Fix player save data issue & multiple username implementations (#257)

* fix saving issue & multiple username implementations

* Update README.md

Updated the method for overriding in-game username from '-name' to 'username.txt'.

* remove unused include i forgot to get rid of while testing
This commit is contained in:
Slenderman
2026-03-03 11:58:22 -05:00
committed by GitHub
parent 5c91c26086
commit 515f91cad8
7 changed files with 20 additions and 50 deletions

View File

@@ -85,8 +85,6 @@ BOOL g_bWidescreen = TRUE;
int g_iScreenWidth = 1920;
int g_iScreenHeight = 1080;
char g_Win64Username[17] = { 0 };
wchar_t g_Win64UsernameW[17] = { 0 };
UINT g_ScreenWidth = 1920;
UINT g_ScreenHeight = 1080;
@@ -764,42 +762,8 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
//g_iScreenWidth = 960;
//g_iScreenHeight = 544;
}
char cmdLineA[1024];
strncpy_s(cmdLineA, sizeof(cmdLineA), lpCmdLine, _TRUNCATE);
char* nameArg = strstr(cmdLineA, "-name ");
if (nameArg)
{
nameArg += 6;
while (*nameArg == ' ') nameArg++;
char nameBuf[17];
int n = 0;
while (nameArg[n] && nameArg[n] != ' ' && n < 16) { nameBuf[n] = nameArg[n]; n++; }
nameBuf[n] = 0;
strncpy_s(g_Win64Username, 17, nameBuf, _TRUNCATE);
}
}
if (g_Win64Username[0] == 0)
{
DWORD sz = 17;
static bool seeded = false;
if (!seeded)
{
seeded = true;
srand((unsigned int)time(NULL));
}
int r = rand() % 10000; // 0<>9999
snprintf(g_Win64Username, 17, "Player%04d", r);
g_Win64Username[16] = 0;
}
MultiByteToWideChar(CP_ACP, 0, g_Win64Username, -1, g_Win64UsernameW, 17);
// Initialize global strings
MyRegisterClass(hInstance);
@@ -971,8 +935,6 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
IQNet::m_player[i].m_isHostPlayer = (i == 0);
swprintf_s(IQNet::m_player[i].m_gamertag, 32, L"Player%d", i);
}
extern wchar_t g_Win64UsernameW[17];
wcscpy_s(IQNet::m_player[0].m_gamertag, 32, g_Win64UsernameW);
WinsockNetLayer::Initialize();