Remove AUTO_VAR macro and _toString function (#592)

This commit is contained in:
void_17
2026-03-06 02:11:18 +07:00
committed by GitHub
parent 7d6658fe5b
commit 55231bb8d3
294 changed files with 5067 additions and 5773 deletions

View File

@@ -7,21 +7,21 @@
CPlatformNetworkManagerSony *g_pPlatformNetworkManager;
bool CPlatformNetworkManagerSony::IsLocalGame()
{
return m_bIsOfflineGame;
bool CPlatformNetworkManagerSony::IsLocalGame()
{
return m_bIsOfflineGame;
}
bool CPlatformNetworkManagerSony::IsPrivateGame()
{
return m_bIsPrivateGame;
bool CPlatformNetworkManagerSony::IsPrivateGame()
{
return m_bIsPrivateGame;
}
bool CPlatformNetworkManagerSony::IsLeavingGame()
{
return m_bLeavingGame;
bool CPlatformNetworkManagerSony::IsLeavingGame()
{
return m_bLeavingGame;
}
void CPlatformNetworkManagerSony::ResetLeavingGame()
{
m_bLeavingGame = false;
void CPlatformNetworkManagerSony::ResetLeavingGame()
{
m_bLeavingGame = false;
}
@@ -188,9 +188,8 @@ void CPlatformNetworkManagerSony::HandlePlayerJoined(SQRNetworkPlayer *
{
// Do we already have a primary player for this system?
bool systemHasPrimaryPlayer = false;
for(AUTO_VAR(it, m_machineSQRPrimaryPlayers.begin()); it < m_machineSQRPrimaryPlayers.end(); ++it)
for( SQRNetworkPlayer *pQNetPrimaryPlayer : m_machineSQRPrimaryPlayers )
{
SQRNetworkPlayer *pQNetPrimaryPlayer = *it;
if( pSQRPlayer->IsSameSystem(pQNetPrimaryPlayer) )
{
systemHasPrimaryPlayer = true;
@@ -202,7 +201,7 @@ void CPlatformNetworkManagerSony::HandlePlayerJoined(SQRNetworkPlayer *
}
}
g_NetworkManager.PlayerJoining( networkPlayer );
if( createFakeSocket == true && !m_bHostChanged )
{
g_NetworkManager.CreateSocket( networkPlayer, localPlayer );
@@ -224,7 +223,7 @@ void CPlatformNetworkManagerSony::HandlePlayerJoined(SQRNetworkPlayer *
g_NetworkManager.UpdateAndSetGameSessionData();
SystemFlagAddPlayer( networkPlayer );
}
for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(playerChangedCallback[idx] != NULL)
@@ -293,7 +292,7 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay
break;
}
}
AUTO_VAR(it, find( m_machineSQRPrimaryPlayers.begin(), m_machineSQRPrimaryPlayers.end(), pSQRPlayer));
auto it = find( m_machineSQRPrimaryPlayers.begin(), m_machineSQRPrimaryPlayers.end(), pSQRPlayer);
if( it != m_machineSQRPrimaryPlayers.end() )
{
m_machineSQRPrimaryPlayers.erase( it );
@@ -309,7 +308,7 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay
}
g_NetworkManager.PlayerLeaving( networkPlayer );
for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(playerChangedCallback[idx] != NULL)
@@ -374,7 +373,7 @@ bool CPlatformNetworkManagerSony::Initialise(CGameNetworkManager *pGameNetworkMa
#ifdef __ORBIS__
m_pSQRNet = new SQRNetworkManager_Orbis(this);
m_pSQRNet->Initialise();
#elif defined __PS3__
#elif defined __PS3__
m_pSQRNet = new SQRNetworkManager_PS3(this);
m_pSQRNet->Initialise();
#else // __PSVITA__
@@ -405,7 +404,7 @@ bool CPlatformNetworkManagerSony::Initialise(CGameNetworkManager *pGameNetworkMa
{
playerChangedCallback[ i ] = NULL;
}
m_bLeavingGame = false;
m_bLeaveGameOnTick = false;
m_bHostChanged = false;
@@ -419,7 +418,7 @@ bool CPlatformNetworkManagerSony::Initialise(CGameNetworkManager *pGameNetworkMa
m_searchResultsCount = 0;
m_pSearchResults = NULL;
m_lastSearchStartTime = 0;
// Success!
@@ -458,7 +457,7 @@ int CPlatformNetworkManagerSony::CorrectErrorIDS(int IDS)
bool preferSignoutError = false;
int state;
#if defined __PSVITA__ // MGH - to fix devtrack #6258
#if defined __PSVITA__ // MGH - to fix devtrack #6258
if(!ProfileManager.IsSignedInPSN(ProfileManager.GetPrimaryPad()))
preferSignoutError = true;
#elif defined __ORBIS__
@@ -529,9 +528,8 @@ int CPlatformNetworkManagerSony::CorrectErrorIDS(int IDS)
bool CPlatformNetworkManagerSony::isSystemPrimaryPlayer(SQRNetworkPlayer *pSQRPlayer)
{
bool playerIsSystemPrimary = false;
for(AUTO_VAR(it, m_machineSQRPrimaryPlayers.begin()); it < m_machineSQRPrimaryPlayers.end(); ++it)
for( SQRNetworkPlayer *pSQRPrimaryPlayer : m_machineSQRPrimaryPlayers )
{
SQRNetworkPlayer *pSQRPrimaryPlayer = *it;
if( pSQRPrimaryPlayer == pSQRPlayer )
{
playerIsSystemPrimary = true;
@@ -552,7 +550,7 @@ void CPlatformNetworkManagerSony::DoWork()
m_notificationListener,
0, // Any notification
&dwNotifyId,
&ulpNotifyParam)
&ulpNotifyParam)
)
{
@@ -650,7 +648,7 @@ bool CPlatformNetworkManagerSony::IsInStatsEnabledSession()
DWORD dataSize = sizeof(QNET_LIVE_STATS_MODE);
QNET_LIVE_STATS_MODE statsMode;
m_pIQNet->GetOpt(QNET_OPTION_LIVE_STATS_MODE, &statsMode , &dataSize );
// Use QNET_LIVE_STATS_MODE_AUTO if there is another way to check if stats are enabled or not
bool statsEnabled = statsMode == QNET_LIVE_STATS_MODE_ENABLED;
return m_pIQNet->GetState() != QNET_STATE_IDLE && statsEnabled;
@@ -732,7 +730,7 @@ bool CPlatformNetworkManagerSony::LeaveGame(bool bMigrateHost)
// If we are the host wait for the game server to end
if(m_pSQRNet->IsHost() && g_NetworkManager.ServerStoppedValid())
{
{
m_pSQRNet->EndGame();
g_NetworkManager.ServerStoppedWait();
g_NetworkManager.ServerStoppedDestroy();
@@ -887,7 +885,7 @@ void CPlatformNetworkManagerSony::UnRegisterPlayerChangedCallback(int iPad, void
void CPlatformNetworkManagerSony::HandleSignInChange()
{
return;
return;
}
bool CPlatformNetworkManagerSony::_RunNetworkGame()
@@ -930,7 +928,7 @@ void CPlatformNetworkManagerSony::UpdateAndSetGameSessionData(INetworkPlayer *pN
{
m_hostGameSessionData.hostPlayerUID.setForAdhoc();
}
#endif
#endif
m_hostGameSessionData.m_uiGameHostSettings = app.GetGameHostOption(eGameHostOption_All);
@@ -1066,8 +1064,8 @@ bool CPlatformNetworkManagerSony::SystemFlagGet(INetworkPlayer *pNetworkPlayer,
wstring CPlatformNetworkManagerSony::GatherStats()
{
#if 0
return L"Queue messages: " + _toString(((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_MESSAGES ) )
+ L" Queue bytes: " + _toString( ((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_BYTES ) );
return L"Queue messages: " + std::to_wstring(((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_MESSAGES ) )
+ L" Queue bytes: " + std::to_wstring( ((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_BYTES ) );
#else
return L"";
#endif
@@ -1192,7 +1190,7 @@ bool CPlatformNetworkManagerSony::GetGameSessionInfo(int iPad, SessionID session
bool foundSession = false;
FriendSessionInfo *sessionInfo = NULL;
AUTO_VAR(itFriendSession, friendsSessions[iPad].begin());
auto itFriendSession = friendsSessions[iPad].begin();
for(itFriendSession = friendsSessions[iPad].begin(); itFriendSession < friendsSessions[iPad].end(); ++itFriendSession)
{
sessionInfo = *itFriendSession;
@@ -1224,7 +1222,7 @@ bool CPlatformNetworkManagerSony::GetGameSessionInfo(int iPad, SessionID session
else
{
swprintf(sessionInfo->displayLabel,app.GetString(IDS_GAME_HOST_NAME_UNKNOWN));
}
}
sessionInfo->displayLabelLength = wcslen( sessionInfo->displayLabel );
// If this host wasn't disabled use this one.
@@ -1283,7 +1281,7 @@ INetworkPlayer *CPlatformNetworkManagerSony::addNetworkPlayer(SQRNetworkPlayer *
void CPlatformNetworkManagerSony::removeNetworkPlayer(SQRNetworkPlayer *pSQRPlayer)
{
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(pSQRPlayer);
for( AUTO_VAR(it, currentNetworkPlayers.begin()); it != currentNetworkPlayers.end(); it++ )
for( auto it = currentNetworkPlayers.begin(); it != currentNetworkPlayers.end(); it++ )
{
if( *it == pNetworkPlayer )
{
@@ -1301,7 +1299,7 @@ INetworkPlayer *CPlatformNetworkManagerSony::getNetworkPlayer(SQRNetworkPlayer *
INetworkPlayer *CPlatformNetworkManagerSony::GetLocalPlayerByUserIndex(int userIndex )
{
return getNetworkPlayer(m_pSQRNet->GetLocalPlayerByUserIndex(userIndex));
return getNetworkPlayer(m_pSQRNet->GetLocalPlayerByUserIndex(userIndex));
}
INetworkPlayer *CPlatformNetworkManagerSony::GetPlayerByIndex(int playerIndex)
@@ -1400,7 +1398,7 @@ bool CPlatformNetworkManagerSony::setAdhocMode( bool bAdhoc )
{
if(m_bUsingAdhocMode != bAdhoc)
{
m_bUsingAdhocMode = bAdhoc;
m_bUsingAdhocMode = bAdhoc;
if(m_bUsingAdhocMode)
{
// uninit the PSN, and init adhoc
@@ -1419,14 +1417,14 @@ bool CPlatformNetworkManagerSony::setAdhocMode( bool bAdhoc )
else
{
if(m_pSQRNet_Vita_Adhoc->IsInitialised())
{
int ret = sceNetCtlAdhocDisconnect();
{
int ret = sceNetCtlAdhocDisconnect();
// uninit the adhoc, and init psn
m_pSQRNet_Vita_Adhoc->UnInitialise();
}
if(m_pSQRNet_Vita->IsInitialised()==false)
{
{
m_pSQRNet_Vita->Initialise();
}