Remove AUTO_VAR macro and _toString function (#592)

This commit is contained in:
void_17
2026-03-06 02:11:18 +07:00
committed by GitHub
parent 7d6658fe5b
commit 55231bb8d3
294 changed files with 5067 additions and 5773 deletions

View File

@@ -13,19 +13,19 @@ void UseTileRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttri
GameRuleDefinition::writeAttributes(dos, numAttributes + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_tileId);
dos->writeUTF(_toString(m_tileId));
dos->writeUTF(std::to_wstring(m_tileId));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_useCoords);
dos->writeUTF(_toString(m_useCoords));
dos->writeUTF(std::to_wstring(m_useCoords));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
dos->writeUTF(_toString(m_coordinates.x));
dos->writeUTF(std::to_wstring(m_coordinates.x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
dos->writeUTF(_toString(m_coordinates.y));
dos->writeUTF(std::to_wstring(m_coordinates.y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
dos->writeUTF(_toString(m_coordinates.z));
dos->writeUTF(std::to_wstring(m_coordinates.z));
}
void UseTileRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)