Bound F3 and F4 to open debug menus (#94)

* feat: Added f3 and f4 keys to open debug stuff

* fix: only open debug overlay when ingame, to avoid crashes

* docs: added keybinds to docs

* docs: moved the keybinds to the bottom, as they are less important

* fix: add missing # ifdef
This commit is contained in:
Jean
2026-03-02 14:00:02 +01:00
committed by GitHub
parent 73ceca7fc2
commit 59339a7afc
2 changed files with 29 additions and 0 deletions

View File

@@ -1234,6 +1234,33 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
}
}
#ifdef _DEBUG_MENUS_ENABLED
// F3 toggles onscreen debug info
if (KMInput.IsKeyPressed(VK_F3))
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options && app.DebugSettingsOn())
{
pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug;
}
}
}
// F4 opens debug overlay
if (KMInput.IsKeyPressed(VK_F4))
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
if (pMinecraft->options && app.DebugSettingsOn() &&
app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL)
{
ui.NavigateToScene(0, eUIScene_DebugOverlay, NULL, eUILayer_Debug);
}
}
}
#endif
#if 0
// has the game defined profile data been changed (by a profile load)
if(app.uiGameDefinedDataChangedBitmask!=0)