Remove AUTO_VAR macro and _toString function (#592)
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@@ -14,25 +14,25 @@ void XboxStructureActionGenerateBox::writeAttributes(DataOutputStream *dos, UINT
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ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 9);
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0);
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dos->writeUTF(_toString(m_x0));
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dos->writeUTF(std::to_wstring(m_x0));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0);
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dos->writeUTF(_toString(m_y0));
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dos->writeUTF(std::to_wstring(m_y0));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0);
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dos->writeUTF(_toString(m_z0));
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dos->writeUTF(std::to_wstring(m_z0));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1);
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dos->writeUTF(_toString(m_x1));
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dos->writeUTF(std::to_wstring(m_x1));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1);
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dos->writeUTF(_toString(m_y1));
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dos->writeUTF(std::to_wstring(m_y1));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1);
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dos->writeUTF(_toString(m_z1));
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dos->writeUTF(std::to_wstring(m_z1));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_edgeTile);
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dos->writeUTF(_toString(m_edgeTile));
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dos->writeUTF(std::to_wstring(m_edgeTile));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_fillTile);
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dos->writeUTF(_toString(m_fillTile));
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dos->writeUTF(std::to_wstring(m_fillTile));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_skipAir);
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dos->writeUTF(_toString(m_skipAir));
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dos->writeUTF(std::to_wstring(m_skipAir));
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}
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void XboxStructureActionGenerateBox::addAttribute(const wstring &attributeName, const wstring &attributeValue)
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