Only drop one seed, not 3 (#710)
* Fix mouse getting grabbed outside window of the game * seedfix by changing spawnresources() & removing other branch pullrequest * revert sln change & remove comment
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@@ -187,10 +187,10 @@ void StemTile::spawnResources(Level *level, int x, int y, int z, int data, float
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Item *seed = NULL;
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Item *seed = NULL;
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if (fruit == Tile::pumpkin) seed = Item::seeds_pumpkin;
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if (fruit == Tile::pumpkin) seed = Item::seeds_pumpkin;
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if (fruit == Tile::melon) seed = Item::seeds_melon;
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if (fruit == Tile::melon) seed = Item::seeds_melon;
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for (int i = 0; i < 3; i++)
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if (seed != NULL)
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{
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{
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popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(seed)));
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popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(seed)));
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}
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}
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}
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}
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int StemTile::getResource(int data, Random *random, int playerBonusLevel)
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int StemTile::getResource(int data, Random *random, int playerBonusLevel)
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