Remove AUTO_VAR macro and _toString function (#592)

This commit is contained in:
void_17
2026-03-06 02:11:18 +07:00
committed by GitHub
parent 7d6658fe5b
commit 55231bb8d3
294 changed files with 5067 additions and 5773 deletions

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@@ -34,23 +34,9 @@ public:
static const int RULE_NATURAL_REGENERATION;
static const int RULE_DAYLIGHT;
private:
unordered_map<wstring, GameRule *> rules;
public:
GameRules();
~GameRules();
GameRules() = default;
~GameRules() = default;
bool getBoolean(const int rule);
// 4J: Removed unused functions
/*void set(const wstring &ruleName, const wstring &newValue);
void registerRule(const wstring &name, const wstring &startValue);
wstring get(const wstring &ruleName);
int getInt(const wstring &ruleName);
double getDouble(const wstring &ruleName);
CompoundTag *createTag();
void loadFromTag(CompoundTag *tag);
vector<wstring> *getRuleNames();
bool contains(const wstring &rule);*/
};