Remove AUTO_VAR macro and _toString function (#592)
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@@ -33,11 +33,11 @@ void EntityTracker::addEntity(shared_ptr<Entity> e)
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{
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addEntity(e, 32 * 16, 2);
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shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e);
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for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
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for ( auto& it : entities )
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{
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if( (*it)->e != player )
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if( it && it->e != player )
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{
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(*it)->updatePlayer(this, player);
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it->updatePlayer(this, player);
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}
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}
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}
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@@ -95,7 +95,7 @@ void EntityTracker::addEntity(shared_ptr<Entity> e, int range, int updateInterva
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// This is to allow us to now choose to remove the player as a "seenBy" only when the player has actually been removed from the level's own player array
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void EntityTracker::removeEntity(shared_ptr<Entity> e)
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{
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AUTO_VAR(it, entityMap.find(e->entityId));
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auto it = entityMap.find(e->entityId);
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if( it != entityMap.end() )
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{
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shared_ptr<TrackedEntity> te = it->second;
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@@ -110,9 +110,10 @@ void EntityTracker::removePlayer(shared_ptr<Entity> e)
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if (e->GetType() == eTYPE_SERVERPLAYER)
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{
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shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e);
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for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
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for( auto& it : entities )
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{
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(*it)->removePlayer(player);
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if ( it )
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it->removePlayer(player);
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}
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// 4J: Flush now to ensure remove packets are sent before player respawns and add entity packets are sent
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@@ -123,14 +124,16 @@ void EntityTracker::removePlayer(shared_ptr<Entity> e)
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void EntityTracker::tick()
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{
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vector<shared_ptr<ServerPlayer> > movedPlayers;
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for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
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for( auto& te : entities )
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{
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shared_ptr<TrackedEntity> te = *it;
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te->tick(this, &level->players);
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if (te->moved && te->e->GetType() == eTYPE_SERVERPLAYER)
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if ( te )
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{
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movedPlayers.push_back(dynamic_pointer_cast<ServerPlayer>(te->e));
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}
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te->tick(this, &level->players);
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if (te->moved && te->e->GetType() == eTYPE_SERVERPLAYER)
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{
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movedPlayers.push_back(dynamic_pointer_cast<ServerPlayer>(te->e));
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}
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}
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}
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// 4J Stu - If one player on a system is updated, then make sure they all are as they all have their
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@@ -168,10 +171,9 @@ void EntityTracker::tick()
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{
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shared_ptr<ServerPlayer> player = movedPlayers[i];
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if(player->connection == NULL) continue;
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for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
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for( auto& te : entities )
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{
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shared_ptr<TrackedEntity> te = *it;
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if (te->e != player)
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if ( te && te->e != player)
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{
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te->updatePlayer(this, player);
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}
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@@ -179,10 +181,10 @@ void EntityTracker::tick()
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}
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// 4J Stu - We want to do this for dead players as they don't tick normally
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for(AUTO_VAR(it, level->players.begin()); it != level->players.end(); ++it)
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for (auto& it : level->players )
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{
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shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(*it);
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if(!player->isAlive())
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shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(it);
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if( player && !player->isAlive())
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{
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player->flushEntitiesToRemove();
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}
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@@ -191,7 +193,7 @@ void EntityTracker::tick()
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void EntityTracker::broadcast(shared_ptr<Entity> e, shared_ptr<Packet> packet)
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{
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AUTO_VAR(it, entityMap.find( e->entityId ));
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auto it = entityMap.find(e->entityId);
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if( it != entityMap.end() )
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{
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shared_ptr<TrackedEntity> te = it->second;
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@@ -201,7 +203,7 @@ void EntityTracker::broadcast(shared_ptr<Entity> e, shared_ptr<Packet> packet)
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void EntityTracker::broadcastAndSend(shared_ptr<Entity> e, shared_ptr<Packet> packet)
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{
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AUTO_VAR(it, entityMap.find( e->entityId ));
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auto it = entityMap.find(e->entityId);
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if( it != entityMap.end() )
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{
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shared_ptr<TrackedEntity> te = it->second;
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@@ -211,18 +213,17 @@ void EntityTracker::broadcastAndSend(shared_ptr<Entity> e, shared_ptr<Packet> pa
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void EntityTracker::clear(shared_ptr<ServerPlayer> serverPlayer)
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{
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for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
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for ( auto& te : entities )
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{
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shared_ptr<TrackedEntity> te = *it;
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te->clear(serverPlayer);
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if ( te )
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te->clear(serverPlayer);
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}
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}
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void EntityTracker::playerLoadedChunk(shared_ptr<ServerPlayer> player, LevelChunk *chunk)
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{
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for (AUTO_VAR(it,entities.begin()); it != entities.end(); ++it)
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for ( auto& te : entities )
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{
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shared_ptr<TrackedEntity> te = *it;
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if (te->e != player && te->e->xChunk == chunk->x && te->e->zChunk == chunk->z)
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{
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te->updatePlayer(this, player);
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@@ -239,7 +240,7 @@ void EntityTracker::updateMaxRange()
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shared_ptr<TrackedEntity> EntityTracker::getTracker(shared_ptr<Entity> e)
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{
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AUTO_VAR(it, entityMap.find(e->entityId));
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auto it = entityMap.find(e->entityId);
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if( it != entityMap.end() )
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{
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return it->second;
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