItemInstance> item, Tile *tile);
|
||||
virtual int destroyBlock(Tile *tile);
|
||||
virtual int attack(shared_ptr<ItemInstance> item, shared_ptr<Entity> entity);
|
||||
virtual int createItemSelected(shared_ptr<ItemInstance> item, bool canMake);
|
||||
virtual int itemDamaged(shared_ptr<ItemInstance> item);
|
||||
virtual bool onTake( shared_ptr<ItemInstance> item );
|
||||
virtual int attack(std::shared_ptr<ItemInstance> item, std::shared_ptr<Entity> entity);
|
||||
virtual int createItemSelected(std::shared_ptr<ItemInstance> item, bool canMake);
|
||||
virtual int itemDamaged(std::shared_ptr<ItemInstance> item);
|
||||
virtual bool onTake( std::shared_ptr<ItemInstance> item );
|
||||
virtual bool onLookAt(int id, int iData=0);
|
||||
virtual bool onLookAtEntity(eINSTANCEOF type);
|
||||
virtual int tick();
|
||||
|
||||
@@ -36,7 +36,7 @@ bool TutorialMode::destroyBlock(int x, int y, int z, int face)
|
||||
int t = minecraft->level->getTile(x, y, z);
|
||||
tutorial->destroyBlock(Tile::tiles[t]);
|
||||
}
|
||||
shared_ptr<ItemInstance> item = minecraft->player->getSelectedItem();
|
||||
std::shared_ptr<ItemInstance> item = minecraft->player->getSelectedItem();
|
||||
int damageBefore;
|
||||
if(item != NULL)
|
||||
{
|
||||
@@ -47,7 +47,7 @@ bool TutorialMode::destroyBlock(int x, int y, int z, int face)
|
||||
if(!tutorial->m_allTutorialsComplete)
|
||||
{
|
||||
if ( item != NULL && item->isDamageableItem() )
|
||||
{
|
||||
{
|
||||
int max = item->getMaxDamage();
|
||||
int damageNow = item->getDamageValue();
|
||||
|
||||
@@ -78,7 +78,7 @@ void TutorialMode::tick()
|
||||
*/
|
||||
}
|
||||
|
||||
bool TutorialMode::useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly, bool *pbUsedItem)
|
||||
bool TutorialMode::useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly, bool *pbUsedItem)
|
||||
{
|
||||
bool haveItem = false;
|
||||
int itemCount = 0;
|
||||
@@ -87,7 +87,7 @@ bool TutorialMode::useItemOn(shared_ptr<Player> player, Level *level, shared_ptr
|
||||
tutorial->useItemOn(level, item, x, y, z, bTestUseOnly);
|
||||
|
||||
if(!bTestUseOnly)
|
||||
{
|
||||
{
|
||||
if(item != NULL)
|
||||
{
|
||||
haveItem = true;
|
||||
@@ -110,7 +110,7 @@ bool TutorialMode::useItemOn(shared_ptr<Player> player, Level *level, shared_ptr
|
||||
return result;
|
||||
}
|
||||
|
||||
void TutorialMode::attack(shared_ptr<Player> player, shared_ptr<Entity> entity)
|
||||
void TutorialMode::attack(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity)
|
||||
{
|
||||
if(!tutorial->m_allTutorialsComplete)
|
||||
tutorial->attack(player, entity);
|
||||
|
||||
@@ -19,8 +19,8 @@ public:
|
||||
virtual void startDestroyBlock(int x, int y, int z, int face);
|
||||
virtual bool destroyBlock(int x, int y, int z, int face);
|
||||
virtual void tick();
|
||||
virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL);
|
||||
virtual void attack(shared_ptr<Player> player, shared_ptr<Entity> entity);
|
||||
virtual bool useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL);
|
||||
virtual void attack(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity);
|
||||
|
||||
virtual bool isInputAllowed(int mapping);
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ protected:
|
||||
bool m_bAllowFade;
|
||||
bool m_bTaskReminders;
|
||||
bool m_bShowMinimumTime;
|
||||
|
||||
|
||||
protected:
|
||||
bool bIsCompleted;
|
||||
bool m_bShownForMinimumTime;
|
||||
@@ -43,7 +43,7 @@ public:
|
||||
virtual eTutorial_CompletionAction getCompletionAction() { return e_Tutorial_Completion_None; }
|
||||
virtual bool isPreCompletionEnabled() { return enablePreCompletion; }
|
||||
virtual void taskCompleted();
|
||||
virtual void enableConstraints(bool enable, bool delayRemove = false);
|
||||
virtual void enableConstraints(bool enable, bool delayRemove = false);
|
||||
virtual void setAsCurrentTask(bool active = true);
|
||||
|
||||
virtual void setShownForMinimumTime() { m_bShownForMinimumTime = true; }
|
||||
@@ -52,12 +52,12 @@ public:
|
||||
bool TaskReminders() { return m_bTaskReminders;}
|
||||
virtual bool ShowMinimumTime() { return m_bShowMinimumTime;}
|
||||
|
||||
virtual void useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly=false) { }
|
||||
virtual void useItem(shared_ptr<ItemInstance> item,bool bTestUseOnly=false) { }
|
||||
virtual void completeUsingItem(shared_ptr<ItemInstance> item) { }
|
||||
virtual void useItemOn(Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly=false) { }
|
||||
virtual void useItem(std::shared_ptr<ItemInstance> item,bool bTestUseOnly=false) { }
|
||||
virtual void completeUsingItem(std::shared_ptr<ItemInstance> item) { }
|
||||
virtual void handleUIInput(int iAction) { }
|
||||
virtual void onCrafted(shared_ptr<ItemInstance> item) { }
|
||||
virtual void onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux) { }
|
||||
virtual void onCrafted(std::shared_ptr<ItemInstance> item) { }
|
||||
virtual void onTake(std::shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux) { }
|
||||
virtual void onStateChange(eTutorial_State newState) { }
|
||||
virtual void onEffectChanged(MobEffect *effect, bool bRemoved=false) { }
|
||||
};
|
||||
@@ -16,7 +16,7 @@ bool UseItemTask::isCompleted()
|
||||
return bIsCompleted;
|
||||
}
|
||||
|
||||
void UseItemTask::useItem(shared_ptr<ItemInstance> item,bool bTestUseOnly)
|
||||
void UseItemTask::useItem(std::shared_ptr<ItemInstance> item,bool bTestUseOnly)
|
||||
{
|
||||
if(bTestUseOnly) return;
|
||||
|
||||
|
||||
@@ -16,5 +16,5 @@ public:
|
||||
UseItemTask(const int itemId, Tutorial *tutorial, int descriptionId,
|
||||
bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = NULL, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true );
|
||||
virtual bool isCompleted();
|
||||
virtual void useItem(shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
|
||||
virtual void useItem(std::shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
|
||||
};
|
||||
@@ -25,7 +25,7 @@ bool UseTileTask::isCompleted()
|
||||
return bIsCompleted;
|
||||
}
|
||||
|
||||
void UseTileTask::useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z,bool bTestUseOnly)
|
||||
void UseTileTask::useItemOn(Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z,bool bTestUseOnly)
|
||||
{
|
||||
if(bTestUseOnly) return;
|
||||
|
||||
|
||||
@@ -20,5 +20,5 @@ public:
|
||||
UseTileTask(const int tileId, Tutorial *tutorial, int descriptionId,
|
||||
bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = NULL, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true);
|
||||
virtual bool isCompleted();
|
||||
virtual void useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly=false);
|
||||
virtual void useItemOn(Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly=false);
|
||||
};
|
||||
@@ -73,7 +73,7 @@ void IUIScene_AbstractContainerMenu::Initialize(int iPad, AbstractContainerMenu*
|
||||
m_iCurrSlotX = 0;
|
||||
m_iCurrSlotY = 0;
|
||||
#endif // TAP_DETECTION
|
||||
//
|
||||
//
|
||||
// for(int i=0;i<XUSER_MAX_COUNT;i++)
|
||||
// {
|
||||
// m_bFirstTouchStored[i]=false;
|
||||
@@ -101,7 +101,7 @@ int IUIScene_AbstractContainerMenu::GetSectionDimensions( ESceneSection eSection
|
||||
*piNumRows = 0;
|
||||
*piNumColumns = 0;
|
||||
}
|
||||
return( ( *piNumRows ) * ( *piNumColumns ) );
|
||||
return( ( *piNumRows ) * ( *piNumColumns ) );
|
||||
}
|
||||
|
||||
void IUIScene_AbstractContainerMenu::updateSlotPosition( ESceneSection eSection, ESceneSection newSection, ETapState eTapDirection, int *piTargetX, int *piTargetY, int xOffset )
|
||||
@@ -205,7 +205,7 @@ void IUIScene_AbstractContainerMenu::SetToolTip( EToolTipButton eButton, EToolTi
|
||||
void IUIScene_AbstractContainerMenu::UpdateTooltips()
|
||||
{
|
||||
// Table gives us text id for tooltip.
|
||||
static const DWORD kaToolTipextIds[ eNumToolTips ] =
|
||||
static const DWORD kaToolTipextIds[ eNumToolTips ] =
|
||||
{
|
||||
IDS_TOOLTIPS_PICKUPPLACE, //eToolTipPickupPlace_OLD
|
||||
IDS_TOOLTIPS_EXIT, // eToolTipExit
|
||||
@@ -307,7 +307,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
|
||||
float fNewX=(((float)pTouchPadData->touch[0].x)-m_oldvTouchPos.x) * m_fTouchPadMulX;
|
||||
float fNewY=(((float)pTouchPadData->touch[0].y)-m_oldvTouchPos.y) * m_fTouchPadMulY;
|
||||
// relative positions - needs a deadzone
|
||||
// relative positions - needs a deadzone
|
||||
|
||||
if(fNewX>m_fTouchPadDeadZoneX)
|
||||
{
|
||||
@@ -320,11 +320,11 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
|
||||
if(fNewY>m_fTouchPadDeadZoneY)
|
||||
{
|
||||
vPointerPos.y=m_oldvPointerPos.y+((fNewY-m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
|
||||
vPointerPos.y=m_oldvPointerPos.y+((fNewY-m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
|
||||
}
|
||||
else if(fNewY<-m_fTouchPadDeadZoneY)
|
||||
{
|
||||
vPointerPos.y=m_oldvPointerPos.y+((fNewY+m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
|
||||
vPointerPos.y=m_oldvPointerPos.y+((fNewY+m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
|
||||
}
|
||||
|
||||
// Clamp to pointer extents.
|
||||
@@ -334,7 +334,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
else if ( vPointerPos.y > m_fPointerMaxY ) vPointerPos.y = m_fPointerMaxY;
|
||||
|
||||
bStickInput = true;
|
||||
m_eCurrTapState=eTapStateNoInput;
|
||||
m_eCurrTapState=eTapStateNoInput;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -408,7 +408,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
fInputX *= fInputScale;
|
||||
fInputY *= fInputScale;
|
||||
|
||||
#ifdef USE_POINTER_ACCEL
|
||||
#ifdef USE_POINTER_ACCEL
|
||||
m_fPointerAccelX += fInputX / 50.0f;
|
||||
m_fPointerAccelY += fInputY / 50.0f;
|
||||
|
||||
@@ -451,12 +451,12 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
else
|
||||
{
|
||||
m_iConsectiveInputTicks = 0;
|
||||
#ifdef USE_POINTER_ACCEL
|
||||
#ifdef USE_POINTER_ACCEL
|
||||
m_fPointerVelX = 0.0f;
|
||||
m_fPointerVelY = 0.0f;
|
||||
m_fPointerAccelX = 0.0f;
|
||||
m_fPointerAccelY = 0.0f;
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef __ORBIS__
|
||||
@@ -501,7 +501,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
( vPointerPos.y >= sectionPos.y ) && ( vPointerPos.y <= itemMax.y ) )
|
||||
{
|
||||
// Pointer is over this control!
|
||||
eSectionUnderPointer = eSection;
|
||||
eSectionUnderPointer = eSection;
|
||||
|
||||
vSnapPos.x = itemPos.x + ( itemSize.x / 2.0f );
|
||||
vSnapPos.y = itemPos.y + ( itemSize.y / 2.0f );
|
||||
@@ -590,7 +590,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
}
|
||||
|
||||
// If we are not over any slot, set focus elsewhere.
|
||||
if ( eSectionUnderPointer == eSectionNone )
|
||||
if ( eSectionUnderPointer == eSectionNone )
|
||||
{
|
||||
setFocusToPointer( getPad() );
|
||||
#ifdef TAP_DETECTION
|
||||
@@ -704,11 +704,11 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
// Determine appropriate context sensitive tool tips, based on what is carried on the pointer and what is under the pointer.
|
||||
|
||||
// What are we carrying on pointer.
|
||||
shared_ptr<LocalPlayer> player = Minecraft::GetInstance()->localplayers[getPad()];
|
||||
shared_ptr<ItemInstance> carriedItem = nullptr;
|
||||
std::shared_ptr<LocalPlayer> player = Minecraft::GetInstance()->localplayers[getPad()];
|
||||
std::shared_ptr<ItemInstance> carriedItem = nullptr;
|
||||
if(player != NULL) carriedItem = player->inventory->getCarried();
|
||||
|
||||
shared_ptr<ItemInstance> slotItem = nullptr;
|
||||
std::shared_ptr<ItemInstance> slotItem = nullptr;
|
||||
Slot *slot = NULL;
|
||||
int slotIndex = 0;
|
||||
if(bPointerIsOverSlot)
|
||||
@@ -790,7 +790,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
if ( bSlotHasItem )
|
||||
{
|
||||
// Item in hand and item in slot ... is item in slot the same as in out hand? If so, can we stack on to it?
|
||||
if ( bCarriedIsSameAsSlot )
|
||||
if ( bCarriedIsSameAsSlot )
|
||||
{
|
||||
// Can we stack more into this slot?
|
||||
if ( iSlotStackSizeRemaining == 0 )
|
||||
@@ -889,7 +889,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
|
||||
if((eSectionUnderPointer==eSectionInventoryUsing)||(eSectionUnderPointer==eSectionInventoryInventory))
|
||||
{
|
||||
shared_ptr<ItemInstance> item = getSlotItem(eSectionUnderPointer, iNewSlotIndex);
|
||||
std::shared_ptr<ItemInstance> item = getSlotItem(eSectionUnderPointer, iNewSlotIndex);
|
||||
ArmorRecipes::_eArmorType eArmourType=ArmorRecipes::GetArmorType(item->id);
|
||||
|
||||
if(eArmourType==ArmorRecipes::eArmorType_None)
|
||||
@@ -919,7 +919,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
else
|
||||
{
|
||||
buttonY = eToolTipQuickMove;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ArmorRecipes::eArmorType_Leggings:
|
||||
if(isSlotEmpty(eSectionInventoryArmor,2))
|
||||
@@ -952,7 +952,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
else if((eSectionUnderPointer==eSectionFurnaceUsing)||(eSectionUnderPointer==eSectionFurnaceInventory))
|
||||
{
|
||||
// Get the info on this item.
|
||||
shared_ptr<ItemInstance> item = getSlotItem(eSectionUnderPointer, iNewSlotIndex);
|
||||
std::shared_ptr<ItemInstance> item = getSlotItem(eSectionUnderPointer, iNewSlotIndex);
|
||||
bool bValidFuel = FurnaceTileEntity::isFuel(item);
|
||||
bool bValidIngredient = FurnaceRecipes::getInstance()->getResult(item->getItem()->id) != NULL;
|
||||
|
||||
@@ -962,7 +962,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
if(!isSlotEmpty(eSectionFurnaceIngredient,0))
|
||||
{
|
||||
// is it the same as this item
|
||||
shared_ptr<ItemInstance> IngredientItem = getSlotItem(eSectionFurnaceIngredient,0);
|
||||
std::shared_ptr<ItemInstance> IngredientItem = getSlotItem(eSectionFurnaceIngredient,0);
|
||||
if(IngredientItem->id == item->id)
|
||||
{
|
||||
buttonY = eToolTipQuickMoveIngredient;
|
||||
@@ -991,7 +991,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
if(!isSlotEmpty(eSectionFurnaceFuel,0))
|
||||
{
|
||||
// is it the same as this item
|
||||
shared_ptr<ItemInstance> fuelItem = getSlotItem(eSectionFurnaceFuel,0);
|
||||
std::shared_ptr<ItemInstance> fuelItem = getSlotItem(eSectionFurnaceFuel,0);
|
||||
if(fuelItem->id == item->id)
|
||||
{
|
||||
buttonY = eToolTipQuickMoveFuel;
|
||||
@@ -1002,7 +1002,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
if(!isSlotEmpty(eSectionFurnaceIngredient,0))
|
||||
{
|
||||
// is it the same as this item
|
||||
shared_ptr<ItemInstance> IngredientItem = getSlotItem(eSectionFurnaceIngredient,0);
|
||||
std::shared_ptr<ItemInstance> IngredientItem = getSlotItem(eSectionFurnaceIngredient,0);
|
||||
if(IngredientItem->id == item->id)
|
||||
{
|
||||
buttonY = eToolTipQuickMoveIngredient;
|
||||
@@ -1044,7 +1044,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
else if((eSectionUnderPointer==eSectionBrewingUsing)||(eSectionUnderPointer==eSectionBrewingInventory))
|
||||
{
|
||||
// Get the info on this item.
|
||||
shared_ptr<ItemInstance> item = getSlotItem(eSectionUnderPointer, iNewSlotIndex);
|
||||
std::shared_ptr<ItemInstance> item = getSlotItem(eSectionUnderPointer, iNewSlotIndex);
|
||||
int iId=item->id;
|
||||
|
||||
// valid ingredient?
|
||||
@@ -1062,7 +1062,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
if(!isSlotEmpty(eSectionBrewingIngredient,0))
|
||||
{
|
||||
// is it the same as this item
|
||||
shared_ptr<ItemInstance> IngredientItem = getSlotItem(eSectionBrewingIngredient,0);
|
||||
std::shared_ptr<ItemInstance> IngredientItem = getSlotItem(eSectionBrewingIngredient,0);
|
||||
if(IngredientItem->id == item->id)
|
||||
{
|
||||
buttonY = eToolTipQuickMoveIngredient;
|
||||
@@ -1077,15 +1077,15 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
// ingredient slot empty
|
||||
buttonY = eToolTipQuickMoveIngredient;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// valid potion? Glass bottle with water in it is a 'potion' too.
|
||||
if(iId==Item::potion_Id)
|
||||
{
|
||||
// space available?
|
||||
if(isSlotEmpty(eSectionBrewingBottle1,0) ||
|
||||
isSlotEmpty(eSectionBrewingBottle2,0) ||
|
||||
if(isSlotEmpty(eSectionBrewingBottle1,0) ||
|
||||
isSlotEmpty(eSectionBrewingBottle2,0) ||
|
||||
isSlotEmpty(eSectionBrewingBottle3,0))
|
||||
{
|
||||
buttonY = eToolTipQuickMoveIngredient;
|
||||
@@ -1104,7 +1104,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
else if((eSectionUnderPointer==eSectionEnchantUsing)||(eSectionUnderPointer==eSectionEnchantInventory))
|
||||
{
|
||||
// Get the info on this item.
|
||||
shared_ptr<ItemInstance> item = getSlotItem(eSectionUnderPointer, iNewSlotIndex);
|
||||
std::shared_ptr<ItemInstance> item = getSlotItem(eSectionUnderPointer, iNewSlotIndex);
|
||||
int iId=item->id;
|
||||
|
||||
// valid enchantable tool?
|
||||
@@ -1112,8 +1112,8 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
{
|
||||
// is there already something in the ingredient slot?
|
||||
if(isSlotEmpty(eSectionEnchantSlot,0))
|
||||
{
|
||||
// tool slot empty
|
||||
{
|
||||
// tool slot empty
|
||||
switch(iId)
|
||||
{
|
||||
case Item::bow_Id:
|
||||
@@ -1155,7 +1155,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
buttonY = eToolTipQuickMove;
|
||||
break;
|
||||
default:
|
||||
buttonY=eToolTipQuickMoveTool;
|
||||
buttonY=eToolTipQuickMoveTool;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1163,10 +1163,10 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
{
|
||||
buttonY = eToolTipQuickMove;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
buttonY=eToolTipQuickMove;
|
||||
buttonY=eToolTipQuickMove;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1199,7 +1199,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
|
||||
SetPointerOutsideMenu( false );
|
||||
}
|
||||
|
||||
shared_ptr<ItemInstance> item = nullptr;
|
||||
std::shared_ptr<ItemInstance> item = nullptr;
|
||||
if(bPointerIsOverSlot && bSlotHasItem) item = getSlotItem(eSectionUnderPointer, iNewSlotIndex);
|
||||
overrideTooltips(eSectionUnderPointer, item, bIsItemCarried, bSlotHasItem, bCarriedIsSameAsSlot, iSlotStackSizeRemaining, buttonA, buttonX, buttonY, buttonRT);
|
||||
|
||||
@@ -1358,7 +1358,7 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.CloseUIScenes(iPad);
|
||||
ui.CloseUIScenes(iPad);
|
||||
}
|
||||
|
||||
bHandled = true;
|
||||
@@ -1410,7 +1410,7 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
|
||||
bool bSlotHasItem = !isSlotEmpty(m_eCurrSection, currentIndex);
|
||||
if ( bSlotHasItem )
|
||||
{
|
||||
shared_ptr<ItemInstance> item = getSlotItem(m_eCurrSection, currentIndex);
|
||||
std::shared_ptr<ItemInstance> item = getSlotItem(m_eCurrSection, currentIndex);
|
||||
if( Minecraft::GetInstance()->localgameModes[iPad] != NULL )
|
||||
{
|
||||
Tutorial::PopupMessageDetails *message = new Tutorial::PopupMessageDetails;
|
||||
@@ -1456,7 +1456,7 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
|
||||
{
|
||||
handleOutsideClicked(iPad, buttonNum, quickKeyHeld);
|
||||
}
|
||||
else //
|
||||
else //
|
||||
{
|
||||
// over empty space or something else???
|
||||
handleOtherClicked(iPad,m_eCurrSection,buttonNum,quickKeyHeld?true:false);
|
||||
@@ -1569,7 +1569,7 @@ int IUIScene_AbstractContainerMenu::getCurrentIndex(ESceneSection eSection)
|
||||
return currentIndex + getSectionStartOffset(eSection);
|
||||
}
|
||||
|
||||
bool IUIScene_AbstractContainerMenu::IsSameItemAs(shared_ptr<ItemInstance> itemA, shared_ptr<ItemInstance> itemB)
|
||||
bool IUIScene_AbstractContainerMenu::IsSameItemAs(std::shared_ptr<ItemInstance> itemA, std::shared_ptr<ItemInstance> itemB)
|
||||
{
|
||||
if(itemA == NULL || itemB == NULL) return false;
|
||||
|
||||
@@ -1583,7 +1583,7 @@ int IUIScene_AbstractContainerMenu::GetEmptyStackSpace(Slot *slot)
|
||||
|
||||
if(slot != NULL && slot->hasItem())
|
||||
{
|
||||
shared_ptr<ItemInstance> item = slot->getItem();
|
||||
std::shared_ptr<ItemInstance> item = slot->getItem();
|
||||
if ( item->isStackable() )
|
||||
{
|
||||
int iCount = item->GetCount();
|
||||
@@ -1614,7 +1614,7 @@ wstring IUIScene_AbstractContainerMenu::GetItemDescription(Slot *slot, vector<ws
|
||||
}
|
||||
else
|
||||
{
|
||||
firstLine = false;
|
||||
firstLine = false;
|
||||
wchar_t formatted[256];
|
||||
eMinecraftColour rarityColour = slot->getItem()->getRarity()->color;
|
||||
int colour = app.GetHTMLColour(rarityColour);
|
||||
@@ -1624,7 +1624,7 @@ wstring IUIScene_AbstractContainerMenu::GetItemDescription(Slot *slot, vector<ws
|
||||
colour = app.GetHTMLColour(eTextColor_RenamedItemTitle);
|
||||
}
|
||||
|
||||
swprintf(formatted, 256, L"<font color=\"#%08x\">%ls</font>",colour,thisString.c_str());
|
||||
swprintf(formatted, 256, L"<font color=\"#%08x\">%ls</font>",colour,thisString.c_str());
|
||||
thisString = formatted;
|
||||
}
|
||||
desc.append( thisString );
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
// Uncomment to enable acceleration on pointer input.
|
||||
//#define USE_POINTER_ACCEL
|
||||
|
||||
#define POINTER_INPUT_TIMER_ID (0) // Arbitrary timer ID.
|
||||
#define POINTER_INPUT_TIMER_ID (0) // Arbitrary timer ID.
|
||||
#define POINTER_SPEED_FACTOR (13.0f) // Speed of pointer.
|
||||
//#define POINTER_PANEL_OVER_REACH (42.0f) // Amount beyond edge of panel which pointer can go over to drop items. - comes from the pointer size in the scene
|
||||
|
||||
@@ -32,19 +32,19 @@ protected:
|
||||
eSectionContainerInventory,
|
||||
eSectionContainerChest,
|
||||
eSectionContainerMax,
|
||||
|
||||
|
||||
eSectionFurnaceUsing,
|
||||
eSectionFurnaceInventory,
|
||||
eSectionFurnaceIngredient,
|
||||
eSectionFurnaceFuel,
|
||||
eSectionFurnaceResult,
|
||||
eSectionFurnaceMax,
|
||||
|
||||
|
||||
eSectionInventoryUsing,
|
||||
eSectionInventoryInventory,
|
||||
eSectionInventoryArmor,
|
||||
eSectionInventoryMax,
|
||||
|
||||
|
||||
eSectionTrapUsing,
|
||||
eSectionTrapInventory,
|
||||
eSectionTrapTrap,
|
||||
@@ -64,7 +64,7 @@ protected:
|
||||
eSectionInventoryCreativeSlider,
|
||||
#endif
|
||||
eSectionInventoryCreativeMax,
|
||||
|
||||
|
||||
eSectionEnchantUsing,
|
||||
eSectionEnchantInventory,
|
||||
eSectionEnchantSlot,
|
||||
@@ -151,7 +151,7 @@ protected:
|
||||
// 4J - WESTY - Added for pointer prototype.
|
||||
// Current tooltip settings.
|
||||
EToolTipItem m_aeToolTipSettings[ eToolTipNumButtons ];
|
||||
|
||||
|
||||
// 4J - WESTY - Added for pointer prototype.
|
||||
// Indicates if pointer is outside UI window (used to drop items).
|
||||
bool m_bPointerOutsideMenu;
|
||||
@@ -159,7 +159,7 @@ protected:
|
||||
|
||||
bool m_bSplitscreen;
|
||||
bool m_bNavigateBack; // should we exit the xuiscenes or just navigate back on exit?
|
||||
|
||||
|
||||
virtual bool IsSectionSlotList( ESceneSection eSection ) { return eSection != eSectionNone; }
|
||||
virtual bool CanHaveFocus( ESceneSection eSection ) { return true; }
|
||||
int GetSectionDimensions( ESceneSection eSection, int* piNumColumns, int* piNumRows );
|
||||
@@ -180,7 +180,7 @@ protected:
|
||||
|
||||
// 4J - WESTY - Added for pointer prototype.
|
||||
void SetPointerOutsideMenu( bool bOutside ) { m_bPointerOutsideMenu = bOutside; }
|
||||
|
||||
|
||||
void Initialize(int m_iPad, AbstractContainerMenu* menu, bool autoDeleteMenu, int startIndex,ESceneSection firstSection,ESceneSection maxSection, bool bNavigateBack=FALSE);
|
||||
virtual void PlatformInitialize(int iPad, int startIndex) = 0;
|
||||
virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0) = 0;
|
||||
@@ -201,15 +201,15 @@ protected:
|
||||
virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y) = 0;
|
||||
virtual void setFocusToPointer(int iPad) = 0;
|
||||
virtual void SetPointerText(const wstring &description, vector<wstring> &unformattedStrings, bool newSlot) = 0;
|
||||
virtual shared_ptr<ItemInstance> getSlotItem(ESceneSection eSection, int iSlot) = 0;
|
||||
virtual std::shared_ptr<ItemInstance> getSlotItem(ESceneSection eSection, int iSlot) = 0;
|
||||
virtual bool isSlotEmpty(ESceneSection eSection, int iSlot) = 0;
|
||||
virtual void adjustPointerForSafeZone() = 0;
|
||||
|
||||
virtual bool overrideTooltips(ESceneSection sectionUnderPointer, shared_ptr<ItemInstance> itemUnderPointer, bool bIsItemCarried, bool bSlotHasItem, bool bCarriedIsSameAsSlot, int iSlotStackSizeRemaining,
|
||||
virtual bool overrideTooltips(ESceneSection sectionUnderPointer, std::shared_ptr<ItemInstance> itemUnderPointer, bool bIsItemCarried, bool bSlotHasItem, bool bCarriedIsSameAsSlot, int iSlotStackSizeRemaining,
|
||||
EToolTipItem &buttonA, EToolTipItem &buttonX, EToolTipItem &buttonY, EToolTipItem &buttonRT) { return false; }
|
||||
|
||||
private:
|
||||
bool IsSameItemAs(shared_ptr<ItemInstance> itemA, shared_ptr<ItemInstance> itemB);
|
||||
bool IsSameItemAs(std::shared_ptr<ItemInstance> itemA, std::shared_ptr<ItemInstance> itemB);
|
||||
int GetEmptyStackSpace(Slot *slot);
|
||||
wstring GetItemDescription(Slot *slot, vector<wstring> &unformattedStrings);
|
||||
|
||||
|
||||
@@ -245,15 +245,15 @@ void IUIScene_AnvilMenu::updateItemName()
|
||||
ByteArrayOutputStream baos;
|
||||
DataOutputStream dos(&baos);
|
||||
dos.writeUTF(m_itemName);
|
||||
Minecraft::GetInstance()->localplayers[getPad()]->connection->send(shared_ptr<CustomPayloadPacket>(new CustomPayloadPacket(CustomPayloadPacket::SET_ITEM_NAME_PACKET, baos.toByteArray())));
|
||||
Minecraft::GetInstance()->localplayers[getPad()]->connection->send(std::shared_ptr<CustomPayloadPacket>(new CustomPayloadPacket(CustomPayloadPacket::SET_ITEM_NAME_PACKET, baos.toByteArray())));
|
||||
}
|
||||
|
||||
void IUIScene_AnvilMenu::refreshContainer(AbstractContainerMenu *container, vector<shared_ptr<ItemInstance> > *items)
|
||||
void IUIScene_AnvilMenu::refreshContainer(AbstractContainerMenu *container, vector<std::shared_ptr<ItemInstance> > *items)
|
||||
{
|
||||
slotChanged(container, RepairMenu::INPUT_SLOT, container->getSlot(0)->getItem());
|
||||
}
|
||||
|
||||
void IUIScene_AnvilMenu::slotChanged(AbstractContainerMenu *container, int slotIndex, shared_ptr<ItemInstance> item)
|
||||
void IUIScene_AnvilMenu::slotChanged(AbstractContainerMenu *container, int slotIndex, std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
if (slotIndex == RepairMenu::INPUT_SLOT)
|
||||
{
|
||||
|
||||
@@ -16,7 +16,7 @@ class RepairMenu;
|
||||
class IUIScene_AnvilMenu : public virtual IUIScene_AbstractContainerMenu, public net_minecraft_world_inventory::ContainerListener
|
||||
{
|
||||
protected:
|
||||
shared_ptr<Inventory> m_inventory;
|
||||
std::shared_ptr<Inventory> m_inventory;
|
||||
RepairMenu *m_repairMenu;
|
||||
wstring m_itemName;
|
||||
|
||||
@@ -24,7 +24,7 @@ protected:
|
||||
IUIScene_AnvilMenu();
|
||||
|
||||
virtual ESceneSection GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY );
|
||||
int getSectionStartOffset(ESceneSection eSection);
|
||||
int getSectionStartOffset(ESceneSection eSection);
|
||||
virtual void handleOtherClicked(int iPad, ESceneSection eSection, int buttonNum, bool quickKey);
|
||||
bool IsSectionSlotList( ESceneSection eSection );
|
||||
|
||||
@@ -39,7 +39,7 @@ protected:
|
||||
void updateItemName();
|
||||
|
||||
// ContainerListenr
|
||||
void refreshContainer(AbstractContainerMenu *container, vector<shared_ptr<ItemInstance> > *items);
|
||||
void slotChanged(AbstractContainerMenu *container, int slotIndex, shared_ptr<ItemInstance> item);
|
||||
void refreshContainer(AbstractContainerMenu *container, vector<std::shared_ptr<ItemInstance> > *items);
|
||||
void slotChanged(AbstractContainerMenu *container, int slotIndex, std::shared_ptr<ItemInstance> item);
|
||||
void setContainerData(AbstractContainerMenu *container, int id, int value);
|
||||
};
|
||||
@@ -91,7 +91,7 @@ IUIScene_CraftingMenu::_eGroupTab IUIScene_CraftingMenu::m_GroupTabBkgMapping3x3
|
||||
// eBaseItemType_bow,
|
||||
// eBaseItemType_pockettool,
|
||||
// eBaseItemType_utensil,
|
||||
//
|
||||
//
|
||||
// }
|
||||
// eBaseItemType;
|
||||
|
||||
@@ -180,11 +180,11 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
|
||||
UpdateTooltips();
|
||||
break;
|
||||
case ACTION_MENU_PAUSEMENU:
|
||||
case ACTION_MENU_B:
|
||||
case ACTION_MENU_B:
|
||||
ui.ShowTooltip( iPad, eToolTipButtonX, false );
|
||||
ui.ShowTooltip( iPad, eToolTipButtonB, false );
|
||||
ui.ShowTooltip( iPad, eToolTipButtonA, false );
|
||||
ui.ShowTooltip( iPad, eToolTipButtonRB, false );
|
||||
ui.ShowTooltip( iPad, eToolTipButtonA, false );
|
||||
ui.ShowTooltip( iPad, eToolTipButtonRB, false );
|
||||
// kill the crafting xui
|
||||
//ui.PlayUISFX(eSFX_Back);
|
||||
ui.CloseUIScenes(iPad);
|
||||
@@ -197,18 +197,18 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
|
||||
#endif
|
||||
// Do some crafting!
|
||||
if(m_pPlayer && m_pPlayer->inventory)
|
||||
{
|
||||
{
|
||||
//RecipyList *recipes = ((Recipes *)Recipes::getInstance())->getRecipies();
|
||||
Recipy::INGREDIENTS_REQUIRED *pRecipeIngredientsRequired=Recipes::getInstance()->getRecipeIngredientsArray();
|
||||
// Force a make if the debug is on
|
||||
if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_CraftAnything))
|
||||
{
|
||||
if(CanBeMadeA[m_iCurrentSlotHIndex].iCount!=0)
|
||||
{
|
||||
{
|
||||
int iSlot=iVSlotIndexA[m_iCurrentSlotVIndex];
|
||||
|
||||
int iRecipe= CanBeMadeA[m_iCurrentSlotHIndex].iRecipeA[iSlot];
|
||||
shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[iRecipe].pRecipy->assemble(nullptr);
|
||||
std::shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[iRecipe].pRecipy->assemble(nullptr);
|
||||
//int iIcon=pTempItemInst->getItem()->getIcon(pTempItemInst->getAuxValue());
|
||||
|
||||
if( pMinecraft->localgameModes[iPad] != NULL)
|
||||
@@ -244,7 +244,7 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
|
||||
iSlot=0;
|
||||
}
|
||||
int iRecipe= CanBeMadeA[m_iCurrentSlotHIndex].iRecipeA[iSlot];
|
||||
shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[iRecipe].pRecipy->assemble(nullptr);
|
||||
std::shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[iRecipe].pRecipy->assemble(nullptr);
|
||||
//int iIcon=pTempItemInst->getItem()->getIcon(pTempItemInst->getAuxValue());
|
||||
|
||||
if( pMinecraft->localgameModes[iPad] != NULL )
|
||||
@@ -256,7 +256,7 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
|
||||
}
|
||||
}
|
||||
|
||||
if(pRecipeIngredientsRequired[iRecipe].bCanMake[iPad])
|
||||
if(pRecipeIngredientsRequired[iRecipe].bCanMake[iPad])
|
||||
{
|
||||
pTempItemInst->onCraftedBy(m_pPlayer->level, dynamic_pointer_cast<Player>( m_pPlayer->shared_from_this() ), pTempItemInst->count );
|
||||
// TODO 4J Stu - handleCraftItem should do a lot more than what it does, loads of the "can we craft" code should also probably be
|
||||
@@ -272,7 +272,7 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
|
||||
{
|
||||
for(int j=0;j<pRecipeIngredientsRequired[iRecipe].iIngValA[i];j++)
|
||||
{
|
||||
shared_ptr<ItemInstance> ingItemInst = nullptr;
|
||||
std::shared_ptr<ItemInstance> ingItemInst = nullptr;
|
||||
// do we need to remove a specific aux value?
|
||||
if(pRecipeIngredientsRequired[iRecipe].iIngAuxValA[i]!=Recipes::ANY_AUX_VALUE)
|
||||
{
|
||||
@@ -291,7 +291,7 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
|
||||
if (ingItemInst->getItem()->hasCraftingRemainingItem())
|
||||
{
|
||||
// replace item with remaining result
|
||||
m_pPlayer->inventory->add( shared_ptr<ItemInstance>( new ItemInstance(ingItemInst->getItem()->getCraftingRemainingItem()) ) );
|
||||
m_pPlayer->inventory->add( std::shared_ptr<ItemInstance>( new ItemInstance(ingItemInst->getItem()->getCraftingRemainingItem()) ) );
|
||||
}
|
||||
|
||||
}
|
||||
@@ -337,7 +337,7 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
|
||||
break;
|
||||
|
||||
case ACTION_MENU_LEFT_SCROLL:
|
||||
// turn off the old group tab
|
||||
// turn off the old group tab
|
||||
showTabHighlight(m_iGroupIndex,false);
|
||||
|
||||
if(m_iGroupIndex==0)
|
||||
@@ -431,7 +431,7 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
|
||||
// clear the indices
|
||||
iVSlotIndexA[0]=CanBeMadeA[m_iCurrentSlotHIndex].iCount-1;
|
||||
iVSlotIndexA[1]=0;
|
||||
iVSlotIndexA[2]=1;
|
||||
iVSlotIndexA[2]=1;
|
||||
|
||||
UpdateVerticalSlots();
|
||||
UpdateHighlight();
|
||||
@@ -482,13 +482,13 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
|
||||
else
|
||||
{
|
||||
iVSlotIndexA[1]--;
|
||||
}
|
||||
}
|
||||
ui.PlayUISFX(eSFX_Focus);
|
||||
}
|
||||
else
|
||||
if(CanBeMadeA[m_iCurrentSlotHIndex].iCount>2)
|
||||
{
|
||||
{
|
||||
{
|
||||
if(m_iCurrentSlotVIndex!=0)
|
||||
{
|
||||
// just move the highlight
|
||||
@@ -496,11 +496,11 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
|
||||
ui.PlayUISFX(eSFX_Focus);
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
//move the slots
|
||||
iVSlotIndexA[2]=iVSlotIndexA[1];
|
||||
iVSlotIndexA[1]=iVSlotIndexA[0];
|
||||
// on 0 and went up, so cycle the values
|
||||
// on 0 and went up, so cycle the values
|
||||
if(iVSlotIndexA[0]==0)
|
||||
{
|
||||
iVSlotIndexA[0]=CanBeMadeA[m_iCurrentSlotHIndex].iCount-1;
|
||||
@@ -533,7 +533,7 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
|
||||
if(CanBeMadeA[m_iCurrentSlotHIndex].iCount>1)
|
||||
{
|
||||
if(bNoScrollSlots)
|
||||
{
|
||||
{
|
||||
if(iVSlotIndexA[1]==(CanBeMadeA[m_iCurrentSlotHIndex].iCount-1))
|
||||
{
|
||||
iVSlotIndexA[1]=0;
|
||||
@@ -574,7 +574,7 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
|
||||
{
|
||||
m_iCurrentSlotVIndex++;
|
||||
ui.PlayUISFX(eSFX_Focus);
|
||||
}
|
||||
}
|
||||
}
|
||||
UpdateVerticalSlots();
|
||||
UpdateHighlight();
|
||||
@@ -624,11 +624,11 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
|
||||
|
||||
// for (int i = 0; i < iRecipeC; i++)
|
||||
// {
|
||||
// shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[i].pRecipy->assemble(NULL);
|
||||
// std::shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[i].pRecipy->assemble(NULL);
|
||||
// if (pTempItemInst != NULL)
|
||||
// {
|
||||
// wstring itemstring=pTempItemInst->toString();
|
||||
//
|
||||
//
|
||||
// printf("Recipe [%d] = ",i);
|
||||
// OutputDebugStringW(itemstring.c_str());
|
||||
// if(pTempItemInst->id!=0)
|
||||
@@ -642,7 +642,7 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
|
||||
// {
|
||||
// printf("ID\t%d\tAux val\t%d\tBase type\t%d\tMaterial\t%d Count=%d\n",pTempItemInst->id, pTempItemInst->getAuxValue(),pTempItemInst->getItem()->getBaseItemType(),pTempItemInst->getItem()->getMaterial(),pTempItemInst->GetCount());
|
||||
// }
|
||||
//
|
||||
//
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
@@ -683,9 +683,9 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
|
||||
if (m_pPlayer->inventory->items[k] != NULL)
|
||||
{
|
||||
// do they have the ingredient, and the aux value matches, and enough off it?
|
||||
if((m_pPlayer->inventory->items[k]->id == pRecipeIngredientsRequired[i].iIngIDA[j]) &&
|
||||
if((m_pPlayer->inventory->items[k]->id == pRecipeIngredientsRequired[i].iIngIDA[j]) &&
|
||||
// check if the ingredient required doesn't care about the aux value, or if it does, does the inventory item aux match it
|
||||
((pRecipeIngredientsRequired[i].iIngAuxValA[j]==Recipes::ANY_AUX_VALUE) || (pRecipeIngredientsRequired[i].iIngAuxValA[j]==m_pPlayer->inventory->items[k]->getAuxValue()))
|
||||
((pRecipeIngredientsRequired[i].iIngAuxValA[j]==Recipes::ANY_AUX_VALUE) || (pRecipeIngredientsRequired[i].iIngAuxValA[j]==m_pPlayer->inventory->items[k]->getAuxValue()))
|
||||
)
|
||||
{
|
||||
// do they have enough? We need to check the whole inventory, since they may have enough in different slots (milk isn't milkx3, but milk,milk,milk)
|
||||
@@ -721,18 +721,18 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
|
||||
// 4J Stu - TU-1 hotfix
|
||||
// Fix for #13143 - Players are able to craft items they do not have enough ingredients for if they store the ingredients in multiple, smaller stacks
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// if bFoundA[j] is false, then we didn't have enough of the ingredient required by the recipe, so mark the grid items we're short of
|
||||
if(bFoundA[j]==false)
|
||||
{
|
||||
{
|
||||
int iMissing = pRecipeIngredientsRequired[i].iIngValA[j]-iTotalCount;
|
||||
int iGridIndex=0;
|
||||
while(iMissing!=0)
|
||||
{
|
||||
// need to check if there is an aux val and match that
|
||||
if(((pRecipeIngredientsRequired[i].uiGridA[iGridIndex]&0x00FFFFFF)==pRecipeIngredientsRequired[i].iIngIDA[j]) &&
|
||||
if(((pRecipeIngredientsRequired[i].uiGridA[iGridIndex]&0x00FFFFFF)==pRecipeIngredientsRequired[i].iIngIDA[j]) &&
|
||||
((pRecipeIngredientsRequired[i].iIngAuxValA[j]==Recipes::ANY_AUX_VALUE) ||(pRecipeIngredientsRequired[i].iIngAuxValA[j]== ((pRecipeIngredientsRequired[i].uiGridA[iGridIndex]&0xFF000000)>>24))) )
|
||||
{
|
||||
// this grid entry is the ingredient we don't have enough of
|
||||
@@ -761,7 +761,7 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
|
||||
if(iHSlotBrushControl<=m_iCraftablesMaxHSlotC)
|
||||
{
|
||||
bool bFound=false;
|
||||
shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[i].pRecipy->assemble(nullptr);
|
||||
std::shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[i].pRecipy->assemble(nullptr);
|
||||
//int iIcon=pTempItemInst->getItem()->getIcon(pTempItemInst->getAuxValue());
|
||||
int iID=pTempItemInst->getItem()->id;
|
||||
int iBaseType;
|
||||
@@ -777,7 +777,7 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
|
||||
|
||||
// ignore for the misc base type - these have not been placed in a base type group
|
||||
if(iBaseType!=Item::eBaseItemType_undefined)
|
||||
{
|
||||
{
|
||||
for(int k=0;k<iHSlotBrushControl;k++)
|
||||
{
|
||||
// if the item base type is the same as one already in, then add it to that list
|
||||
@@ -801,7 +801,7 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
|
||||
if(!bFound)
|
||||
{
|
||||
if(iHSlotBrushControl<m_iCraftablesMaxHSlotC)
|
||||
{
|
||||
{
|
||||
// add to the list
|
||||
CanBeMadeA[iHSlotBrushControl].iItemBaseType=iBaseType;
|
||||
CanBeMadeA[iHSlotBrushControl].iRecipeA[CanBeMadeA[iHSlotBrushControl].iCount++]=i;
|
||||
@@ -824,7 +824,7 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
|
||||
}
|
||||
|
||||
delete [] bFoundA;
|
||||
itRecipe++;
|
||||
itRecipe++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -835,7 +835,7 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
|
||||
|
||||
while((iIndex<m_iCraftablesMaxHSlotC) && CanBeMadeA[iIndex].iCount!=0)
|
||||
{
|
||||
shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[CanBeMadeA[iIndex].iRecipeA[0]].pRecipy->assemble(nullptr);
|
||||
std::shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[CanBeMadeA[iIndex].iRecipeA[0]].pRecipy->assemble(nullptr);
|
||||
assert(pTempItemInst->id!=0);
|
||||
unsigned int uiAlpha;
|
||||
|
||||
@@ -844,7 +844,7 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
|
||||
uiAlpha = 31;
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
if(pRecipeIngredientsRequired[CanBeMadeA[iIndex].iRecipeA[0]].bCanMake[getPad()])
|
||||
{
|
||||
uiAlpha = 31;
|
||||
@@ -903,7 +903,7 @@ void IUIScene_CraftingMenu::UpdateHighlight()
|
||||
{
|
||||
iSlot=0;
|
||||
}
|
||||
shared_ptr<ItemInstance> pTempItemInstAdditional=pRecipeIngredientsRequired[CanBeMadeA[m_iCurrentSlotHIndex].iRecipeA[iSlot]].pRecipy->assemble(nullptr);
|
||||
std::shared_ptr<ItemInstance> pTempItemInstAdditional=pRecipeIngredientsRequired[CanBeMadeA[m_iCurrentSlotHIndex].iRecipeA[iSlot]].pRecipy->assemble(nullptr);
|
||||
|
||||
// special case for the torch coal/charcoal
|
||||
int id=pTempItemInstAdditional->getDescriptionId();
|
||||
@@ -933,10 +933,10 @@ void IUIScene_CraftingMenu::UpdateHighlight()
|
||||
{
|
||||
itemstring=app.GetString( IDS_ITEM_FIREBALLCOAL );
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
itemstring=app.GetString(id );
|
||||
itemstring=app.GetString(id );
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -991,7 +991,7 @@ void IUIScene_CraftingMenu::UpdateVerticalSlots()
|
||||
{
|
||||
if(i!=1) continue;
|
||||
}
|
||||
shared_ptr<ItemInstance> pTempItemInstAdditional=pRecipeIngredientsRequired[CanBeMadeA[m_iCurrentSlotHIndex].iRecipeA[iVSlotIndexA[i]]].pRecipy->assemble(nullptr);
|
||||
std::shared_ptr<ItemInstance> pTempItemInstAdditional=pRecipeIngredientsRequired[CanBeMadeA[m_iCurrentSlotHIndex].iRecipeA[iVSlotIndexA[i]]].pRecipy->assemble(nullptr);
|
||||
|
||||
assert(pTempItemInstAdditional->id!=0);
|
||||
unsigned int uiAlpha;
|
||||
@@ -1001,7 +1001,7 @@ void IUIScene_CraftingMenu::UpdateVerticalSlots()
|
||||
uiAlpha = 31;
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
if(pRecipeIngredientsRequired[CanBeMadeA[m_iCurrentSlotHIndex].iRecipeA[iVSlotIndexA[i]]].bCanMake[getPad()])
|
||||
{
|
||||
uiAlpha = 31;
|
||||
@@ -1040,7 +1040,7 @@ void IUIScene_CraftingMenu::DisplayIngredients()
|
||||
hideAllIngredientsSlots();
|
||||
|
||||
if(CanBeMadeA[m_iCurrentSlotHIndex].iCount!=0)
|
||||
{
|
||||
{
|
||||
int iSlot,iRecipy;
|
||||
if(CanBeMadeA[m_iCurrentSlotHIndex].iCount>1)
|
||||
{
|
||||
@@ -1057,7 +1057,7 @@ void IUIScene_CraftingMenu::DisplayIngredients()
|
||||
int iBoxWidth=(m_iContainerType==RECIPE_TYPE_2x2)?2:3;
|
||||
int iRecipe=CanBeMadeA[m_iCurrentSlotHIndex].iRecipeA[iSlot];
|
||||
bool bCanMakeRecipe = pRecipeIngredientsRequired[iRecipe].bCanMake[getPad()];
|
||||
shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[iRecipe].pRecipy->assemble(nullptr);
|
||||
std::shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[iRecipe].pRecipy->assemble(nullptr);
|
||||
|
||||
m_iIngredientsC=pRecipeIngredientsRequired[iRecipe].iIngC;
|
||||
|
||||
@@ -1077,7 +1077,7 @@ void IUIScene_CraftingMenu::DisplayIngredients()
|
||||
iAuxVal = 0xFF;
|
||||
}
|
||||
|
||||
shared_ptr<ItemInstance> itemInst= shared_ptr<ItemInstance>(new ItemInstance(item,pRecipeIngredientsRequired[iRecipe].iIngValA[i],iAuxVal));
|
||||
std::shared_ptr<ItemInstance> itemInst= std::shared_ptr<ItemInstance>(new ItemInstance(item,pRecipeIngredientsRequired[iRecipe].iIngValA[i],iAuxVal));
|
||||
|
||||
setIngredientDescriptionItem(getPad(),i,itemInst);
|
||||
setIngredientDescriptionRedBox(i,false);
|
||||
@@ -1124,13 +1124,13 @@ void IUIScene_CraftingMenu::DisplayIngredients()
|
||||
}
|
||||
|
||||
}
|
||||
for (int x = 0; x < iBoxWidth; x++)
|
||||
for (int x = 0; x < iBoxWidth; x++)
|
||||
{
|
||||
for (int y = 0; y < iBoxWidth; y++)
|
||||
for (int y = 0; y < iBoxWidth; y++)
|
||||
{
|
||||
int index = x+y*iBoxWidth;
|
||||
if(pRecipeIngredientsRequired[iRecipy].uiGridA[x+y*3]!=0)
|
||||
{
|
||||
{
|
||||
int id=pRecipeIngredientsRequired[iRecipy].uiGridA[x+y*3]&0x00FFFFFF;
|
||||
assert(id!=0);
|
||||
int iAuxVal=(pRecipeIngredientsRequired[iRecipy].uiGridA[x+y*3]&0xFF000000)>>24;
|
||||
@@ -1141,7 +1141,7 @@ void IUIScene_CraftingMenu::DisplayIngredients()
|
||||
{
|
||||
iAuxVal = 0xFF;
|
||||
}
|
||||
shared_ptr<ItemInstance> itemInst= shared_ptr<ItemInstance>(new ItemInstance(id,1,iAuxVal));
|
||||
std::shared_ptr<ItemInstance> itemInst= std::shared_ptr<ItemInstance>(new ItemInstance(id,1,iAuxVal));
|
||||
setIngredientSlotItem(getPad(),index,itemInst);
|
||||
// show the ingredients we don't have if we can't make the recipe
|
||||
if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_CraftAnything))
|
||||
@@ -1149,7 +1149,7 @@ void IUIScene_CraftingMenu::DisplayIngredients()
|
||||
setIngredientSlotRedBox(index, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
if((pRecipeIngredientsRequired[iRecipy].usBitmaskMissingGridIngredients[getPad()]&(1<<(x+y*3)))!=0)
|
||||
{
|
||||
setIngredientSlotRedBox(index, true);
|
||||
@@ -1164,7 +1164,7 @@ void IUIScene_CraftingMenu::DisplayIngredients()
|
||||
{
|
||||
setIngredientSlotRedBox(index, false);
|
||||
setIngredientSlotItem(getPad(),index,nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1188,7 +1188,7 @@ void IUIScene_CraftingMenu::DisplayIngredients()
|
||||
{
|
||||
setIngredientSlotRedBox(i, false);
|
||||
setIngredientSlotItem(getPad(),i,nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1205,7 +1205,7 @@ void IUIScene_CraftingMenu::UpdateDescriptionText(bool bCanBeMade)
|
||||
Recipy::INGREDIENTS_REQUIRED *pRecipeIngredientsRequired=Recipes::getInstance()->getRecipeIngredientsArray();
|
||||
|
||||
if(bCanBeMade)
|
||||
{
|
||||
{
|
||||
int iSlot;//,iRecipy;
|
||||
if(CanBeMadeA[m_iCurrentSlotHIndex].iCount>1)
|
||||
{
|
||||
@@ -1218,7 +1218,7 @@ void IUIScene_CraftingMenu::UpdateDescriptionText(bool bCanBeMade)
|
||||
//iRecipy=CanBeMadeA[m_iCurrentSlotHIndex].iRecipeA[0];
|
||||
}
|
||||
|
||||
shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[CanBeMadeA[m_iCurrentSlotHIndex].iRecipeA[iSlot]].pRecipy->assemble(nullptr);
|
||||
std::shared_ptr<ItemInstance> pTempItemInst=pRecipeIngredientsRequired[CanBeMadeA[m_iCurrentSlotHIndex].iRecipeA[iSlot]].pRecipy->assemble(nullptr);
|
||||
int iID=pTempItemInst->getItem()->id;
|
||||
int iAuxVal=pTempItemInst->getAuxValue();
|
||||
int iBaseType;
|
||||
@@ -1278,13 +1278,13 @@ void IUIScene_CraftingMenu::UpdateDescriptionText(bool bCanBeMade)
|
||||
#ifdef _DEBUG
|
||||
setDescriptionText(L"This is some placeholder description text about the craftable item.");
|
||||
#else
|
||||
setDescriptionText(L"");
|
||||
setDescriptionText(L"");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
setDescriptionText(L"");
|
||||
setDescriptionText(L"");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1308,7 +1308,7 @@ void IUIScene_CraftingMenu::UpdateTooltips()
|
||||
{
|
||||
iSlot=iVSlotIndexA[m_iCurrentSlotVIndex];
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
iSlot=0;
|
||||
}
|
||||
@@ -1348,7 +1348,7 @@ void IUIScene_CraftingMenu::UpdateTooltips()
|
||||
{
|
||||
iSlot=iVSlotIndexA[m_iCurrentSlotVIndex];
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
iSlot=0;
|
||||
}
|
||||
@@ -1372,7 +1372,7 @@ bool IUIScene_CraftingMenu::isItemSelected(int itemId)
|
||||
{
|
||||
bool isSelected = false;
|
||||
if(m_pPlayer && m_pPlayer->inventory)
|
||||
{
|
||||
{
|
||||
//RecipyList *recipes = ((Recipes *)Recipes::getInstance())->getRecipies();
|
||||
Recipy::INGREDIENTS_REQUIRED *pRecipeIngredientsRequired=Recipes::getInstance()->getRecipeIngredientsArray();
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ protected:
|
||||
|
||||
static const int m_iMaxHSlotC = 12;
|
||||
static const int m_iMaxHCraftingSlotC = 10;
|
||||
static const int m_iMaxVSlotC = 17;
|
||||
static const int m_iMaxVSlotC = 17;
|
||||
static const int m_iMaxDisplayedVSlotC = 3;
|
||||
static const int m_iIngredients3x3SlotC = 9;
|
||||
static const int m_iIngredients2x2SlotC = 4;
|
||||
@@ -35,7 +35,7 @@ protected:
|
||||
|
||||
static int m_iBaseTypeMapA[Item::eBaseItemType_MAXTYPES];
|
||||
|
||||
typedef struct
|
||||
typedef struct
|
||||
{
|
||||
int iCount;
|
||||
int iItemBaseType;
|
||||
@@ -49,7 +49,7 @@ protected:
|
||||
int m_iCurrentSlotVIndex;
|
||||
int m_iRecipeC;
|
||||
int m_iContainerType; // 2x2 or 3x3
|
||||
shared_ptr<LocalPlayer> m_pPlayer;
|
||||
std::shared_ptr<LocalPlayer> m_pPlayer;
|
||||
int m_iGroupIndex;
|
||||
|
||||
int iVSlotIndexA[3]; // index of the v slots currently displayed
|
||||
@@ -59,7 +59,7 @@ protected:
|
||||
static Recipy::_eGroupType m_GroupTypeMapping9GridA[m_iMaxGroup3x3];
|
||||
Recipy::_eGroupType *m_pGroupA;
|
||||
|
||||
static LPCWSTR m_GroupTabNameA[3];
|
||||
static LPCWSTR m_GroupTabNameA[3];
|
||||
static _eGroupTab m_GroupTabBkgMapping2x2A[m_iMaxGroup2x2];
|
||||
static _eGroupTab m_GroupTabBkgMapping3x3A[m_iMaxGroup3x3];
|
||||
_eGroupTab *m_pGroupTabA;
|
||||
@@ -96,13 +96,13 @@ protected:
|
||||
virtual void hideAllHSlots() = 0;
|
||||
virtual void hideAllVSlots() = 0;
|
||||
virtual void hideAllIngredientsSlots() = 0;
|
||||
virtual void setCraftHSlotItem(int iPad, int iIndex, shared_ptr<ItemInstance> item, unsigned int uiAlpha) = 0;
|
||||
virtual void setCraftVSlotItem(int iPad, int iIndex, shared_ptr<ItemInstance> item, unsigned int uiAlpha) = 0;
|
||||
virtual void setCraftingOutputSlotItem(int iPad, shared_ptr<ItemInstance> item) = 0;
|
||||
virtual void setCraftHSlotItem(int iPad, int iIndex, std::shared_ptr<ItemInstance> item, unsigned int uiAlpha) = 0;
|
||||
virtual void setCraftVSlotItem(int iPad, int iIndex, std::shared_ptr<ItemInstance> item, unsigned int uiAlpha) = 0;
|
||||
virtual void setCraftingOutputSlotItem(int iPad, std::shared_ptr<ItemInstance> item) = 0;
|
||||
virtual void setCraftingOutputSlotRedBox(bool show) = 0;
|
||||
virtual void setIngredientSlotItem(int iPad, int index, shared_ptr<ItemInstance> item) = 0;
|
||||
virtual void setIngredientSlotItem(int iPad, int index, std::shared_ptr<ItemInstance> item) = 0;
|
||||
virtual void setIngredientSlotRedBox(int index, bool show) = 0;
|
||||
virtual void setIngredientDescriptionItem(int iPad, int index, shared_ptr<ItemInstance> item) = 0;
|
||||
virtual void setIngredientDescriptionItem(int iPad, int index, std::shared_ptr<ItemInstance> item) = 0;
|
||||
virtual void setIngredientDescriptionRedBox(int index, bool show) = 0;
|
||||
virtual void setIngredientDescriptionText(int index, LPCWSTR text) = 0;
|
||||
virtual void setShowCraftHSlot(int iIndex, bool show) = 0;
|
||||
|
||||
@@ -12,16 +12,16 @@
|
||||
// 4J JEV - Images for each tab.
|
||||
IUIScene_CreativeMenu::TabSpec **IUIScene_CreativeMenu::specs = NULL;
|
||||
|
||||
vector< shared_ptr<ItemInstance> > IUIScene_CreativeMenu::categoryGroups[eCreativeInventoryGroupsCount];
|
||||
vector< std::shared_ptr<ItemInstance> > IUIScene_CreativeMenu::categoryGroups[eCreativeInventoryGroupsCount];
|
||||
|
||||
#define ITEM(id) list->push_back( shared_ptr<ItemInstance>(new ItemInstance(id, 1, 0)) );
|
||||
#define ITEM_AUX(id, aux) list->push_back( shared_ptr<ItemInstance>(new ItemInstance(id, 1, aux)) );
|
||||
#define ITEM(id) list->push_back( std::shared_ptr<ItemInstance>(new ItemInstance(id, 1, 0)) );
|
||||
#define ITEM_AUX(id, aux) list->push_back( std::shared_ptr<ItemInstance>(new ItemInstance(id, 1, aux)) );
|
||||
#define DEF(index) list = &categoryGroups[index];
|
||||
|
||||
|
||||
void IUIScene_CreativeMenu::staticCtor()
|
||||
{
|
||||
vector< shared_ptr<ItemInstance> > *list;
|
||||
vector< std::shared_ptr<ItemInstance> > *list;
|
||||
|
||||
|
||||
// Building Blocks
|
||||
@@ -56,7 +56,7 @@ void IUIScene_CreativeMenu::staticCtor()
|
||||
ITEM_AUX(Tile::treeTrunk_Id, 0)
|
||||
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::DARK_TRUNK)
|
||||
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::BIRCH_TRUNK)
|
||||
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::JUNGLE_TRUNK)
|
||||
ITEM_AUX(Tile::treeTrunk_Id, TreeTile::JUNGLE_TRUNK)
|
||||
ITEM(Tile::gravel_Id)
|
||||
ITEM(Tile::redBrick_Id)
|
||||
ITEM(Tile::mossStone_Id)
|
||||
@@ -118,7 +118,7 @@ void IUIScene_CreativeMenu::staticCtor()
|
||||
ITEM(Tile::sponge_Id)
|
||||
ITEM(Tile::melon_Id)
|
||||
ITEM(Tile::pumpkin_Id)
|
||||
ITEM(Tile::litPumpkin_Id)
|
||||
ITEM(Tile::litPumpkin_Id)
|
||||
ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_DEFAULT)
|
||||
ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_EVERGREEN)
|
||||
ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_BIRCH)
|
||||
@@ -232,7 +232,7 @@ void IUIScene_CreativeMenu::staticCtor()
|
||||
ITEM_AUX(Tile::cobbleWall_Id, WallTile::TYPE_MOSSY)
|
||||
ITEM(Item::bed_Id)
|
||||
ITEM(Item::bucket_empty_Id)
|
||||
ITEM(Item::bucket_lava_Id)
|
||||
ITEM(Item::bucket_lava_Id)
|
||||
ITEM(Item::bucket_water_Id)
|
||||
ITEM(Item::milk_Id)
|
||||
ITEM(Item::cauldron_Id)
|
||||
@@ -292,7 +292,7 @@ void IUIScene_CreativeMenu::staticCtor()
|
||||
ITEM(Item::beef_cooked_Id)
|
||||
ITEM(Item::beef_raw_Id)
|
||||
ITEM(Item::chicken_raw_Id)
|
||||
ITEM(Item::chicken_cooked_Id)
|
||||
ITEM(Item::chicken_cooked_Id)
|
||||
ITEM(Item::rotten_flesh_Id)
|
||||
ITEM(Item::spiderEye_Id)
|
||||
ITEM(Item::potato_Id)
|
||||
@@ -314,7 +314,7 @@ void IUIScene_CreativeMenu::staticCtor()
|
||||
ITEM(Item::pickAxe_wood_Id)
|
||||
ITEM(Item::hatchet_wood_Id)
|
||||
ITEM(Item::hoe_wood_Id)
|
||||
|
||||
|
||||
ITEM(Item::map_Id)
|
||||
ITEM(Item::helmet_chain_Id)
|
||||
ITEM(Item::chestplate_chain_Id)
|
||||
@@ -325,7 +325,7 @@ void IUIScene_CreativeMenu::staticCtor()
|
||||
ITEM(Item::pickAxe_stone_Id)
|
||||
ITEM(Item::hatchet_stone_Id)
|
||||
ITEM(Item::hoe_stone_Id)
|
||||
|
||||
|
||||
ITEM(Item::bow_Id)
|
||||
ITEM(Item::helmet_iron_Id)
|
||||
ITEM(Item::chestplate_iron_Id)
|
||||
@@ -336,7 +336,7 @@ void IUIScene_CreativeMenu::staticCtor()
|
||||
ITEM(Item::pickAxe_iron_Id)
|
||||
ITEM(Item::hatchet_iron_Id)
|
||||
ITEM(Item::hoe_iron_Id)
|
||||
|
||||
|
||||
ITEM(Item::arrow_Id)
|
||||
ITEM(Item::helmet_gold_Id)
|
||||
ITEM(Item::chestplate_gold_Id)
|
||||
@@ -384,7 +384,7 @@ void IUIScene_CreativeMenu::staticCtor()
|
||||
ITEM(Item::brick_Id)
|
||||
ITEM(Item::netherbrick_Id)
|
||||
ITEM(Item::stick_Id)
|
||||
ITEM(Item::bowl_Id)
|
||||
ITEM(Item::bowl_Id)
|
||||
ITEM(Item::bone_Id)
|
||||
ITEM(Item::string_Id)
|
||||
ITEM(Item::feather_Id)
|
||||
@@ -393,13 +393,13 @@ void IUIScene_CreativeMenu::staticCtor()
|
||||
ITEM(Item::sulphur_Id)
|
||||
ITEM(Item::clay_Id)
|
||||
ITEM(Item::yellowDust_Id)
|
||||
ITEM(Item::seeds_wheat_Id)
|
||||
ITEM(Item::seeds_wheat_Id)
|
||||
ITEM(Item::seeds_melon_Id)
|
||||
ITEM(Item::seeds_pumpkin_Id)
|
||||
ITEM(Item::wheat_Id)
|
||||
ITEM(Item::reeds_Id)
|
||||
ITEM(Item::egg_Id)
|
||||
ITEM(Item::sugar_Id)
|
||||
ITEM(Item::sugar_Id)
|
||||
ITEM(Item::slimeBall_Id)
|
||||
ITEM(Item::blazeRod_Id)
|
||||
ITEM(Item::goldNugget_Id)
|
||||
@@ -432,7 +432,7 @@ void IUIScene_CreativeMenu::staticCtor()
|
||||
ITEM(Item::magmaCream_Id)
|
||||
ITEM(Item::speckledMelon_Id)
|
||||
ITEM(Item::glassBottle_Id)
|
||||
ITEM_AUX(Item::potion_Id,0) // Water bottle
|
||||
ITEM_AUX(Item::potion_Id,0) // Water bottle
|
||||
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_TYPE_AWKWARD)) // Awkward Potion
|
||||
|
||||
|
||||
@@ -464,7 +464,7 @@ void IUIScene_CreativeMenu::staticCtor()
|
||||
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTHEALTH))
|
||||
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_NIGHTVISION))
|
||||
//ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INVISIBILITY))
|
||||
|
||||
|
||||
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_WEAKNESS))
|
||||
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_STRENGTH))
|
||||
ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_SLOWNESS))
|
||||
@@ -579,7 +579,7 @@ IUIScene_CreativeMenu::IUIScene_CreativeMenu()
|
||||
m_creativeSlotX = m_creativeSlotY = m_inventorySlotX = m_inventorySlotY = 0;
|
||||
|
||||
// 4J JEV - Settup Tabs
|
||||
for (int i = 0; i < eCreativeInventoryTab_COUNT; i++)
|
||||
for (int i = 0; i < eCreativeInventoryTab_COUNT; i++)
|
||||
{
|
||||
m_tabDynamicPos[i] = 0;
|
||||
m_tabPage[i] = 0;
|
||||
@@ -594,7 +594,7 @@ void IUIScene_CreativeMenu::switchTab(ECreativeInventoryTabs tab)
|
||||
if(tab != m_curTab) updateTabHighlightAndText(tab);
|
||||
|
||||
m_curTab = tab;
|
||||
|
||||
|
||||
updateScrollCurrentPage(m_tabPage[m_curTab] + 1, specs[m_curTab]->getPageCount());
|
||||
|
||||
specs[tab]->populateMenu(itemPickerMenu,m_tabDynamicPos[m_curTab], m_tabPage[m_curTab]);
|
||||
@@ -605,7 +605,7 @@ void IUIScene_CreativeMenu::switchTab(ECreativeInventoryTabs tab)
|
||||
IUIScene_CreativeMenu::TabSpec::TabSpec(LPCWSTR icon, int descriptionId, int staticGroupsCount, ECreative_Inventory_Groups *staticGroups, int dynamicGroupsCount, ECreative_Inventory_Groups *dynamicGroups)
|
||||
: m_icon(icon), m_descriptionId(descriptionId), m_staticGroupsCount(staticGroupsCount), m_dynamicGroupsCount(dynamicGroupsCount)
|
||||
{
|
||||
|
||||
|
||||
m_pages = 0;
|
||||
m_staticGroupsA = NULL;
|
||||
|
||||
@@ -708,10 +708,10 @@ unsigned int IUIScene_CreativeMenu::TabSpec::getPageCount()
|
||||
|
||||
|
||||
// 4J JEV - Item Picker Menu
|
||||
IUIScene_CreativeMenu::ItemPickerMenu::ItemPickerMenu( shared_ptr<SimpleContainer> smp, shared_ptr<Inventory> inv ) : AbstractContainerMenu()
|
||||
IUIScene_CreativeMenu::ItemPickerMenu::ItemPickerMenu( std::shared_ptr<SimpleContainer> smp, std::shared_ptr<Inventory> inv ) : AbstractContainerMenu()
|
||||
{
|
||||
inventory = inv;
|
||||
creativeContainer = smp;
|
||||
creativeContainer = smp;
|
||||
|
||||
//int startLength = slots->size();
|
||||
|
||||
@@ -734,7 +734,7 @@ IUIScene_CreativeMenu::ItemPickerMenu::ItemPickerMenu( shared_ptr<SimpleContaine
|
||||
containerId = CONTAINER_ID_CREATIVE;
|
||||
}
|
||||
|
||||
bool IUIScene_CreativeMenu::ItemPickerMenu::stillValid(shared_ptr<Player> player)
|
||||
bool IUIScene_CreativeMenu::ItemPickerMenu::stillValid(std::shared_ptr<Player> player)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -752,7 +752,7 @@ IUIScene_AbstractContainerMenu::ESceneSection IUIScene_CreativeMenu::GetSectionA
|
||||
switch( eSection )
|
||||
{
|
||||
case eSectionInventoryCreativeSelector:
|
||||
if (eTapDirection == eTapStateDown || eTapDirection == eTapStateUp)
|
||||
if (eTapDirection == eTapStateDown || eTapDirection == eTapStateUp)
|
||||
{
|
||||
newSection = eSectionInventoryCreativeUsing;
|
||||
}
|
||||
@@ -794,7 +794,7 @@ bool IUIScene_CreativeMenu::handleValidKeyPress(int iPad, int buttonNum, BOOL qu
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
for(unsigned int i = TabSpec::MAX_SIZE; i < TabSpec::MAX_SIZE + 9; ++i)
|
||||
{
|
||||
shared_ptr<ItemInstance> newItem = m_menu->getSlot(i)->getItem();
|
||||
std::shared_ptr<ItemInstance> newItem = m_menu->getSlot(i)->getItem();
|
||||
|
||||
if(newItem != NULL)
|
||||
{
|
||||
@@ -813,7 +813,7 @@ void IUIScene_CreativeMenu::handleOutsideClicked(int iPad, int buttonNum, BOOL q
|
||||
// Drop items.
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
|
||||
shared_ptr<Inventory> playerInventory = pMinecraft->localplayers[iPad]->inventory;
|
||||
std::shared_ptr<Inventory> playerInventory = pMinecraft->localplayers[iPad]->inventory;
|
||||
if (playerInventory->getCarried() != NULL)
|
||||
{
|
||||
if (buttonNum == 0)
|
||||
@@ -823,7 +823,7 @@ void IUIScene_CreativeMenu::handleOutsideClicked(int iPad, int buttonNum, BOOL q
|
||||
}
|
||||
if (buttonNum == 1)
|
||||
{
|
||||
shared_ptr<ItemInstance> removedItem = playerInventory->getCarried()->remove(1);
|
||||
std::shared_ptr<ItemInstance> removedItem = playerInventory->getCarried()->remove(1);
|
||||
pMinecraft->localgameModes[iPad]->handleCreativeModeItemDrop(removedItem);
|
||||
if (playerInventory->getCarried()->count == 0) playerInventory->setCarried(nullptr);
|
||||
}
|
||||
@@ -841,7 +841,7 @@ void IUIScene_CreativeMenu::handleAdditionalKeyPress(int iAction)
|
||||
dir = -1;
|
||||
// Fall through intentional
|
||||
case ACTION_MENU_RIGHT_SCROLL:
|
||||
{
|
||||
{
|
||||
ECreativeInventoryTabs tab = (ECreativeInventoryTabs)(m_curTab + dir);
|
||||
if (tab < 0) tab = (ECreativeInventoryTabs)(eCreativeInventoryTab_COUNT - 1);
|
||||
if (tab >= eCreativeInventoryTab_COUNT) tab = eCreativeInventoryTab_BuildingBlocks;
|
||||
@@ -894,9 +894,9 @@ void IUIScene_CreativeMenu::handleSlotListClicked(ESceneSection eSection, int bu
|
||||
if (buttonNum == 0)
|
||||
{
|
||||
|
||||
shared_ptr<Inventory> playerInventory = pMinecraft->localplayers[getPad()]->inventory;
|
||||
shared_ptr<ItemInstance> carried = playerInventory->getCarried();
|
||||
shared_ptr<ItemInstance> clicked = m_menu->getSlot(currentIndex)->getItem();
|
||||
std::shared_ptr<Inventory> playerInventory = pMinecraft->localplayers[getPad()]->inventory;
|
||||
std::shared_ptr<ItemInstance> carried = playerInventory->getCarried();
|
||||
std::shared_ptr<ItemInstance> clicked = m_menu->getSlot(currentIndex)->getItem();
|
||||
if (clicked != NULL)
|
||||
{
|
||||
playerInventory->setCarried(ItemInstance::clone(clicked));
|
||||
@@ -928,7 +928,7 @@ void IUIScene_CreativeMenu::handleSlotListClicked(ESceneSection eSection, int bu
|
||||
quickKeyHeld = FALSE;
|
||||
}
|
||||
m_menu->clicked(currentIndex, buttonNum, quickKeyHeld?AbstractContainerMenu::CLICK_QUICK_MOVE:AbstractContainerMenu::CLICK_PICKUP, pMinecraft->localplayers[getPad()]);
|
||||
shared_ptr<ItemInstance> newItem = m_menu->getSlot(currentIndex)->getItem();
|
||||
std::shared_ptr<ItemInstance> newItem = m_menu->getSlot(currentIndex)->getItem();
|
||||
// call this function to synchronize multiplayer item bar
|
||||
pMinecraft->localgameModes[getPad()]->handleCreativeModeItemAdd(newItem, currentIndex - (int)m_menu->slots->size() + 9 + InventoryMenu::USE_ROW_SLOT_START);
|
||||
|
||||
@@ -941,7 +941,7 @@ void IUIScene_CreativeMenu::handleSlotListClicked(ESceneSection eSection, int bu
|
||||
m_iCurrSlotX = m_creativeSlotX;
|
||||
m_iCurrSlotY = m_creativeSlotY;
|
||||
|
||||
shared_ptr<Inventory> playerInventory = pMinecraft->localplayers[getPad()]->inventory;
|
||||
std::shared_ptr<Inventory> playerInventory = pMinecraft->localplayers[getPad()]->inventory;
|
||||
playerInventory->setCarried(nullptr);
|
||||
m_bCarryingCreativeItem = false;
|
||||
}
|
||||
@@ -970,14 +970,14 @@ bool IUIScene_CreativeMenu::CanHaveFocus( ESceneSection eSection )
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IUIScene_CreativeMenu::getEmptyInventorySlot(shared_ptr<ItemInstance> item, int &slotX)
|
||||
bool IUIScene_CreativeMenu::getEmptyInventorySlot(std::shared_ptr<ItemInstance> item, int &slotX)
|
||||
{
|
||||
bool sameItemFound = false;
|
||||
bool emptySlotFound = false;
|
||||
// Jump to the slot with this item already on it, if we can stack more
|
||||
for(unsigned int i = TabSpec::MAX_SIZE; i < TabSpec::MAX_SIZE + 9; ++i)
|
||||
{
|
||||
shared_ptr<ItemInstance> slotItem = m_menu->getSlot(i)->getItem();
|
||||
std::shared_ptr<ItemInstance> slotItem = m_menu->getSlot(i)->getItem();
|
||||
if( slotItem != NULL && slotItem->sameItem(item) && (slotItem->GetCount() + item->GetCount() <= item->getMaxStackSize() ))
|
||||
{
|
||||
sameItemFound = true;
|
||||
@@ -1020,7 +1020,7 @@ int IUIScene_CreativeMenu::getSectionStartOffset(ESceneSection eSection)
|
||||
return offset;
|
||||
}
|
||||
|
||||
bool IUIScene_CreativeMenu::overrideTooltips(ESceneSection sectionUnderPointer, shared_ptr<ItemInstance> itemUnderPointer, bool bIsItemCarried, bool bSlotHasItem, bool bCarriedIsSameAsSlot, int iSlotStackSizeRemaining,
|
||||
bool IUIScene_CreativeMenu::overrideTooltips(ESceneSection sectionUnderPointer, std::shared_ptr<ItemInstance> itemUnderPointer, bool bIsItemCarried, bool bSlotHasItem, bool bCarriedIsSameAsSlot, int iSlotStackSizeRemaining,
|
||||
EToolTipItem &buttonA, EToolTipItem &buttonX, EToolTipItem &buttonY, EToolTipItem &buttonRT)
|
||||
{
|
||||
bool _override = false;
|
||||
|
||||
@@ -74,21 +74,21 @@ public:
|
||||
class ItemPickerMenu : public AbstractContainerMenu
|
||||
{
|
||||
protected:
|
||||
shared_ptr<SimpleContainer> creativeContainer;
|
||||
shared_ptr<Inventory> inventory;
|
||||
std::shared_ptr<SimpleContainer> creativeContainer;
|
||||
std::shared_ptr<Inventory> inventory;
|
||||
|
||||
public:
|
||||
ItemPickerMenu( shared_ptr<SimpleContainer> creativeContainer, shared_ptr<Inventory> inventory );
|
||||
ItemPickerMenu( std::shared_ptr<SimpleContainer> creativeContainer, std::shared_ptr<Inventory> inventory );
|
||||
|
||||
virtual bool stillValid(shared_ptr<Player> player);
|
||||
virtual bool stillValid(std::shared_ptr<Player> player);
|
||||
bool isOverrideResultClick(int slotNum, int buttonNum);
|
||||
protected:
|
||||
// 4J Stu - Brought forward from 1.2 to fix infinite recursion bug in creative
|
||||
virtual void loopClick(int slotIndex, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player) { } // do nothing
|
||||
virtual void loopClick(int slotIndex, int buttonNum, bool quickKeyHeld, std::shared_ptr<Player> player) { } // do nothing
|
||||
} *itemPickerMenu;
|
||||
|
||||
protected:
|
||||
static vector< shared_ptr<ItemInstance> > categoryGroups[eCreativeInventoryGroupsCount];
|
||||
static vector< std::shared_ptr<ItemInstance> > categoryGroups[eCreativeInventoryGroupsCount];
|
||||
// 4J JEV - Tabs
|
||||
static TabSpec **specs;
|
||||
|
||||
@@ -112,11 +112,11 @@ protected:
|
||||
virtual void handleOutsideClicked(int iPad, int buttonNum, BOOL quickKeyHeld);
|
||||
virtual void handleAdditionalKeyPress(int iAction);
|
||||
virtual void handleSlotListClicked(ESceneSection eSection, int buttonNum, BOOL quickKeyHeld);
|
||||
bool getEmptyInventorySlot(shared_ptr<ItemInstance> item, int &slotX);
|
||||
bool getEmptyInventorySlot(std::shared_ptr<ItemInstance> item, int &slotX);
|
||||
int getSectionStartOffset(ESceneSection eSection);
|
||||
virtual bool IsSectionSlotList( ESceneSection eSection );
|
||||
virtual bool CanHaveFocus( ESceneSection eSection );
|
||||
|
||||
virtual bool overrideTooltips(ESceneSection sectionUnderPointer, shared_ptr<ItemInstance> itemUnderPointer, bool bIsItemCarried, bool bSlotHasItem, bool bCarriedIsSameAsSlot, int iSlotStackSizeRemaining,
|
||||
virtual bool overrideTooltips(ESceneSection sectionUnderPointer, std::shared_ptr<ItemInstance> itemUnderPointer, bool bIsItemCarried, bool bSlotHasItem, bool bCarriedIsSameAsSlot, int iSlotStackSizeRemaining,
|
||||
EToolTipItem &buttonA, EToolTipItem &buttonX, EToolTipItem &buttonY, EToolTipItem &buttonRT);
|
||||
};
|
||||
@@ -16,7 +16,7 @@ IUIScene_TradingMenu::IUIScene_TradingMenu()
|
||||
m_bHasUpdatedOnce = false;
|
||||
}
|
||||
|
||||
shared_ptr<Merchant> IUIScene_TradingMenu::getMerchant()
|
||||
std::shared_ptr<Merchant> IUIScene_TradingMenu::getMerchant()
|
||||
{
|
||||
return m_merchant;
|
||||
}
|
||||
@@ -46,11 +46,11 @@ bool IUIScene_TradingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
|
||||
|
||||
switch(iAction)
|
||||
{
|
||||
case ACTION_MENU_B:
|
||||
case ACTION_MENU_B:
|
||||
ui.ShowTooltip( iPad, eToolTipButtonX, false );
|
||||
ui.ShowTooltip( iPad, eToolTipButtonB, false );
|
||||
ui.ShowTooltip( iPad, eToolTipButtonA, false );
|
||||
ui.ShowTooltip( iPad, eToolTipButtonRB, false );
|
||||
ui.ShowTooltip( iPad, eToolTipButtonA, false );
|
||||
ui.ShowTooltip( iPad, eToolTipButtonRB, false );
|
||||
// kill the crafting xui
|
||||
//ui.PlayUISFX(eSFX_Back);
|
||||
ui.CloseUIScenes(iPad);
|
||||
@@ -70,9 +70,9 @@ bool IUIScene_TradingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
|
||||
if(!activeRecipe->isDeprecated())
|
||||
{
|
||||
// Do we have the ingredients?
|
||||
shared_ptr<ItemInstance> buyAItem = activeRecipe->getBuyAItem();
|
||||
shared_ptr<ItemInstance> buyBItem = activeRecipe->getBuyBItem();
|
||||
shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[getPad()];
|
||||
std::shared_ptr<ItemInstance> buyAItem = activeRecipe->getBuyAItem();
|
||||
std::shared_ptr<ItemInstance> buyBItem = activeRecipe->getBuyBItem();
|
||||
std::shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[getPad()];
|
||||
int buyAMatches = player->inventory->countMatches(buyAItem);
|
||||
int buyBMatches = player->inventory->countMatches(buyBItem);
|
||||
if( (buyAItem != NULL && buyAMatches >= buyAItem->count) && (buyBItem == NULL || buyBMatches >= buyBItem->count) )
|
||||
@@ -84,7 +84,7 @@ bool IUIScene_TradingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
|
||||
player->inventory->removeResources(buyBItem);
|
||||
|
||||
// Add the item we have purchased
|
||||
shared_ptr<ItemInstance> result = activeRecipe->getSellItem()->copy();
|
||||
std::shared_ptr<ItemInstance> result = activeRecipe->getSellItem()->copy();
|
||||
if(!player->inventory->add( result ) )
|
||||
{
|
||||
player->drop(result);
|
||||
@@ -92,7 +92,7 @@ bool IUIScene_TradingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
|
||||
|
||||
// Send a packet to the server
|
||||
int actualShopItem = m_activeOffers.at(selectedShopItem).second;
|
||||
player->connection->send( shared_ptr<TradeItemPacket>( new TradeItemPacket(m_menu->containerId, actualShopItem) ) );
|
||||
player->connection->send( std::shared_ptr<TradeItemPacket>( new TradeItemPacket(m_menu->containerId, actualShopItem) ) );
|
||||
|
||||
updateDisplay();
|
||||
}
|
||||
@@ -149,7 +149,7 @@ bool IUIScene_TradingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
|
||||
ByteArrayOutputStream rawOutput;
|
||||
DataOutputStream output(&rawOutput);
|
||||
output.writeInt(actualShopItem);
|
||||
Minecraft::GetInstance()->getConnection(getPad())->send(shared_ptr<CustomPayloadPacket>( new CustomPayloadPacket(CustomPayloadPacket::TRADER_SELECTION_PACKET, rawOutput.toByteArray())));
|
||||
Minecraft::GetInstance()->getConnection(getPad())->send(std::shared_ptr<CustomPayloadPacket>( new CustomPayloadPacket(CustomPayloadPacket::TRADER_SELECTION_PACKET, rawOutput.toByteArray())));
|
||||
}
|
||||
}
|
||||
return handled;
|
||||
@@ -203,7 +203,7 @@ void IUIScene_TradingMenu::updateDisplay()
|
||||
ByteArrayOutputStream rawOutput;
|
||||
DataOutputStream output(&rawOutput);
|
||||
output.writeInt(firstValidTrade);
|
||||
Minecraft::GetInstance()->getConnection(getPad())->send(shared_ptr<CustomPayloadPacket>( new CustomPayloadPacket(CustomPayloadPacket::TRADER_SELECTION_PACKET, rawOutput.toByteArray())));
|
||||
Minecraft::GetInstance()->getConnection(getPad())->send(std::shared_ptr<CustomPayloadPacket>( new CustomPayloadPacket(CustomPayloadPacket::TRADER_SELECTION_PACKET, rawOutput.toByteArray())));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -247,9 +247,9 @@ void IUIScene_TradingMenu::updateDisplay()
|
||||
vector<wstring> unformattedStrings;
|
||||
wstring offerDescription = GetItemDescription(activeRecipe->getSellItem(), unformattedStrings);
|
||||
setOfferDescription(offerDescription, unformattedStrings);
|
||||
|
||||
shared_ptr<ItemInstance> buyAItem = activeRecipe->getBuyAItem();
|
||||
shared_ptr<ItemInstance> buyBItem = activeRecipe->getBuyBItem();
|
||||
|
||||
std::shared_ptr<ItemInstance> buyAItem = activeRecipe->getBuyAItem();
|
||||
std::shared_ptr<ItemInstance> buyBItem = activeRecipe->getBuyBItem();
|
||||
|
||||
setRequest1Item(buyAItem);
|
||||
setRequest2Item(buyBItem);
|
||||
@@ -262,7 +262,7 @@ void IUIScene_TradingMenu::updateDisplay()
|
||||
|
||||
bool canMake = true;
|
||||
|
||||
shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[getPad()];
|
||||
std::shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[getPad()];
|
||||
int buyAMatches = player->inventory->countMatches(buyAItem);
|
||||
if(buyAMatches > 0)
|
||||
{
|
||||
@@ -321,10 +321,10 @@ bool IUIScene_TradingMenu::canMake(MerchantRecipe *recipe)
|
||||
{
|
||||
if(recipe->isDeprecated()) return false;
|
||||
|
||||
shared_ptr<ItemInstance> buyAItem = recipe->getBuyAItem();
|
||||
shared_ptr<ItemInstance> buyBItem = recipe->getBuyBItem();
|
||||
std::shared_ptr<ItemInstance> buyAItem = recipe->getBuyAItem();
|
||||
std::shared_ptr<ItemInstance> buyBItem = recipe->getBuyBItem();
|
||||
|
||||
shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[getPad()];
|
||||
std::shared_ptr<MultiplayerLocalPlayer> player = Minecraft::GetInstance()->localplayers[getPad()];
|
||||
int buyAMatches = player->inventory->countMatches(buyAItem);
|
||||
if(buyAMatches > 0)
|
||||
{
|
||||
@@ -349,19 +349,19 @@ bool IUIScene_TradingMenu::canMake(MerchantRecipe *recipe)
|
||||
}
|
||||
|
||||
|
||||
void IUIScene_TradingMenu::setRequest1Item(shared_ptr<ItemInstance> item)
|
||||
void IUIScene_TradingMenu::setRequest1Item(std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
}
|
||||
|
||||
void IUIScene_TradingMenu::setRequest2Item(shared_ptr<ItemInstance> item)
|
||||
void IUIScene_TradingMenu::setRequest2Item(std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
}
|
||||
|
||||
void IUIScene_TradingMenu::setTradeItem(int index, shared_ptr<ItemInstance> item)
|
||||
void IUIScene_TradingMenu::setTradeItem(int index, std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
}
|
||||
|
||||
wstring IUIScene_TradingMenu::GetItemDescription(shared_ptr<ItemInstance> item, vector<wstring> &unformattedStrings)
|
||||
wstring IUIScene_TradingMenu::GetItemDescription(std::shared_ptr<ItemInstance> item, vector<wstring> &unformattedStrings)
|
||||
{
|
||||
if(item == NULL) return L"";
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@ class IUIScene_TradingMenu
|
||||
{
|
||||
protected:
|
||||
MerchantMenu *m_menu;
|
||||
shared_ptr<Merchant> m_merchant;
|
||||
std::shared_ptr<Merchant> m_merchant;
|
||||
vector< pair<MerchantRecipe *,int> > m_activeOffers;
|
||||
|
||||
int m_validOffersCount;
|
||||
@@ -39,20 +39,20 @@ protected:
|
||||
virtual void setRequest1RedBox(bool show) = 0;
|
||||
virtual void setRequest2RedBox(bool show) = 0;
|
||||
virtual void setTradeRedBox(int index, bool show) = 0;
|
||||
|
||||
|
||||
virtual void setOfferDescription(const wstring &name, vector<wstring> &unformattedStrings) = 0;
|
||||
|
||||
virtual void setRequest1Item(shared_ptr<ItemInstance> item);
|
||||
virtual void setRequest2Item(shared_ptr<ItemInstance> item);
|
||||
virtual void setTradeItem(int index, shared_ptr<ItemInstance> item);
|
||||
virtual void setRequest1Item(std::shared_ptr<ItemInstance> item);
|
||||
virtual void setRequest2Item(std::shared_ptr<ItemInstance> item);
|
||||
virtual void setTradeItem(int index, std::shared_ptr<ItemInstance> item);
|
||||
|
||||
private:
|
||||
void updateDisplay();
|
||||
bool canMake(MerchantRecipe *recipe);
|
||||
wstring GetItemDescription(shared_ptr<ItemInstance> item, vector<wstring> &unformattedStrings);
|
||||
wstring GetItemDescription(std::shared_ptr<ItemInstance> item, vector<wstring> &unformattedStrings);
|
||||
|
||||
public:
|
||||
shared_ptr<Merchant> getMerchant();
|
||||
std::shared_ptr<Merchant> getMerchant();
|
||||
|
||||
virtual int getPad() = 0;
|
||||
};
|
||||
@@ -126,7 +126,7 @@ void UIComponent_TutorialPopup::handleTimerComplete(int id)
|
||||
}
|
||||
|
||||
void UIComponent_TutorialPopup::_SetDescription(UIScene *interactScene, const wstring &desc, const wstring &title, bool allowFade, bool isReminder)
|
||||
{
|
||||
{
|
||||
m_interactScene = interactScene;
|
||||
app.DebugPrintf("Setting m_interactScene to %08x\n", m_interactScene);
|
||||
if( interactScene != m_lastInteractSceneMoved ) m_lastInteractSceneMoved = NULL;
|
||||
@@ -204,12 +204,12 @@ wstring UIComponent_TutorialPopup::_SetIcon(int icon, int iAuxVal, bool isFoil,
|
||||
wstring temp(desc);
|
||||
|
||||
bool isFixedIcon = false;
|
||||
|
||||
|
||||
m_iconIsFoil = isFoil;
|
||||
if( icon != TUTORIAL_NO_ICON )
|
||||
{
|
||||
m_iconIsFoil = false;
|
||||
m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(icon,1,iAuxVal));
|
||||
m_iconItem = std::shared_ptr<ItemInstance>(new ItemInstance(icon,1,iAuxVal));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -238,72 +238,72 @@ wstring UIComponent_TutorialPopup::_SetIcon(int icon, int iAuxVal, bool isFoil,
|
||||
{
|
||||
iAuxVal = 0;
|
||||
}
|
||||
m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(iconId,1,iAuxVal));
|
||||
m_iconItem = std::shared_ptr<ItemInstance>(new ItemInstance(iconId,1,iAuxVal));
|
||||
|
||||
temp.replace(iconTagStartPos, iconEndPos - iconTagStartPos + closeTag.length(), L"");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// remove any icon text
|
||||
else if(temp.find(L"{*CraftingTableIcon*}")!=wstring::npos)
|
||||
{
|
||||
m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Tile::workBench_Id,1,0));
|
||||
m_iconItem = std::shared_ptr<ItemInstance>(new ItemInstance(Tile::workBench_Id,1,0));
|
||||
}
|
||||
else if(temp.find(L"{*SticksIcon*}")!=wstring::npos)
|
||||
{
|
||||
m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Item::stick_Id,1,0));
|
||||
m_iconItem = std::shared_ptr<ItemInstance>(new ItemInstance(Item::stick_Id,1,0));
|
||||
}
|
||||
else if(temp.find(L"{*PlanksIcon*}")!=wstring::npos)
|
||||
{
|
||||
m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Tile::wood_Id,1,0));
|
||||
m_iconItem = std::shared_ptr<ItemInstance>(new ItemInstance(Tile::wood_Id,1,0));
|
||||
}
|
||||
else if(temp.find(L"{*WoodenShovelIcon*}")!=wstring::npos)
|
||||
{
|
||||
m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Item::shovel_wood_Id,1,0));
|
||||
m_iconItem = std::shared_ptr<ItemInstance>(new ItemInstance(Item::shovel_wood_Id,1,0));
|
||||
}
|
||||
else if(temp.find(L"{*WoodenHatchetIcon*}")!=wstring::npos)
|
||||
{
|
||||
m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Item::hatchet_wood_Id,1,0));
|
||||
m_iconItem = std::shared_ptr<ItemInstance>(new ItemInstance(Item::hatchet_wood_Id,1,0));
|
||||
}
|
||||
else if(temp.find(L"{*WoodenPickaxeIcon*}")!=wstring::npos)
|
||||
{
|
||||
m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Item::pickAxe_wood_Id,1,0));
|
||||
m_iconItem = std::shared_ptr<ItemInstance>(new ItemInstance(Item::pickAxe_wood_Id,1,0));
|
||||
}
|
||||
else if(temp.find(L"{*FurnaceIcon*}")!=wstring::npos)
|
||||
{
|
||||
m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Tile::furnace_Id,1,0));
|
||||
m_iconItem = std::shared_ptr<ItemInstance>(new ItemInstance(Tile::furnace_Id,1,0));
|
||||
}
|
||||
else if(temp.find(L"{*WoodenDoorIcon*}")!=wstring::npos)
|
||||
{
|
||||
m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Item::door_wood,1,0));
|
||||
m_iconItem = std::shared_ptr<ItemInstance>(new ItemInstance(Item::door_wood,1,0));
|
||||
}
|
||||
else if(temp.find(L"{*TorchIcon*}")!=wstring::npos)
|
||||
{
|
||||
m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Tile::torch_Id,1,0));
|
||||
m_iconItem = std::shared_ptr<ItemInstance>(new ItemInstance(Tile::torch_Id,1,0));
|
||||
}
|
||||
else if(temp.find(L"{*BoatIcon*}")!=wstring::npos)
|
||||
{
|
||||
m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Item::boat_Id,1,0));
|
||||
m_iconItem = std::shared_ptr<ItemInstance>(new ItemInstance(Item::boat_Id,1,0));
|
||||
}
|
||||
else if(temp.find(L"{*FishingRodIcon*}")!=wstring::npos)
|
||||
{
|
||||
m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Item::fishingRod_Id,1,0));
|
||||
m_iconItem = std::shared_ptr<ItemInstance>(new ItemInstance(Item::fishingRod_Id,1,0));
|
||||
}
|
||||
else if(temp.find(L"{*FishIcon*}")!=wstring::npos)
|
||||
{
|
||||
m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Item::fish_raw_Id,1,0));
|
||||
m_iconItem = std::shared_ptr<ItemInstance>(new ItemInstance(Item::fish_raw_Id,1,0));
|
||||
}
|
||||
else if(temp.find(L"{*MinecartIcon*}")!=wstring::npos)
|
||||
{
|
||||
m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Item::minecart_Id,1,0));
|
||||
m_iconItem = std::shared_ptr<ItemInstance>(new ItemInstance(Item::minecart_Id,1,0));
|
||||
}
|
||||
else if(temp.find(L"{*RailIcon*}")!=wstring::npos)
|
||||
{
|
||||
m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Tile::rail_Id,1,0));
|
||||
m_iconItem = std::shared_ptr<ItemInstance>(new ItemInstance(Tile::rail_Id,1,0));
|
||||
}
|
||||
else if(temp.find(L"{*PoweredRailIcon*}")!=wstring::npos)
|
||||
{
|
||||
m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Tile::goldenRail_Id,1,0));
|
||||
m_iconItem = std::shared_ptr<ItemInstance>(new ItemInstance(Tile::goldenRail_Id,1,0));
|
||||
}
|
||||
else if(temp.find(L"{*StructuresIcon*}")!=wstring::npos)
|
||||
{
|
||||
@@ -317,7 +317,7 @@ wstring UIComponent_TutorialPopup::_SetIcon(int icon, int iAuxVal, bool isFoil,
|
||||
}
|
||||
else if(temp.find(L"{*StoneIcon*}")!=wstring::npos)
|
||||
{
|
||||
m_iconItem = shared_ptr<ItemInstance>(new ItemInstance(Tile::rock_Id,1,0));
|
||||
m_iconItem = std::shared_ptr<ItemInstance>(new ItemInstance(Tile::rock_Id,1,0));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -358,7 +358,7 @@ wstring UIComponent_TutorialPopup::_SetImage(wstring &desc)
|
||||
// hide the icon slot
|
||||
m_image.SetShow( FALSE );
|
||||
}
|
||||
|
||||
|
||||
BOOL imageShowAtEnd = m_image.IsShown();
|
||||
if(imageShowAtStart != imageShowAtEnd)
|
||||
{
|
||||
|
||||
@@ -15,7 +15,7 @@ private:
|
||||
bool m_lastSceneMovedLeft;
|
||||
bool m_bAllowFade;
|
||||
Tutorial *m_tutorial;
|
||||
shared_ptr<ItemInstance> m_iconItem;
|
||||
std::shared_ptr<ItemInstance> m_iconItem;
|
||||
bool m_iconIsFoil;
|
||||
//int m_iLocalPlayerC;
|
||||
|
||||
|
||||
@@ -100,7 +100,7 @@ void UIControl_EnchantmentBook::tickBook()
|
||||
{
|
||||
UIScene_EnchantingMenu *m_containerScene = (UIScene_EnchantingMenu *)m_parentScene;
|
||||
EnchantmentMenu *menu = m_containerScene->getMenu();
|
||||
shared_ptr<ItemInstance> current = menu->getSlot(0)->getItem();
|
||||
std::shared_ptr<ItemInstance> current = menu->getSlot(0)->getItem();
|
||||
if (!ItemInstance::matches(current, last))
|
||||
{
|
||||
last = current;
|
||||
@@ -122,7 +122,7 @@ void UIControl_EnchantmentBook::tickBook()
|
||||
{
|
||||
shouldBeOpen = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (shouldBeOpen) open += 0.2f;
|
||||
else open -= 0.2f;
|
||||
|
||||
@@ -19,7 +19,7 @@ private:
|
||||
//BOOL m_bDirty;
|
||||
//float m_fScale,m_fAlpha;
|
||||
//int m_iPad;
|
||||
shared_ptr<ItemInstance> last;
|
||||
std::shared_ptr<ItemInstance> last;
|
||||
|
||||
//float m_fScreenWidth,m_fScreenHeight;
|
||||
//float m_fRawWidth,m_fRawHeight;
|
||||
|
||||
@@ -597,7 +597,7 @@ void UIScene::customDraw(IggyCustomDrawCallbackRegion *region)
|
||||
app.DebugPrintf("Handling custom draw for scene with no override!\n");
|
||||
}
|
||||
|
||||
void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iPad, shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations)
|
||||
void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iPad, std::shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations)
|
||||
{
|
||||
if (item!= NULL)
|
||||
{
|
||||
@@ -608,7 +608,7 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iP
|
||||
//Make sure that pMinecraft->player is the correct player so that player specific rendering
|
||||
// eg clock and compass, are rendered correctly
|
||||
Minecraft *pMinecraft=Minecraft::GetInstance();
|
||||
shared_ptr<MultiplayerLocalPlayer> oldPlayer = pMinecraft->player;
|
||||
std::shared_ptr<MultiplayerLocalPlayer> oldPlayer = pMinecraft->player;
|
||||
if( iPad >= 0 && iPad < XUSER_MAX_COUNT ) pMinecraft->player = pMinecraft->localplayers[iPad];
|
||||
|
||||
// Setup GDraw, normal game render states and matrices
|
||||
@@ -688,7 +688,7 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iP
|
||||
|
||||
//Make sure that pMinecraft->player is the correct player so that player specific rendering
|
||||
// eg clock and compass, are rendered correctly
|
||||
shared_ptr<MultiplayerLocalPlayer> oldPlayer = pMinecraft->player;
|
||||
std::shared_ptr<MultiplayerLocalPlayer> oldPlayer = pMinecraft->player;
|
||||
if( iPad >= 0 && iPad < XUSER_MAX_COUNT ) pMinecraft->player = pMinecraft->localplayers[iPad];
|
||||
|
||||
_customDrawSlotControl(customDrawRegion, iPad, item, fAlpha, isFoil, bDecorations, false);
|
||||
@@ -701,7 +701,7 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iP
|
||||
}
|
||||
}
|
||||
|
||||
void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations, bool usingCommandBuffer)
|
||||
void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, std::shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations, bool usingCommandBuffer)
|
||||
{
|
||||
Minecraft *pMinecraft=Minecraft::GetInstance();
|
||||
|
||||
|
||||
@@ -187,7 +187,7 @@ public:
|
||||
|
||||
protected:
|
||||
//void customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iPad, int iID, int iCount, int iAuxVal, float fAlpha, bool isFoil, bool bDecorations);
|
||||
void customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iPad, shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations);
|
||||
void customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iPad, std::shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations);
|
||||
|
||||
bool m_cacheSlotRenders;
|
||||
bool m_needsCacheRendered;
|
||||
@@ -196,14 +196,14 @@ private:
|
||||
typedef struct _CachedSlotDrawData
|
||||
{
|
||||
CustomDrawData *customDrawRegion;
|
||||
shared_ptr<ItemInstance> item;
|
||||
std::shared_ptr<ItemInstance> item;
|
||||
float fAlpha;
|
||||
bool isFoil;
|
||||
bool bDecorations;
|
||||
} CachedSlotDrawData;
|
||||
vector<CachedSlotDrawData *> m_cachedSlotDraw;
|
||||
|
||||
void _customDrawSlotControl(CustomDrawData *region, int iPad, shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations, bool usingCommandBuffer);
|
||||
void _customDrawSlotControl(CustomDrawData *region, int iPad, std::shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations, bool usingCommandBuffer);
|
||||
|
||||
public:
|
||||
// INPUT
|
||||
|
||||
@@ -49,7 +49,7 @@ void UIScene_AbstractContainerMenu::handleDestroy()
|
||||
}
|
||||
|
||||
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
|
||||
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
|
||||
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
|
||||
if(pMinecraft->localplayers[m_iPad] != NULL) pMinecraft->localplayers[m_iPad]->closeContainer();
|
||||
|
||||
ui.OverrideSFX(m_iPad,ACTION_MENU_A,false);
|
||||
@@ -90,7 +90,7 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex)
|
||||
// We may have varying depths of controls here, so base off the pointers parent
|
||||
#if TO_BE_IMPLEMENTED
|
||||
HXUIOBJ parent;
|
||||
XuiElementGetBounds( m_pointerControl->m_hObj, &fPointerWidth, &fPointerHeight );
|
||||
XuiElementGetBounds( m_pointerControl->m_hObj, &fPointerWidth, &fPointerHeight );
|
||||
#else
|
||||
fPointerWidth = 50;
|
||||
fPointerHeight = 50;
|
||||
@@ -103,7 +103,7 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex)
|
||||
// Get size of pointer
|
||||
m_fPointerImageOffsetX = 0; //floor(fPointerWidth/2.0f);
|
||||
m_fPointerImageOffsetY = 0; //floor(fPointerHeight/2.0f);
|
||||
|
||||
|
||||
m_fPanelMinX = fPanelX;
|
||||
m_fPanelMaxX = fPanelX + fPanelWidth;
|
||||
m_fPanelMinY = fPanelY;
|
||||
@@ -111,9 +111,9 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex)
|
||||
|
||||
#ifdef __ORBIS__
|
||||
// we need to map the touchpad rectangle to the UI rectangle. While it works great for the creative menu, it is much too sensitive for the smaller menus.
|
||||
//X coordinate of the touch point (0 to 1919)
|
||||
//Y coordinate of the touch point (0 to 941: DUALSHOCK<43>4 wireless controllers and the CUH-ZCT1J/CAP-ZCT1J/CAP-ZCT1U controllers for the PlayStation<6F>4 development tool,
|
||||
//0 to 753: JDX-1000x series controllers for the PlayStation<6F>4 development tool,)
|
||||
//X coordinate of the touch point (0 to 1919)
|
||||
//Y coordinate of the touch point (0 to 941: DUALSHOCK<43>4 wireless controllers and the CUH-ZCT1J/CAP-ZCT1J/CAP-ZCT1U controllers for the PlayStation<6F>4 development tool,
|
||||
//0 to 753: JDX-1000x series controllers for the PlayStation<6F>4 development tool,)
|
||||
m_fTouchPadMulX=fPanelWidth/1919.0f;
|
||||
m_fTouchPadMulY=fPanelHeight/941.0f;
|
||||
m_fTouchPadDeadZoneX=15.0f*m_fTouchPadMulX;
|
||||
@@ -161,13 +161,13 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex)
|
||||
S32 width, height;
|
||||
m_parentLayer->getRenderDimensions(width, height);
|
||||
S32 x = m_pointerPos.x*((float)width/m_movieWidth);
|
||||
S32 y = m_pointerPos.y*((float)height/m_movieHeight);
|
||||
S32 y = m_pointerPos.y*((float)height/m_movieHeight);
|
||||
IggyMakeEventMouseMove( &mouseEvent, x, y);
|
||||
|
||||
IggyEventResult result;
|
||||
IggyPlayerDispatchEventRS ( getMovie() , &mouseEvent , &result );
|
||||
|
||||
#ifdef USE_POINTER_ACCEL
|
||||
#ifdef USE_POINTER_ACCEL
|
||||
m_fPointerVelX = 0.0f;
|
||||
m_fPointerVelY = 0.0f;
|
||||
m_fPointerAccelX = 0.0f;
|
||||
@@ -332,9 +332,9 @@ void UIScene_AbstractContainerMenu::customDraw(IggyCustomDrawCallbackRegion *reg
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return;
|
||||
|
||||
shared_ptr<ItemInstance> item = nullptr;
|
||||
std::shared_ptr<ItemInstance> item = nullptr;
|
||||
if(wcscmp((wchar_t *)region->name,L"pointerIcon")==0)
|
||||
{
|
||||
{
|
||||
m_cacheSlotRenders = false;
|
||||
item = pMinecraft->localplayers[m_iPad]->inventory->getCarried();
|
||||
}
|
||||
@@ -347,7 +347,7 @@ void UIScene_AbstractContainerMenu::customDraw(IggyCustomDrawCallbackRegion *reg
|
||||
app.DebugPrintf("This is not the control we are looking for\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
m_cacheSlotRenders = true;
|
||||
Slot *slot = m_menu->getSlot(slotId);
|
||||
item = slot->getItem();
|
||||
@@ -398,7 +398,7 @@ void UIScene_AbstractContainerMenu::setFocusToPointer(int iPad)
|
||||
m_focusSection = eSectionNone;
|
||||
}
|
||||
|
||||
shared_ptr<ItemInstance> UIScene_AbstractContainerMenu::getSlotItem(ESceneSection eSection, int iSlot)
|
||||
std::shared_ptr<ItemInstance> UIScene_AbstractContainerMenu::getSlotItem(ESceneSection eSection, int iSlot)
|
||||
{
|
||||
Slot *slot = m_menu->getSlot( getSectionStartOffset(eSection) + iSlot );
|
||||
if(slot) return slot->getItem();
|
||||
|
||||
@@ -31,7 +31,7 @@ protected:
|
||||
UI_MAP_ELEMENT( m_labelInventory, "inventoryLabel")
|
||||
UI_END_MAP_CHILD_ELEMENTS()
|
||||
UI_END_MAP_ELEMENTS_AND_NAMES()
|
||||
|
||||
|
||||
public:
|
||||
UIScene_AbstractContainerMenu(int iPad, UILayer *parentLayer);
|
||||
~UIScene_AbstractContainerMenu();
|
||||
@@ -49,7 +49,7 @@ protected:
|
||||
virtual void setSectionFocus(ESceneSection eSection, int iPad);
|
||||
void setFocusToPointer(int iPad);
|
||||
void SetPointerText(const wstring &description, vector<wstring> &unformattedStrings, bool newSlot);
|
||||
virtual shared_ptr<ItemInstance> getSlotItem(ESceneSection eSection, int iSlot);
|
||||
virtual std::shared_ptr<ItemInstance> getSlotItem(ESceneSection eSection, int iSlot);
|
||||
virtual bool isSlotEmpty(ESceneSection eSection, int iSlot);
|
||||
virtual void adjustPointerForSafeZone();
|
||||
|
||||
@@ -57,7 +57,7 @@ protected:
|
||||
|
||||
public:
|
||||
virtual void tick();
|
||||
|
||||
|
||||
virtual void render(S32 width, S32 height, C4JRender::eViewportType viewpBort);
|
||||
virtual void customDraw(IggyCustomDrawCallbackRegion *region);
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ class InventoryMenu;
|
||||
class UIScene_BrewingStandMenu : public UIScene_AbstractContainerMenu, public IUIScene_BrewingMenu
|
||||
{
|
||||
private:
|
||||
shared_ptr<BrewingStandTileEntity> m_brewingStand;
|
||||
std::shared_ptr<BrewingStandTileEntity> m_brewingStand;
|
||||
|
||||
public:
|
||||
UIScene_BrewingStandMenu(int iPad, void *initData, UILayer *parentLayer);
|
||||
|
||||
@@ -51,7 +51,7 @@ UIScene_CraftingMenu::UIScene_CraftingMenu(int iPad, void *_initData, UILayer *p
|
||||
// if we are in splitscreen, then we need to figure out if we want to move this scene
|
||||
if(m_bSplitscreen)
|
||||
{
|
||||
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
|
||||
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
|
||||
}
|
||||
|
||||
XuiElementSetShow(m_hGrid,TRUE);
|
||||
@@ -76,7 +76,7 @@ UIScene_CraftingMenu::UIScene_CraftingMenu(int iPad, void *_initData, UILayer *p
|
||||
#if TO_BE_IMPLEMENTED
|
||||
|
||||
|
||||
// display the first group tab
|
||||
// display the first group tab
|
||||
m_hTabGroupA[m_iGroupIndex].SetShow(TRUE);
|
||||
|
||||
// store the slot 0 position
|
||||
@@ -196,7 +196,7 @@ void UIScene_CraftingMenu::handleDestroy()
|
||||
if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
|
||||
}
|
||||
|
||||
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
|
||||
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
|
||||
if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
|
||||
|
||||
ui.OverrideSFX(m_iPad,ACTION_MENU_A,false);
|
||||
@@ -297,7 +297,7 @@ void UIScene_CraftingMenu::handleTouchInput(unsigned int iPad, S32 x, S32 y, int
|
||||
else
|
||||
{
|
||||
iVSlotIndexA[1]--;
|
||||
}
|
||||
}
|
||||
ui.PlayUISFX(eSFX_Focus);
|
||||
|
||||
UpdateVerticalSlots();
|
||||
@@ -349,7 +349,7 @@ void UIScene_CraftingMenu::handleTouchInput(unsigned int iPad, S32 x, S32 y, int
|
||||
// clear the indices
|
||||
iVSlotIndexA[0]=CanBeMadeA[m_iCurrentSlotHIndex].iCount-1;
|
||||
iVSlotIndexA[1]=0;
|
||||
iVSlotIndexA[2]=1;
|
||||
iVSlotIndexA[2]=1;
|
||||
|
||||
UpdateVerticalSlots();
|
||||
UpdateHighlight();
|
||||
@@ -435,7 +435,7 @@ void UIScene_CraftingMenu::customDraw(IggyCustomDrawCallbackRegion *region)
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return;
|
||||
|
||||
shared_ptr<ItemInstance> item = nullptr;
|
||||
std::shared_ptr<ItemInstance> item = nullptr;
|
||||
int slotId = -1;
|
||||
float alpha = 1.0f;
|
||||
bool decorations = true;
|
||||
@@ -606,21 +606,21 @@ void UIScene_CraftingMenu::hideAllIngredientsSlots()
|
||||
}
|
||||
}
|
||||
|
||||
void UIScene_CraftingMenu::setCraftHSlotItem(int iPad, int iIndex, shared_ptr<ItemInstance> item, unsigned int uiAlpha)
|
||||
void UIScene_CraftingMenu::setCraftHSlotItem(int iPad, int iIndex, std::shared_ptr<ItemInstance> item, unsigned int uiAlpha)
|
||||
{
|
||||
m_hSlotsInfo[iIndex].item = item;
|
||||
m_hSlotsInfo[iIndex].alpha = uiAlpha;
|
||||
m_hSlotsInfo[iIndex].show = true;
|
||||
}
|
||||
|
||||
void UIScene_CraftingMenu::setCraftVSlotItem(int iPad, int iIndex, shared_ptr<ItemInstance> item, unsigned int uiAlpha)
|
||||
void UIScene_CraftingMenu::setCraftVSlotItem(int iPad, int iIndex, std::shared_ptr<ItemInstance> item, unsigned int uiAlpha)
|
||||
{
|
||||
m_vSlotsInfo[iIndex].item = item;
|
||||
m_vSlotsInfo[iIndex].alpha = uiAlpha;
|
||||
m_vSlotsInfo[iIndex].show = true;
|
||||
}
|
||||
|
||||
void UIScene_CraftingMenu::setCraftingOutputSlotItem(int iPad, shared_ptr<ItemInstance> item)
|
||||
void UIScene_CraftingMenu::setCraftingOutputSlotItem(int iPad, std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
m_craftingOutputSlotInfo.item = item;
|
||||
m_craftingOutputSlotInfo.alpha = 31;
|
||||
@@ -632,7 +632,7 @@ void UIScene_CraftingMenu::setCraftingOutputSlotRedBox(bool show)
|
||||
m_slotListCraftingOutput.showSlotRedBox(0,show);
|
||||
}
|
||||
|
||||
void UIScene_CraftingMenu::setIngredientSlotItem(int iPad, int index, shared_ptr<ItemInstance> item)
|
||||
void UIScene_CraftingMenu::setIngredientSlotItem(int iPad, int index, std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
m_ingredientsSlotsInfo[index].item = item;
|
||||
m_ingredientsSlotsInfo[index].alpha = 31;
|
||||
@@ -644,7 +644,7 @@ void UIScene_CraftingMenu::setIngredientSlotRedBox(int index, bool show)
|
||||
m_slotListIngredientsLayout.showSlotRedBox(index,show);
|
||||
}
|
||||
|
||||
void UIScene_CraftingMenu::setIngredientDescriptionItem(int iPad, int index, shared_ptr<ItemInstance> item)
|
||||
void UIScene_CraftingMenu::setIngredientDescriptionItem(int iPad, int index, std::shared_ptr<ItemInstance> item)
|
||||
{
|
||||
m_ingredientsInfo[index].item = item;
|
||||
m_ingredientsInfo[index].alpha = 31;
|
||||
@@ -680,7 +680,7 @@ void UIScene_CraftingMenu::setShowCraftHSlot(int iIndex, bool show)
|
||||
void UIScene_CraftingMenu::showTabHighlight(int iIndex, bool show)
|
||||
{
|
||||
if(show)
|
||||
{
|
||||
{
|
||||
IggyDataValue result;
|
||||
IggyDataValue value[1];
|
||||
|
||||
@@ -729,7 +729,7 @@ void UIScene_CraftingMenu::scrollDescriptionDown()
|
||||
|
||||
void UIScene_CraftingMenu::updateHighlightAndScrollPositions()
|
||||
{
|
||||
{
|
||||
{
|
||||
IggyDataValue result;
|
||||
IggyDataValue value[2];
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ class UIScene_CraftingMenu : public UIScene, public IUIScene_CraftingMenu
|
||||
private:
|
||||
typedef struct _SlotInfo
|
||||
{
|
||||
shared_ptr<ItemInstance> item;
|
||||
std::shared_ptr<ItemInstance> item;
|
||||
unsigned int alpha;
|
||||
bool show;
|
||||
|
||||
@@ -97,7 +97,7 @@ protected:
|
||||
ETouchInput_TouchPanel_5,
|
||||
ETouchInput_TouchPanel_6,
|
||||
ETouchInput_CraftingHSlots,
|
||||
|
||||
|
||||
ETouchInput_Count,
|
||||
};
|
||||
UIControl_Touch m_TouchInput[ETouchInput_Count];
|
||||
@@ -182,13 +182,13 @@ protected:
|
||||
virtual void hideAllHSlots();
|
||||
virtual void hideAllVSlots();
|
||||
virtual void hideAllIngredientsSlots();
|
||||
virtual void setCraftHSlotItem(int iPad, int iIndex, shared_ptr<ItemInstance> item, unsigned int uiAlpha);
|
||||
virtual void setCraftVSlotItem(int iPad, int iIndex, shared_ptr<ItemInstance> item, unsigned int uiAlpha);
|
||||
virtual void setCraftingOutputSlotItem(int iPad, shared_ptr<ItemInstance> item);
|
||||
virtual void setCraftHSlotItem(int iPad, int iIndex, std::shared_ptr<ItemInstance> item, unsigned int uiAlpha);
|
||||
virtual void setCraftVSlotItem(int iPad, int iIndex, std::shared_ptr<ItemInstance> item, unsigned int uiAlpha);
|
||||
virtual void setCraftingOutputSlotItem(int iPad, std::shared_ptr<ItemInstance> item);
|
||||
virtual void setCraftingOutputSlotRedBox(bool show);
|
||||
virtual void setIngredientSlotItem(int iPad, int index, shared_ptr<ItemInstance> item);
|
||||
virtual void setIngredientSlotItem(int iPad, int index, std::shared_ptr<ItemInstance> item);
|
||||
virtual void setIngredientSlotRedBox(int index, bool show);
|
||||
virtual void setIngredientDescriptionItem(int iPad, int index, shared_ptr<ItemInstance> item);
|
||||
virtual void setIngredientDescriptionItem(int iPad, int index, std::shared_ptr<ItemInstance> item);
|
||||
virtual void setIngredientDescriptionRedBox(int index, bool show);
|
||||
virtual void setIngredientDescriptionText(int index, LPCWSTR text);
|
||||
virtual void setShowCraftHSlot(int iIndex, bool show);
|
||||
|
||||
@@ -21,7 +21,7 @@ UIScene_CreativeMenu::UIScene_CreativeMenu(int iPad, void *_initData, UILayer *p
|
||||
|
||||
InventoryScreenInput *initData = (InventoryScreenInput *)_initData;
|
||||
|
||||
shared_ptr<SimpleContainer> creativeContainer = shared_ptr<SimpleContainer>(new SimpleContainer( 0, TabSpec::MAX_SIZE ));
|
||||
std::shared_ptr<SimpleContainer> creativeContainer = std::shared_ptr<SimpleContainer>(new SimpleContainer( 0, TabSpec::MAX_SIZE ));
|
||||
itemPickerMenu = new ItemPickerMenu(creativeContainer, initData->player->inventory);
|
||||
|
||||
Initialize( initData->iPad, itemPickerMenu, false, -1, eSectionInventoryCreativeUsing, eSectionInventoryCreativeMax, initData->bNavigateBack);
|
||||
@@ -96,7 +96,7 @@ void UIScene_CreativeMenu::handleTouchInput(unsigned int iPad, S32 x, S32 y, int
|
||||
{
|
||||
// calculate relative touch position on slider
|
||||
float fPosition = ((float)y - (float)m_TouchInput[ETouchInput_TouchSlider].getYPos() - m_controlMainPanel.getYPos()) / (float)m_TouchInput[ETouchInput_TouchSlider].getHeight();
|
||||
|
||||
|
||||
// clamp
|
||||
if(fPosition > 1)
|
||||
fPosition = 1.0f;
|
||||
@@ -105,7 +105,7 @@ void UIScene_CreativeMenu::handleTouchInput(unsigned int iPad, S32 x, S32 y, int
|
||||
|
||||
// calculate page position according to page count
|
||||
int iCurrentPage = Math::round(fPosition * (specs[m_curTab]->getPageCount() - 1));
|
||||
|
||||
|
||||
// set tab page
|
||||
m_tabPage[m_curTab] = iCurrentPage;
|
||||
|
||||
@@ -208,7 +208,7 @@ void UIScene_CreativeMenu::handleInput(int iPad, int key, bool repeat, bool pres
|
||||
dir = -1;
|
||||
// Fall through intentional
|
||||
case VK_PAD_RSHOULDER:
|
||||
{
|
||||
{
|
||||
ECreativeInventoryTabs tab = (ECreativeInventoryTabs)(m_curTab + dir);
|
||||
if (tab < 0) tab = (ECreativeInventoryTabs)(eCreativeInventoryTab_COUNT - 1);
|
||||
if (tab >= eCreativeInventoryTab_COUNT) tab = eCreativeInventoryTab_BuildingBlocks;
|
||||
|
||||
@@ -127,7 +127,7 @@ void UIScene_DebugOverlay::customDraw(IggyCustomDrawCallbackRegion *region)
|
||||
}
|
||||
else
|
||||
{
|
||||
shared_ptr<ItemInstance> item = shared_ptr<ItemInstance>( new ItemInstance(itemId,1,0) );
|
||||
std::shared_ptr<ItemInstance> item = std::shared_ptr<ItemInstance>( new ItemInstance(itemId,1,0) );
|
||||
if(item != NULL) customDrawSlotControl(region,m_iPad,item,1.0f,false,false);
|
||||
}
|
||||
}
|
||||
@@ -176,7 +176,7 @@ void UIScene_DebugOverlay::handlePress(F64 controlId, F64 childId)
|
||||
{
|
||||
int id = childId;
|
||||
if(id<m_mobFactories.size())
|
||||
{
|
||||
{
|
||||
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_SpawnMob,(void *)m_mobFactories[id]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ class InventoryMenu;
|
||||
class UIScene_FurnaceMenu : public UIScene_AbstractContainerMenu, public IUIScene_FurnaceMenu
|
||||
{
|
||||
private:
|
||||
shared_ptr<FurnaceTileEntity> m_furnace;
|
||||
std::shared_ptr<FurnaceTileEntity> m_furnace;
|
||||
|
||||
public:
|
||||
UIScene_FurnaceMenu(int iPad, void *initData, UILayer *parentLayer);
|
||||
|
||||
@@ -161,7 +161,7 @@ void UIScene_HUD::tick()
|
||||
}
|
||||
else
|
||||
{
|
||||
shared_ptr<EnderDragon> boss = EnderDragonRenderer::bossInstance;
|
||||
std::shared_ptr<EnderDragon> boss = EnderDragonRenderer::bossInstance;
|
||||
// 4J Stu - Don't clear this here as it's wiped for other players
|
||||
//EnderDragonRenderer::bossInstance = nullptr;
|
||||
m_ticksWithNoBoss = 0;
|
||||
@@ -191,7 +191,7 @@ void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region)
|
||||
else
|
||||
{
|
||||
Slot *invSlot = pMinecraft->localplayers[m_iPad]->inventoryMenu->getSlot(InventoryMenu::USE_ROW_SLOT_START + slot);
|
||||
shared_ptr<ItemInstance> item = invSlot->getItem();
|
||||
std::shared_ptr<ItemInstance> item = invSlot->getItem();
|
||||
if(item != NULL)
|
||||
{
|
||||
unsigned char ucAlpha=app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_InterfaceOpacity);
|
||||
@@ -265,7 +265,7 @@ void UIScene_HUD::handleReload()
|
||||
}
|
||||
m_labelJukebox.init(L"");
|
||||
|
||||
int iGuiScale;
|
||||
int iGuiScale;
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localplayers[m_iPad]->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN)
|
||||
{
|
||||
@@ -629,7 +629,7 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor
|
||||
}
|
||||
|
||||
IggyPlayerSetDisplaySize( getMovie(), m_movieWidth, m_movieHeight );
|
||||
|
||||
|
||||
m_renderWidth = tileWidth;
|
||||
m_renderHeight = tileHeight;
|
||||
|
||||
@@ -639,7 +639,7 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor
|
||||
tileYStart ,
|
||||
tileXStart + tileWidth ,
|
||||
tileYStart + tileHeight ,
|
||||
0 );
|
||||
0 );
|
||||
IggyPlayerDrawTilesEnd ( getMovie() );
|
||||
}
|
||||
else
|
||||
@@ -651,7 +651,7 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor
|
||||
void UIScene_HUD::handleTimerComplete(int id)
|
||||
{
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
|
||||
|
||||
bool anyVisible = false;
|
||||
if(pMinecraft->localplayers[m_iPad]!= NULL)
|
||||
{
|
||||
@@ -735,7 +735,7 @@ void UIScene_HUD::SetDisplayName(const wstring &displayName)
|
||||
if(displayName.compare(m_displayName) != 0)
|
||||
{
|
||||
m_displayName = displayName;
|
||||
|
||||
|
||||
IggyDataValue result;
|
||||
IggyDataValue value[1];
|
||||
IggyStringUTF16 stringVal;
|
||||
@@ -775,7 +775,7 @@ void UIScene_HUD::handleGameTick()
|
||||
}
|
||||
m_parentLayer->showComponent(m_iPad, eUIScene_HUD,true);
|
||||
|
||||
int iGuiScale;
|
||||
int iGuiScale;
|
||||
|
||||
if(pMinecraft->localplayers[m_iPad]->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN)
|
||||
{
|
||||
@@ -788,7 +788,7 @@ void UIScene_HUD::handleGameTick()
|
||||
SetHudSize(iGuiScale);
|
||||
|
||||
SetDisplayName(ProfileManager.GetDisplayName(m_iPad));
|
||||
|
||||
|
||||
SetTooltipsEnabled(((ui.GetMenuDisplayed(ProfileManager.GetPrimaryPad())) || (app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_Tooltips) != 0)));
|
||||
|
||||
#if TO_BE_IMPLEMENTED
|
||||
@@ -797,8 +797,8 @@ void UIScene_HUD::handleGameTick()
|
||||
{
|
||||
int iTooltipsYOffset = 0;
|
||||
// if tooltips are off, set the y offset to zero
|
||||
if(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)==0)
|
||||
{
|
||||
if(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)==0)
|
||||
{
|
||||
switch(iGuiScale)
|
||||
{
|
||||
case 0:
|
||||
@@ -987,11 +987,11 @@ void UIScene_HUD::handleGameTick()
|
||||
bool bDisplayGui=app.GetGameStarted() && !ui.GetMenuDisplayed(m_iPad) && !(app.GetXuiAction(m_iPad)==eAppAction_AutosaveSaveGameCapturedThumbnail) && app.GetGameSettings(m_iPad,eGameSetting_DisplayHUD)!=0;
|
||||
if(bDisplayGui && pMinecraft->localplayers[m_iPad] != NULL)
|
||||
{
|
||||
setVisible(true);
|
||||
setVisible(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
setVisible(false);
|
||||
setVisible(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user