Remove AUTO_VAR macro and _toString function (#592)

This commit is contained in:
void_17
2026-03-06 02:11:18 +07:00
committed by GitHub
parent 7d6658fe5b
commit 55231bb8d3
294 changed files with 5067 additions and 5773 deletions

View File

@@ -70,11 +70,11 @@ HRESULT CXuiCtrlEnchantmentButtonText::OnRender(XUIMessageRender *pRenderData, B
D3DXMATRIX matrix;
xuiControl.GetFullXForm(&matrix);
float bwidth,bheight;
xuiControl.GetBounds(&bwidth,&bheight);
xuiControl.GetBounds(&bwidth,&bheight);
// Annoyingly, XUI renders everything to a z of 0 so if we want to render anything that needs the z-buffer on top of it, then we need to clear it.
// Clear just the region required for this control.
D3DRECT clearRect;
D3DRECT clearRect;
clearRect.x1 = (int)(matrix._41) - 2;
clearRect.y1 = (int)(matrix._42) - 2;
clearRect.x2 = (int)(matrix._41 + ( bwidth * matrix._11 )) + 2;
@@ -124,7 +124,7 @@ HRESULT CXuiCtrlEnchantmentButtonText::OnRender(XUIMessageRender *pRenderData, B
glColor4f(1, 1, 1, 1);
if (cost != 0)
{
wstring line = _toString<int>(cost);
wstring line = std::to_wstring(cost);
Font *font = pMinecraft->altFont;
//int col = 0x685E4A;
unsigned int col = m_textColour;