Merge branch 'main' into pr/win64-world-saves

# Conflicts:
#	Minecraft.Client/MinecraftServer.cpp
#	README.md
This commit is contained in:
Loki Rautio
2026-03-04 03:56:03 -06:00
2117 changed files with 274623 additions and 140442 deletions

View File

@@ -33,24 +33,27 @@ int UIScene_LoadMenu::m_iDifficultyTitleSettingA[4]=
int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes)
{
UIScene_LoadMenu *pClass= (UIScene_LoadMenu *)lpParam;
UIScene_LoadMenu *pClass= (UIScene_LoadMenu *)ui.GetSceneFromCallbackId((size_t)lpParam);
app.DebugPrintf("Received data for a thumbnail\n");
if(pbThumbnail && dwThumbnailBytes)
if(pClass)
{
pClass->registerSubstitutionTexture(pClass->m_thumbnailName,pbThumbnail,dwThumbnailBytes);
app.DebugPrintf("Received data for a thumbnail\n");
pClass->m_pbThumbnailData = pbThumbnail;
pClass->m_uiThumbnailSize = dwThumbnailBytes;
pClass->m_bSaveThumbnailReady = true;
if(pbThumbnail && dwThumbnailBytes)
{
pClass->registerSubstitutionTexture(pClass->m_thumbnailName,pbThumbnail,dwThumbnailBytes);
pClass->m_pbThumbnailData = pbThumbnail;
pClass->m_uiThumbnailSize = dwThumbnailBytes;
pClass->m_bSaveThumbnailReady = true;
}
else
{
app.DebugPrintf("Thumbnail data is NULL, or has size 0\n");
pClass->m_bThumbnailGetFailed = true;
}
pClass->m_bRetrievingSaveThumbnail = false;
}
else
{
app.DebugPrintf("Thumbnail data is NULL, or has size 0\n");
pClass->m_bThumbnailGetFailed = true;
}
pClass->m_bRetrievingSaveThumbnail = false;
return 0;
}
@@ -90,8 +93,10 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
m_iSaveGameInfoIndex=params->iSaveGameInfoIndex;
m_levelGen = params->levelGen;
m_bGameModeSurvival=true;
m_bGameModeCreative = false;
m_iGameModeId = GameType::SURVIVAL->getId();
m_bHasBeenInCreative = false;
m_bIsSaveOwner = true;
m_bSaveThumbnailReady = false;
m_bRetrievingSaveThumbnail = true;
@@ -103,6 +108,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
m_bRebuildTouchBoxes = false;
m_bThumbnailGetFailed = false;
m_seed = 0;
m_bIsCorrupt = false;
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
@@ -136,29 +142,23 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
}
}
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
if(getSceneResolution() == eSceneResolution_1080)
// Set up online game checkbox
bool bOnlineGame = m_MoreOptionsParams.bOnlineGame;
m_checkboxOnline.SetEnable(true);
// 4J-PB - to stop an offline game being able to select the online flag
if(ProfileManager.IsSignedInLive(m_iPad) == false)
{
// Set up online game checkbox
bool bOnlineGame = m_MoreOptionsParams.bOnlineGame;
m_checkboxOnline.SetEnable(true);
// 4J-PB - to stop an offline game being able to select the online flag
if(ProfileManager.IsSignedInLive(m_iPad) == false)
{
m_checkboxOnline.SetEnable(false);
}
if(m_MoreOptionsParams.bOnlineSettingChangedBySystem)
{
m_checkboxOnline.SetEnable(false);
bOnlineGame = false;
}
m_checkboxOnline.init(app.GetString(IDS_ONLINE_GAME), eControl_OnlineGame, bOnlineGame);
m_checkboxOnline.SetEnable(false);
}
#endif
if(m_MoreOptionsParams.bOnlineSettingChangedBySystem)
{
m_checkboxOnline.SetEnable(false);
bOnlineGame = false;
}
m_checkboxOnline.init(app.GetString(IDS_ONLINE_GAME), eControl_OnlineGame, bOnlineGame);
// Level gen
if(m_levelGen)
@@ -185,8 +185,15 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
}
}
// Set this level as created in creative mode, so that people can't use the themed worlds as an easy way to get achievements
m_bHasBeenInCreative = true;
m_labelCreatedMode.setLabel( app.GetString(IDS_CREATED_IN_CREATIVE) );
m_bHasBeenInCreative = m_levelGen->getLevelHasBeenInCreative();
if(m_bHasBeenInCreative)
{
m_labelCreatedMode.setLabel( app.GetString(IDS_CREATED_IN_CREATIVE) );
}
else
{
m_labelCreatedMode.setLabel( app.GetString(IDS_CREATED_IN_SURVIVAL) );
}
}
else
{
@@ -225,17 +232,19 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
#ifdef _DURANGO
// On Durango, we have an extra flag possible with LoadSaveDataThumbnail, which if true will force the loading of this thumbnail even if the save data isn't sync'd from
// the cloud at this stage. This could mean that there could be a pretty large delay before the callback happens, in this case.
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataThumbnailReturned,this,true);
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataThumbnailReturned,(LPVOID)GetCallbackUniqueId(),true);
#else
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataThumbnailReturned,this);
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataThumbnailReturned,(LPVOID)GetCallbackUniqueId());
#endif
m_bShowTimer = true;
}
#if defined(_DURANGO)
m_labelGameName.init(params->saveDetails->UTF16SaveName);
#else
m_labelGameName.init(params->saveDetails->UTF8SaveName);
wchar_t wSaveName[128];
ZeroMemory(wSaveName, 128 * sizeof(wchar_t) );
mbstowcs(wSaveName, params->saveDetails->UTF8SaveName, strlen(params->saveDetails->UTF8SaveName)+1); // plus null
m_labelGameName.init(wSaveName);
#endif
#endif
#ifdef _WINDOWS64
@@ -467,6 +476,26 @@ void UIScene_LoadMenu::tick()
m_MoreOptionsParams.bTNT = app.GetGameHostOption(uiHostOptions,eGameHostOption_TNT)>0?TRUE:FALSE;
m_MoreOptionsParams.bHostPrivileges = app.GetGameHostOption(uiHostOptions,eGameHostOption_CheatsEnabled)>0?TRUE:FALSE;
m_MoreOptionsParams.bDisableSaving = app.GetGameHostOption(uiHostOptions,eGameHostOption_DisableSaving)>0?TRUE:FALSE;
m_MoreOptionsParams.currentWorldSize = (EGameHostOptionWorldSize)app.GetGameHostOption(uiHostOptions,eGameHostOption_WorldSize);
m_MoreOptionsParams.newWorldSize = m_MoreOptionsParams.currentWorldSize;
m_MoreOptionsParams.bMobGriefing = app.GetGameHostOption(uiHostOptions, eGameHostOption_MobGriefing);
m_MoreOptionsParams.bKeepInventory = app.GetGameHostOption(uiHostOptions, eGameHostOption_KeepInventory);
m_MoreOptionsParams.bDoMobSpawning = app.GetGameHostOption(uiHostOptions, eGameHostOption_DoMobSpawning);
m_MoreOptionsParams.bDoMobLoot = app.GetGameHostOption(uiHostOptions, eGameHostOption_DoMobLoot);
m_MoreOptionsParams.bDoTileDrops = app.GetGameHostOption(uiHostOptions, eGameHostOption_DoTileDrops);
m_MoreOptionsParams.bNaturalRegeneration = app.GetGameHostOption(uiHostOptions, eGameHostOption_NaturalRegeneration);
m_MoreOptionsParams.bDoDaylightCycle = app.GetGameHostOption(uiHostOptions, eGameHostOption_DoDaylightCycle);
bool cheatsOn = m_MoreOptionsParams.bHostPrivileges;
if (!cheatsOn)
{
// Set defaults
m_MoreOptionsParams.bMobGriefing = true;
m_MoreOptionsParams.bKeepInventory = false;
m_MoreOptionsParams.bDoMobSpawning = true;
m_MoreOptionsParams.bDoDaylightCycle = true;
}
// turn off creative mode on the save
// #ifdef _DEBUG
@@ -474,6 +503,11 @@ void UIScene_LoadMenu::tick()
// app.SetGameHostOption(eGameHostOption_HasBeenInCreative, 0);
// #endif
if(app.GetGameHostOption(uiHostOptions,eGameHostOption_WasntSaveOwner)>0)
{
m_bIsSaveOwner = false;
}
m_bHasBeenInCreative = app.GetGameHostOption(uiHostOptions,eGameHostOption_HasBeenInCreative)>0;
if(app.GetGameHostOption(uiHostOptions,eGameHostOption_HasBeenInCreative)>0)
{
@@ -484,11 +518,27 @@ void UIScene_LoadMenu::tick()
m_labelCreatedMode.setLabel( app.GetString(IDS_CREATED_IN_SURVIVAL) );
}
if(app.GetGameHostOption(uiHostOptions,eGameHostOption_GameType)>0)
{
switch(app.GetGameHostOption(uiHostOptions,eGameHostOption_GameType))
{
case 1: // Creative
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
m_bGameModeSurvival=false;
}
m_bGameModeCreative=true;
m_iGameModeId = GameType::CREATIVE->getId();
break;
#ifdef _ADVENTURE_MODE_ENABLED
case 2: // Adventure
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
m_bGameModeCreative=false;
m_iGameModeId = GameType::ADVENTURE->getId();
break;
#endif
case 0: // Survival
default:
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
m_bGameModeCreative=false;
m_iGameModeId = GameType::SURVIVAL->getId();
break;
};
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
if(app.GetGameHostOption(uiHostOptions,eGameHostOption_FriendsOfFriends) && !(m_bMultiplayerAllowed && bGameSetting_Online))
@@ -555,7 +605,7 @@ void UIScene_LoadMenu::tick()
uiIDA[0]=IDS_PRO_NOTONLINE_DECLINE;
// Give the player a warning about the texture pack missing
ui.RequestMessageBox(IDS_PLAY_OFFLINE,IDS_NO_PLAYSTATIONPLUS, uiIDA, 1, ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::ContinueOffline,this,app.GetStringTable(), 0, 0, false);
ui.RequestAlertMessage(IDS_PLAY_OFFLINE,IDS_NO_PLAYSTATIONPLUS, uiIDA, 1, ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::ContinueOffline,this);
}
}
break;
@@ -609,7 +659,7 @@ void UIScene_LoadMenu::handleInput(int iPad, int key, bool repeat, bool pressed,
if ( pressed && controlHasFocus(m_checkboxOnline.getId()) && !m_checkboxOnline.IsEnabled() )
{
UINT uiIDA[1] = { IDS_CONFIRM_OK };
ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad, NULL, NULL, app.GetStringTable());
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad);
}
#endif
@@ -620,23 +670,19 @@ void UIScene_LoadMenu::handleInput(int iPad, int key, bool repeat, bool pressed,
case ACTION_MENU_OTHER_STICK_UP:
case ACTION_MENU_OTHER_STICK_DOWN:
sendInputToMovie(key, repeat, pressed, released);
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
if(getSceneResolution() == eSceneResolution_1080)
{
bool bOnlineGame = m_checkboxOnline.IsChecked();
if (m_MoreOptionsParams.bOnlineGame != bOnlineGame)
{
m_MoreOptionsParams.bOnlineGame = bOnlineGame;
if (!m_MoreOptionsParams.bOnlineGame)
{
m_MoreOptionsParams.bInviteOnly = false;
m_MoreOptionsParams.bAllowFriendsOfFriends = false;
}
bool bOnlineGame = m_checkboxOnline.IsChecked();
if (m_MoreOptionsParams.bOnlineGame != bOnlineGame)
{
m_MoreOptionsParams.bOnlineGame = bOnlineGame;
if (!m_MoreOptionsParams.bOnlineGame)
{
m_MoreOptionsParams.bInviteOnly = false;
m_MoreOptionsParams.bAllowFriendsOfFriends = false;
}
}
#endif
handled = true;
break;
}
@@ -652,16 +698,26 @@ void UIScene_LoadMenu::handlePress(F64 controlId, F64 childId)
switch((int)controlId)
{
case eControl_GameMode:
if(m_bGameModeSurvival)
switch(m_iGameModeId)
{
case 0: // Survival
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
m_bGameModeSurvival=false;
}
else
{
m_iGameModeId = GameType::CREATIVE->getId();
m_bGameModeCreative = true;
break;
case 1: // Creative
#ifdef _ADVENTURE_MODE_ENABLED
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
m_iGameModeId = GameType::ADVENTURE->getId();
m_bGameModeCreative = false;
break;
case 2: // Adventure
#endif
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
m_bGameModeSurvival=true;
}
m_iGameModeId = GameType::SURVIVAL->getId();
m_bGameModeCreative = false;
break;
};
break;
case eControl_MoreOptions:
ui.NavigateToScene(m_iPad, eUIScene_LaunchMoreOptionsMenu, &m_MoreOptionsParams);
@@ -739,7 +795,7 @@ void UIScene_LoadMenu::StartSharedLaunchFlow()
uiIDA[1]=IDS_CONFIRM_CANCEL;
// Give the player a warning about the texture pack missing
ui.RequestMessageBox(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&TexturePackDialogReturned,this,app.GetStringTable(),NULL,0,false);
ui.RequestAlertMessage(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&TexturePackDialogReturned,this);
return;
}
}
@@ -809,13 +865,13 @@ void UIScene_LoadMenu::StartSharedLaunchFlow()
// trial pack warning
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestMessageBox(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 1, m_iPad,&TrialTexturePackWarningReturned,this,app.GetStringTable(),NULL,0,false);
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 1, m_iPad,&TrialTexturePackWarningReturned,this);
#elif defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
// trial pack warning
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
ui.RequestMessageBox(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 2, m_iPad,&TrialTexturePackWarningReturned,this,app.GetStringTable(),NULL,0,false);
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 2, m_iPad,&TrialTexturePackWarningReturned,this);
#endif
#if defined _XBOX_ONE || defined __ORBIS__
@@ -825,11 +881,45 @@ void UIScene_LoadMenu::StartSharedLaunchFlow()
}
}
}
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, (!m_bIsSaveOwner));
#if defined _XBOX_ONE || defined __ORBIS__
app.SetGameHostOption(eGameHostOption_DisableSaving, m_MoreOptionsParams.bDisableSaving?1:0);
StorageManager.SetSaveDisabled(m_MoreOptionsParams.bDisableSaving);
int newWorldSize = 0;
int newHellScale = 0;
switch(m_MoreOptionsParams.newWorldSize)
{
case e_worldSize_Unknown:
newWorldSize = 0;
newHellScale = 0;
break;
case e_worldSize_Classic:
newWorldSize = LEVEL_WIDTH_CLASSIC;
newHellScale = HELL_LEVEL_SCALE_CLASSIC;
break;
case e_worldSize_Small:
newWorldSize = LEVEL_WIDTH_SMALL;
newHellScale = HELL_LEVEL_SCALE_SMALL;
break;
case e_worldSize_Medium:
newWorldSize = LEVEL_WIDTH_MEDIUM;
newHellScale = HELL_LEVEL_SCALE_MEDIUM;
break;
case e_worldSize_Large:
newWorldSize = LEVEL_WIDTH_LARGE;
newHellScale = HELL_LEVEL_SCALE_LARGE;
break;
default:
assert(0);
break;
}
bool bUseMoat = !m_MoreOptionsParams.newWorldSizeOverwriteEdges;
app.SetGameNewWorldSize(newWorldSize, bUseMoat);
app.SetGameNewHellScale(newHellScale);
app.SetGameHostOption(eGameHostOption_WorldSize, m_MoreOptionsParams.newWorldSize);
#endif
#if TO_BE_IMPLEMENTED
@@ -844,7 +934,7 @@ void UIScene_LoadMenu::StartSharedLaunchFlow()
uiIDA[0]=IDS_DONT_RESET_NETHER;
uiIDA[1]=IDS_RESET_NETHER;
ui.RequestMessageBox(IDS_RESETNETHER_TITLE, IDS_RESETNETHER_TEXT, uiIDA, 2, m_iPad,&UIScene_LoadMenu::CheckResetNetherReturned,this,app.GetStringTable(),NULL,0,false);
ui.RequestAlertMessage(IDS_RESETNETHER_TITLE, IDS_RESETNETHER_TEXT, uiIDA, 2, m_iPad,&UIScene_LoadMenu::CheckResetNetherReturned,this);
}
else
{
@@ -915,13 +1005,9 @@ void UIScene_LoadMenu::handleTimerComplete(int id)
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
if(getSceneResolution() == eSceneResolution_1080)
{
m_checkboxOnline.SetEnable(bMultiplayerAllowed);
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame);
}
#endif
m_checkboxOnline.SetEnable(bMultiplayerAllowed);
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame);
m_bMultiplayerAllowed = bMultiplayerAllowed;
}
@@ -998,17 +1084,17 @@ void UIScene_LoadMenu::LaunchGame(void)
killTimer(CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
#endif
if( (m_bGameModeSurvival != true || m_bHasBeenInCreative) || m_MoreOptionsParams.bHostPrivileges == TRUE)
if( (m_bGameModeCreative == true || m_bHasBeenInCreative) || m_MoreOptionsParams.bHostPrivileges == TRUE)
{
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
if(m_bGameModeSurvival != true || m_bHasBeenInCreative)
if(m_bGameModeCreative == true || m_bHasBeenInCreative)
{
// 4J-PB - Need different text for Survival mode with a level that has been saved in Creative
if(m_bGameModeSurvival)
if(!m_bGameModeCreative)
{
ui.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_SAVEDINCREATIVE, uiIDA, 2, m_iPad,&UIScene_LoadMenu::ConfirmLoadReturned,this,app.GetStringTable(),NULL,0,false);
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_SAVEDINCREATIVE, uiIDA, 2, m_iPad,&UIScene_LoadMenu::ConfirmLoadReturned,this);
}
else // it's creative mode
{
@@ -1022,7 +1108,8 @@ void UIScene_LoadMenu::LaunchGame(void)
if(m_levelGen != NULL)
{
LoadLevelGen(m_levelGen);
m_bIsCorrupt = false;
LoadDataComplete(this);
}
else
{
@@ -1042,7 +1129,7 @@ void UIScene_LoadMenu::LaunchGame(void)
StorageManager.SetSaveDeviceSelected(m_iPad,false);
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestMessageBox(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::DeviceRemovedDialogReturned,this);
ui.RequestErrorMessage(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::DeviceRemovedDialogReturned,this);
}
#endif
@@ -1051,20 +1138,21 @@ void UIScene_LoadMenu::LaunchGame(void)
else
{
// ask if they're sure they want to turn this into a creative map
ui.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_CREATIVE, uiIDA, 2, m_iPad,&UIScene_LoadMenu::ConfirmLoadReturned,this,app.GetStringTable(),NULL,0,false);
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_CREATIVE, uiIDA, 2, m_iPad,&UIScene_LoadMenu::ConfirmLoadReturned,this);
}
}
}
else
{
ui.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_HOST_PRIVILEGES, uiIDA, 2, m_iPad,&UIScene_LoadMenu::ConfirmLoadReturned,this,app.GetStringTable(),NULL,0,false);
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_HOST_PRIVILEGES, uiIDA, 2, m_iPad,&UIScene_LoadMenu::ConfirmLoadReturned,this);
}
}
else
{
if(m_levelGen != NULL)
{
LoadLevelGen(m_levelGen);
m_bIsCorrupt = false;
LoadDataComplete(this);
}
else
{
@@ -1083,7 +1171,7 @@ void UIScene_LoadMenu::LaunchGame(void)
StorageManager.SetSaveDeviceSelected(m_iPad,false);
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestMessageBox(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::DeviceRemovedDialogReturned,this);
ui.RequestErrorMessage(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::DeviceRemovedDialogReturned,this);
}
#endif
}
@@ -1123,7 +1211,8 @@ int UIScene_LoadMenu::ConfirmLoadReturned(void *pParam,int iPad,C4JStorage::EMes
{
if(pClass->m_levelGen != NULL)
{
pClass->LoadLevelGen(pClass->m_levelGen);
pClass->m_bIsCorrupt = false;
pClass->LoadDataComplete(pClass);
}
else
{
@@ -1142,9 +1231,9 @@ int UIScene_LoadMenu::ConfirmLoadReturned(void *pParam,int iPad,C4JStorage::EMes
StorageManager.SetSaveDeviceSelected(m_iPad,false);
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestMessageBox(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::DeviceRemovedDialogReturned,this);
ui.RequestErrorMessage(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::DeviceRemovedDialogReturned,this);
}
#endif
#endif
}
}
else
@@ -1193,7 +1282,7 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive, NULL, NULL, app.GetStringTable());
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
}
else
{
@@ -1201,14 +1290,14 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
UINT uiIDA[2];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1] = IDS_CANCEL;
ui.RequestMessageBox( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_LoadMenu::MustSignInReturnedPSN, pClass, app.GetStringTable(), NULL, 0, false);
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_LoadMenu::MustSignInReturnedPSN, pClass);
}
return 0;
#else
pClass->m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestMessageBox( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable(),NULL,0,false);
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
return 0;
#endif
}
@@ -1267,6 +1356,15 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
pClass->setVisible( true );
pClass->m_bIgnoreInput=false;
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
{
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL);
return 0;
}
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
// upsell psplus
int32_t iResult=sceNpCommerceDialogInitialize();
@@ -1327,6 +1425,15 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
pClass->setVisible( true );
pClass->m_bIgnoreInput=false;
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
{
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL);
return 0;
}
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
// upsell psplus
int32_t iResult=sceNpCommerceDialogInitialize();
@@ -1367,7 +1474,7 @@ int UIScene_LoadMenu::LoadDataComplete(void *pParam)
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
ui.RequestMessageBox(IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE, IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT, uiIDA, 2, pClass->m_iPad,&UIScene_LoadMenu::DeleteSaveDialogReturned,pClass, app.GetStringTable(),NULL,0,false);
ui.RequestAlertMessage(IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE, IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT, uiIDA, 2, pClass->m_iPad,&UIScene_LoadMenu::DeleteSaveDialogReturned,pClass);
}
@@ -1379,6 +1486,14 @@ int UIScene_LoadMenu::LoadSaveDataReturned(void *pParam,bool bIsCorrupt, bool bI
UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam;
pClass->m_bIsCorrupt=bIsCorrupt;
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
if(app.GetGameHostOption(eGameHostOption_WasntSaveOwner))
{
bIsOwner = false;
}
#endif
if(bIsOwner)
{
LoadDataComplete(pClass);
@@ -1392,8 +1507,9 @@ int UIScene_LoadMenu::LoadSaveDataReturned(void *pParam,bool bIsCorrupt, bool bI
// show the message that trophies are disabled
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestMessageBox(IDS_SAVEDATA_COPIED_TITLE, IDS_SAVEDATA_COPIED_TEXT, uiIDA, 1,
pClass->m_iPad,&UIScene_LoadMenu::TrophyDialogReturned,pClass, app.GetStringTable());
ui.RequestErrorMessage(IDS_SAVEDATA_COPIED_TITLE, IDS_SAVEDATA_COPIED_TEXT, uiIDA, 1,
pClass->m_iPad,&UIScene_LoadMenu::TrophyDialogReturned,pClass);
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, true);
#endif
}
@@ -1437,9 +1553,18 @@ int UIScene_LoadMenu::DeleteSaveDataReturned(void *pParam,bool bSuccess)
// 4J Stu - Shared functionality that is the same whether we needed a quadrant sign-in or not
void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocalUsersMask)
{
INT saveOrCheckpointId = 0;
bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
TelemetryManager->RecordLevelResume(pClass->m_iPad, eSen_FriendOrMatch_Playing_With_Invited_Friends, eSen_CompeteOrCoop_Coop_and_Competitive, app.GetGameSettings(pClass->m_iPad,eGameSetting_Difficulty), app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount(), saveOrCheckpointId);
if(pClass->m_levelGen == NULL)
{
INT saveOrCheckpointId = 0;
bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
TelemetryManager->RecordLevelResume(pClass->m_iPad, eSen_FriendOrMatch_Playing_With_Invited_Friends, eSen_CompeteOrCoop_Coop_and_Competitive, app.GetGameSettings(pClass->m_iPad,eGameSetting_Difficulty), app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount(), saveOrCheckpointId);
}
else
{
StorageManager.ResetSaveData();
// Make our next save default to the name of the level
StorageManager.SetSaveTitle(pClass->m_levelGen->getDefaultSaveName().c_str());
}
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
#ifdef __PSVITA__
@@ -1456,7 +1581,8 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocal
NetworkGameInitData *param = new NetworkGameInitData();
param->seed = pClass->m_seed;
param->saveData = NULL;
param->saveData = NULL;
param->levelGen = pClass->m_levelGen;
param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack;
param->levelName = pClass->m_levelName;
@@ -1478,12 +1604,26 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocal
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger,pClass->m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible,pClass->m_MoreOptionsParams.bHostPrivileges );
app.SetGameHostOption(eGameHostOption_MobGriefing, pClass->m_MoreOptionsParams.bMobGriefing);
app.SetGameHostOption(eGameHostOption_KeepInventory, pClass->m_MoreOptionsParams.bKeepInventory);
app.SetGameHostOption(eGameHostOption_DoMobSpawning, pClass->m_MoreOptionsParams.bDoMobSpawning);
app.SetGameHostOption(eGameHostOption_DoMobLoot, pClass->m_MoreOptionsParams.bDoMobLoot);
app.SetGameHostOption(eGameHostOption_DoTileDrops, pClass->m_MoreOptionsParams.bDoTileDrops);
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, pClass->m_MoreOptionsParams.bNaturalRegeneration);
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, pClass->m_MoreOptionsParams.bDoDaylightCycle);
#ifdef _LARGE_WORLDS
app.SetGameHostOption(eGameHostOption_WorldSize, pClass->m_MoreOptionsParams.worldSize+1 ); // 0 is GAME_HOST_OPTION_WORLDSIZE_UNKNOWN
#endif
// app.SetGameNewWorldSize(64, true );
// app.SetGameNewWorldSize(0, false );
// flag if the user wants to reset the Nether to force a Fortress with netherwart etc.
app.SetResetNether((pClass->m_MoreOptionsParams.bResetNether==TRUE)?true:false);
// clear out the app's terrain features list
app.ClearTerrainFeaturePosition();
app.SetGameHostOption(eGameHostOption_GameType,pClass->m_bGameModeSurvival?GameType::SURVIVAL->getId():GameType::CREATIVE->getId() );
app.SetGameHostOption(eGameHostOption_GameType,pClass->m_iGameModeId );
g_NetworkManager.HostGame(dwLocalUsersMask,isClientSide,isPrivate,MINECRAFT_NET_MAX_PLAYERS,0);
@@ -1519,7 +1659,7 @@ void UIScene_LoadMenu::checkStateAndStartGame()
uiIDA[0]=IDS_DONT_RESET_NETHER;
uiIDA[1]=IDS_RESET_NETHER;
ui.RequestMessageBox(IDS_RESETNETHER_TITLE, IDS_RESETNETHER_TEXT, uiIDA, 2, m_iPad,&UIScene_LoadMenu::CheckResetNetherReturned,this,app.GetStringTable(),NULL,0,false);
ui.RequestAlertMessage(IDS_RESETNETHER_TITLE, IDS_RESETNETHER_TEXT, uiIDA, 2, m_iPad,&UIScene_LoadMenu::CheckResetNetherReturned,this);
}
else
{
@@ -1527,113 +1667,6 @@ void UIScene_LoadMenu::checkStateAndStartGame()
}
}
void UIScene_LoadMenu::LoadLevelGen(LevelGenerationOptions *levelGen)
{
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && m_MoreOptionsParams.bOnlineGame;
// 4J Stu - If we only have one controller connected, then don't show the sign-in UI again
DWORD connectedControllers = 0;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers;
}
if(!isClientSide || connectedControllers == 1 || !RenderManager.IsHiDef())
{
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
if(isClientSide && noUGC )
{
m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable(),NULL,0,false);
return;
}
}
DWORD dwLocalUsersMask = 0;
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
// Load data from disc
//File saveFile( L"Tutorial\\Tutorial" );
//LoadSaveFromDisk(&saveFile);
StorageManager.ResetSaveData();
// Make our next save default to the name of the level
StorageManager.SetSaveTitle(levelGen->getDefaultSaveName().c_str());
bool isPrivate = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)>0)?true:false;
g_NetworkManager.HostGame(dwLocalUsersMask,isClientSide,isPrivate,MINECRAFT_NET_MAX_PLAYERS,0);
NetworkGameInitData *param = new NetworkGameInitData();
param->seed = 0;
param->saveData = NULL;
param->levelGen = levelGen;
if(levelGen->requiresTexturePack())
{
param->texturePackId = levelGen->getRequiredTexturePackId();
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->skins->selectTexturePackById(param->texturePackId);
//pMinecraft->skins->updateUI();
}
app.SetGameHostOption(eGameHostOption_Difficulty,Minecraft::GetInstance()->options->difficulty);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends));
app.SetGameHostOption(eGameHostOption_Gamertags,app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible));
app.SetGameHostOption(eGameHostOption_BedrockFog,app.GetGameSettings(m_iPad,eGameSetting_BedrockFog)?1:0);
app.SetGameHostOption(eGameHostOption_PvP,m_MoreOptionsParams.bPVP);
app.SetGameHostOption(eGameHostOption_TrustPlayers,m_MoreOptionsParams.bTrust );
app.SetGameHostOption(eGameHostOption_FireSpreads,m_MoreOptionsParams.bFireSpreads );
app.SetGameHostOption(eGameHostOption_TNT,m_MoreOptionsParams.bTNT );
app.SetGameHostOption(eGameHostOption_HostCanFly,m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger,m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible,m_MoreOptionsParams.bHostPrivileges );
// flag if the user wants to reset the Nether to force a Fortress with netherwart etc.
app.SetResetNether((m_MoreOptionsParams.bResetNether==TRUE)?true:false);
// clear out the app's terrain features list
app.ClearTerrainFeaturePosition();
app.SetGameHostOption(eGameHostOption_GameType,m_bGameModeSurvival?GameType::SURVIVAL->getId():GameType::CREATIVE->getId() );
param->settings = app.GetGameHostOption( eGameHostOption_All );
#ifndef _XBOX
g_NetworkManager.FakeLocalPlayerJoined();
#endif
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = (LPVOID)param;
// Reset the autosave time
app.SetAutosaveTimerTime();
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
completionData->bShowBackground=TRUE;
completionData->bShowLogo=TRUE;
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = DEFAULT_XUI_MENU_USER;
loadingParams->completionData = completionData;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams);
}
int UIScene_LoadMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad)
{
UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam;
@@ -1681,7 +1714,7 @@ int UIScene_LoadMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive, NULL, NULL, app.GetStringTable());
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
}
else
{
@@ -1689,14 +1722,14 @@ int UIScene_LoadMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int
UINT uiIDA[2];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1] = IDS_CANCEL;
ui.RequestMessageBox( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_LoadMenu::MustSignInReturnedPSN, pClass, app.GetStringTable(), NULL, 0, false);
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_LoadMenu::MustSignInReturnedPSN, pClass);
}
return 0;
#else
pClass->m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestMessageBox( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable(),NULL,0,false);
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
return 0;
#endif
}
@@ -1717,7 +1750,7 @@ int UIScene_LoadMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int
pClass->setVisible( true );
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable(),NULL,0,false);
ui.RequestAlertMessage( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad());
}
else
{
@@ -1725,7 +1758,7 @@ int UIScene_LoadMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int
pClass->setVisible( true );
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestMessageBox( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable(),NULL,0,false);
ui.RequestAlertMessage( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
}
}
else
@@ -1765,13 +1798,7 @@ void UIScene_LoadMenu::handleGainFocus(bool navBack)
{
if(navBack)
{
#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
if(getSceneResolution() == eSceneResolution_1080)
{
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame == TRUE);
}
#endif
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame == TRUE);
}
}