Remove AUTO_VAR macro and _toString function (#592)

This commit is contained in:
void_17
2026-03-06 02:11:18 +07:00
committed by GitHub
parent 7d6658fe5b
commit 55231bb8d3
294 changed files with 5067 additions and 5773 deletions

View File

@@ -33,11 +33,11 @@ void EntityTracker::addEntity(shared_ptr<Entity> e)
{
addEntity(e, 32 * 16, 2);
shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e);
for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
for ( auto& it : entities )
{
if( (*it)->e != player )
if( it && it->e != player )
{
(*it)->updatePlayer(this, player);
it->updatePlayer(this, player);
}
}
}
@@ -95,7 +95,7 @@ void EntityTracker::addEntity(shared_ptr<Entity> e, int range, int updateInterva
// This is to allow us to now choose to remove the player as a "seenBy" only when the player has actually been removed from the level's own player array
void EntityTracker::removeEntity(shared_ptr<Entity> e)
{
AUTO_VAR(it, entityMap.find(e->entityId));
auto it = entityMap.find(e->entityId);
if( it != entityMap.end() )
{
shared_ptr<TrackedEntity> te = it->second;
@@ -110,9 +110,10 @@ void EntityTracker::removePlayer(shared_ptr<Entity> e)
if (e->GetType() == eTYPE_SERVERPLAYER)
{
shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e);
for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
for( auto& it : entities )
{
(*it)->removePlayer(player);
if ( it )
it->removePlayer(player);
}
// 4J: Flush now to ensure remove packets are sent before player respawns and add entity packets are sent
@@ -123,14 +124,16 @@ void EntityTracker::removePlayer(shared_ptr<Entity> e)
void EntityTracker::tick()
{
vector<shared_ptr<ServerPlayer> > movedPlayers;
for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
for( auto& te : entities )
{
shared_ptr<TrackedEntity> te = *it;
te->tick(this, &level->players);
if (te->moved && te->e->GetType() == eTYPE_SERVERPLAYER)
if ( te )
{
movedPlayers.push_back(dynamic_pointer_cast<ServerPlayer>(te->e));
}
te->tick(this, &level->players);
if (te->moved && te->e->GetType() == eTYPE_SERVERPLAYER)
{
movedPlayers.push_back(dynamic_pointer_cast<ServerPlayer>(te->e));
}
}
}
// 4J Stu - If one player on a system is updated, then make sure they all are as they all have their
@@ -168,10 +171,9 @@ void EntityTracker::tick()
{
shared_ptr<ServerPlayer> player = movedPlayers[i];
if(player->connection == NULL) continue;
for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
for( auto& te : entities )
{
shared_ptr<TrackedEntity> te = *it;
if (te->e != player)
if ( te && te->e != player)
{
te->updatePlayer(this, player);
}
@@ -179,10 +181,10 @@ void EntityTracker::tick()
}
// 4J Stu - We want to do this for dead players as they don't tick normally
for(AUTO_VAR(it, level->players.begin()); it != level->players.end(); ++it)
for (auto& it : level->players )
{
shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(*it);
if(!player->isAlive())
shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(it);
if( player && !player->isAlive())
{
player->flushEntitiesToRemove();
}
@@ -191,7 +193,7 @@ void EntityTracker::tick()
void EntityTracker::broadcast(shared_ptr<Entity> e, shared_ptr<Packet> packet)
{
AUTO_VAR(it, entityMap.find( e->entityId ));
auto it = entityMap.find(e->entityId);
if( it != entityMap.end() )
{
shared_ptr<TrackedEntity> te = it->second;
@@ -201,7 +203,7 @@ void EntityTracker::broadcast(shared_ptr<Entity> e, shared_ptr<Packet> packet)
void EntityTracker::broadcastAndSend(shared_ptr<Entity> e, shared_ptr<Packet> packet)
{
AUTO_VAR(it, entityMap.find( e->entityId ));
auto it = entityMap.find(e->entityId);
if( it != entityMap.end() )
{
shared_ptr<TrackedEntity> te = it->second;
@@ -211,18 +213,17 @@ void EntityTracker::broadcastAndSend(shared_ptr<Entity> e, shared_ptr<Packet> pa
void EntityTracker::clear(shared_ptr<ServerPlayer> serverPlayer)
{
for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
for ( auto& te : entities )
{
shared_ptr<TrackedEntity> te = *it;
te->clear(serverPlayer);
if ( te )
te->clear(serverPlayer);
}
}
void EntityTracker::playerLoadedChunk(shared_ptr<ServerPlayer> player, LevelChunk *chunk)
{
for (AUTO_VAR(it,entities.begin()); it != entities.end(); ++it)
for ( auto& te : entities )
{
shared_ptr<TrackedEntity> te = *it;
if (te->e != player && te->e->xChunk == chunk->x && te->e->zChunk == chunk->z)
{
te->updatePlayer(this, player);
@@ -239,7 +240,7 @@ void EntityTracker::updateMaxRange()
shared_ptr<TrackedEntity> EntityTracker::getTracker(shared_ptr<Entity> e)
{
AUTO_VAR(it, entityMap.find(e->entityId));
auto it = entityMap.find(e->entityId);
if( it != entityMap.end() )
{
return it->second;