Fix player save data issue & multiple username implementations (#257)
* fix saving issue & multiple username implementations * Update README.md Updated the method for overriding in-game username from '-name' to 'username.txt'. * remove unused include i forgot to get rid of while testing
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@@ -196,7 +196,7 @@ private:
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int GetLockedProfile();
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bool IsSignedInLive(int playerIdx);
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bool AllowedToPlayMultiplayer(int playerIdx);
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char *GetOnlineName(int playerIdx);
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const char *GetOnlineName(int playerIdx);
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C4JThread::Event* m_hServerStoppedEvent;
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C4JThread::Event* m_hServerReadyEvent;
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