Remove AUTO_VAR macro and _toString function (#592)
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@@ -84,10 +84,8 @@ void RedStoneDustTile::updatePowerStrength(Level *level, int x, int y, int z)
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vector<TilePos> updates = vector<TilePos>(toUpdate.begin(), toUpdate.end());
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toUpdate.clear();
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AUTO_VAR(itEnd, updates.end());
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for(AUTO_VAR(it, updates.begin()); it != itEnd; it++)
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for(auto& tp : updates)
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{
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TilePos tp = *it;
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level->updateNeighborsAt(tp.x, tp.y, tp.z, id);
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}
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}
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@@ -399,7 +397,7 @@ void RedStoneDustTile::registerIcons(IconRegister *iconRegister)
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icon = iconCross;
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}
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Icon *RedStoneDustTile::getTexture(const wstring &name)
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Icon *RedStoneDustTile::getTexture(const wstring &name)
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{
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#ifdef __PSVITA__
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// AP - alpha cut out is expensive on vita. Set the Alpha Cut out flag
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