Remove AUTO_VAR macro and _toString function (#592)
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@@ -81,10 +81,9 @@ shared_ptr<ItemInstance> BoatItem::use(shared_ptr<ItemInstance> itemInstance, Le
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bool hitEntity = false;
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float overlap = 1;
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vector<shared_ptr<Entity> > *objects = level->getEntities(player, player->bb->expand(b->x * (range), b->y * (range), b->z * (range))->grow(overlap, overlap, overlap));
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//for (int i = 0; i < objects.size(); i++) {
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for(AUTO_VAR(it, objects->begin()); it != objects->end(); ++it)
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for( auto& e : *objects )
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{
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shared_ptr<Entity> e = *it; //objects.get(i);
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if (!e->isPickable()) continue;
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float rr = e->getPickRadius();
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