Remove AUTO_VAR macro and _toString function (#592)
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@@ -22,18 +22,18 @@ void NamedAreaRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAtt
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dos->writeUTF(m_name);
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0);
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dos->writeUTF(_toString(m_area->x0));
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dos->writeUTF(std::to_wstring(m_area->x0));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0);
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dos->writeUTF(_toString(m_area->y0));
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dos->writeUTF(std::to_wstring(m_area->y0));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0);
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dos->writeUTF(_toString(m_area->z0));
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dos->writeUTF(std::to_wstring(m_area->z0));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1);
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dos->writeUTF(_toString(m_area->x1));
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dos->writeUTF(std::to_wstring(m_area->x1));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1);
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dos->writeUTF(_toString(m_area->y1));
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dos->writeUTF(std::to_wstring(m_area->y1));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1);
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dos->writeUTF(_toString(m_area->z1));
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dos->writeUTF(std::to_wstring(m_area->z1));
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}
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void NamedAreaRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
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