Remove AUTO_VAR macro and _toString function (#592)
This commit is contained in:
@@ -211,7 +211,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
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{
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wstring playerNames = (playerList != NULL) ? playerList->getPlayerNames() : L"";
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if (playerNames.empty()) playerNames = L"(none)";
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server->info(L"Players (" + _toString((playerList != NULL) ? playerList->getPlayerCount() : 0) + L"): " + playerNames);
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server->info(L"Players (" + std::to_wstring((playerList != NULL) ? playerList->getPlayerCount() : 0) + L"): " + playerNames);
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return true;
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}
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@@ -273,7 +273,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
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}
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}
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server->info(L"Added " + _toString(delta) + L" ticks.");
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server->info(L"Added " + std::to_wstring(delta) + L" ticks.");
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return true;
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}
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@@ -304,7 +304,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
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}
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SetAllLevelTimes(server, targetTime);
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server->info(L"Time set to " + _toString(targetTime) + L".");
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server->info(L"Time set to " + std::to_wstring(targetTime) + L".");
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return true;
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}
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@@ -427,7 +427,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
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}
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if (itemId <= 0 || Item::items[itemId] == NULL)
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{
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server->warn(L"Unknown item id: " + _toString(itemId));
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server->warn(L"Unknown item id: " + std::to_wstring(itemId));
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return false;
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}
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if (amount <= 0)
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@@ -442,7 +442,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
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{
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drop->throwTime = 0;
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}
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server->info(L"Gave item " + _toString(itemId) + L" x" + _toString(amount) + L" to " + player->getName() + L".");
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server->info(L"Gave item " + std::to_wstring(itemId) + L" x" + std::to_wstring(amount) + L" to " + player->getName() + L".");
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return true;
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}
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@@ -484,7 +484,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
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Enchantment *enchantment = Enchantment::enchantments[enchantmentId];
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if (enchantment == NULL)
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{
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server->warn(L"Unknown enchantment id: " + _toString(enchantmentId));
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server->warn(L"Unknown enchantment id: " + std::to_wstring(enchantmentId));
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return false;
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}
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if (!enchantment->canEnchant(selectedItem))
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@@ -514,7 +514,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
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}
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selectedItem->enchant(enchantment, enchantmentLevel);
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server->info(L"Enchanted " + player->getName() + L"'s held item with " + _toString(enchantmentId) + L" " + _toString(enchantmentLevel) + L".");
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server->info(L"Enchanted " + player->getName() + L"'s held item with " + std::to_wstring(enchantmentId) + L" " + std::to_wstring(enchantmentLevel) + L".");
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return true;
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}
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@@ -712,7 +712,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
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}
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LevelType *pLevelType = LevelType::getLevelType(levelTypeString);
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if (pLevelType == NULL)
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if (pLevelType == NULL)
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{
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pLevelType = LevelType::lvl_normal;
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}
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@@ -771,7 +771,7 @@ int MinecraftServer::runPostUpdate(void* lpParam)
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Entity::useSmallIds(); // This thread can end up spawning entities as resources
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IntCache::CreateNewThreadStorage();
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AABB::CreateNewThreadStorage();
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Vec3::CreateNewThreadStorage();
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Vec3::CreateNewThreadStorage();
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Compression::UseDefaultThreadStorage();
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Level::enableLightingCache();
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Tile::CreateNewThreadStorage();
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@@ -892,7 +892,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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{
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// We are loading a file from disk with the data passed in
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#ifdef SPLIT_SAVES
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#ifdef SPLIT_SAVES
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ConsoleSaveFileOriginal oldFormatSave( initData->saveData->saveName, initData->saveData->data, initData->saveData->fileSize, false, initData->savePlatform );
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ConsoleSaveFile* pSave = new ConsoleSaveFileSplit( &oldFormatSave );
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@@ -936,7 +936,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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}
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// McRegionLevelStorage *storage = new McRegionLevelStorage(new ConsoleSaveFile( L"" ), L"", L"", 0); // original
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// McRegionLevelStorage *storage = new McRegionLevelStorage(File(L"."), name, true); // TODO
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// McRegionLevelStorage *storage = new McRegionLevelStorage(File(L"."), name, true); // TODO
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for (unsigned int i = 0; i < levels.length; i++)
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{
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if( s_bServerHalted || !g_NetworkManager.IsInSession() )
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@@ -1022,7 +1022,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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#ifdef __PSVITA__
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int r = 48;
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#else
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int r = 196;
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int r = 196;
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#endif
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// 4J JEV: load gameRules.
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@@ -1173,7 +1173,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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if(!levels[0]->getLevelData()->getHasStronghold())
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{
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int x,z;
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int x,z;
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if(app.GetTerrainFeaturePosition(eTerrainFeature_Stronghold,&x,&z))
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{
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levels[0]->getLevelData()->setXStronghold(x);
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@@ -1401,7 +1401,7 @@ void MinecraftServer::Suspend()
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// Save the start time
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QueryPerformanceCounter( &qwTime );
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if(m_bLoaded && ProfileManager.IsFullVersion() && (!StorageManager.GetSaveDisabled()))
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{
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{
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if (players != NULL)
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{
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players->saveAll(NULL);
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@@ -1476,7 +1476,7 @@ void MinecraftServer::stopServer(bool didInit)
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#endif
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// if trial version or saving is disabled, then don't save anything. Also don't save anything if we didn't actually get through the server initialisation.
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if(m_saveOnExit && ProfileManager.IsFullVersion() && (!StorageManager.GetSaveDisabled()) && didInit)
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{
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{
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if (players != NULL)
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{
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players->saveAll(Minecraft::GetInstance()->progressRenderer, true);
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@@ -1715,7 +1715,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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if(pLevelData && pLevelData->getHasStronghold()==false)
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{
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int x,z;
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int x,z;
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if(app.GetTerrainFeaturePosition(eTerrainFeature_Stronghold,&x,&z))
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{
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pLevelData->setXStronghold(x);
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@@ -1815,7 +1815,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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}
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}
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// Process delayed actions
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// Process delayed actions
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eXuiServerAction eAction;
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LPVOID param;
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for(int i=0;i<XUSER_MAX_COUNT;i++)
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@@ -1898,7 +1898,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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{
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saveGameRules();
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levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
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levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
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}
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app.LeaveSaveNotificationSection();
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break;
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@@ -1923,19 +1923,19 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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case eXuiServerAction_PauseServer:
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m_isServerPaused = ( (size_t) param == TRUE );
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if( m_isServerPaused )
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{
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{
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m_serverPausedEvent->Set();
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}
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break;
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case eXuiServerAction_ToggleRain:
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{
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{
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bool isRaining = levels[0]->getLevelData()->isRaining();
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levels[0]->getLevelData()->setRaining(!isRaining);
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levels[0]->getLevelData()->setRainTime(levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2);
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}
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break;
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case eXuiServerAction_ToggleThunder:
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{
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{
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bool isThundering = levels[0]->getLevelData()->isThundering();
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levels[0]->getLevelData()->setThundering(!isThundering);
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levels[0]->getLevelData()->setThunderTime(levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2);
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@@ -1973,7 +1973,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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File dataFile = File( targetFileDir, wstring(filename) );
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if(dataFile.exists()) dataFile._delete();
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FileOutputStream fos = FileOutputStream(dataFile);
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DataOutputStream dos = DataOutputStream(&fos);
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DataOutputStream dos = DataOutputStream(&fos);
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ConsoleSchematicFile::generateSchematicFile(&dos, levels[0], initData->startX, initData->startY, initData->startZ, initData->endX, initData->endY, initData->endZ, initData->bSaveMobs, initData->compressionType);
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dos.close();
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@@ -1990,7 +1990,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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app.DebugPrintf( "DEBUG: Player=%i\n", pos->player );
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app.DebugPrintf( "DEBUG: Teleporting to pos=(%f.2, %f.2, %f.2), looking at=(%f.2,%f.2)\n",
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pos->m_camX, pos->m_camY, pos->m_camZ,
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pos->m_yRot, pos->m_elev
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pos->m_yRot, pos->m_elev
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);
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shared_ptr<ServerPlayer> player = players->players.at(pos->player);
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@@ -2064,21 +2064,21 @@ void MinecraftServer::broadcastStopSavingPacket()
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void MinecraftServer::tick()
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{
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vector<wstring> toRemove;
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for (AUTO_VAR(it, ironTimers.begin()); it != ironTimers.end(); it++ )
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{
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int t = it->second;
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for ( auto& it : ironTimers )
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{
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int t = it.second;
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if (t > 0)
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{
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ironTimers[it->first] = t - 1;
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ironTimers[it.first] = t - 1;
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}
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else
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{
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toRemove.push_back(it->first);
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toRemove.push_back(it.first);
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}
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}
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for (unsigned int i = 0; i < toRemove.size(); i++)
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for (const auto& i : toRemove)
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{
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ironTimers.erase(toRemove[i]);
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ironTimers.erase(i);
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}
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AABB::resetPool();
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@@ -2316,8 +2316,8 @@ void MinecraftServer::chunkPacketManagement_PreTick()
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do
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{
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int longestTime = 0;
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AUTO_VAR(playerConnectionBest,playersOrig.begin());
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for( AUTO_VAR(it, playersOrig.begin()); it != playersOrig.end(); it++)
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auto playerConnectionBest = playersOrig.begin();
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for( auto it = playersOrig.begin(); it != playersOrig.end(); it++)
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{
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int thisTime = 0;
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INetworkPlayer *np = (*it)->getNetworkPlayer();
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@@ -2326,7 +2326,7 @@ void MinecraftServer::chunkPacketManagement_PreTick()
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thisTime = np->GetTimeSinceLastChunkPacket_ms();
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}
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if( thisTime > longestTime )
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if( thisTime > longestTime )
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{
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playerConnectionBest = it;
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longestTime = thisTime;
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