Remove AUTO_VAR macro and _toString function (#592)
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@@ -48,7 +48,7 @@ void DeathScreen::render(int xm, int ym, float a)
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glScalef(2, 2, 2);
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drawCenteredString(font, L"Game over!", width / 2 / 2, 60 / 2, 0xffffff);
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glPopMatrix();
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drawCenteredString(font, L"Score: &e" + _toString( minecraft->player->getScore() ), width / 2, 100, 0xffffff);
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drawCenteredString(font, L"Score: &e" + std::to_wstring( minecraft->player->getScore() ), width / 2, 100, 0xffffff);
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Screen::render(xm, ym, a);
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