feat: implement per-frame mouse look for reduced input latency on Windows

This commit is contained in:
daoge_cmd
2026-03-01 21:50:44 +08:00
parent 71daf43d99
commit 5fa4418adb
4 changed files with 64 additions and 7 deletions

View File

@@ -1077,6 +1077,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
// Render game graphics.
if(app.GetGameStarted())
{
pMinecraft->applyFrameMouseLook(); // Per-frame mouse look (before ticks + render)
pMinecraft->run_middle();
app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
}