Remove AUTO_VAR macro and _toString function (#592)
This commit is contained in:
@@ -40,10 +40,10 @@ PlayerChunkMap::PlayerChunk::~PlayerChunk()
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// flag array and adds to it for this ServerPlayer.
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void PlayerChunkMap::flagEntitiesToBeRemoved(unsigned int *flags, bool *flagToBeRemoved)
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{
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for(AUTO_VAR(it,players.begin()); it != players.end(); it++)
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for(auto& serverPlayer : players)
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{
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shared_ptr<ServerPlayer> serverPlayer = *it;
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serverPlayer->flagEntitiesToBeRemoved(flags, flagToBeRemoved);
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if ( serverPlayer )
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serverPlayer->flagEntitiesToBeRemoved(flags, flagToBeRemoved);
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}
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}
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@@ -52,7 +52,7 @@ void PlayerChunkMap::PlayerChunk::add(shared_ptr<ServerPlayer> player, bool send
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//app.DebugPrintf("--- Adding player to chunk x=%d\tz=%d\n",x, z);
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if (find(players.begin(),players.end(),player) != players.end())
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{
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// 4J-PB - At the start of the game, lots of chunks are added, and we can then move into an area that is outside the diameter of our starting area,
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// 4J-PB - At the start of the game, lots of chunks are added, and we can then move into an area that is outside the diameter of our starting area,
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// but is inside the area loaded at the start.
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app.DebugPrintf("--- Adding player to chunk x=%d\t z=%d, but they are already in there!\n",pos.x, pos.z);
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return;
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@@ -72,7 +72,7 @@ void PlayerChunkMap::PlayerChunk::add(shared_ptr<ServerPlayer> player, bool send
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}
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players.push_back(player);
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player->chunksToSend.push_back(pos);
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#ifdef _LARGE_WORLDS
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@@ -85,8 +85,8 @@ void PlayerChunkMap::PlayerChunk::remove(shared_ptr<ServerPlayer> player)
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PlayerChunkMap::PlayerChunk *toDelete = NULL;
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//app.DebugPrintf("--- PlayerChunkMap::PlayerChunk::remove x=%d\tz=%d\n",x,z);
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AUTO_VAR(it, find(players.begin(),players.end(),player));
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if ( it == players.end())
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auto it = find(players.begin(), players.end(), player);
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if ( it == players.end())
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{
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app.DebugPrintf("--- INFO - Removing player from chunk x=%d\t z=%d, but they are not in that chunk!\n",pos.x, pos.z);
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@@ -99,20 +99,20 @@ void PlayerChunkMap::PlayerChunk::remove(shared_ptr<ServerPlayer> player)
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{
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LevelChunk *chunk = parent->level->getChunk(pos.x, pos.z);
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updateInhabitedTime(chunk);
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AUTO_VAR(it, find(parent->knownChunks.begin(), parent->knownChunks.end(),this));
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if(it != parent->knownChunks.end()) parent->knownChunks.erase(it);
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auto it = find(parent->knownChunks.begin(), parent->knownChunks.end(), this);
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if(it != parent->knownChunks.end()) parent->knownChunks.erase(it);
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}
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__int64 id = (pos.x + 0x7fffffffLL) | ((pos.z + 0x7fffffffLL) << 32);
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AUTO_VAR(it, parent->chunks.find(id));
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if( it != parent->chunks.end() )
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auto it = parent->chunks.find(id);
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if( it != parent->chunks.end() )
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{
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toDelete = it->second; // Don't delete until the end of the function, as this might be this instance
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parent->chunks.erase(it);
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}
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if (changes > 0)
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{
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AUTO_VAR(it, find(parent->changedChunks.begin(),parent->changedChunks.end(),this));
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parent->changedChunks.erase(it);
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auto it = find(parent->changedChunks.begin(), parent->changedChunks.end(), this);
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parent->changedChunks.erase(it);
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}
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parent->getLevel()->cache->drop(pos.x, pos.z);
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}
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@@ -125,17 +125,19 @@ void PlayerChunkMap::PlayerChunk::remove(shared_ptr<ServerPlayer> player)
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{
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INetworkPlayer *thisNetPlayer = player->connection->getNetworkPlayer();
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bool noOtherPlayersFound = true;
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if( thisNetPlayer != NULL )
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if( thisNetPlayer != nullptr )
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{
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for( AUTO_VAR(it, players.begin()); it < players.end(); ++it )
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{
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shared_ptr<ServerPlayer> currPlayer = *it;
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INetworkPlayer *currNetPlayer = currPlayer->connection->getNetworkPlayer();
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if( currNetPlayer != NULL && currNetPlayer->IsSameSystem( thisNetPlayer ) && currPlayer->seenChunks.find(pos) != currPlayer->seenChunks.end() )
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for (auto& currPlayer : players )
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{
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if ( currPlayer )
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{
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noOtherPlayersFound = false;
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break;
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INetworkPlayer *currNetPlayer = currPlayer->connection->getNetworkPlayer();
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if( currNetPlayer != NULL && currNetPlayer->IsSameSystem( thisNetPlayer ) && currPlayer->seenChunks.find(pos) != currPlayer->seenChunks.end() )
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{
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noOtherPlayersFound = false;
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break;
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}
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}
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}
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if(noOtherPlayersFound)
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@@ -224,7 +226,7 @@ void PlayerChunkMap::PlayerChunk::broadcast(shared_ptr<Packet> packet)
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}
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else
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{
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for(unsigned int j = 0; j < sentTo.size(); j++ )
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for(unsigned int j = 0; j < sentTo.size(); j++ )
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{
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shared_ptr<ServerPlayer> player2 = sentTo[j];
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INetworkPlayer *otherPlayer = player2->connection->getNetworkPlayer();
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@@ -286,7 +288,7 @@ void PlayerChunkMap::PlayerChunk::broadcast(shared_ptr<Packet> packet)
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}
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else
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{
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for(unsigned int j = 0; j < sentTo.size(); j++ )
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for(unsigned int j = 0; j < sentTo.size(); j++ )
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{
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shared_ptr<ServerPlayer> player2 = sentTo[j];
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INetworkPlayer *otherPlayer = player2->connection->getNetworkPlayer();
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@@ -348,7 +350,7 @@ bool PlayerChunkMap::PlayerChunk::broadcastChanges(bool allowRegionUpdate)
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// Fix for buf #95007 : TCR #001 BAS Game Stability: TU12: Code: Compliance: More than 192 dropped items causes game to freeze or crash.
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// Block region update packets can only encode ys in a range of 1 - 256
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if( ys > 256 ) ys = 256;
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if( ys > 256 ) ys = 256;
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broadcast( shared_ptr<BlockRegionUpdatePacket>( new BlockRegionUpdatePacket(xp, yp, zp, xs, ys, zs, level) ) );
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vector<shared_ptr<TileEntity> > *tes = level->getTileEntitiesInRegion(xp, yp, zp, xp + xs, yp + ys, zp + zs);
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@@ -406,9 +408,9 @@ PlayerChunkMap::PlayerChunkMap(ServerLevel *level, int dimension, int radius)
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PlayerChunkMap::~PlayerChunkMap()
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{
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for( AUTO_VAR(it, chunks.begin()); it != chunks.end(); it++ )
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for(auto& chunk : chunks)
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{
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delete it->second;
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delete chunk.second;
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}
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}
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@@ -479,9 +481,9 @@ bool PlayerChunkMap::hasChunk(int x, int z)
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PlayerChunkMap::PlayerChunk *PlayerChunkMap::getChunk(int x, int z, bool create)
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{
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__int64 id = (x + 0x7fffffffLL) | ((z + 0x7fffffffLL) << 32);
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AUTO_VAR(it, chunks.find(id));
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auto it = chunks.find(id);
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PlayerChunk *chunk = NULL;
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PlayerChunk *chunk = nullptr;
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if( it != chunks.end() )
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{
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chunk = it->second;
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@@ -501,9 +503,9 @@ PlayerChunkMap::PlayerChunk *PlayerChunkMap::getChunk(int x, int z, bool create)
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void PlayerChunkMap::getChunkAndAddPlayer(int x, int z, shared_ptr<ServerPlayer> player)
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{
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__int64 id = (x + 0x7fffffffLL) | ((z + 0x7fffffffLL) << 32);
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AUTO_VAR(it, chunks.find(id));
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auto it = chunks.find(id);
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if( it != chunks.end() )
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if( it != chunks.end() )
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{
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it->second->add(player);
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}
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@@ -517,8 +519,8 @@ void PlayerChunkMap::getChunkAndAddPlayer(int x, int z, shared_ptr<ServerPlayer>
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// attempt to remove from main chunk map.
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void PlayerChunkMap::getChunkAndRemovePlayer(int x, int z, shared_ptr<ServerPlayer> player)
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{
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for( AUTO_VAR(it, addRequests.begin()); it != addRequests.end(); it++ )
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{
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for (auto it = addRequests.begin(); it != addRequests.end(); it++)
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{
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if( ( it->x == x ) &&
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( it->z == z ) &&
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( it->player == player ) )
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@@ -528,9 +530,9 @@ void PlayerChunkMap::getChunkAndRemovePlayer(int x, int z, shared_ptr<ServerPlay
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}
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}
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__int64 id = (x + 0x7fffffffLL) | ((z + 0x7fffffffLL) << 32);
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AUTO_VAR(it, chunks.find(id));
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auto it = chunks.find(id);
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if( it != chunks.end() )
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if( it != chunks.end() )
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{
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it->second->remove(player);
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}
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@@ -545,10 +547,10 @@ void PlayerChunkMap::tickAddRequests(shared_ptr<ServerPlayer> player)
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int px = (int)player->x;
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int pz = (int)player->z;
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int minDistSq = -1;
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AUTO_VAR(itNearest, addRequests.end());
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for( AUTO_VAR(it, addRequests.begin()); it != addRequests.end(); it++ )
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{
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auto itNearest = addRequests.end();
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for (auto it = addRequests.begin(); it != addRequests.end(); it++)
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{
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if( it->player == player )
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{
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int xm = ( it->x * 16 ) + 8;
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@@ -732,13 +734,13 @@ void PlayerChunkMap::remove(shared_ptr<ServerPlayer> player)
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if (playerChunk != NULL) playerChunk->remove(player);
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}
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AUTO_VAR(it, find(players.begin(),players.end(),player));
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if( players.size() > 0 && it != players.end() )
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auto it = find(players.begin(), players.end(), player);
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if( players.size() > 0 && it != players.end() )
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players.erase(find(players.begin(),players.end(),player));
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// 4J - added - also remove any queued requests to be added to playerchunks here
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for( AUTO_VAR(it, addRequests.begin()); it != addRequests.end(); )
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{
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for (auto it = addRequests.begin(); it != addRequests.end();)
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{
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if( it->player == player )
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{
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it = addRequests.erase(it);
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@@ -782,7 +784,7 @@ void PlayerChunkMap::move(shared_ptr<ServerPlayer> player)
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for (int x = xc - radius; x <= xc + radius; x++)
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for (int z = zc - radius; z <= zc + radius; z++)
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{
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{
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if (!chunkInRange(x, z, last_xc, last_zc))
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{
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// 4J - changed from separate getChunk & add so we can wrap these operations up and queue
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@@ -815,9 +817,9 @@ bool PlayerChunkMap::isPlayerIn(shared_ptr<ServerPlayer> player, int xChunk, int
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}
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else
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{
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AUTO_VAR(it1, find(chunk->players.begin(), chunk->players.end(), player));
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AUTO_VAR(it2, find(player->chunksToSend.begin(), player->chunksToSend.end(), chunk->pos));
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return it1 != chunk->players.end() && it2 == player->chunksToSend.end();
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auto it1 = find(chunk->players.begin(), chunk->players.end(), player);
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auto it2 = find(player->chunksToSend.begin(), player->chunksToSend.end(), chunk->pos);
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return it1 != chunk->players.end() && it2 == player->chunksToSend.end();
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}
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//return chunk == NULL ? false : chunk->players->contains(player) && !player->chunksToSend->contains(chunk->pos);
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@@ -844,7 +846,7 @@ void PlayerChunkMap::setRadius(int newRadius)
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for (int x = xc - newRadius; x <= xc + newRadius; x++)
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for (int z = zc - newRadius; z <= zc + newRadius; z++)
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{
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{
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// check if this chunk is outside the old radius area
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if ( x < xc - radius || x > xc + radius || z < zc - radius || z > zc + radius )
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{
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