Remove AUTO_VAR macro and _toString function (#592)
This commit is contained in:
@@ -100,12 +100,10 @@ const int MobSpawner::tick(ServerLevel *level, bool spawnEnemies, bool spawnFrie
|
||||
}
|
||||
MemSect(20);
|
||||
chunksToPoll.clear();
|
||||
|
||||
|
||||
#if 0
|
||||
AUTO_VAR(itEnd, level->players.end());
|
||||
for (AUTO_VAR(it, level->players.begin()); it != itEnd; it++)
|
||||
for (auto& player : level->players)
|
||||
{
|
||||
shared_ptr<Player> player = *it; //level->players.at(i);
|
||||
int xx = Mth::floor(player->x / 16);
|
||||
int zz = Mth::floor(player->z / 16);
|
||||
|
||||
@@ -164,20 +162,20 @@ const int MobSpawner::tick(ServerLevel *level, bool spawnEnemies, bool spawnFrie
|
||||
#ifdef __PSVITA__
|
||||
ChunkPos cp = ChunkPos( ( xx[i] - r ) + l , ( zz[i] - r ));
|
||||
if( chunksToPoll.find( cp ) ) chunksToPoll.insert(cp, true);
|
||||
cp = ChunkPos( ( xx[i] + r ), ( zz[i] - r ) + l );
|
||||
cp = ChunkPos( ( xx[i] + r ), ( zz[i] - r ) + l );
|
||||
if( chunksToPoll.find( cp ) ) chunksToPoll.insert(cp, true);
|
||||
cp = ChunkPos( ( xx[i] + r ) - l , ( zz[i] + r ));
|
||||
cp = ChunkPos( ( xx[i] + r ) - l , ( zz[i] + r ));
|
||||
if( chunksToPoll.find( cp ) ) chunksToPoll.insert(cp, true);
|
||||
cp = ChunkPos( ( xx[i] - r ), ( zz[i] + r ) - l);
|
||||
cp = ChunkPos( ( xx[i] - r ), ( zz[i] + r ) - l);
|
||||
if( chunksToPoll.find( cp ) ) chunksToPoll.insert(cp, true);
|
||||
#else
|
||||
ChunkPos cp = ChunkPos( ( xx[i] - r ) + l , ( zz[i] - r ));
|
||||
if( chunksToPoll.find( cp ) == chunksToPoll.end() ) chunksToPoll.insert(std::pair<ChunkPos,bool>(cp, true));
|
||||
cp = ChunkPos( ( xx[i] + r ), ( zz[i] - r ) + l );
|
||||
cp = ChunkPos( ( xx[i] + r ), ( zz[i] - r ) + l );
|
||||
if( chunksToPoll.find( cp ) == chunksToPoll.end() ) chunksToPoll.insert(std::pair<ChunkPos,bool>(cp, true));
|
||||
cp = ChunkPos( ( xx[i] + r ) - l , ( zz[i] + r ));
|
||||
cp = ChunkPos( ( xx[i] + r ) - l , ( zz[i] + r ));
|
||||
if( chunksToPoll.find( cp ) == chunksToPoll.end() ) chunksToPoll.insert(std::pair<ChunkPos,bool>(cp, true));
|
||||
cp = ChunkPos( ( xx[i] - r ), ( zz[i] + r ) - l);
|
||||
cp = ChunkPos( ( xx[i] - r ), ( zz[i] + r ) - l);
|
||||
if( chunksToPoll.find( cp ) == chunksToPoll.end() ) chunksToPoll.insert(std::pair<ChunkPos,bool>(cp, true));
|
||||
#endif
|
||||
|
||||
@@ -224,16 +222,15 @@ const int MobSpawner::tick(ServerLevel *level, bool spawnEnemies, bool spawnFrie
|
||||
{
|
||||
SCustomMapNode *it = chunksToPoll.get(i);
|
||||
#else
|
||||
AUTO_VAR(itEndCTP, chunksToPoll.end());
|
||||
for (AUTO_VAR(it, chunksToPoll.begin()); it != itEndCTP; it++)
|
||||
for (auto& it : chunksToPoll)
|
||||
{
|
||||
#endif
|
||||
if( it->second )
|
||||
if( it.second )
|
||||
{
|
||||
// don't add mobs to edge chunks, to prevent adding mobs "outside" of the active playground
|
||||
continue;
|
||||
}
|
||||
ChunkPos *cp = (ChunkPos *) (&it->first);
|
||||
ChunkPos *cp = (ChunkPos *) (&it.first);
|
||||
|
||||
// 4J - don't let this actually create/load a chunk that isn't here already - we'll let the normal updateDirtyChunks etc. processes do that, so it can happen on another thread
|
||||
if( !level->hasChunk(cp->x,cp->z) ) continue;
|
||||
@@ -399,7 +396,7 @@ bool MobSpawner::isSpawnPositionOk(MobCategory *category, Level *level, int x, i
|
||||
// 4J - changed to spawn water things only in deep water
|
||||
int yo = 0;
|
||||
int liquidCount = 0;
|
||||
|
||||
|
||||
while( ( y - yo ) >= 0 && ( yo < 5 ) )
|
||||
{
|
||||
if( level->getMaterial(x, y - yo, z)->isLiquid() ) liquidCount++;
|
||||
|
||||
Reference in New Issue
Block a user