Remove AUTO_VAR macro and _toString function (#592)
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@@ -13,19 +13,19 @@ void UseTileRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttri
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GameRuleDefinition::writeAttributes(dos, numAttributes + 5);
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_tileId);
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dos->writeUTF(_toString(m_tileId));
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dos->writeUTF(std::to_wstring(m_tileId));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_useCoords);
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dos->writeUTF(_toString(m_useCoords));
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dos->writeUTF(std::to_wstring(m_useCoords));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
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dos->writeUTF(_toString(m_coordinates.x));
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dos->writeUTF(std::to_wstring(m_coordinates.x));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
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dos->writeUTF(_toString(m_coordinates.y));
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dos->writeUTF(std::to_wstring(m_coordinates.y));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
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dos->writeUTF(_toString(m_coordinates.z));
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dos->writeUTF(std::to_wstring(m_coordinates.z));
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}
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void UseTileRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
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