Remove AUTO_VAR macro and _toString function (#592)
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@@ -85,7 +85,7 @@ void Minimap::reloadColours()
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LUT[i] = 255 << 24 | r << 16 | g << 8 | b;
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#elif defined __ORBIS__
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r >>= 3; g >>= 3; b >>= 3;
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LUT[i] = 1 << 15 | ( r << 10 ) | ( g << 5 ) | b;
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LUT[i] = 1 << 15 | ( r << 10 ) | ( g << 5 ) | b;
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#else
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LUT[i] = r << 24 | g << 16 | b << 8 | 255;
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#endif
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@@ -144,18 +144,14 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M
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textures->bind(textures->loadTexture(TN_MISC_MAPICONS));//L"/misc/mapicons.png"));
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AUTO_VAR(itEnd, data->decorations.end());
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#ifdef _LARGE_WORLDS
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vector<MapItemSavedData::MapDecoration *> m_edgeIcons;
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#endif
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// 4J-PB - stack the map icons
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float fIconZ=-0.04f;// 4J - moved to -0.04 (was -0.02) to stop z fighting
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for( vector<MapItemSavedData::MapDecoration *>::iterator it = data->decorations.begin(); it != itEnd; it++ )
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for( MapItemSavedData::MapDecoration *dec : data->decorations )
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{
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MapItemSavedData::MapDecoration *dec = *it;
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if(!dec->visible) continue;
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char imgIndex = dec->img;
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@@ -200,10 +196,8 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M
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textures->bind(textures->loadTexture(TN_MISC_ADDITIONALMAPICONS));
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fIconZ=-0.04f;// 4J - moved to -0.04 (was -0.02) to stop z fighting
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for( AUTO_VAR(it,m_edgeIcons.begin()); it != m_edgeIcons.end(); it++ )
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for( MapItemSavedData::MapDecoration *dec : m_edgeIcons )
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{
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MapItemSavedData::MapDecoration *dec = *it;
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char imgIndex = dec->img;
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imgIndex -= 16;
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@@ -253,7 +247,7 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M
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int posy = floor(player->y);
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int posz = floor(player->z);
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swprintf(playerPosText, 32, L"X: %d, Y: %d, Z: %d", posx, posy, posz);
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font->draw(playerPosText, x, y, Minecraft::GetInstance()->getColourTable()->getColour(eMinecraftColour_Map_Text));
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}
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//#endif
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