Fix player save data issue & multiple username implementations (#257)
* fix saving issue & multiple username implementations * Update README.md Updated the method for overriding in-game username from '-name' to 'username.txt'. * remove unused include i forgot to get rid of while testing
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@@ -1978,7 +1978,7 @@ bool CGameNetworkManager::AllowedToPlayMultiplayer(int playerIdx)
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return ProfileManager.AllowedToPlayMultiplayer(playerIdx);
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}
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char *CGameNetworkManager::GetOnlineName(int playerIdx)
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const char *CGameNetworkManager::GetOnlineName(int playerIdx)
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{
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return ProfileManager.GetGamertag(playerIdx);
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}
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