Remove AUTO_VAR macro and _toString function (#592)
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@@ -145,7 +145,7 @@ void CXuiCtrlMinecraftSkinPreview::CycleNextAnimation()
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void CXuiCtrlMinecraftSkinPreview::CyclePreviousAnimation()
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{
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m_currentAnimation = (ESkinPreviewAnimations)(m_currentAnimation - 1);
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m_currentAnimation = (ESkinPreviewAnimations)(m_currentAnimation - 1);
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if(m_currentAnimation < e_SkinPreviewAnimation_Walking) m_currentAnimation = (ESkinPreviewAnimations)(e_SkinPreviewAnimation_Count - 1);
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m_swingTime = 0.0f;
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@@ -253,13 +253,11 @@ HRESULT CXuiCtrlMinecraftSkinPreview::OnRender(XUIMessageRender *pRenderData, BO
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{
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// 4J-PB - any additional parts to turn on for this player (skin dependent)
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//vector<ModelPart *> *pAdditionalModelParts=mob->GetAdditionalModelParts();
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if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
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{
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for(AUTO_VAR(it, m_pvAdditionalModelParts->begin()); it != m_pvAdditionalModelParts->end(); ++it)
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{
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ModelPart *pModelPart=*it;
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if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
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{
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for(auto& pModelPart : *m_pvAdditionalModelParts)
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{
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pModelPart->visible=true;
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}
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}
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@@ -269,11 +267,9 @@ HRESULT CXuiCtrlMinecraftSkinPreview::OnRender(XUIMessageRender *pRenderData, BO
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// hide the additional parts
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if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
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{
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for(AUTO_VAR(it, m_pvAdditionalModelParts->begin()); it != m_pvAdditionalModelParts->end(); ++it)
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{
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for(auto& pModelPart : *m_pvAdditionalModelParts)
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{
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ModelPart *pModelPart=*it;
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pModelPart->visible=false;
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}
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}
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@@ -344,7 +340,7 @@ void CXuiCtrlMinecraftSkinPreview::render(EntityRenderer *renderer, double x, do
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float bodyRot = m_yRot; //(mob->yBodyRotO + (mob->yBodyRot - mob->yBodyRotO) * a);
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float headRot = m_yRot; //(mob->yRotO + (mob->yRot - mob->yRotO) * a);
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float headRotx = 0; //(mob->xRotO + (mob->xRot - mob->xRotO) * a);
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//setupPosition(mob, x, y, z);
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// is equivalent to
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glTranslatef((float) x, (float) y, (float) z);
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@@ -515,7 +511,7 @@ bool CXuiCtrlMinecraftSkinPreview::bindTexture(const wstring& urlTexture, int ba
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Textures *t = Minecraft::GetInstance()->textures;
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// 4J-PB - no http textures on the xbox, mem textures instead
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//int id = t->loadHttpTexture(urlTexture, backupTexture);
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int id = t->loadMemTexture(urlTexture, backupTexture);
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@@ -535,7 +531,7 @@ bool CXuiCtrlMinecraftSkinPreview::bindTexture(const wstring& urlTexture, const
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Textures *t = Minecraft::GetInstance()->textures;
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// 4J-PB - no http textures on the xbox, mem textures instead
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//int id = t->loadHttpTexture(urlTexture, backupTexture);
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int id = t->loadMemTexture(urlTexture, backupTexture);
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