Remove AUTO_VAR macro and _toString function (#592)

This commit is contained in:
void_17
2026-03-06 02:11:18 +07:00
committed by GitHub
parent 7d6658fe5b
commit 55231bb8d3
294 changed files with 5067 additions and 5773 deletions

View File

@@ -78,10 +78,8 @@ void VillageSiege::tick()
bool VillageSiege::tryToSetupSiege()
{
vector<shared_ptr<Player> > *players = &level->players;
//for (Player player : players)
for(AUTO_VAR(it, players->begin()); it != players->end(); ++it)
for(auto& player : *players)
{
shared_ptr<Player> player = *it;
shared_ptr<Village> _village = level->villages->getClosestVillage((int) player->x, (int) player->y, (int) player->z, 1);
village = _village;
@@ -103,9 +101,8 @@ bool VillageSiege::tryToSetupSiege()
overlaps = false;
vector<shared_ptr<Village> > *villages = level->villages->getVillages();
//for (Village v : level.villages.getVillages())
for(AUTO_VAR(itV, villages->begin()); itV != villages->end(); ++itV)
for(auto& v : *villages)
{
shared_ptr<Village>v = *itV;
if (v == _village) continue;
if (v->isInside(spawnX, spawnY, spawnZ))
{
@@ -132,16 +129,11 @@ bool VillageSiege::trySpawn()
Vec3 *spawnPos = findRandomSpawnPos(spawnX, spawnY, spawnZ);
if (spawnPos == NULL) return false;
shared_ptr<Zombie> mob;
//try
{
mob = shared_ptr<Zombie>( new Zombie(level) );
mob->finalizeMobSpawn(NULL);
mob->setVillager(false);
}
//catch (Exception e) {
// e.printStackTrace();
// return false;
//}
mob->moveTo(spawnPos->x, spawnPos->y, spawnPos->z, level->random->nextFloat() * 360, 0);
level->addEntity(mob);
shared_ptr<Village> _village = village.lock();