Remove AUTO_VAR macro and _toString function (#592)
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@@ -39,18 +39,17 @@ bool ShapelessRecipy::matches(shared_ptr<CraftingContainer> craftSlots, Level *l
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{
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shared_ptr<ItemInstance> item = craftSlots->getItem(x, y);
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if (item != NULL)
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if (item)
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{
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bool found = false;
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AUTO_VAR(citEnd, ingredients->end());
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for (AUTO_VAR(cit, ingredients->begin()); cit != citEnd; ++cit)
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auto citEnd = ingredients->end();
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for ( ItemInstance *ingredient : *ingredients )
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{
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ItemInstance *ingredient = *cit;
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if (item->id == ingredient->id && (ingredient->getAuxValue() == Recipes::ANY_AUX_VALUE || item->getAuxValue() == ingredient->getAuxValue()))
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{
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found = true;
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AUTO_VAR( it, find(tempList.begin(), tempList.end(), ingredient ) );
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auto it = find(tempList.begin(), tempList.end(), ingredient);
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if(it != tempList.end() ) tempList.erase(it);
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break;
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}
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@@ -86,9 +85,8 @@ bool ShapelessRecipy::requires(int iRecipe)
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//printf("ShapelessRecipy %d\n",iRecipe);
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AUTO_VAR(citEnd, ingredients->end());
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int iCount=0;
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for (vector<ItemInstance *>::iterator ingredient = ingredients->begin(); ingredient != citEnd; ingredient++)
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for ( auto ingredient = ingredients->begin(); ingredient != ingredients->end(); ingredient++)
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{
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//printf("\tIngredient %d is %d\n",iCount++,(*ingredient)->id);
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//if (item->id == (*ingredient)->id && ((*ingredient)->getAuxValue() == Recipes::ANY_AUX_VALUE || item->getAuxValue() == (*ingredient)->getAuxValue()))
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@@ -119,15 +117,11 @@ void ShapelessRecipy::requires(INGREDIENTS_REQUIRED *pIngReq)
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memset(TempIngReq.iIngAuxValA,Recipes::ANY_AUX_VALUE,sizeof(int)*9);
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ZeroMemory(TempIngReq.uiGridA,sizeof(unsigned int)*9);
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AUTO_VAR(citEnd, ingredients->end());
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for (vector<ItemInstance *>::const_iterator ingredient = ingredients->begin(); ingredient != citEnd; ingredient++)
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for ( ItemInstance *expected : *ingredients )
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{
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ItemInstance *expected = *ingredient;
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if (expected!=NULL)
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if ( expected )
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{
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int iAuxVal = (*ingredient)->getAuxValue();
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int iAuxVal = expected->getAuxValue();
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TempIngReq.uiGridA[iCount++]=expected->id | iAuxVal<<24;
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// 4J-PB - put the ingredients in boxes 1,2,4,5 so we can see them in a 2x2 crafting screen
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if(iCount==2) iCount=3;
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