Remove AUTO_VAR macro and _toString function (#592)
This commit is contained in:
@@ -86,7 +86,7 @@ void ItemRenderer::render(shared_ptr<Entity> _itemEntity, double x, double y, do
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{
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glRotatef(spin, 0, 1, 0);
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if (m_bItemFrame)
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if (m_bItemFrame)
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{
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glScalef(1.25f, 1.25f, 1.25f);
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glTranslatef(0, 0.05f, 0);
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@@ -104,7 +104,7 @@ void ItemRenderer::render(shared_ptr<Entity> _itemEntity, double x, double y, do
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for (int i = 0; i < count; i++)
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{
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glPushMatrix();
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if (i > 0)
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if (i > 0)
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{
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float xo = (random->nextFloat() * 2 - 1) * 0.2f / s;
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float yo = (random->nextFloat() * 2 - 1) * 0.2f / s;
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@@ -119,13 +119,13 @@ void ItemRenderer::render(shared_ptr<Entity> _itemEntity, double x, double y, do
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}
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else if (item->getIconType() == Icon::TYPE_ITEM && item->getItem()->hasMultipleSpriteLayers())
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{
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if (m_bItemFrame)
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if (m_bItemFrame)
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{
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glScalef(1 / 1.95f, 1 / 1.95f, 1 / 1.95f);
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glTranslatef(0, -0.05f, 0);
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glDisable(GL_LIGHTING);
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}
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else
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}
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else
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{
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glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f);
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}
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@@ -155,17 +155,17 @@ void ItemRenderer::render(shared_ptr<Entity> _itemEntity, double x, double y, do
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}
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else
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{
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if (m_bItemFrame)
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if (m_bItemFrame)
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{
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glScalef(1 / 1.95f, 1 / 1.95f, 1 / 1.95f);
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glTranslatef(0, -0.05f, 0);
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glDisable(GL_LIGHTING);
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}
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else
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}
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else
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{
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glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f);
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}
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// 4J Stu - For rendering the static compass, we give it a non-zero aux value
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if(item->id == Item::compass_Id) item->setAuxValue(255);
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if(item->id == Item::compass_Id) item->setAuxValue(0);
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@@ -212,7 +212,7 @@ void ItemRenderer::renderItemBillboard(shared_ptr<ItemEntity> entity, Icon *icon
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if (entityRenderDispatcher->options->fancyGraphics)
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{
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// Consider forcing the mipmap LOD level to use, if this is to be rendered from a larger than standard source texture.
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// Consider forcing the mipmap LOD level to use, if this is to be rendered from a larger than standard source texture.
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int iconWidth = icon->getWidth();
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int LOD = -1; // Default to not doing anything special with LOD forcing
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if( iconWidth == 32 )
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@@ -262,7 +262,7 @@ void ItemRenderer::renderItemBillboard(shared_ptr<ItemEntity> entity, Icon *icon
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for (int i = 0; i < count; i++)
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{
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glTranslatef(0, 0, width + margin);
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bool bIsTerrain = false;
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if (item->getIconType() == Icon::TYPE_TERRAIN && Tile::tiles[item->id] != NULL)
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{
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@@ -270,7 +270,7 @@ void ItemRenderer::renderItemBillboard(shared_ptr<ItemEntity> entity, Icon *icon
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bindTexture(&TextureAtlas::LOCATION_BLOCKS); // TODO: Do this sanely by Icon
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}
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else
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{
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{
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bindTexture(&TextureAtlas::LOCATION_ITEMS); // TODO: Do this sanely by Icon
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}
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@@ -395,7 +395,7 @@ void ItemRenderer::renderGuiItem(Font *font, Textures *textures, shared_ptr<Item
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PIXBeginNamedEvent(0,"Potion gui item render %d\n",itemIcon);
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// special double-layered
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glDisable(GL_LIGHTING);
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ResourceLocation *location = getTextureLocation(item->getIconType());
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textures->bindTexture(location);
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@@ -487,7 +487,7 @@ void ItemRenderer::renderAndDecorateItem(Font *font, Textures *textures, const s
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// 4J - added isConstantBlended and blendFactor parameters. This is true if the gui item is being rendered from a context where it already has blending enabled to do general interface fading
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// (ie from the gui rather than xui). In this case we dno't want to enable/disable blending, and do need to restore the blend state when we are done.
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void ItemRenderer::renderAndDecorateItem(Font *font, Textures *textures, const shared_ptr<ItemInstance> item, float x, float y,float fScaleX, float fScaleY,float fAlpha, bool isFoil, bool isConstantBlended, bool useCompiled)
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void ItemRenderer::renderAndDecorateItem(Font *font, Textures *textures, const shared_ptr<ItemInstance> item, float x, float y,float fScaleX, float fScaleY,float fAlpha, bool isFoil, bool isConstantBlended, bool useCompiled)
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{
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if (item == NULL)
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{
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@@ -495,7 +495,7 @@ void ItemRenderer::renderAndDecorateItem(Font *font, Textures *textures, const s
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}
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renderGuiItem(font, textures, item, x, y,fScaleX,fScaleY,fAlpha, useCompiled);
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if (isFoil || item->isFoil())
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{
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glDepthFunc(GL_GREATER);
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@@ -504,7 +504,7 @@ void ItemRenderer::renderAndDecorateItem(Font *font, Textures *textures, const s
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textures->bindTexture(&ItemInHandRenderer::ENCHANT_GLINT_LOCATION); // 4J was "%blur%/misc/glint.png"
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blitOffset -= 50;
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if( !isConstantBlended ) glEnable(GL_BLEND);
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glBlendFunc(GL_DST_COLOR, GL_ONE); // 4J - changed blend equation from GL_DST_COLOR, GL_DST_COLOR so we can fade this out
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float blendFactor = isConstantBlended ? Gui::currentGuiBlendFactor : 1.0f;
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@@ -597,7 +597,7 @@ void ItemRenderer::renderGuiItemDecorations(Font *font, Textures *textures, shar
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{
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return;
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}
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if (item->count > 1 || !countText.empty() || item->GetForceNumberDisplay())
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{
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MemSect(31);
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@@ -607,11 +607,11 @@ void ItemRenderer::renderGuiItemDecorations(Font *font, Textures *textures, shar
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int count = item->count;
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if(count > 64)
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{
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amount = _toString<int>(64) + L"+";
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amount = L"64+";
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}
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else
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{
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amount = _toString<int>(item->count);
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amount = std::to_wstring(item->count);
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}
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}
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MemSect(0);
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