Remove AUTO_VAR macro and _toString function (#592)
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@@ -110,12 +110,10 @@ bool EnderCrystal::hurt(DamageSource *source, float damage)
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vector<shared_ptr<Entity> > entities = level->getAllEntities();
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shared_ptr<EnderDragon> dragon = nullptr;
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AUTO_VAR(itEnd, entities.end());
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for (AUTO_VAR(it, entities.begin()); it != itEnd; it++)
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for ( auto& e : entities )
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{
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shared_ptr<Entity> e = *it; //entities->at(i);
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dragon = dynamic_pointer_cast<EnderDragon>(e);
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if(dragon != NULL)
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if ( dragon )
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{
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dragon->handleCrystalDestroyed(source);
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break;
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