Disable annoying click sound effect when clicking the empty container UI (#152)
This commit is contained in:
@@ -73,7 +73,7 @@ void IUIScene_AbstractContainerMenu::Initialize(int iPad, AbstractContainerMenu*
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m_iCurrSlotX = 0;
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m_iCurrSlotY = 0;
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#endif // TAP_DETECTION
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//
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//
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// for(int i=0;i<XUSER_MAX_COUNT;i++)
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// {
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// m_bFirstTouchStored[i]=false;
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@@ -101,7 +101,7 @@ int IUIScene_AbstractContainerMenu::GetSectionDimensions( ESceneSection eSection
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*piNumRows = 0;
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*piNumColumns = 0;
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}
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return( ( *piNumRows ) * ( *piNumColumns ) );
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return( ( *piNumRows ) * ( *piNumColumns ) );
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}
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void IUIScene_AbstractContainerMenu::updateSlotPosition( ESceneSection eSection, ESceneSection newSection, ETapState eTapDirection, int *piTargetX, int *piTargetY, int xOffset )
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@@ -205,7 +205,7 @@ void IUIScene_AbstractContainerMenu::SetToolTip( EToolTipButton eButton, EToolTi
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void IUIScene_AbstractContainerMenu::UpdateTooltips()
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{
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// Table gives us text id for tooltip.
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static const DWORD kaToolTipextIds[ eNumToolTips ] =
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static const DWORD kaToolTipextIds[ eNumToolTips ] =
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{
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IDS_TOOLTIPS_PICKUPPLACE, //eToolTipPickupPlace_OLD
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IDS_TOOLTIPS_EXIT, // eToolTipExit
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@@ -307,7 +307,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
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float fNewX=(((float)pTouchPadData->touch[0].x)-m_oldvTouchPos.x) * m_fTouchPadMulX;
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float fNewY=(((float)pTouchPadData->touch[0].y)-m_oldvTouchPos.y) * m_fTouchPadMulY;
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// relative positions - needs a deadzone
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// relative positions - needs a deadzone
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if(fNewX>m_fTouchPadDeadZoneX)
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{
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@@ -320,11 +320,11 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
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if(fNewY>m_fTouchPadDeadZoneY)
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{
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vPointerPos.y=m_oldvPointerPos.y+((fNewY-m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
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vPointerPos.y=m_oldvPointerPos.y+((fNewY-m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
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}
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else if(fNewY<-m_fTouchPadDeadZoneY)
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{
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vPointerPos.y=m_oldvPointerPos.y+((fNewY+m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
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vPointerPos.y=m_oldvPointerPos.y+((fNewY+m_fTouchPadDeadZoneY)*((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InMenu)/100.0f));
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}
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// Clamp to pointer extents.
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@@ -334,7 +334,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
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else if ( vPointerPos.y > m_fPointerMaxY ) vPointerPos.y = m_fPointerMaxY;
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bStickInput = true;
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m_eCurrTapState=eTapStateNoInput;
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m_eCurrTapState=eTapStateNoInput;
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}
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else
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{
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@@ -408,7 +408,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
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fInputX *= fInputScale;
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fInputY *= fInputScale;
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#ifdef USE_POINTER_ACCEL
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#ifdef USE_POINTER_ACCEL
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m_fPointerAccelX += fInputX / 50.0f;
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m_fPointerAccelY += fInputY / 50.0f;
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@@ -451,12 +451,12 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
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else
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{
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m_iConsectiveInputTicks = 0;
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#ifdef USE_POINTER_ACCEL
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#ifdef USE_POINTER_ACCEL
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m_fPointerVelX = 0.0f;
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m_fPointerVelY = 0.0f;
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m_fPointerAccelX = 0.0f;
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m_fPointerAccelY = 0.0f;
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#endif
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#endif
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}
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#ifdef __ORBIS__
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@@ -501,7 +501,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
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( vPointerPos.y >= sectionPos.y ) && ( vPointerPos.y <= itemMax.y ) )
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{
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// Pointer is over this control!
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eSectionUnderPointer = eSection;
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eSectionUnderPointer = eSection;
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vSnapPos.x = itemPos.x + ( itemSize.x / 2.0f );
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vSnapPos.y = itemPos.y + ( itemSize.y / 2.0f );
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@@ -590,7 +590,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
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}
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// If we are not over any slot, set focus elsewhere.
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if ( eSectionUnderPointer == eSectionNone )
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if ( eSectionUnderPointer == eSectionNone )
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{
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setFocusToPointer( getPad() );
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#ifdef TAP_DETECTION
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@@ -790,7 +790,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
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if ( bSlotHasItem )
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{
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// Item in hand and item in slot ... is item in slot the same as in out hand? If so, can we stack on to it?
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if ( bCarriedIsSameAsSlot )
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if ( bCarriedIsSameAsSlot )
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{
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// Can we stack more into this slot?
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if ( iSlotStackSizeRemaining == 0 )
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@@ -919,7 +919,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
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else
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{
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buttonY = eToolTipQuickMove;
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}
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}
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break;
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case ArmorRecipes::eArmorType_Leggings:
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if(isSlotEmpty(eSectionInventoryArmor,2))
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@@ -1077,15 +1077,15 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
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// ingredient slot empty
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buttonY = eToolTipQuickMoveIngredient;
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}
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}
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}
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else
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{
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// valid potion? Glass bottle with water in it is a 'potion' too.
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if(iId==Item::potion_Id)
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{
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// space available?
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if(isSlotEmpty(eSectionBrewingBottle1,0) ||
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isSlotEmpty(eSectionBrewingBottle2,0) ||
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if(isSlotEmpty(eSectionBrewingBottle1,0) ||
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isSlotEmpty(eSectionBrewingBottle2,0) ||
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isSlotEmpty(eSectionBrewingBottle3,0))
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{
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buttonY = eToolTipQuickMoveIngredient;
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@@ -1112,8 +1112,8 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
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{
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// is there already something in the ingredient slot?
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if(isSlotEmpty(eSectionEnchantSlot,0))
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{
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// tool slot empty
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{
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// tool slot empty
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switch(iId)
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{
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case Item::bow_Id:
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@@ -1155,7 +1155,7 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
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buttonY = eToolTipQuickMove;
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break;
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default:
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buttonY=eToolTipQuickMoveTool;
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buttonY=eToolTipQuickMoveTool;
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break;
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}
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}
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@@ -1163,10 +1163,10 @@ void IUIScene_AbstractContainerMenu::onMouseTick()
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{
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buttonY = eToolTipQuickMove;
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}
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}
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}
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else
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{
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buttonY=eToolTipQuickMove;
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buttonY=eToolTipQuickMove;
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}
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}
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else
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@@ -1303,7 +1303,16 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
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// Standard left click
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buttonNum = 0;
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quickKeyHeld = FALSE;
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ui.PlayUISFX(eSFX_Press);
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if( IsSectionSlotList( m_eCurrSection ) )
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{
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int currentIndex = getCurrentIndex( m_eCurrSection ) - getSectionStartOffset(m_eCurrSection);
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bool bSlotHasItem = !isSlotEmpty(m_eCurrSection, currentIndex);
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if ( bSlotHasItem )
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ui.PlayUISFX(eSFX_Press);
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}
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//
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}
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break;
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case ACTION_MENU_X:
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@@ -1358,7 +1367,7 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
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}
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else
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{
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ui.CloseUIScenes(iPad);
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ui.CloseUIScenes(iPad);
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}
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bHandled = true;
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@@ -1456,7 +1465,7 @@ bool IUIScene_AbstractContainerMenu::handleKeyDown(int iPad, int iAction, bool b
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{
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handleOutsideClicked(iPad, buttonNum, quickKeyHeld);
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}
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else //
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else //
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{
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// over empty space or something else???
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handleOtherClicked(iPad,m_eCurrSection,buttonNum,quickKeyHeld?true:false);
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@@ -1614,7 +1623,7 @@ wstring IUIScene_AbstractContainerMenu::GetItemDescription(Slot *slot, vector<ws
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}
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else
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{
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firstLine = false;
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firstLine = false;
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wchar_t formatted[256];
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eMinecraftColour rarityColour = slot->getItem()->getRarity()->color;
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int colour = app.GetHTMLColour(rarityColour);
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@@ -1624,7 +1633,7 @@ wstring IUIScene_AbstractContainerMenu::GetItemDescription(Slot *slot, vector<ws
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colour = app.GetHTMLColour(eTextColor_RenamedItemTitle);
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}
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swprintf(formatted, 256, L"<font color=\"#%08x\">%ls</font>",colour,thisString.c_str());
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swprintf(formatted, 256, L"<font color=\"#%08x\">%ls</font>",colour,thisString.c_str());
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thisString = formatted;
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}
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desc.append( thisString );
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