Remove AUTO_VAR macro and _toString function (#592)
This commit is contained in:
@@ -13,7 +13,7 @@ UIScene::UIScene(int iPad, UILayer *parentLayer)
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m_iPad = iPad;
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swf = NULL;
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m_pItemRenderer = NULL;
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bHasFocus = false;
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m_hasTickedOnce = false;
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m_bFocussedOnce = false;
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@@ -27,7 +27,7 @@ UIScene::UIScene(int iPad, UILayer *parentLayer)
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m_bUpdateOpacity = false;
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m_backScene = NULL;
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m_cacheSlotRenders = false;
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m_needsCacheRendered = true;
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m_expectedCachedSlotCount = 0;
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@@ -39,9 +39,9 @@ UIScene::~UIScene()
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/* Destroy the Iggy player. */
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IggyPlayerDestroy( swf );
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for(AUTO_VAR(it,m_registeredTextures.begin()); it != m_registeredTextures.end(); ++it)
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for(auto & it : m_registeredTextures)
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{
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ui.unregisterSubstitutionTexture( it->first, it->second );
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ui.unregisterSubstitutionTexture( it.first, it.second );
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}
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if(m_callbackUniqueId != 0)
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@@ -88,14 +88,14 @@ void UIScene::reloadMovie(bool force)
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handlePreReload();
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// Reload controls
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for(AUTO_VAR(it, m_controls.begin()); it != m_controls.end(); ++it)
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for(auto & it : m_controls)
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{
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(*it)->ReInit();
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it->ReInit();
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}
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updateComponents();
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handleReload();
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IggyDataValue result;
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IggyDataValue value[1];
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@@ -332,7 +332,7 @@ void UIScene::loadMovie()
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__int64 beforeLoad = ui.iggyAllocCount;
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swf = IggyPlayerCreateFromMemory ( baFile.data , baFile.length, NULL);
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__int64 afterLoad = ui.iggyAllocCount;
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IggyPlayerInitializeAndTickRS ( swf );
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IggyPlayerInitializeAndTickRS ( swf );
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__int64 afterTick = ui.iggyAllocCount;
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if(!swf)
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@@ -344,7 +344,7 @@ void UIScene::loadMovie()
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app.FatalLoadError();
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}
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app.DebugPrintf( app.USER_SR, "Loaded iggy movie %ls\n", moviePath.c_str() );
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IggyProperties *properties = IggyPlayerProperties ( swf );
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IggyProperties *properties = IggyPlayerProperties ( swf );
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m_movieHeight = properties->movie_height_in_pixels;
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m_movieWidth = properties->movie_width_in_pixels;
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@@ -352,7 +352,7 @@ void UIScene::loadMovie()
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m_renderHeight = m_movieHeight;
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S32 width, height;
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m_parentLayer->getRenderDimensions(width, height);
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m_parentLayer->getRenderDimensions(width, height);
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IggyPlayerSetDisplaySize( swf, width, height );
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IggyPlayerSetUserdata(swf,this);
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@@ -373,7 +373,7 @@ void UIScene::loadMovie()
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{
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totalStatic += memoryInfo.static_allocation_bytes;
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totalDynamic += memoryInfo.dynamic_allocation_bytes;
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app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), memoryInfo.subcategory_stringlen, memoryInfo.subcategory,
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app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), memoryInfo.subcategory_stringlen, memoryInfo.subcategory,
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memoryInfo.static_allocation_bytes, memoryInfo.static_allocation_count, memoryInfo.dynamic_allocation_bytes, memoryInfo.dynamic_allocation_count);
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++iteration;
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//if(memoryInfo.static_allocation_bytes > 0) getDebugMemoryUseRecursive(moviePath, memoryInfo);
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@@ -399,7 +399,7 @@ void UIScene::getDebugMemoryUseRecursive(const wstring &moviePath, IggyMemoryUse
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internalIteration ,
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&internalMemoryInfo ))
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{
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app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), internalMemoryInfo.subcategory_stringlen, internalMemoryInfo.subcategory,
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app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), internalMemoryInfo.subcategory_stringlen, internalMemoryInfo.subcategory,
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internalMemoryInfo.static_allocation_bytes, internalMemoryInfo.static_allocation_count, internalMemoryInfo.dynamic_allocation_bytes, internalMemoryInfo.dynamic_allocation_count);
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++internalIteration;
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if(internalMemoryInfo.subcategory_stringlen > memoryInfo.subcategory_stringlen) getDebugMemoryUseRecursive(moviePath, internalMemoryInfo);
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@@ -440,9 +440,9 @@ void UIScene::tick()
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while(IggyPlayerReadyToTick( swf ))
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{
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tickTimers();
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for(AUTO_VAR(it, m_controls.begin()); it != m_controls.end(); ++it)
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for(auto & it : m_controls)
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{
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(*it)->tick();
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it->tick();
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}
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IggyPlayerTickRS( swf );
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m_hasTickedOnce = true;
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@@ -468,8 +468,8 @@ void UIScene::addTimer(int id, int ms)
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void UIScene::killTimer(int id)
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{
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AUTO_VAR(it, m_timers.find(id));
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if(it != m_timers.end())
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auto it = m_timers.find(id);
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if(it != m_timers.end())
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{
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it->second.running = false;
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}
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@@ -478,13 +478,13 @@ void UIScene::killTimer(int id)
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void UIScene::tickTimers()
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{
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int currentTime = System::currentTimeMillis();
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for(AUTO_VAR(it, m_timers.begin()); it != m_timers.end();)
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{
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for (auto it = m_timers.begin(); it != m_timers.end();)
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{
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if(!it->second.running)
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{
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it = m_timers.erase(it);
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}
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else
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else
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{
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if(currentTime > it->second.targetTime)
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{
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@@ -501,8 +501,8 @@ void UIScene::tickTimers()
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IggyName UIScene::registerFastName(const wstring &name)
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{
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IggyName var;
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AUTO_VAR(it,m_fastNames.find(name));
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if(it != m_fastNames.end())
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auto it = m_fastNames.find(name);
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if(it != m_fastNames.end())
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{
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var = it->second;
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}
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@@ -635,17 +635,16 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iP
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if(useCommandBuffers) RenderManager.CBuffStart(list, true);
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#endif
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PIXBeginNamedEvent(0,"Draw uncached");
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ui.setupCustomDrawMatrices(this, customDrawRegion);
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ui.setupCustomDrawMatrices(this, customDrawRegion);
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_customDrawSlotControl(customDrawRegion, iPad, item, fAlpha, isFoil, bDecorations, useCommandBuffers);
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delete customDrawRegion;
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PIXEndNamedEvent();
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PIXBeginNamedEvent(0,"Draw all cache");
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// Draw all the cached slots
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for(AUTO_VAR(it, m_cachedSlotDraw.begin()); it != m_cachedSlotDraw.end(); ++it)
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for(auto& drawData : m_cachedSlotDraw)
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{
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CachedSlotDrawData *drawData = *it;
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ui.setupCustomDrawMatrices(this, drawData->customDrawRegion);
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ui.setupCustomDrawMatrices(this, drawData->customDrawRegion);
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_customDrawSlotControl(drawData->customDrawRegion, iPad, drawData->item, drawData->fAlpha, drawData->isFoil, drawData->bDecorations, useCommandBuffers);
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delete drawData->customDrawRegion;
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delete drawData;
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@@ -699,7 +698,7 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iP
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// Finish GDraw and anything else that needs to be finalised
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ui.endCustomDraw(region);
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}
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}
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}
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}
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void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations, bool usingCommandBuffer)
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@@ -717,7 +716,7 @@ void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_pt
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// we might want separate x & y scales here
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float scaleX = bwidth / 16.0f;
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float scaleY = bheight / 16.0f;
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float scaleY = bheight / 16.0f;
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glEnable(GL_RESCALE_NORMAL);
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glPushMatrix();
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@@ -755,8 +754,8 @@ void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_pt
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if(bDecorations)
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{
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if((scaleX!=1.0f) ||(scaleY!=1.0f))
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{
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glPushMatrix();
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{
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glPushMatrix();
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glScalef(scaleX, scaleY, 1.0f);
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int iX= (int)(0.5f+((float)x)/scaleX);
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int iY= (int)(0.5f+((float)y)/scaleY);
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@@ -991,8 +990,8 @@ int UIScene::convertGameActionToIggyKeycode(int action)
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bool UIScene::allowRepeat(int key)
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{
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// 4J-PB - ignore repeats of action ABXY buttons
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// fix for PS3 213 - [MAIN MENU] Holding down buttons will continue to activate every prompt.
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// 4J-PB - ignore repeats of action ABXY buttons
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// fix for PS3 213 - [MAIN MENU] Holding down buttons will continue to activate every prompt.
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switch(key)
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{
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case ACTION_MENU_OK:
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@@ -1185,9 +1184,9 @@ void UIScene::registerSubstitutionTexture(const wstring &textureName, PBYTE pbDa
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bool UIScene::hasRegisteredSubstitutionTexture(const wstring &textureName)
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{
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AUTO_VAR(it, m_registeredTextures.find( textureName ) );
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auto it = m_registeredTextures.find(textureName);
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return it != m_registeredTextures.end();
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return it != m_registeredTextures.end();
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}
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void UIScene::_handleFocusChange(F64 controlId, F64 childId)
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@@ -1240,10 +1239,8 @@ UIScene *UIScene::getBackScene()
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#ifdef __PSVITA__
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void UIScene::UpdateSceneControls()
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{
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AUTO_VAR(itEnd, GetControls()->end());
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for (AUTO_VAR(it, GetControls()->begin()); it != itEnd; it++)
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for ( UIControl *control : *GetControls() )
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{
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UIControl *control=(UIControl *)*it;
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control->UpdateControl();
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}
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}
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