Revert "Fixed stained glass and glass pane not rendering the water and held item transparency for stained glass and pane (#748)"

This reverts commit a4214805d1.
This commit is contained in:
Loki Rautio
2026-03-06 16:29:46 -06:00
parent a4214805d1
commit 4e67706dc3
4 changed files with 2 additions and 14 deletions

View File

@@ -767,9 +767,6 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha)
glPushMatrix();
glTranslatef((float)-xOff, (float)-yOff, (float)-zOff);
if (layer == 1)
glDepthMask(false);
#ifdef __PSVITA__
// AP - also set the camera position so we can work out if a chunk is fogged or not
RenderManager.SetCameraPosition((float)-xOff, (float)-yOff, (float)-zOff);
@@ -847,10 +844,6 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha)
#endif // __PS3__
glPopMatrix();
if (layer == 1)
glDepthMask(true);
mc->gameRenderer->turnOffLightLayer(alpha); // 4J - brought forward from 1.8.2
#else