Fix player save data issue & multiple username implementations (#257)
* fix saving issue & multiple username implementations * Update README.md Updated the method for overriding in-game username from '-name' to 'username.txt'. * remove unused include i forgot to get rid of while testing
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@@ -33,13 +33,7 @@ Basic LAN multiplayer is available on the Windows build
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- Other players on the same LAN can discover the session from the in-game Join Game menu
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- Game connections use TCP port `25565` by default
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- LAN discovery uses UDP port `25566`
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- You can override your in-game username at launch with `-name`
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Example:
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```powershell
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Minecraft.Client.exe -name Steve
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```
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- You can override your in-game username at launch with `username.txt`
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This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/)
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