Remove AUTO_VAR macro and _toString function (#592)

This commit is contained in:
void_17
2026-03-06 02:11:18 +07:00
committed by GitHub
parent 7d6658fe5b
commit 55231bb8d3
294 changed files with 5067 additions and 5773 deletions

View File

@@ -33,7 +33,7 @@ HRESULT CXuiSceneInventory::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
{
if(m_bSplitscreen)
{
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
}
}
@@ -57,7 +57,7 @@ HRESULT CXuiSceneInventory::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
initData->player->awardStat(GenericStats::openInventory(), GenericStats::param_noArgs());
CXuiSceneAbstractContainer::Initialize( initData->iPad, menu, false, InventoryMenu::INV_SLOT_START, eSectionInventoryUsing, eSectionInventoryMax, initData->bNavigateBack );
delete initData;
float fWidth;
@@ -86,7 +86,7 @@ HRESULT CXuiSceneInventory::OnDestroy()
}
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
@@ -176,8 +176,8 @@ void CXuiSceneInventory::updateEffectsDisplay()
// Fill out details for display
D3DXVECTOR3 position;
m_hEffectDisplayA[0]->GetPosition(&position);
AUTO_VAR(it, activeEffects->begin());
for(unsigned int i = 0; i < MAX_EFFECTS; ++i)
auto it = activeEffects->begin();
for(unsigned int i = 0; i < MAX_EFFECTS; ++i)
{
if(it != activeEffects->end())
{
@@ -185,7 +185,7 @@ void CXuiSceneInventory::updateEffectsDisplay()
if(i > 0) position.y -= fNextEffectYOffset; // Stack from the bottom
m_hEffectDisplayA[i]->SetPosition(&position);
MobEffectInstance *effect = *it;
MobEffect *mobEffect = MobEffect::effects[effect->getId()];