Remove AUTO_VAR macro and _toString function (#592)

This commit is contained in:
void_17
2026-03-06 02:11:18 +07:00
committed by GitHub
parent 7d6658fe5b
commit 55231bb8d3
294 changed files with 5067 additions and 5773 deletions

View File

@@ -70,7 +70,7 @@ void PigZombie::tick()
Zombie::tick();
}
bool PigZombie::canSpawn()
bool PigZombie::canSpawn()
{
return level->difficulty > Difficulty::PEACEFUL && level->isUnobstructed(bb) && level->getCubes(shared_from_this(), bb)->empty() && !level->containsAnyLiquid(bb);
}
@@ -107,11 +107,9 @@ bool PigZombie::hurt(DamageSource *source, float dmg)
shared_ptr<Entity> sourceEntity = source->getEntity();
if ( sourceEntity != NULL && sourceEntity->instanceof(eTYPE_PLAYER) )
{
vector<shared_ptr<Entity> > *nearby = level->getEntities( shared_from_this(), bb->grow(32, 32, 32));
AUTO_VAR(itEnd, nearby->end());
for (AUTO_VAR(it, nearby->begin()); it != itEnd; it++)
vector<shared_ptr<Entity> > *nearby = level->getEntities( shared_from_this(), bb->grow(32, 32, 32));
for (auto& e : *nearby)
{
shared_ptr<Entity> e = *it; //nearby->at(i);
if ( e->instanceof(eTYPE_PIGZOMBIE) )
{
shared_ptr<PigZombie> pigZombie = dynamic_pointer_cast<PigZombie>(e);