Remove AUTO_VAR macro and _toString function (#592)

This commit is contained in:
void_17
2026-03-06 02:11:18 +07:00
committed by GitHub
parent 7d6658fe5b
commit 55231bb8d3
294 changed files with 5067 additions and 5773 deletions

View File

@@ -15,7 +15,7 @@ HRESULT CXuiCtrl4JList::OnInit(XUIMessageInit *pInitData, BOOL& bHandled)
void CXuiCtrl4JList::AddData( const LIST_ITEM_INFO& ItemInfo , int iSortListFromIndex, int iSortFunction)
{
// need to allocate memory for the structure and its strings
// and remap the string pointers
// and remap the string pointers
DWORD dwBytes=0;
DWORD dwLen1=0;
DWORD dwLen2=0;
@@ -37,7 +37,7 @@ void CXuiCtrl4JList::AddData( const LIST_ITEM_INFO& ItemInfo , int iSortListFrom
ZeroMemory(pItemInfo,dwBytes);
XMemCpy( pItemInfo, &ItemInfo, sizeof( LIST_ITEM_INFO ) );
if(dwLen1!=0)
if(dwLen1!=0)
{
XMemCpy( &pItemInfo[1], ItemInfo.pwszText, dwLen1 );
pItemInfo->pwszText=(LPCWSTR)&pItemInfo[1];
@@ -68,13 +68,13 @@ void CXuiCtrl4JList::AddData( const LIST_ITEM_INFO& ItemInfo , int iSortListFrom
// added to force a sort order for DLC
//pItemInfo->iSortIndex=iSortIndex;
m_vListData.push_back(pItemInfo);
#ifdef _DEBUG
int iCount=0;
for (AUTO_VAR(it, m_vListData.begin()); it != m_vListData.end(); it++)
for ( auto it : m_vListData )
{
PLIST_ITEM_INFO pInfo=(PLIST_ITEM_INFO)*it;
app.DebugPrintf("%d. ",iCount++);
@@ -99,22 +99,10 @@ void CXuiCtrl4JList::AddData( const LIST_ITEM_INFO& ItemInfo , int iSortListFrom
break;
case eSortList_Index:
sort(m_vListData.begin()+iSortListFromIndex, m_vListData.end(),CXuiCtrl4JList::IndexSortFn);
break;
break;
}
}
LeaveCriticalSection(&m_AccessListData);
// #ifdef _DEBUG
//
// iCount=0;
// for (AUTO_VAR(it, m_vListData.begin()); it != m_vListData.end(); it++)
// {
// PLIST_ITEM_INFO pInfo=(PLIST_ITEM_INFO)*it;
// app.DebugPrintf("After Sort - %d. ",iCount++);
// OutputDebugStringW(pInfo->pwszText);
// app.DebugPrintf(" - %d\n",pInfo->iSortIndex);
//
// }
// #endif
InsertItems( 0, 1 );
}
@@ -162,13 +150,13 @@ int CXuiCtrl4JList::GetIndexByUserData(int iData)
return 0;
}
CXuiCtrl4JList::LIST_ITEM_INFO& CXuiCtrl4JList::GetData(DWORD dw)
{
return *m_vListData[dw];
CXuiCtrl4JList::LIST_ITEM_INFO& CXuiCtrl4JList::GetData(DWORD dw)
{
return *m_vListData[dw];
}
CXuiCtrl4JList::LIST_ITEM_INFO& CXuiCtrl4JList::GetDataiData(int iData)
{
CXuiCtrl4JList::LIST_ITEM_INFO& CXuiCtrl4JList::GetDataiData(int iData)
{
LIST_ITEM_INFO info;
for(unsigned int i=0;i<m_vListData.size();i++)
@@ -180,11 +168,11 @@ CXuiCtrl4JList::LIST_ITEM_INFO& CXuiCtrl4JList::GetDataiData(int iData)
}
}
return *m_vListData[0];
return *m_vListData[0];
}
CXuiCtrl4JList::LIST_ITEM_INFO& CXuiCtrl4JList::GetData(FILETIME *pFileTime)
{
CXuiCtrl4JList::LIST_ITEM_INFO& CXuiCtrl4JList::GetData(FILETIME *pFileTime)
{
LIST_ITEM_INFO info;
for(unsigned int i=0;i<m_vListData.size();i++)
@@ -196,13 +184,13 @@ CXuiCtrl4JList::LIST_ITEM_INFO& CXuiCtrl4JList::GetData(FILETIME *pFileTime)
}
}
return *m_vListData[0];
return *m_vListData[0];
}
bool CXuiCtrl4JList::TimeSortFn(const void *a, const void *b)
{
CXuiCtrl4JList::LIST_ITEM_INFO *SaveDetailsA=(CXuiCtrl4JList::LIST_ITEM_INFO *)a;
CXuiCtrl4JList::LIST_ITEM_INFO *SaveDetailsB=(CXuiCtrl4JList::LIST_ITEM_INFO *)b;
CXuiCtrl4JList::LIST_ITEM_INFO *SaveDetailsB=(CXuiCtrl4JList::LIST_ITEM_INFO *)b;
if(SaveDetailsA->fTime.dwHighDateTime > SaveDetailsB->fTime.dwHighDateTime)
{
@@ -229,14 +217,14 @@ bool CXuiCtrl4JList::TimeSortFn(const void *a, const void *b)
bool CXuiCtrl4JList::AlphabeticSortFn(const void *a, const void *b)
{
CXuiCtrl4JList::LIST_ITEM_INFO *SaveDetailsA=(CXuiCtrl4JList::LIST_ITEM_INFO *)a;
CXuiCtrl4JList::LIST_ITEM_INFO *SaveDetailsB=(CXuiCtrl4JList::LIST_ITEM_INFO *)b;
CXuiCtrl4JList::LIST_ITEM_INFO *SaveDetailsB=(CXuiCtrl4JList::LIST_ITEM_INFO *)b;
wstring wstr1=SaveDetailsA->pwszText;
wstring wstr2=SaveDetailsB->pwszText;
if(wstr1.compare(wstr2)<0)
{
return true;
}
}
return false;
}
@@ -244,14 +232,14 @@ bool CXuiCtrl4JList::AlphabeticSortFn(const void *a, const void *b)
bool CXuiCtrl4JList::IndexSortFn(const void *a, const void *b)
{
CXuiCtrl4JList::LIST_ITEM_INFO *SaveDetailsA=(CXuiCtrl4JList::LIST_ITEM_INFO *)a;
CXuiCtrl4JList::LIST_ITEM_INFO *SaveDetailsB=(CXuiCtrl4JList::LIST_ITEM_INFO *)b;
CXuiCtrl4JList::LIST_ITEM_INFO *SaveDetailsB=(CXuiCtrl4JList::LIST_ITEM_INFO *)b;
int iA=SaveDetailsA->iSortIndex;
int iB=SaveDetailsB->iSortIndex;
if(iA>iB)
{
return true;
}
}
return false;
}
@@ -303,10 +291,10 @@ void CXuiCtrl4JList::UpdateGraphic(FILETIME *pfTime,HXUIBRUSH hXuiBrush )
// Gets called every frame
HRESULT CXuiCtrl4JList::OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData,BOOL& bHandled)
{
if( ( 0 == pGetSourceTextData->iData ) && ( ( pGetSourceTextData->bItemData ) ) )
if( ( 0 == pGetSourceTextData->iData ) && ( ( pGetSourceTextData->bItemData ) ) )
{
EnterCriticalSection(&m_AccessListData);
pGetSourceTextData->szText =
pGetSourceTextData->szText =
GetData(pGetSourceTextData->iItem).pwszText;
LeaveCriticalSection(&m_AccessListData);
bHandled = TRUE;
@@ -323,7 +311,7 @@ HRESULT CXuiCtrl4JList::OnGetItemCountAll(XUIMessageGetItemCount *pGetItemCountD
HRESULT CXuiCtrl4JList::OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourceImageData,BOOL& bHandled)
{
if( ( 0 == pGetSourceImageData->iData ) && ( pGetSourceImageData->bItemData ) )
if( ( 0 == pGetSourceImageData->iData ) && ( pGetSourceImageData->bItemData ) )
{
// Check for a brush
EnterCriticalSection(&m_AccessListData);
@@ -333,7 +321,7 @@ HRESULT CXuiCtrl4JList::OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourc
}
else
{
pGetSourceImageData->szPath =
pGetSourceImageData->szPath =
GetData(pGetSourceImageData->iItem).pwszImage;
}
LeaveCriticalSection(&m_AccessListData);
@@ -347,7 +335,7 @@ HRESULT CXuiCtrl4JList::OnGetItemEnable(XUIMessageGetItemEnable *pGetItemEnableD
if(m_vListData.size()!=0)
{
EnterCriticalSection(&m_AccessListData);
pGetItemEnableData->bEnabled =
pGetItemEnableData->bEnabled =
GetData(pGetItemEnableData->iItem).fEnabled;
LeaveCriticalSection(&m_AccessListData);
}
@@ -356,14 +344,14 @@ HRESULT CXuiCtrl4JList::OnGetItemEnable(XUIMessageGetItemEnable *pGetItemEnableD
}
HRESULT CXuiCtrl4JList::SetBorder(DWORD dw,BOOL bShow)
{
HRESULT CXuiCtrl4JList::SetBorder(DWORD dw,BOOL bShow)
{
CXuiControl Control;
HXUIOBJ hVisual,hBorder;
GetItemControl(dw,&Control);
Control.GetVisual(&hVisual);
XuiElementGetChildById(hVisual,L"Border",&hBorder);
return XuiElementSetShow(hBorder,bShow);
return XuiElementSetShow(hBorder,bShow);
}
void CXuiCtrl4JList::SetSelectionChangedHandle(HXUIOBJ hObj)

View File

@@ -69,7 +69,7 @@ HRESULT CXuiCtrlEnchantmentButton::OnGetSourceDataText(XUIMessageGetSourceText *
// Light background and focus background
SetEnable(TRUE);
}
m_costString = _toString<int>(cost);
m_costString = std::to_wstring(cost);
m_lastCost = cost;
}
if(cost == 0)
@@ -79,7 +79,7 @@ HRESULT CXuiCtrlEnchantmentButton::OnGetSourceDataText(XUIMessageGetSourceText *
pGetSourceTextData->bDisplay = FALSE;
}
else
{
{
pGetSourceTextData->szText = m_costString.c_str();
pGetSourceTextData->bDisplay = TRUE;
}

View File

@@ -70,11 +70,11 @@ HRESULT CXuiCtrlEnchantmentButtonText::OnRender(XUIMessageRender *pRenderData, B
D3DXMATRIX matrix;
xuiControl.GetFullXForm(&matrix);
float bwidth,bheight;
xuiControl.GetBounds(&bwidth,&bheight);
xuiControl.GetBounds(&bwidth,&bheight);
// Annoyingly, XUI renders everything to a z of 0 so if we want to render anything that needs the z-buffer on top of it, then we need to clear it.
// Clear just the region required for this control.
D3DRECT clearRect;
D3DRECT clearRect;
clearRect.x1 = (int)(matrix._41) - 2;
clearRect.y1 = (int)(matrix._42) - 2;
clearRect.x2 = (int)(matrix._41 + ( bwidth * matrix._11 )) + 2;
@@ -124,7 +124,7 @@ HRESULT CXuiCtrlEnchantmentButtonText::OnRender(XUIMessageRender *pRenderData, B
glColor4f(1, 1, 1, 1);
if (cost != 0)
{
wstring line = _toString<int>(cost);
wstring line = std::to_wstring(cost);
Font *font = pMinecraft->altFont;
//int col = 0x685E4A;
unsigned int col = m_textColour;

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@@ -145,7 +145,7 @@ void CXuiCtrlMinecraftSkinPreview::CycleNextAnimation()
void CXuiCtrlMinecraftSkinPreview::CyclePreviousAnimation()
{
m_currentAnimation = (ESkinPreviewAnimations)(m_currentAnimation - 1);
m_currentAnimation = (ESkinPreviewAnimations)(m_currentAnimation - 1);
if(m_currentAnimation < e_SkinPreviewAnimation_Walking) m_currentAnimation = (ESkinPreviewAnimations)(e_SkinPreviewAnimation_Count - 1);
m_swingTime = 0.0f;
@@ -253,13 +253,11 @@ HRESULT CXuiCtrlMinecraftSkinPreview::OnRender(XUIMessageRender *pRenderData, BO
{
// 4J-PB - any additional parts to turn on for this player (skin dependent)
//vector<ModelPart *> *pAdditionalModelParts=mob->GetAdditionalModelParts();
if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
{
for(AUTO_VAR(it, m_pvAdditionalModelParts->begin()); it != m_pvAdditionalModelParts->end(); ++it)
{
ModelPart *pModelPart=*it;
if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
{
for(auto& pModelPart : *m_pvAdditionalModelParts)
{
pModelPart->visible=true;
}
}
@@ -269,11 +267,9 @@ HRESULT CXuiCtrlMinecraftSkinPreview::OnRender(XUIMessageRender *pRenderData, BO
// hide the additional parts
if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
{
for(AUTO_VAR(it, m_pvAdditionalModelParts->begin()); it != m_pvAdditionalModelParts->end(); ++it)
{
for(auto& pModelPart : *m_pvAdditionalModelParts)
{
ModelPart *pModelPart=*it;
pModelPart->visible=false;
}
}
@@ -344,7 +340,7 @@ void CXuiCtrlMinecraftSkinPreview::render(EntityRenderer *renderer, double x, do
float bodyRot = m_yRot; //(mob->yBodyRotO + (mob->yBodyRot - mob->yBodyRotO) * a);
float headRot = m_yRot; //(mob->yRotO + (mob->yRot - mob->yRotO) * a);
float headRotx = 0; //(mob->xRotO + (mob->xRot - mob->xRotO) * a);
//setupPosition(mob, x, y, z);
// is equivalent to
glTranslatef((float) x, (float) y, (float) z);
@@ -515,7 +511,7 @@ bool CXuiCtrlMinecraftSkinPreview::bindTexture(const wstring& urlTexture, int ba
Textures *t = Minecraft::GetInstance()->textures;
// 4J-PB - no http textures on the xbox, mem textures instead
//int id = t->loadHttpTexture(urlTexture, backupTexture);
int id = t->loadMemTexture(urlTexture, backupTexture);
@@ -535,7 +531,7 @@ bool CXuiCtrlMinecraftSkinPreview::bindTexture(const wstring& urlTexture, const
Textures *t = Minecraft::GetInstance()->textures;
// 4J-PB - no http textures on the xbox, mem textures instead
//int id = t->loadHttpTexture(urlTexture, backupTexture);
int id = t->loadMemTexture(urlTexture, backupTexture);

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@@ -64,7 +64,7 @@ HRESULT CXuiCtrlSlotItemCtrlBase::OnCustomMessage_GetSlotItem(HXUIOBJ hObj, Cust
// 11 bits - auxval
// 6 bits - count
// 6 bits - scale
pData->iDataBitField = MAKE_SLOTDISPLAY_DATA_BITMASK(pUserDataContainer->m_iPad, (int)(31*pUserDataContainer->m_fAlpha),true,item->GetCount(),7,item->popTime);
pData->iDataBitField = MAKE_SLOTDISPLAY_DATA_BITMASK(pUserDataContainer->m_iPad, (int)(31*pUserDataContainer->m_fAlpha),true,item->GetCount(),7,item->popTime);
}
else
{
@@ -93,7 +93,7 @@ void CXuiCtrlSlotItemCtrlBase::SetUserIndex( HXUIOBJ hObj, int iPad )
XuiElementGetUserData( hObj, &pvUserData );
SlotControlUserDataContainer* pUserDataContainer = (SlotControlUserDataContainer*)pvUserData;
pUserDataContainer->m_iPad = iPad;
}
@@ -103,7 +103,7 @@ void CXuiCtrlSlotItemCtrlBase::SetAlpha( HXUIOBJ hObj, float fAlpha )
XuiElementGetUserData( hObj, &pvUserData );
SlotControlUserDataContainer* pUserDataContainer = (SlotControlUserDataContainer*)pvUserData;
pUserDataContainer->m_fAlpha = fAlpha;
}
@@ -137,16 +137,15 @@ wstring CXuiCtrlSlotItemCtrlBase::GetItemDescription( HXUIOBJ hObj, vector<wstri
wstring desc = L"";
vector<wstring> *strings = pUserDataContainer->slot->getItem()->getHoverText(Minecraft::GetInstance()->localplayers[pUserDataContainer->m_iPad], false, unformattedStrings);
bool firstLine = true;
for(AUTO_VAR(it, strings->begin()); it != strings->end(); ++it)
{
wstring thisString = *it;
for ( wstring& thisString : *strings )
{
if(!firstLine)
{
desc.append( L"<br />" );
}
else
{
firstLine = false;
firstLine = false;
wchar_t formatted[256];
eMinecraftColour rarityColour = pUserDataContainer->slot->getItem()->getRarity()->color;
int colour = app.GetHTMLColour(rarityColour);
@@ -156,7 +155,7 @@ wstring CXuiCtrlSlotItemCtrlBase::GetItemDescription( HXUIOBJ hObj, vector<wstri
colour = app.GetHTMLColour(eTextColor_RenamedItemTitle);
}
swprintf(formatted, 256, L"<font color=\"#%08x\">%s</font>",colour,thisString.c_str());
swprintf(formatted, 256, L"<font color=\"#%08x\">%s</font>",colour,thisString.c_str());
thisString = formatted;
}
desc.append( thisString );
@@ -221,7 +220,7 @@ HRESULT CXuiCtrlSlotItemCtrlBase::OnKeyDown(HXUIOBJ hObj, XUIMessageInput *pInpu
XUIMessage message;
XUIMessageInput messageInput;
XuiMessageInput( &message, &messageInput, XUI_KEYDOWN, pInputData->dwKeyCode, pInputData->wch, pInputData->dwFlags, pInputData->UserIndex );
if (HRESULT_SUCCEEDED(hr))
@@ -358,7 +357,7 @@ bool CXuiCtrlSlotItemCtrlBase::IsSameItemAs( HXUIOBJ hThisObj, HXUIOBJ hOtherObj
// 4J WESTY : Pointer Prototype : Added to support prototype only.
// Returns number of items that can still be stacked into this slot.
int CXuiCtrlSlotItemCtrlBase::GetEmptyStackSpace( HXUIOBJ hObj )
int CXuiCtrlSlotItemCtrlBase::GetEmptyStackSpace( HXUIOBJ hObj )
{
int iResult = 0;

View File

@@ -9,7 +9,7 @@
#include "..\..\Common\GameRules\ConsoleGameRules.h"
#include "XUI_DebugItemEditor.h"
#ifdef _DEBUG_MENUS_ENABLED
#ifdef _DEBUG_MENUS_ENABLED
HRESULT CScene_DebugItemEditor::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
{
MapChildControls();
@@ -22,13 +22,13 @@ HRESULT CScene_DebugItemEditor::OnInit( XUIMessageInit *pInitData, BOOL &bHandle
if(m_item!=NULL)
{
m_icon->SetIcon(m_iPad, m_item->id,m_item->getAuxValue(),m_item->count,10,31,false,m_item->isFoil());
m_icon->SetIcon(m_iPad, m_item->id,m_item->getAuxValue(),m_item->count,10,31,false,m_item->isFoil());
m_itemName.SetText( app.GetString( Item::items[m_item->id]->getDescriptionId(m_item) ) );
m_itemId .SetText( _toString<int>(m_item->id).c_str() );
m_itemAuxValue .SetText( _toString<int>(m_item->getAuxValue()).c_str() );
m_itemCount .SetText( _toString<int>(m_item->count).c_str() );
m_item4JData .SetText( _toString<int>(m_item->get4JData()).c_str() );
m_itemId .SetText( std::to_wstring(m_item->id).c_str() );
m_itemAuxValue .SetText( std::to_wstring(m_item->getAuxValue()).c_str() );
m_itemCount .SetText( std::to_wstring(m_item->count).c_str() );
m_item4JData .SetText( std::to_wstring(m_item->get4JData()).c_str() );
}
m_itemId .SetKeyboardType(C_4JInput::EKeyboardMode_Numeric);
@@ -107,7 +107,7 @@ HRESULT CScene_DebugItemEditor::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINot
if(!value.empty()) data = _fromString<int>( value );
m_item->set4JData(data);
}
m_icon->SetIcon(m_iPad, m_item->id,m_item->getAuxValue(),m_item->count,10,31,false,m_item->isFoil());
m_itemName.SetText( app.GetString( Item::items[m_item->id]->getDescriptionId(m_item) ) );

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@@ -28,7 +28,7 @@
#include "..\..\..\Minecraft.World\net.minecraft.commands.common.h"
#include "..\..\..\Minecraft.World\ConsoleSaveFileOriginal.h"
#ifdef _DEBUG_MENUS_ENABLED
#ifdef _DEBUG_MENUS_ENABLED
HRESULT CScene_DebugOverlay::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
{
MapChildControls();
@@ -53,7 +53,7 @@ HRESULT CScene_DebugOverlay::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
m_enchantmentIds.push_back(ench->id);
m_enchantments.SetText( i, app.GetString( ench->getDescriptionId() ) );
}
m_mobs.InsertItems( 0, 21 );
m_mobs.SetText( m_mobFactories.size(), L"Chicken" );
@@ -98,7 +98,7 @@ HRESULT CScene_DebugOverlay::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
m_mobFactories.push_back(eTYPE_BLAZE);
m_mobs.SetText( m_mobFactories.size(), L"Magma Cube" );
m_mobFactories.push_back(eTYPE_LAVASLIME);
Minecraft *pMinecraft = Minecraft::GetInstance();
m_setTime.SetValue( pMinecraft->level->getLevelData()->getTime() % 24000 );
@@ -135,7 +135,7 @@ HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress
{
nIndex = m_mobs.GetCurSel();
if(nIndex<m_mobFactories.size())
{
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_SpawnMob,(void *)m_mobFactories[nIndex]);
}
}
@@ -171,7 +171,7 @@ HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress
HXUIOBJ hScene;
HRESULT hr;
//const WCHAR XZP_SEPARATOR = L'#';
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");
@@ -189,7 +189,7 @@ HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress
HXUIOBJ hScene;
HRESULT hr;
//const WCHAR XZP_SEPARATOR = L'#';
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");
@@ -256,7 +256,7 @@ HRESULT CScene_DebugOverlay::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotify
if( hObjSource == m_setTime )
{
Minecraft *pMinecraft = Minecraft::GetInstance();
// Need to set the time on both levels to stop the flickering as the local level
// tries to predict the time
// Only works if we are on the host machine, but shouldn't break if not
@@ -365,11 +365,11 @@ void CScene_DebugOverlay::SaveLimitedFile(int chunkRadius)
RegionFile *CScene_DebugOverlay::getRegionFile(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) // 4J - TODO was synchronized
{
File file( prefix + wstring(L"r.") + _toString(chunkX>>5) + L"." + _toString(chunkZ>>5) + L".mcr" );
File file( prefix + wstring(L"r.") + std::to_wstring(chunkX>>5) + L"." + std::to_wstring(chunkZ>>5) + L".mcr" );
RegionFile *ref = NULL;
AUTO_VAR(it, newFileCache.find(file));
if( it != newFileCache.end() )
auto it = newFileCache.find(file);
if( it != newFileCache.end() )
ref = it->second;
// 4J Jev, put back in.

View File

@@ -23,7 +23,7 @@ HRESULT CScene_DebugSetCamera::OnInit( XUIMessageInit *pInitData, BOOL &bHandled
currentPosition = new DebugSetCameraPosition();
currentPosition->player = playerNo;
Minecraft *pMinecraft = Minecraft::GetInstance();
if (pMinecraft != NULL)
{
@@ -43,13 +43,13 @@ HRESULT CScene_DebugSetCamera::OnInit( XUIMessageInit *pInitData, BOOL &bHandled
m_yRot.SetKeyboardType(C_4JInput::EKeyboardMode_Full);
m_elevation.SetKeyboardType(C_4JInput::EKeyboardMode_Full);
m_camX.SetText((CONST WCHAR *) _toString<double>(currentPosition->m_camX).c_str());
m_camY.SetText((CONST WCHAR *) _toString<double>(currentPosition->m_camY + 1.62).c_str());
m_camZ.SetText((CONST WCHAR *) _toString<double>(currentPosition->m_camZ).c_str());
m_camX.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_camX).c_str());
m_camY.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_camY + 1.62).c_str());
m_camZ.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_camZ).c_str());
m_yRot.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_yRot).c_str());
m_elevation.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_elev).c_str());
m_yRot.SetText((CONST WCHAR *) _toString<double>(currentPosition->m_yRot).c_str());
m_elevation.SetText((CONST WCHAR *) _toString<double>(currentPosition->m_elev).c_str());
//fpp = new FreezePlayerParam();
//fpp->player = playerNo;
//fpp->freeze = true;
@@ -69,7 +69,7 @@ HRESULT CScene_DebugSetCamera::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPre
if (hObjPressed == m_teleport)
{
app.SetXuiServerAction( ProfileManager.GetPrimaryPad(),
eXuiServerAction_SetCameraLocation,
eXuiServerAction_SetCameraLocation,
(void *)currentPosition);
rfHandled = TRUE;
}

View File

@@ -42,13 +42,13 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
m_iTexturePacksNotInstalled=0;
m_iConfigA=NULL;
XuiControlSetText(m_LabelNoGames,app.GetString(IDS_NO_GAMES_FOUND));
XuiControlSetText(m_GamesList,app.GetString(IDS_JOIN_GAME));
XuiControlSetText(m_SavesList,app.GetString(IDS_START_GAME));
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
@@ -64,17 +64,17 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
m_bRetrievingSaveInfo=false;
m_bSaveTransferInProgress=false;
// check for a default custom cloak in the global storage
// 4J-PB - changed to a config file
// if(ProfileManager.IsSignedInLive( m_iPad ))
// {
// {
// app.InstallDefaultCape();
// }
m_initData= new JoinMenuInitData();
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
XPARTY_USER_LIST partyList;
if((XPartyGetUserList( &partyList ) != XPARTY_E_NOT_IN_PARTY ) && (partyList.dwUserCount>1))
@@ -90,7 +90,7 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
if(m_bInParty) iLB = IDS_TOOLTIPS_PARTY_GAMES;
XuiSetTimer(m_hObj,JOIN_LOAD_ONLINE_TIMER_ID,JOIN_LOAD_ONLINE_TIMER_TIME);
m_iSaveInfoC=0;
VOID *pObj;
@@ -110,7 +110,7 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
{
// if we're waiting for DLC to mount, don't fill the save list. The custom message on end of dlc mounting will do that
m_bIgnoreInput=false;
m_iChangingSaveGameInfoIndex = 0;
@@ -135,7 +135,7 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
// saving is disabled, but we should still be able to load from a selected save device
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_CHANGEDEVICE,-1,-1,-1,iLB,IDS_TOOLTIPS_DELETESAVE);
GetSaveInfo();
}
else
@@ -153,7 +153,7 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
// 4J-PB - we need to check that there is enough space left to create a copy of the save (for a rename)
bool bCanRename = StorageManager.EnoughSpaceForAMinSaveGame();
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_CHANGEDEVICE,-1,-1,-1,-1,bCanRename?IDS_TOOLTIPS_SAVEOPTIONS:IDS_TOOLTIPS_DELETESAVE);
GetSaveInfo();
}
}
@@ -165,7 +165,7 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
// 4J Stu - Fix for #12530 -TCR 001 BAS Game Stability: Title will crash if the player disconnects while starting a new world and then opts to play the tutorial once they have been returned to the Main Menu.
MinecraftServer::resetFlags();
// If we're not ignoring input, then we aren't still waiting for the DLC to mount, and can now check for corrupt dlc. Otherwise this will happen when the dlc has finished mounting.
if( !m_bIgnoreInput)
{
@@ -191,7 +191,7 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
bool bTexturePackAlreadyListed;
bool bNeedToGetTPD=false;
Minecraft *pMinecraft = Minecraft::GetInstance();
int texturePacksCount = pMinecraft->skins->getTexturePackCount();
int texturePacksCount = pMinecraft->skins->getTexturePackCount();
//CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
//HRESULT hr;
@@ -267,9 +267,8 @@ void CScene_MultiGameJoinLoad::AddDefaultButtons()
int iGeneratorIndex = 0;
m_iMashUpButtonsC=0;
for(AUTO_VAR(it, m_generators->begin()); it != m_generators->end(); ++it)
{
LevelGenerationOptions *levelGen = *it;
for (LevelGenerationOptions *levelGen : *m_generators )
{
ListInfo.pwszText = levelGen->getWorldName();
ListInfo.fEnabled = TRUE;
ListInfo.iData = iGeneratorIndex++; // used to index into the list of generators
@@ -295,7 +294,7 @@ void CScene_MultiGameJoinLoad::AddDefaultButtons()
// increment the count of the mash-up pack worlds in the save list
m_iMashUpButtonsC++;
TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(levelGen->getRequiredTexturePackId());
DWORD dwImageBytes;
DWORD dwImageBytes;
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
HXUIBRUSH hXuiBrush;
@@ -353,8 +352,8 @@ HRESULT CScene_MultiGameJoinLoad::GetSaveInfo( )
ListInfo.fEnabled=TRUE;
ListInfo.iData = -1;
m_pSavesList->AddData(ListInfo);
}
m_pSavesList->SetCurSelVisible(0);
}
m_pSavesList->SetCurSelVisible(0);
}
else
{
@@ -387,9 +386,9 @@ HRESULT CScene_MultiGameJoinLoad::OnDestroy()
{
g_NetworkManager.SetSessionsUpdatedCallback( NULL, NULL );
for(AUTO_VAR(it, currentSessions.begin()); it < currentSessions.end(); ++it)
{
delete (*it);
for (auto& it : currentSessions )
{
delete it;
}
if(m_bSaveTransferInProgress)
@@ -419,7 +418,7 @@ int CScene_MultiGameJoinLoad::DeviceRemovedDialogReturned(void *pParam,int iPad,
CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam;
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
if(result==C4JStorage::EMessage_ResultDecline)
{
StorageManager.SetSaveDisabled(true);
StorageManager.SetSaveDeviceSelected(ProfileManager.GetPrimaryPad(),false);
@@ -462,7 +461,7 @@ HRESULT CScene_MultiGameJoinLoad::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotify
//CScene_MultiGameInfo::JoinMenuInitData *initData = new CScene_MultiGameInfo::JoinMenuInitData();
m_initData->iPad = m_iPad;
m_initData->selectedSession = currentSessions.at( nIndex );
// check that we have the texture pack available
// If it's not the default texture pack
if(m_initData->selectedSession->data.texturePackParentId!=0)
@@ -513,7 +512,7 @@ HRESULT CScene_MultiGameJoinLoad::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotify
return S_OK;
}
}
m_NetGamesListTimer.SetShow( FALSE );
// Reset the background downloading, in case we changed it by attempting to download a texture pack
@@ -536,7 +535,7 @@ HRESULT CScene_MultiGameJoinLoad::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotify
CXuiCtrl4JList::LIST_ITEM_INFO info = m_pSavesList->GetData(iIndex);
if(iIndex == JOIN_LOAD_CREATE_BUTTON_INDEX)
{
{
app.SetTutorialMode( false );
m_NetGamesListTimer.SetShow( FALSE );
@@ -571,7 +570,7 @@ HRESULT CScene_MultiGameJoinLoad::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotify
}
}
else
{
{
// check if this is a damaged save
if(m_pSavesList->GetData(iIndex).bIsDamaged)
{
@@ -582,7 +581,7 @@ HRESULT CScene_MultiGameJoinLoad::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotify
StorageManager.RequestMessageBox(IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE, IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT, uiIDA, 2, pNotifyPressData->UserIndex,&CScene_MultiGameJoinLoad::DeleteSaveDialogReturned,this, app.GetStringTable());
}
else
{
{
app.SetTutorialMode( false );
if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled())
{
@@ -605,7 +604,7 @@ HRESULT CScene_MultiGameJoinLoad::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotify
}
}
}
return S_OK;
}
@@ -632,11 +631,11 @@ HRESULT CScene_MultiGameJoinLoad::OnKeyDown(XUIMessageInput* pInputData, BOOL& r
app.NavigateBack(XUSER_INDEX_ANY);
rfHandled = TRUE;
break;
break;
case VK_PAD_X:
// Change device
// Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage
// Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage
// device, and repeatedly backs out of the SD screen, disconnects from LIVE, and then selects a SD, the title crashes.
m_bIgnoreInput=true;
StorageManager.SetSaveDevice(&CScene_MultiGameJoinLoad::DeviceSelectReturned,this,true);
@@ -657,7 +656,7 @@ HRESULT CScene_MultiGameJoinLoad::OnKeyDown(XUIMessageInput* pInputData, BOOL& r
{
// save transfer - make sure they want to overwrite a save that is up there
if(ProfileManager.IsSignedInLive( m_iPad ))
{
{
// 4J-PB - required for a delete of the save if it's found to be a corrupted save
DWORD nIndex = m_pSavesList->GetCurSel();
m_iChangingSaveGameInfoIndex=m_pSavesList->GetData(nIndex).iIndex;
@@ -668,13 +667,13 @@ HRESULT CScene_MultiGameJoinLoad::OnKeyDown(XUIMessageInput* pInputData, BOOL& r
ui.RequestMessageBox(IDS_SAVE_TRANSFER_TITLE, IDS_SAVE_TRANSFER_TEXT, uiIDA, 2, pInputData->UserIndex,&CScene_MultiGameJoinLoad::SaveTransferDialogReturned,this, app.GetStringTable());
}
}
}
break;
case VK_PAD_RSHOULDER:
if(DoesSavesListHaveFocus())
{
m_bIgnoreInput = true;
int iIndex=m_SavesList.GetCurSel();
m_iChangingSaveGameInfoIndex=m_pSavesList->GetData(iIndex).iIndex;
@@ -755,19 +754,19 @@ HRESULT CScene_MultiGameJoinLoad::OnKeyDown(XUIMessageInput* pInputData, BOOL& r
}
break;
}
return hr;
}
HRESULT CScene_MultiGameJoinLoad::OnNavReturn(HXUIOBJ hSceneFrom,BOOL& rfHandled)
{
CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
// start the texture pack timer again
XuiSetTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
// re-enable button presses
m_bIgnoreInput=false;
@@ -812,7 +811,7 @@ HRESULT CScene_MultiGameJoinLoad::OnNavReturn(HXUIOBJ hSceneFrom,BOOL& rfHandled
iY = IDS_TOOLTIPS_VIEW_GAMERCARD;
}
else if(DoesSavesListHaveFocus())
{
{
if(ProfileManager.IsSignedInLive( m_iPad ))
{
iY=IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE;
@@ -901,7 +900,7 @@ HRESULT CScene_MultiGameJoinLoad::OnTransitionStart( XUIMessageTransition *pTran
if(pTransition->dwTransType == XUI_TRANSITION_BACKTO)
{
// Can't call this here because if you back out of the load info screen and then go back in and load a game, it will attempt to use the dlc as it's running a mount of the dlc
// block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again
if(app.StartInstallDLCProcess(m_iPad)==false)
{
@@ -925,14 +924,14 @@ HRESULT CScene_MultiGameJoinLoad::OnFontRendererChange()
// update the tooltips
// if the saves list has focus, then we should show the Delete Save tooltip
// if the games list has focus, then we should the the View Gamercard tooltip
int iRB=-1;
int iRB=-1;
int iY = -1;
if( DoesGamesListHaveFocus() )
{
iY = IDS_TOOLTIPS_VIEW_GAMERCARD;
}
}
else if(DoesSavesListHaveFocus())
{
{
if(ProfileManager.IsSignedInLive( m_iPad ))
{
iY=IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE;
@@ -986,12 +985,12 @@ HRESULT CScene_MultiGameJoinLoad::OnNotifySetFocus(HXUIOBJ hObjSource, XUINotify
// update the tooltips
// if the saves list has focus, then we should show the Delete Save tooltip
// if the games list has focus, then we should the the View Gamercard tooltip
int iRB=-1;
int iRB=-1;
int iY = -1;
if( DoesGamesListHaveFocus() )
{
iY = IDS_TOOLTIPS_VIEW_GAMERCARD;
}
}
else if(DoesSavesListHaveFocus())
{
if(ProfileManager.IsSignedInLive( m_iPad ))
@@ -1118,7 +1117,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesListCallback(LPVOID lpParam)
// check this there's no save transfer in progress
if(!pClass->m_bSaveTransferInProgress)
{
pClass->UpdateGamesList();
pClass->UpdateGamesList();
}
}
}
@@ -1145,17 +1144,17 @@ void CScene_MultiGameJoinLoad::UpdateGamesList()
if( pSelectedSession != NULL )selectedSessionId = pSelectedSession->sessionId;
pSelectedSession = NULL;
for(AUTO_VAR(it, currentSessions.begin()); it < currentSessions.end(); ++it)
{
delete (*it);
for (auto& it : currentSessions )
{
delete it;
}
currentSessions.clear();
m_NetGamesListTimer.SetShow( FALSE );
// if the saves list has focus, then we should show the Delete Save tooltip
// if the games list has focus, then we should show the View Gamercard tooltip
int iRB=-1;
int iRB=-1;
int iY = -1;
if( DoesGamesListHaveFocus() )
@@ -1163,7 +1162,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList()
iY = IDS_TOOLTIPS_VIEW_GAMERCARD;
}
else if(DoesSavesListHaveFocus())
{
{
if(ProfileManager.IsSignedInLive( m_iPad ))
{
iY=IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE;
@@ -1248,9 +1247,8 @@ void CScene_MultiGameJoinLoad::UpdateGamesList()
unsigned int sessionIndex = 0;
m_pGamesList->SetCurSel(0);
for( AUTO_VAR(it, currentSessions.begin()); it < currentSessions.end(); ++it)
{
FriendSessionInfo *sessionInfo = *it;
for ( FriendSessionInfo *sessionInfo : currentSessions )
{
HXUIBRUSH hXuiBrush;
CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
@@ -1282,7 +1280,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList()
// is it in the tpd data ?
app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes );
if(dwImageBytes > 0 && pbImageData)
{
{
hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&hXuiBrush);
m_pGamesList->UpdateGraphic(sessionIndex,hXuiBrush);
}
@@ -1291,7 +1289,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList()
{
pbImageData = tp->getPackIcon(dwImageBytes);
if(dwImageBytes > 0 && pbImageData)
{
{
hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&hXuiBrush);
m_pGamesList->UpdateGraphic(sessionIndex,hXuiBrush);
}
@@ -1303,7 +1301,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList()
XuiCreateTextureBrushFromMemory(m_DefaultMinecraftIconData,m_DefaultMinecraftIconSize,&hXuiBrush);
m_pGamesList->UpdateGraphic(sessionIndex,hXuiBrush);
}
if(memcmp( &selectedSessionId, &sessionInfo->sessionId, sizeof(SessionID) ) == 0)
{
@@ -1324,14 +1322,14 @@ void CScene_MultiGameJoinLoad::UpdateGamesList(DWORD dwNumResults, IQNetGameSear
if(m_searches>0)
--m_searches;
if(m_searches==0)
{
m_NetGamesListTimer.SetShow( FALSE );
// if the saves list has focus, then we should show the Delete Save tooltip
// if the games list has focus, then we should show the View Gamercard tooltip
int iRB=-1;
int iRB=-1;
int iY = -1;
if( DoesGamesListHaveFocus() )
@@ -1374,7 +1372,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList(DWORD dwNumResults, IQNetGameSear
}
unsigned int startOffset = m_GamesList.GetItemCount();
//m_GamesList.InsertItems(startOffset,dwNumResults);
//m_GamesList.InsertItems(startOffset,dwNumResults);
//m_GamesList.SetEnable(TRUE);
//XuiElementSetDisableFocusRecursion( m_GamesList.m_hObj, FALSE);
@@ -1390,7 +1388,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList(DWORD dwNumResults, IQNetGameSear
FriendSessionInfo *sessionInfo = NULL;
bool foundSession = false;
for(AUTO_VAR(it, friendsSessions.begin()); it < friendsSessions.end(); ++it)
for( auto it = friendsSessions.begin(); it != friendsSessions.end(); ++it)
{
sessionInfo = *it;
if(memcmp( &pSearchResult->info.sessionID, &sessionInfo->sessionId, sizeof(SessionID) ) == 0)
@@ -1449,7 +1447,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList(DWORD dwNumResults, IQNetGameSear
#endif
}
}
if( m_GamesList.GetItemCount() == 0)
{
m_LabelNoGames.SetShow( TRUE );
@@ -1537,14 +1535,14 @@ int CScene_MultiGameJoinLoad::DeviceSelectReturned(void *pParam,bool bContinue)
{
// if the saves list has focus, then we should show the Delete Save tooltip
// if the games list has focus, then we should show the View Gamercard tooltip
int iRB=-1;
int iRB=-1;
int iY = -1;
if( pClass->DoesGamesListHaveFocus() )
{
iY = IDS_TOOLTIPS_VIEW_GAMERCARD;
}
else if(pClass->DoesSavesListHaveFocus())
{
{
if(ProfileManager.IsSignedInLive( pClass->m_iPad ))
{
iY=IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE;
@@ -1593,7 +1591,7 @@ int CScene_MultiGameJoinLoad::DeviceSelectReturned(void *pParam,bool bContinue)
pClass->GetSaveInfo();
}
else
{
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_SELECTDEVICE,iY,-1,-1,iLB,iRB);
// clear the saves list
pClass->m_pSavesList->RemoveAllData();
@@ -1623,11 +1621,11 @@ int CScene_MultiGameJoinLoad::DeviceSelectReturned(void *pParam,bool bContinue)
HRESULT CScene_MultiGameJoinLoad::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled )
{
// 4J-PB - TODO - Don't think we can do this - if a 2nd player signs in here with an offline profile, the signed in LIVE player gets re-logged in, and bMultiplayerAllowed is false briefly
// 4J-PB - TODO - Don't think we can do this - if a 2nd player signs in here with an offline profile, the signed in LIVE player gets re-logged in, and bMultiplayerAllowed is false briefly
switch(pTimer->nId)
{
case JOIN_LOAD_ONLINE_TIMER_ID:
{
XPARTY_USER_LIST partyList;
@@ -1673,7 +1671,7 @@ HRESULT CScene_MultiGameJoinLoad::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandl
{
}
else if(DoesSavesListHaveFocus())
{
{
if(ProfileManager.IsSignedInLive( m_iPad ))
{
iY=IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE;
@@ -1737,7 +1735,7 @@ HRESULT CScene_MultiGameJoinLoad::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandl
//CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
// for each iConfig, check if the data is available, and add it to the List, then remove it from the viConfig
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
{
if(m_iConfigA[i]!=-1)
@@ -1760,7 +1758,7 @@ HRESULT CScene_MultiGameJoinLoad::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandl
bool bAllDone=true;
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
{
if(m_iConfigA[i]!=-1)
if(m_iConfigA[i]!=-1)
{
bAllDone = false;
}
@@ -1878,25 +1876,25 @@ int CScene_MultiGameJoinLoad::DeleteSaveDataReturned(void *pParam,bool bSuccess)
pClass->m_iSaveInfoC=0;
pClass->GetSaveInfo();
}
pClass->m_bIgnoreInput=false;
return 0;
}
void CScene_MultiGameJoinLoad::LoadLevelGen(LevelGenerationOptions *levelGen)
{
{
// Load data from disc
//File saveFile( L"Tutorial\\Tutorial" );
//LoadSaveFromDisk(&saveFile);
// clear out the app's terrain features list
app.ClearTerrainFeaturePosition();
StorageManager.ResetSaveData();
// Make our next save default to the name of the level
StorageManager.SetSaveTitle(levelGen->getDefaultSaveName().c_str());
bool isClientSide = false;
bool isPrivate = false;
int maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
@@ -1918,7 +1916,7 @@ void CScene_MultiGameJoinLoad::LoadLevelGen(LevelGenerationOptions *levelGen)
if(levelGen->requiresTexturePack())
{
param->texturePackId = levelGen->getRequiredTexturePackId();
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->skins->selectTexturePackById(param->texturePackId);
//pMinecraft->skins->updateUI();
@@ -1939,7 +1937,7 @@ void CScene_MultiGameJoinLoad::LoadLevelGen(LevelGenerationOptions *levelGen)
}
void CScene_MultiGameJoinLoad::LoadSaveFromDisk(File *saveFile)
{
{
// we'll only be coming in here when the tutorial is loaded now
StorageManager.ResetSaveData();
@@ -1952,7 +1950,7 @@ void CScene_MultiGameJoinLoad::LoadSaveFromDisk(File *saveFile)
byteArray ba(fileSize);
fis.read(ba);
fis.close();
bool isClientSide = false;
bool isPrivate = false;
int maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
@@ -1962,7 +1960,7 @@ void CScene_MultiGameJoinLoad::LoadSaveFromDisk(File *saveFile)
isClientSide = false;
maxPlayers = 4;
}
app.SetGameHostOption(eGameHostOption_GameType,GameType::CREATIVE->getId());
g_NetworkManager.HostGame(0,isClientSide,isPrivate,maxPlayers,0);
@@ -1992,7 +1990,7 @@ int CScene_MultiGameJoinLoad::DeleteSaveDialogReturned(void *pParam,int iPad,C4J
{
CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam;
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
if(result==C4JStorage::EMessage_ResultDecline)
{
if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled())
{
@@ -2017,7 +2015,7 @@ int CScene_MultiGameJoinLoad::SaveTransferDialogReturned(void *pParam,int iPad,C
{
CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad*)pParam;
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultAccept)
if(result==C4JStorage::EMessage_ResultAccept)
{
// upload the save
@@ -2042,7 +2040,7 @@ int CScene_MultiGameJoinLoad::SaveTransferDialogReturned(void *pParam,int iPad,C
int CScene_MultiGameJoinLoad::UploadSaveForXboxOneThreadProc( LPVOID lpParameter )
{
CScene_MultiGameJoinLoad* pClass = (CScene_MultiGameJoinLoad *) lpParameter;
Minecraft *pMinecraft = Minecraft::GetInstance();
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->progressRenderer->progressStart(IDS_SAVE_TRANSFER_TITLE);
pMinecraft->progressRenderer->progressStage( IDS_SAVE_TRANSFER_UPLOADING );
@@ -2092,7 +2090,7 @@ int CScene_MultiGameJoinLoad::UploadSaveForXboxOneThreadProc( LPVOID lpParameter
StorageManager.GetSaveCacheFileInfo(iIndex,XContentData);
StorageManager.GetSaveCacheFileInfo(iIndex,&pbImageData,&dwImageBytes);
// if there is no thumbnail, retrieve the default one from the file.
// if there is no thumbnail, retrieve the default one from the file.
// Don't delete the image data after creating the xuibrush, since we'll use it in the rename of the save
if(pbImageData==NULL)
{
@@ -2143,7 +2141,7 @@ int CScene_MultiGameJoinLoad::UploadSaveForXboxOneThreadProc( LPVOID lpParameter
return 0;
}
// change text for completion confirmation
// change text for completion confirmation
pMinecraft->progressRenderer->progressStage( IDS_SAVE_TRANSFER_UPLOADCOMPLETE );
// done
@@ -2180,7 +2178,7 @@ void CScene_MultiGameJoinLoad::UploadFile(CScene_MultiGameJoinLoad *pClass, char
C4JStorage::TMS_FILETYPE_BINARY,
C4JStorage::TMS_UGCTYPE_NONE,
filename,
(CHAR *)data,
(CHAR *)data,
size,
&CScene_MultiGameJoinLoad::TransferComplete,pClass, 0,
&CScene_MultiGameJoinLoad::Progress,pClass);
@@ -2219,7 +2217,7 @@ bool CScene_MultiGameJoinLoad::WaitForTransferComplete( CScene_MultiGameJoinLoad
// cancelled
return false;
}
Sleep(50);
Sleep(50);
// update the progress
pMinecraft->progressRenderer->progressStagePercentage((unsigned int)(pClass->m_fProgress*100.0f));
}
@@ -2235,7 +2233,7 @@ int CScene_MultiGameJoinLoad::SaveOptionsDialogReturned(void *pParam,int iPad,C4
// results switched for this dialog
// EMessage_ResultAccept means cancel
if(result==C4JStorage::EMessage_ResultDecline || result==C4JStorage::EMessage_ResultThirdOption)
if(result==C4JStorage::EMessage_ResultDecline || result==C4JStorage::EMessage_ResultThirdOption)
{
if(result==C4JStorage::EMessage_ResultDecline) // rename
{
@@ -2302,9 +2300,9 @@ int CScene_MultiGameJoinLoad::LoadSaveDataReturned(void *pParam,bool bContinue)
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
StorageManager.RequestMessageBox(IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE, IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT, uiIDA, 2,
StorageManager.RequestMessageBox(IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE, IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT, uiIDA, 2,
pClass->m_iPad,&CScene_MultiGameJoinLoad::DeleteSaveDialogReturned,pClass, app.GetStringTable());
}
return 0;
@@ -2366,7 +2364,7 @@ int CScene_MultiGameJoinLoad::KeyboardReturned(void *pParam,bool bSet)
if(eLoadStatus==C4JStorage::ELoadGame_DeviceRemoved)
{
// disable saving
// disable saving
StorageManager.SetSaveDisabled(true);
StorageManager.SetSaveDeviceSelected(ProfileManager.GetPrimaryPad(),false);
UINT uiIDA[1];
@@ -2375,11 +2373,11 @@ int CScene_MultiGameJoinLoad::KeyboardReturned(void *pParam,bool bSet)
}
#else
// rename the save
#endif
}
else
{
{
pClass->m_bIgnoreInput=false;
}
@@ -2400,7 +2398,7 @@ int CScene_MultiGameJoinLoad::LoadSaveDataForRenameReturned(void *pParam,bool bC
StorageManager.GetSaveCacheFileInfo(pClass->m_iChangingSaveGameInfoIndex-pClass->m_iDefaultButtonsC,XContentData);
StorageManager.GetSaveCacheFileInfo(pClass->m_iChangingSaveGameInfoIndex-pClass->m_iDefaultButtonsC,&pbImageData,&dwImageBytes);
// if there is no thumbnail, retrieve the default one from the file.
// if there is no thumbnail, retrieve the default one from the file.
// Don't delete the image data after creating the xuibrush, since we'll use it in the rename of the save
if(pbImageData==NULL)
{
@@ -2456,7 +2454,7 @@ int CScene_MultiGameJoinLoad::TexturePackDialogReturned(void *pParam,int iPad,C4
// Exit with or without saving
// Decline means install full version of the texture pack in this dialog
if(result==C4JStorage::EMessage_ResultDecline || result==C4JStorage::EMessage_ResultAccept)
if(result==C4JStorage::EMessage_ResultDecline || result==C4JStorage::EMessage_ResultAccept)
{
// we need to enable background downloading for the DLC
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
@@ -2480,7 +2478,7 @@ int CScene_MultiGameJoinLoad::TexturePackDialogReturned(void *pParam,int iPad,C4
ullIndexA[0]=pDLCInfo->ullOfferID_Trial;
StorageManager.InstallOffer(1,ullIndexA,NULL,NULL);
}
}
}
}
pClass->m_bIgnoreInput=false;
return 0;
@@ -2489,7 +2487,7 @@ int CScene_MultiGameJoinLoad::TexturePackDialogReturned(void *pParam,int iPad,C4
HRESULT CScene_MultiGameJoinLoad::OnCustomMessage_DLCInstalled()
{
// mounted DLC may have changed
if(app.StartInstallDLCProcess(m_iPad)==false)
{
// not doing a mount, so re-enable input
@@ -2508,7 +2506,7 @@ HRESULT CScene_MultiGameJoinLoad::OnCustomMessage_DLCInstalled()
}
HRESULT CScene_MultiGameJoinLoad::OnCustomMessage_DLCMountingComplete()
{
{
VOID *pObj;
XuiObjectFromHandle( m_SavesList, &pObj );
@@ -2534,7 +2532,7 @@ HRESULT CScene_MultiGameJoinLoad::OnCustomMessage_DLCMountingComplete()
int iY=-1;
if(DoesSavesListHaveFocus())
{
{
if(ProfileManager.IsSignedInLive( m_iPad ))
{
iY=IDS_TOOLTIPS_UPLOAD_SAVE_FOR_XBOXONE;
@@ -2627,7 +2625,7 @@ void CScene_MultiGameJoinLoad::UpdateTooltips()
// 4J-PB - we need to check that there is enough space left to create a copy of the save (for a rename)
bool bCanRename = StorageManager.EnoughSpaceForAMinSaveGame();
if(bCanRename)
if(bCanRename)
{
iRB=IDS_TOOLTIPS_SAVEOPTIONS;
}
@@ -2694,11 +2692,11 @@ bool CScene_MultiGameJoinLoad::GetSavesInfoCallback(LPVOID pParam,int iTotalSave
pbCurrentImagePtr=pbImageData+InfoA[i].dwImageOffset;
hr=XuiCreateTextureBrushFromMemory(pbCurrentImagePtr,InfoA[i].dwImageBytes,&hXuiBrush);
pClass->m_pSavesList->UpdateGraphic(i+pClass->m_iDefaultButtonsC,hXuiBrush );
}
}
else
{
// we could put in a damaged save icon here
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
@@ -2724,7 +2722,7 @@ bool CScene_MultiGameJoinLoad::GetSavesInfoCallback(LPVOID pParam,int iTotalSave
// It's possible that the games list is updated but we haven't displayed it yet as we were still waiting on saves list to load
// This is to fix a bug where joining a game before the saves list has loaded causes a crash when this callback is called
// as the scene no longer exists
pClass->UpdateGamesList();
pClass->UpdateGamesList();
// Fix for #45154 - Frontend: DLC: Content can only be downloaded from the frontend if you have not joined/exited multiplayer
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO);

View File

@@ -24,7 +24,7 @@
#include "XUI_Ctrl_SlotItem.h"
#include "XUI_Ctrl_SlotItemListItem.h"
#include "XUI_Scene_AbstractContainer.h"
#ifdef _DEBUG_MENUS_ENABLED
#ifdef _DEBUG_MENUS_ENABLED
#include "XUI_DebugItemEditor.h"
#endif
@@ -44,14 +44,14 @@ void CXuiSceneAbstractContainer::PlatformInitialize(int iPad, int startIndex)
// We may have varying depths of controls here, so base off the pointers parent
HXUIOBJ parent;
XuiElementGetBounds( m_pointerControl->m_hObj, &fPointerWidth, &fPointerHeight );
XuiElementGetBounds( m_pointerControl->m_hObj, &fPointerWidth, &fPointerHeight );
XuiElementGetParent( m_pointerControl->m_hObj, &parent );
m_pointerControl->SetShow(TRUE);
XuiElementGetBounds( parent, &fPanelWidth, &fPanelHeight );
XuiElementGetBounds( parent, &fPanelWidth, &fPanelHeight );
// Get size of pointer
m_fPointerImageOffsetX = floor(fPointerWidth/2.0f);
m_fPointerImageOffsetY = floor(fPointerHeight/2.0f);
m_fPanelMinX = 0.0f;
m_fPanelMaxX = fPanelWidth;
m_fPanelMinY = 0.0f;
@@ -97,13 +97,13 @@ void CXuiSceneAbstractContainer::PlatformInitialize(int iPad, int startIndex)
m_pointerPos.x = newPointerPos.x;
m_pointerPos.y = newPointerPos.y;
#ifdef USE_POINTER_ACCEL
#ifdef USE_POINTER_ACCEL
m_fPointerVelX = 0.0f;
m_fPointerVelY = 0.0f;
m_fPointerAccelX = 0.0f;
m_fPointerAccelY = 0.0f;
#endif
// Add timer to poll controller stick input at 60Hz
HRESULT timerResult = SetTimer( POINTER_INPUT_TIMER_ID, ( 1000 / 60 ) );
assert( timerResult == S_OK );
@@ -114,7 +114,7 @@ void CXuiSceneAbstractContainer::PlatformInitialize(int iPad, int startIndex)
for ( int iSection = m_eFirstSection; iSection < m_eMaxSection; ++iSection )
{
ESceneSection eSection = ( ESceneSection )( iSection );
if(!IsSectionSlotList(eSection)) continue;
// Get dimensions of this section.
@@ -153,7 +153,7 @@ int CXuiSceneAbstractContainer::getSectionRows(ESceneSection eSection)
return GetSectionSlotList( eSection )->GetRows();
}
// Adding this so we can turn off the pointer text background, since it flickers on then off at the start of a scene where a tutorial popup is
// Adding this so we can turn off the pointer text background, since it flickers on then off at the start of a scene where a tutorial popup is
HRESULT CXuiSceneAbstractContainer::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled )
{
if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
@@ -327,7 +327,7 @@ HRESULT CXuiSceneAbstractContainer::OnTimer( XUIMessageTimer *pTimer, BOOL& bHan
// Update pointer from stick input on timer.
if ( pTimer->nId == POINTER_INPUT_TIMER_ID )
{
onMouseTick();
D3DXVECTOR3 pointerPos;
pointerPos.x = m_pointerPos.x;
@@ -348,7 +348,7 @@ HRESULT CXuiSceneAbstractContainer::OnTimer( XUIMessageTimer *pTimer, BOOL& bHan
hr = handleCustomTimer( pTimer, bHandled );
}
return hr;
}
}
HRESULT CXuiSceneAbstractContainer::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
{
@@ -388,15 +388,15 @@ void CXuiSceneAbstractContainer::SetPointerText(const wstring &description, vect
}
bool smallPointer = m_bSplitscreen || (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen());
wstring desc = L"<font size=\"" + _toString<int>(smallPointer ? 12 :14) + L"\">" + description + L"</font>";
wstring desc = L"<font size=\"" + std::to_wstring(smallPointer ? 12 :14) + L"\">" + description + L"</font>";
XUIRect tempXuiRect, xuiRect;
HRESULT hr;
xuiRect.right = 0;
for(AUTO_VAR(it, unformattedStrings.begin()); it != unformattedStrings.end(); ++it)
{
XuiTextPresenterMeasureText(m_hPointerTextMeasurer, parseXMLSpecials((*it)).c_str(), &tempXuiRect);
for (auto& it : unformattedStrings )
{
XuiTextPresenterMeasureText(m_hPointerTextMeasurer, parseXMLSpecials(it).c_str(), &tempXuiRect);
if(tempXuiRect.right > xuiRect.right) xuiRect = tempXuiRect;
}
@@ -443,7 +443,7 @@ void CXuiSceneAbstractContainer::adjustPointerForSafeZone()
D3DXVECTOR2 baseSceneOrigin;
float baseWidth, baseHeight;
if(CXuiSceneBase::GetBaseSceneSafeZone( m_iPad, baseSceneOrigin, baseWidth, baseHeight))
{
{
D3DXMATRIX pointerBackgroundMatrix;
XuiElementGetFullXForm( m_hPointerTextBkg, &pointerBackgroundMatrix);

View File

@@ -33,7 +33,7 @@ HRESULT CXuiSceneInventory::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
{
if(m_bSplitscreen)
{
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
}
}
@@ -57,7 +57,7 @@ HRESULT CXuiSceneInventory::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
initData->player->awardStat(GenericStats::openInventory(), GenericStats::param_noArgs());
CXuiSceneAbstractContainer::Initialize( initData->iPad, menu, false, InventoryMenu::INV_SLOT_START, eSectionInventoryUsing, eSectionInventoryMax, initData->bNavigateBack );
delete initData;
float fWidth;
@@ -86,7 +86,7 @@ HRESULT CXuiSceneInventory::OnDestroy()
}
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
@@ -176,8 +176,8 @@ void CXuiSceneInventory::updateEffectsDisplay()
// Fill out details for display
D3DXVECTOR3 position;
m_hEffectDisplayA[0]->GetPosition(&position);
AUTO_VAR(it, activeEffects->begin());
for(unsigned int i = 0; i < MAX_EFFECTS; ++i)
auto it = activeEffects->begin();
for(unsigned int i = 0; i < MAX_EFFECTS; ++i)
{
if(it != activeEffects->end())
{
@@ -185,7 +185,7 @@ void CXuiSceneInventory::updateEffectsDisplay()
if(i > 0) position.y -= fNextEffectYOffset; // Stack from the bottom
m_hEffectDisplayA[i]->SetPosition(&position);
MobEffectInstance *effect = *it;
MobEffect *mobEffect = MobEffect::effects[effect->getId()];

View File

@@ -19,11 +19,11 @@
HRESULT CXuiSceneTrading::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
MapChildControls();
//XuiControlSetText(m_villagerText,app.GetString(IDS_VILLAGER));
XuiControlSetText(m_inventoryLabel,app.GetString(IDS_INVENTORY));
XuiControlSetText(m_requiredLabel,app.GetString(IDS_REQUIRED_ITEMS_FOR_TRADE));
Minecraft *pMinecraft = Minecraft::GetInstance();
@@ -36,7 +36,7 @@ HRESULT CXuiSceneTrading::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
if(m_bSplitscreen)
{
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
}
if( pMinecraft->localgameModes[m_iPad] != NULL )
@@ -65,7 +65,7 @@ HRESULT CXuiSceneTrading::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
// store the slot 0 highlight position
m_tradingSelector.GetPosition(&m_vSelectorInitialPos);
//app.SetRichPresenceContextValue(m_iPad,CONTEXT_GAME_STATE_FORGING);
XuiSetTimer(m_hObj,TRADING_UPDATE_TIMER_ID,TRADING_UPDATE_TIMER_TIME);
@@ -86,7 +86,7 @@ HRESULT CXuiSceneTrading::OnDestroy()
}
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
@@ -270,15 +270,15 @@ void CXuiSceneTrading::setOfferDescription(const wstring &name, vector<wstring>
}
bool smallPointer = m_bSplitscreen || (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen());
wstring desc = L"<font size=\"" + _toString<int>(smallPointer ? 12 :14) + L"\">" + name + L"</font>";
wstring desc = L"<font size=\"" + std::to_wstring(smallPointer ? 12 :14) + L"\">" + name + L"</font>";
XUIRect tempXuiRect, xuiRect;
HRESULT hr;
xuiRect.right = 0;
for(AUTO_VAR(it, unformattedStrings.begin()); it != unformattedStrings.end(); ++it)
{
XuiTextPresenterMeasureText(m_hOfferInfoTextMeasurer, (*it).c_str(), &tempXuiRect);
for (auto& it : unformattedStrings )
{
XuiTextPresenterMeasureText(m_hOfferInfoTextMeasurer, it.c_str(), &tempXuiRect);
if(tempXuiRect.right > xuiRect.right) xuiRect = tempXuiRect;
}
@@ -299,7 +299,7 @@ void CXuiSceneTrading::setOfferDescription(const wstring &name, vector<wstring>
XuiElementSetBounds(m_hOfferInfoText,xuiRect.right+4.0f+4.0f,xuiRect.bottom+4.0f+4.0f); // edge graphics are 8 pixels, text is centred
m_offerInfoControl.SetShow(TRUE);
D3DXVECTOR3 highlightPos, offerInfoPos;
float highlightWidth, highlightHeight;
m_tradingSelector.GetPosition(&highlightPos);

View File

@@ -20,7 +20,7 @@ const float CScene_Win::PLAYER_SCROLL_SPEED = 3.0f;
// Performs initialization tasks - retrieves controls.
//----------------------------------------------------------------------------------
HRESULT CScene_Win::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
{
m_iPad = *(int *)pInitData->pvInitData;
m_bIgnoreInput = false;
@@ -194,8 +194,8 @@ void CScene_Win::updateNoise()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
noiseString = noNoiseString;
int length = 0;
size_t length = 0;
wchar_t replacements[64];
wstring replaceString = L"";
wchar_t randomChar = L'a';
@@ -205,18 +205,18 @@ void CScene_Win::updateNoise()
wstring tag = L"{*NOISE*}";
AUTO_VAR(it, m_noiseLengths.begin());
int found=(int)noiseString.find_first_of(L"{");
auto it = m_noiseLengths.begin();
size_t found = noiseString.find_first_of(L"{");
while (found!=string::npos && it != m_noiseLengths.end() )
{
length = *it;
++it;
replaceString = L"";
for(int i = 0; i < length; ++i)
for(size_t i = 0; i < length; ++i)
{
randomChar = SharedConstants::acceptableLetters[random->nextInt((int)SharedConstants::acceptableLetters.length())];
randomChar = SharedConstants::acceptableLetters[random->nextInt(SharedConstants::acceptableLetters.length())];
wstring randomCharStr = L"";
randomCharStr.push_back(randomChar);
if(randomChar == L'<')
@@ -262,7 +262,7 @@ void CScene_Win::updateNoise()
//ib.put(listPos + 256 + random->nextInt(2) + 8 + (darken ? 16 : 0));
//ib.put(listPos + pos + 32);
found=(int)noiseString.find_first_of(L"{",found+1);
found = noiseString.find_first_of(L"{",found+1);
}
}

View File

@@ -53,7 +53,7 @@ HRESULT CScene_TextEntry::OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyVal
if(pValueChangedData->nValue==10)
{
LPCWSTR pText = m_EditText.GetText();
if(pText)
{
wstring wText = pText;
@@ -61,7 +61,7 @@ HRESULT CScene_TextEntry::OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyVal
}
app.NavigateBack(m_iPad);
rfHandled = TRUE;
rfHandled = TRUE;
}
return S_OK;
@@ -86,7 +86,7 @@ HRESULT CScene_TextEntry::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled
app.NavigateBack(m_iPad);
rfHandled = TRUE;
}
}
break;
case VK_PAD_B:
@@ -113,8 +113,8 @@ HRESULT CScene_TextEntry::InterpretString(wstring &wsText)
swscanf_s(wsText.c_str(), L"%s", wchCommand,40);
#endif
AUTO_VAR(it, m_CommandSet.find(wchCommand));
if(it != m_CommandSet.end())
auto it = m_CommandSet.find(wchCommand);
if(it != m_CommandSet.end())
{
// found it
@@ -125,7 +125,7 @@ HRESULT CScene_TextEntry::InterpretString(wstring &wsText)
case eCommand_Teleport:
{
int x,z;
#ifdef __PS3__
// 4J Stu - The Xbox version uses swscanf_s which isn't available in GCC.
swscanf(wsText.c_str(), L"%40s%c%d%c%d", wchCommand,wchSep,&x,wchSep,&z);
@@ -146,9 +146,9 @@ HRESULT CScene_TextEntry::InterpretString(wstring &wsText)
}
break;
case eCommand_Give:
{
{
int iItem,iCount;
#ifdef __PS3__
// 4J Stu - The Xbox version uses swscanf_s which isn't available in GCC.
swscanf(wsText.c_str(), L"%40s%c%d%c%d", wchCommand,wchSep,&iItem,wchSep,&iCount);