Remove AUTO_VAR macro and _toString function (#592)
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@@ -32,7 +32,7 @@ UIScene_InventoryMenu::UIScene_InventoryMenu(int iPad, void *_initData, UILayer
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Inventory_Menu, this);
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}
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InventoryMenu *menu = (InventoryMenu *)initData->player->inventoryMenu;
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initData->player->awardStat(GenericStats::openInventory(),GenericStats::param_openInventory());
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@@ -261,10 +261,8 @@ void UIScene_InventoryMenu::updateEffectsDisplay()
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int iValue = 0;
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IggyDataValue *UpdateValue = new IggyDataValue[activeEffects->size()*2];
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for(AUTO_VAR(it, activeEffects->begin()); it != activeEffects->end(); ++it)
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{
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MobEffectInstance *effect = *it;
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for(auto& effect : *activeEffects)
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{
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if(effect->getDuration() >= m_bEffectTime[effect->getId()])
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{
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wstring effectString = app.GetString( effect->getDescriptionId() );//I18n.get(effect.getDescriptionId()).trim();
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