Sound Fixes (#686)
* Fix sound settings not applying * Reimplement miles sound artifacts * Fix stone brick stairs recipe * Fix craft and scroll sound * Rename scrollfocus.ogg to scroll.ogg * Remove unneeded code * Reorganize sounds, revert spam sound press, add witch sounds and fix slimes * I forgot my console again
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@@ -6,14 +6,14 @@
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const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]=
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{
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L"mob.chicken", // eSoundType_MOB_CHICKEN_AMBIENT
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L"mob.chickenhurt", // eSoundType_MOB_CHICKEN_HURT
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L"mob.chickenplop", // eSoundType_MOB_CHICKENPLOP
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L"mob.cow", // eSoundType_MOB_COW_AMBIENT
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L"mob.cowhurt", // eSoundType_MOB_COW_HURT
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L"mob.pig", // eSoundType_MOB_PIG_AMBIENT
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L"mob.pigdeath", // eSoundType_MOB_PIG_DEATH
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L"mob.sheep", // eSoundType_MOB_SHEEP_AMBIENT
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L"mob.chicken.say", // eSoundType_MOB_CHICKEN_AMBIENT
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L"mob.chicken.hurt", // eSoundType_MOB_CHICKEN_HURT
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L"mob.chicken.plop", // eSoundType_MOB_CHICKENPLOP
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L"mob.cow.say", // eSoundType_MOB_COW_AMBIENT
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L"mob.cow.hurt", // eSoundType_MOB_COW_HURT
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L"mob.pig.say", // eSoundType_MOB_PIG_AMBIENT
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L"mob.pig.death", // eSoundType_MOB_PIG_DEATH
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L"mob.sheep.say", // eSoundType_MOB_SHEEP_AMBIENT
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L"mob.wolf.growl", // eSoundType_MOB_WOLF_GROWL
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L"mob.wolf.whine", // eSoundType_MOB_WOLF_WHINE
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L"mob.wolf.panting", // eSoundType_MOB_WOLF_PANTING
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@@ -43,15 +43,15 @@ const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]=
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L"mob.silverfish.step", // eSoundType_MOB_SILVERFISH_STEP,
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L"mob.skeleton", // eSoundType_MOB_SKELETON_AMBIENT,
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L"mob.skeletonhurt", // eSoundType_MOB_SKELETON_HURT,
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L"mob.spider", // eSoundType_MOB_SPIDER_AMBIENT,
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L"mob.spiderdeath", // eSoundType_MOB_SPIDER_DEATH,
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L"mob.spider.say", // eSoundType_MOB_SPIDER_AMBIENT,
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L"mob.spider.death", // eSoundType_MOB_SPIDER_DEATH,
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L"mob.slime", // eSoundType_MOB_SLIME,
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L"mob.slimeattack", // eSoundType_MOB_SLIME_ATTACK,
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L"mob.creeper", // eSoundType_MOB_CREEPER_HURT,
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L"mob.creeperdeath", // eSoundType_MOB_CREEPER_DEATH,
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L"mob.zombie", // eSoundType_MOB_ZOMBIE_AMBIENT,
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L"mob.zombiehurt", // eSoundType_MOB_ZOMBIE_HURT,
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L"mob.zombiedeath", // eSoundType_MOB_ZOMBIE_DEATH,
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L"mob.slime.attack", // eSoundType_MOB_SLIME_ATTACK,
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L"mob.creeper.say", // eSoundType_MOB_CREEPER_HURT,
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L"mob.creeper.death", // eSoundType_MOB_CREEPER_DEATH,
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L"mob.zombie.say", // eSoundType_MOB_ZOMBIE_AMBIENT,
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L"mob.zombie.hurt", // eSoundType_MOB_ZOMBIE_HURT,
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L"mob.zombie.death", // eSoundType_MOB_ZOMBIE_DEATH,
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L"mob.zombie.wood", // eSoundType_MOB_ZOMBIE_WOOD,
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L"mob.zombie.woodbreak", // eSoundType_MOB_ZOMBIE_WOOD_BREAK,
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L"mob.zombie.metal", // eSoundType_MOB_ZOMBIE_METAL,
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@@ -86,7 +86,7 @@ const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]=
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L"random.door_close", // eSoundType_RANDOM_DOOR_CLOSE,
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L"ambient.weather.rain", // eSoundType_AMBIENT_WEATHER_RAIN,
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L"ambient.weather.thunder", // eSoundType_AMBIENT_WEATHER_THUNDER,
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L"ambient.cave.cave", // eSoundType_CAVE_CAVE, DON'T USE FOR XBOX 360!!!
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L"ambient.cave", // eSoundType_CAVE_CAVE, DON'T USE FOR XBOX 360!!!
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#ifdef _XBOX
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L"ambient.cave.cave2", // eSoundType_CAVE_CAVE2 - removed the two sounds that were at 192k in the first ambient cave event
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#endif
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@@ -210,9 +210,9 @@ const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]=
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L"mob.horse.soft", //eSoundType_MOB_HORSE_SOFT,
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L"mob.horse.jump", //eSoundType_MOB_HORSE_JUMP,
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L"mob.witch.idle", //eSoundType_MOB_WITCH_IDLE, <--- missing
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L"mob.witch.hurt", //eSoundType_MOB_WITCH_HURT, <--- missing
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L"mob.witch.death", //eSoundType_MOB_WITCH_DEATH, <--- missing
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L"mob.witch.ambient", //eSoundType_MOB_WITCH_IDLE,
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L"mob.witch.hurt", //eSoundType_MOB_WITCH_HURT,
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L"mob.witch.death", //eSoundType_MOB_WITCH_DEATH,
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L"mob.slime.big", //eSoundType_MOB_SLIME_BIG,
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L"mob.slime.small", //eSoundType_MOB_SLIME_SMALL,
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