Remove AUTO_VAR macro and _toString function (#592)
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@@ -261,12 +261,10 @@ void AchievementScreen::renderBg(int xm, int ym, float a)
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glDepthFunc(GL_LEQUAL);
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glDisable(GL_TEXTURE_2D);
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AUTO_VAR(itEnd, Achievements::achievements->end());
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for (AUTO_VAR(it, Achievements::achievements->begin()); it != itEnd; it++)
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for ( Achievement *ach : *Achievements::achievements )
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{
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Achievement *ach = *it; //Achievements::achievements->at(i);
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if (ach->requires == NULL) continue;
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if ( ach == nullptr || ach->requires == nullptr) continue;
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int x1 = ach->x * ACHIEVEMENT_COORD_SCALE - (int) xScroll + 11 + xBigMap;
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int y1 = ach->y * ACHIEVEMENT_COORD_SCALE - (int) yScroll + 11 + yBigMap;
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@@ -298,12 +296,9 @@ void AchievementScreen::renderBg(int xm, int ym, float a)
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glDisable(GL_LIGHTING);
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glEnable(GL_RESCALE_NORMAL);
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glEnable(GL_COLOR_MATERIAL);
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itEnd = Achievements::achievements->end();
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for (AUTO_VAR(it, Achievements::achievements->begin()); it != itEnd; it++)
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{
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Achievement *ach = *it; //Achievements::achievements->at(i);
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for ( Achievement *ach : *Achievements::achievements )
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{
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int x = ach->x * ACHIEVEMENT_COORD_SCALE - (int) xScroll;
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int y = ach->y * ACHIEVEMENT_COORD_SCALE - (int) yScroll;
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