Remove AUTO_VAR macro and _toString function (#592)
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@@ -49,10 +49,9 @@ TileEntityRenderDispatcher::TileEntityRenderDispatcher()
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renderers[eTYPE_BEACONTILEENTITY] = new BeaconRenderer();
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glDisable(GL_LIGHTING);
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AUTO_VAR(itEnd, renderers.end());
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for( classToTileRendererMap::iterator it = renderers.begin(); it != itEnd; it++ )
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for(auto& renderer : renderers)
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{
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if(it->second) it->second->init(this);
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if(renderer.second) renderer.second->init(this);
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}
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}
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@@ -60,9 +59,9 @@ TileEntityRenderer *TileEntityRenderDispatcher::getRenderer(eINSTANCEOF e)
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{
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TileEntityRenderer *r = NULL;
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//TileEntityRenderer *r = renderers[e];
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AUTO_VAR(it, renderers.find( e )); // 4J Stu - The .at and [] accessors insert elements if they don't exist
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auto it = renderers.find(e); // 4J Stu - The .at and [] accessors insert elements if they don't exist
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if( it == renderers.end() )
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if( it == renderers.end() )
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{
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return NULL;
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}
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@@ -146,9 +145,9 @@ void TileEntityRenderDispatcher::setLevel(Level *level)
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{
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this->level = level;
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for( AUTO_VAR(it, renderers.begin()); it != renderers.end(); it++ )
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for(auto& renderer : renderers)
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{
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if(it->second) it->second->onNewLevel(level);
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if(renderer.second) renderer.second->onNewLevel(level);
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}
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}
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