Fix player save data issue & multiple username implementations (#257)

* fix saving issue & multiple username implementations

* Update README.md

Updated the method for overriding in-game username from '-name' to 'username.txt'.

* remove unused include i forgot to get rid of while testing
This commit is contained in:
Slenderman
2026-03-03 11:58:22 -05:00
committed by GitHub
parent 5c91c26086
commit 515f91cad8
7 changed files with 20 additions and 50 deletions

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@@ -33,13 +33,7 @@ Basic LAN multiplayer is available on the Windows build
- Other players on the same LAN can discover the session from the in-game Join Game menu
- Game connections use TCP port `25565` by default
- LAN discovery uses UDP port `25566`
- You can override your in-game username at launch with `-name`
Example:
```powershell
Minecraft.Client.exe -name Steve
```
- You can override your in-game username at launch with `username.txt`
This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP/)