Remove AUTO_VAR macro and _toString function (#592)

This commit is contained in:
void_17
2026-03-06 02:11:18 +07:00
committed by GitHub
parent 7d6658fe5b
commit 55231bb8d3
294 changed files with 5067 additions and 5773 deletions

View File

@@ -1,4 +1,4 @@
#include "stdafx.h"
#include "stdafx.h"
#include "..\Minecraft.World\StringHelpers.h"
#include "Textures.h"
#include "..\Minecraft.World\ArrayWithLength.h"
@@ -46,7 +46,7 @@ void BufferedImage::ByteFlip4(unsigned int &data)
}
// Loads a bitmap into a buffered image - only currently supports the 2 types of 32-bit image that we've made so far
// and determines which of these is which by the compression method. Compression method 3 is a 32-bit image with only
// 24-bits used (ie no alpha channel) whereas method 0 is a full 32-bit image with a valid alpha channel.
// 24-bits used (ie no alpha channel) whereas method 0 is a full 32-bit image with a valid alpha channel.
BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=false*/, bool bTitleUpdateTexture /*=false*/, const wstring &drive /*=L""*/)
{
HRESULT hr;
@@ -149,7 +149,7 @@ BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=f
wstring mipMapPath = L"";
if( l != 0 )
{
mipMapPath = L"MipMapLevel" + _toString<int>(l+1);
mipMapPath = L"MipMapLevel" + std::to_wstring(l+1);
}
if( filenameHasExtension )
{
@@ -171,7 +171,7 @@ BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=f
hr=RenderManager.LoadTextureData(pchTextureName,&ImageInfo,&data[l]);
if(hr!=ERROR_SUCCESS)
if(hr!=ERROR_SUCCESS)
{
// 4J - If we haven't loaded the non-mipmap version then exit the game
if( l == 0 )
@@ -179,7 +179,7 @@ BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=f
app.FatalLoadError();
}
return;
}
}
if( l == 0 )
{
@@ -207,7 +207,7 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
wstring mipMapPath = L"";
if( l != 0 )
{
mipMapPath = L"MipMapLevel" + _toString<int>(l+1);
mipMapPath = L"MipMapLevel" + std::to_wstring(l+1);
}
if( filenameHasExtension )
{
@@ -231,7 +231,7 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
DLCFile *dlcFile = dlcPack->getFile(DLCManager::e_DLCType_All, name);
pbData = dlcFile->getData(dwBytes);
if(pbData == NULL || dwBytes == 0)
{
{
// 4J - If we haven't loaded the non-mipmap version then exit the game
if( l == 0 )
{
@@ -245,7 +245,7 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
hr=RenderManager.LoadTextureData(pbData,dwBytes,&ImageInfo,&data[l]);
if(hr!=ERROR_SUCCESS)
if(hr!=ERROR_SUCCESS)
{
// 4J - If we haven't loaded the non-mipmap version then exit the game
if( l == 0 )
@@ -253,7 +253,7 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
app.FatalLoadError();
}
return;
}
}
if( l == 0 )
{
@@ -276,7 +276,7 @@ BufferedImage::BufferedImage(BYTE *pbData, DWORD dwBytes)
ZeroMemory(&ImageInfo,sizeof(D3DXIMAGE_INFO));
HRESULT hr=RenderManager.LoadTextureData(pbData,dwBytes,&ImageInfo,&data[0]);
if(hr==ERROR_SUCCESS)
if(hr==ERROR_SUCCESS)
{
width=ImageInfo.Width;
height=ImageInfo.Height;