Merge branch 'main' into pr/win64-world-saves
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
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@@ -637,6 +637,15 @@ void ConsoleSaveFileOriginal::Flush(bool autosave, bool updateThumbnail )
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{
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LockSaveAccess();
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#ifdef __PSVITA__
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// On Vita we've had problems with saves being corrupted on rapid save/save-exiting so seems prudent to wait for idle
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while( StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle )
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{
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app.DebugPrintf("Flush wait\n");
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Sleep(10);
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}
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#endif
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finalizeWrite();
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// Get the frequency of the timer
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