Remove AUTO_VAR macro and _toString function (#592)

This commit is contained in:
void_17
2026-03-06 02:11:18 +07:00
committed by GitHub
parent 7d6658fe5b
commit 55231bb8d3
294 changed files with 5067 additions and 5773 deletions

View File

@@ -32,7 +32,7 @@ UIScene_InventoryMenu::UIScene_InventoryMenu(int iPad, void *_initData, UILayer
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Inventory_Menu, this);
}
InventoryMenu *menu = (InventoryMenu *)initData->player->inventoryMenu;
initData->player->awardStat(GenericStats::openInventory(),GenericStats::param_openInventory());
@@ -261,10 +261,8 @@ void UIScene_InventoryMenu::updateEffectsDisplay()
int iValue = 0;
IggyDataValue *UpdateValue = new IggyDataValue[activeEffects->size()*2];
for(AUTO_VAR(it, activeEffects->begin()); it != activeEffects->end(); ++it)
{
MobEffectInstance *effect = *it;
for(auto& effect : *activeEffects)
{
if(effect->getDuration() >= m_bEffectTime[effect->getId()])
{
wstring effectString = app.GetString( effect->getDescriptionId() );//I18n.get(effect.getDescriptionId()).trim();