Remove AUTO_VAR macro and _toString function (#592)
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@@ -33,7 +33,7 @@ HRESULT CXuiSceneInventory::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
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{
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if(m_bSplitscreen)
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{
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
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}
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}
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@@ -57,7 +57,7 @@ HRESULT CXuiSceneInventory::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
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initData->player->awardStat(GenericStats::openInventory(), GenericStats::param_noArgs());
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CXuiSceneAbstractContainer::Initialize( initData->iPad, menu, false, InventoryMenu::INV_SLOT_START, eSectionInventoryUsing, eSectionInventoryMax, initData->bNavigateBack );
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delete initData;
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float fWidth;
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@@ -86,7 +86,7 @@ HRESULT CXuiSceneInventory::OnDestroy()
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}
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// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
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// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
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// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
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if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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return S_OK;
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}
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@@ -176,8 +176,8 @@ void CXuiSceneInventory::updateEffectsDisplay()
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// Fill out details for display
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D3DXVECTOR3 position;
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m_hEffectDisplayA[0]->GetPosition(&position);
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AUTO_VAR(it, activeEffects->begin());
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for(unsigned int i = 0; i < MAX_EFFECTS; ++i)
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auto it = activeEffects->begin();
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for(unsigned int i = 0; i < MAX_EFFECTS; ++i)
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{
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if(it != activeEffects->end())
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{
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@@ -185,7 +185,7 @@ void CXuiSceneInventory::updateEffectsDisplay()
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if(i > 0) position.y -= fNextEffectYOffset; // Stack from the bottom
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m_hEffectDisplayA[i]->SetPosition(&position);
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MobEffectInstance *effect = *it;
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MobEffect *mobEffect = MobEffect::effects[effect->getId()];
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