Fix player save data issue & multiple username implementations (#257)

* fix saving issue & multiple username implementations

* Update README.md

Updated the method for overriding in-game username from '-name' to 'username.txt'.

* remove unused include i forgot to get rid of while testing
This commit is contained in:
Slenderman
2026-03-03 11:58:22 -05:00
committed by GitHub
parent 5c91c26086
commit 515f91cad8
7 changed files with 20 additions and 50 deletions

View File

@@ -196,7 +196,7 @@ private:
int GetLockedProfile();
bool IsSignedInLive(int playerIdx);
bool AllowedToPlayMultiplayer(int playerIdx);
char *GetOnlineName(int playerIdx);
const char *GetOnlineName(int playerIdx);
C4JThread::Event* m_hServerStoppedEvent;
C4JThread::Event* m_hServerReadyEvent;