Disable yet more debug stuff from Release
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@@ -254,7 +254,7 @@ void UIScene_InGamePlayerOptionsMenu::handleReload()
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if(m_editingSelf)
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if(m_editingSelf)
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{
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{
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#if (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
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#ifndef _DEBUG //(defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
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removeControl( &m_checkboxes[eControl_Op], true );
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removeControl( &m_checkboxes[eControl_Op], true );
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#endif
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#endif
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@@ -348,7 +348,7 @@ void UIScene_InGamePlayerOptionsMenu::handleInput(int iPad, int key, bool repeat
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bool cheats = app.GetGameHostOption(eGameHostOption_CheatsEnabled) != 0;
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bool cheats = app.GetGameHostOption(eGameHostOption_CheatsEnabled) != 0;
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if(m_editingSelf)
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if(m_editingSelf)
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{
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{
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#if (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
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#ifndef _DEBUG // (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
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#else
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#else
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Player::setPlayerGamePrivilege(m_playerPrivileges,Player::ePlayerGamePrivilege_CreativeMode,m_checkboxes[eControl_Op].IsChecked());
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Player::setPlayerGamePrivilege(m_playerPrivileges,Player::ePlayerGamePrivilege_CreativeMode,m_checkboxes[eControl_Op].IsChecked());
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#endif
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#endif
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