Remove AUTO_VAR macro and _toString function (#592)
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@@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "..\Minecraft.World\StringHelpers.h"
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#include "Textures.h"
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#include "..\Minecraft.World\ArrayWithLength.h"
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@@ -46,7 +46,7 @@ void BufferedImage::ByteFlip4(unsigned int &data)
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}
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// Loads a bitmap into a buffered image - only currently supports the 2 types of 32-bit image that we've made so far
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// and determines which of these is which by the compression method. Compression method 3 is a 32-bit image with only
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// 24-bits used (ie no alpha channel) whereas method 0 is a full 32-bit image with a valid alpha channel.
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// 24-bits used (ie no alpha channel) whereas method 0 is a full 32-bit image with a valid alpha channel.
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BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=false*/, bool bTitleUpdateTexture /*=false*/, const wstring &drive /*=L""*/)
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{
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HRESULT hr;
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@@ -149,7 +149,7 @@ BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=f
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wstring mipMapPath = L"";
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if( l != 0 )
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{
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mipMapPath = L"MipMapLevel" + _toString<int>(l+1);
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mipMapPath = L"MipMapLevel" + std::to_wstring(l+1);
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}
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if( filenameHasExtension )
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{
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@@ -171,7 +171,7 @@ BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=f
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hr=RenderManager.LoadTextureData(pchTextureName,&ImageInfo,&data[l]);
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if(hr!=ERROR_SUCCESS)
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if(hr!=ERROR_SUCCESS)
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{
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// 4J - If we haven't loaded the non-mipmap version then exit the game
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if( l == 0 )
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@@ -179,7 +179,7 @@ BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=f
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app.FatalLoadError();
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}
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return;
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}
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}
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if( l == 0 )
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{
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@@ -207,7 +207,7 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
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wstring mipMapPath = L"";
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if( l != 0 )
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{
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mipMapPath = L"MipMapLevel" + _toString<int>(l+1);
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mipMapPath = L"MipMapLevel" + std::to_wstring(l+1);
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}
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if( filenameHasExtension )
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{
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@@ -231,7 +231,7 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
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DLCFile *dlcFile = dlcPack->getFile(DLCManager::e_DLCType_All, name);
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pbData = dlcFile->getData(dwBytes);
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if(pbData == NULL || dwBytes == 0)
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{
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{
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// 4J - If we haven't loaded the non-mipmap version then exit the game
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if( l == 0 )
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{
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@@ -245,7 +245,7 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
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hr=RenderManager.LoadTextureData(pbData,dwBytes,&ImageInfo,&data[l]);
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if(hr!=ERROR_SUCCESS)
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if(hr!=ERROR_SUCCESS)
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{
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// 4J - If we haven't loaded the non-mipmap version then exit the game
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if( l == 0 )
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@@ -253,7 +253,7 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
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app.FatalLoadError();
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}
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return;
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}
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}
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if( l == 0 )
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{
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@@ -276,7 +276,7 @@ BufferedImage::BufferedImage(BYTE *pbData, DWORD dwBytes)
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ZeroMemory(&ImageInfo,sizeof(D3DXIMAGE_INFO));
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HRESULT hr=RenderManager.LoadTextureData(pbData,dwBytes,&ImageInfo,&data[0]);
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if(hr==ERROR_SUCCESS)
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if(hr==ERROR_SUCCESS)
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{
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width=ImageInfo.Width;
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height=ImageInfo.Height;
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