Remove AUTO_VAR macro and _toString function (#592)
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@@ -77,7 +77,7 @@ WCHAR *GameRuleManager::wchAttrNameA[] =
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L"spawnY", // eGameRuleAttr_spawnY
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L"spawnZ", // eGameRuleAttr_spawnZ
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L"orientation",
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L"dimension",
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L"dimension",
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L"topTileId", // eGameRuleAttr_topTileId
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L"biomeId", // eGameRuleAttr_biomeId
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L"feature", // eGameRuleAttr_feature
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@@ -127,7 +127,7 @@ void GameRuleManager::loadGameRules(DLCPack *pack)
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LevelGenerationOptions *createdLevelGenerationOptions = new LevelGenerationOptions(pack);
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// = loadGameRules(dData, dSize); //, strings);
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createdLevelGenerationOptions->setGrSource( new JustGrSource() );
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createdLevelGenerationOptions->setSrc( LevelGenerationOptions::eSrc_tutorial );
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@@ -164,7 +164,7 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT
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app.DebugPrintf("\tversion=%d.\n", version);
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for (int i = 0; i < 8; i++) dis.readByte();
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BYTE compression_type = dis.readByte();
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app.DebugPrintf("\tcompressionType=%d.\n", compression_type);
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@@ -174,11 +174,11 @@ void GameRuleManager::loadGameRules(LevelGenerationOptions *lgo, byte *dIn, UINT
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decomp_len = dis.readInt();
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app.DebugPrintf("\tcompr_len=%d.\n\tdecomp_len=%d.\n", compr_len, decomp_len);
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// Decompress File Body
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byteArray content(new BYTE[decomp_len], decomp_len),
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byteArray content(new BYTE[decomp_len], decomp_len),
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compr_content(new BYTE[compr_len], compr_len);
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dis.read(compr_content);
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@@ -251,7 +251,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
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// Initialise output stream.
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ByteArrayOutputStream baos;
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DataOutputStream dos(&baos);
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// Write header.
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// VERSION NUMBER
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@@ -279,7 +279,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
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compr_dos.writeInt( 0 ); // XmlObjects.length
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}
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else
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{
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{
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StringTable *st = m_currentGameRuleDefinitions->getStringTable();
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if (st == NULL)
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@@ -311,9 +311,9 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
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dos.writeInt( compr_ba.length ); // Write length
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dos.writeInt( compr_baos.buf.length );
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dos.write(compr_ba);
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delete [] compr_ba.data;
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compr_dos.close();
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compr_baos.close();
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// -- END COMPRESSED -- //
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@@ -323,7 +323,7 @@ void GameRuleManager::saveGameRules(byte **dOut, UINT *dSize)
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*dOut = baos.buf.data;
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baos.buf.data = NULL;
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dos.close(); baos.close();
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}
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@@ -344,11 +344,10 @@ void GameRuleManager::writeRuleFile(DataOutputStream *dos)
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// Write schematic files.
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unordered_map<wstring, ConsoleSchematicFile *> *files;
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files = getLevelGenerationOptions()->getUnfinishedSchematicFiles();
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dos->writeInt( files->size() );
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for (AUTO_VAR(it, files->begin()); it != files->end(); it++)
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for ( auto& it : *files )
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{
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wstring filename = it->first;
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ConsoleSchematicFile *file = it->second;
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const wstring& filename = it.first;
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ConsoleSchematicFile *file = it.second;
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ByteArrayOutputStream fileBaos;
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DataOutputStream fileDos(&fileBaos);
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@@ -378,7 +377,7 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
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//DWORD dwLen = 0;
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//PBYTE pbData = dlcFile->getData(dwLen);
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//byteArray data(pbData,dwLen);
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byteArray data(dIn, dSize);
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ByteArrayInputStream bais(data);
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DataInputStream dis(&bais);
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@@ -497,7 +496,7 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
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}
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}*/
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// subfile
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// subfile
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UINT numFiles = contentDis->readInt();
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for (UINT i = 0; i < numFiles; i++)
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{
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@@ -519,7 +518,7 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
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{
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int tagId = contentDis->readInt();
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ConsoleGameRules::EGameRuleType tagVal = ConsoleGameRules::eGameRuleType_Invalid;
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AUTO_VAR(it,tagIdMap.find(tagId));
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auto it = tagIdMap.find(tagId);
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if(it != tagIdMap.end()) tagVal = it->second;
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GameRuleDefinition *rule = NULL;
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@@ -565,10 +564,10 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
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LevelGenerationOptions *GameRuleManager::readHeader(DLCGameRulesHeader *grh)
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{
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LevelGenerationOptions *out =
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LevelGenerationOptions *out =
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new LevelGenerationOptions();
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out->setSrc(LevelGenerationOptions::eSrc_fromDLC);
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out->setGrSource(grh);
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addLevelGenerationOptions(out);
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@@ -595,7 +594,7 @@ void GameRuleManager::readChildren(DataInputStream *dis, vector<wstring> *tagsAn
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{
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int tagId = dis->readInt();
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ConsoleGameRules::EGameRuleType tagVal = ConsoleGameRules::eGameRuleType_Invalid;
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AUTO_VAR(it,tagIdMap->find(tagId));
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auto it = tagIdMap->find(tagId);
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if(it != tagIdMap->end()) tagVal = it->second;
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GameRuleDefinition *childRule = NULL;
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@@ -640,18 +639,6 @@ void GameRuleManager::loadDefaultGameRules()
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m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(app.GetString(IDS_TUTORIALSAVENAME));
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}
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#ifndef _CONTENT_PACKAGE
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// 4J Stu - Remove these just now
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//File testRulesPath(L"GAME:\\GameRules");
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//vector<File *> *packFiles = testRulesPath.listFiles();
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//for(AUTO_VAR(it,packFiles->begin()); it != packFiles->end(); ++it)
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//{
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// loadGameRulesPack(*it);
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//}
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//delete packFiles;
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#endif
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#else // _XBOX
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#ifdef _WINDOWS64
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@@ -741,7 +728,7 @@ LPCWSTR GameRuleManager::GetGameRulesString(const wstring &key)
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LEVEL_GEN_ID GameRuleManager::addLevelGenerationOptions(LevelGenerationOptions *lgo)
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{
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vector<LevelGenerationOptions *> *lgs = m_levelGenerators.getLevelGenerators();
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for (int i = 0; i<lgs->size(); i++)
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if (lgs->at(i) == lgo)
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return i;
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@@ -761,7 +748,7 @@ void GameRuleManager::unloadCurrentGameRules()
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if (m_currentLevelGenerationOptions->isFromSave())
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{
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m_levelGenerators.removeLevelGenerator( m_currentLevelGenerationOptions );
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delete m_currentLevelGenerationOptions;
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}
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else if (m_currentLevelGenerationOptions->isFromDLC())
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