Remove AUTO_VAR macro and _toString function (#592)

This commit is contained in:
void_17
2026-03-06 02:11:18 +07:00
committed by GitHub
parent 7d6658fe5b
commit 55231bb8d3
294 changed files with 5067 additions and 5773 deletions

View File

@@ -49,10 +49,9 @@ TileEntityRenderDispatcher::TileEntityRenderDispatcher()
renderers[eTYPE_BEACONTILEENTITY] = new BeaconRenderer();
glDisable(GL_LIGHTING);
AUTO_VAR(itEnd, renderers.end());
for( classToTileRendererMap::iterator it = renderers.begin(); it != itEnd; it++ )
for(auto& renderer : renderers)
{
if(it->second) it->second->init(this);
if(renderer.second) renderer.second->init(this);
}
}
@@ -60,9 +59,9 @@ TileEntityRenderer *TileEntityRenderDispatcher::getRenderer(eINSTANCEOF e)
{
TileEntityRenderer *r = NULL;
//TileEntityRenderer *r = renderers[e];
AUTO_VAR(it, renderers.find( e )); // 4J Stu - The .at and [] accessors insert elements if they don't exist
auto it = renderers.find(e); // 4J Stu - The .at and [] accessors insert elements if they don't exist
if( it == renderers.end() )
if( it == renderers.end() )
{
return NULL;
}
@@ -146,9 +145,9 @@ void TileEntityRenderDispatcher::setLevel(Level *level)
{
this->level = level;
for( AUTO_VAR(it, renderers.begin()); it != renderers.end(); it++ )
for(auto& renderer : renderers)
{
if(it->second) it->second->onNewLevel(level);
if(renderer.second) renderer.second->onNewLevel(level);
}
}