@@ -52,7 +52,7 @@ Chunk::Chunk(Level *level, LevelRenderer::rteMap &globalRenderableTileEntities,
|
||||
: globalRenderableTileEntities( &globalRenderableTileEntities ), globalRenderableTileEntities_cs(&globalRenderableTileEntities_cs)
|
||||
{
|
||||
clipChunk->visible = false;
|
||||
bb = NULL;
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||||
bb = nullptr;
|
||||
id = 0;
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||||
|
||||
this->level = level;
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@@ -101,15 +101,15 @@ void Chunk::setPos(int x, int y, int z)
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||||
|
||||
float g = 6.0f;
|
||||
// 4J - changed to just set the value rather than make a new one, if we've already created storage
|
||||
if( bb == NULL )
|
||||
if( !bb )
|
||||
{
|
||||
bb = AABB::newPermanent(-g, -g, -g, XZSIZE+g, SIZE+g, XZSIZE+g);
|
||||
bb = shared_ptr<AABB>(AABB::newPermanent(-g, -g, -g, XZSIZE+g, SIZE+g, XZSIZE+g));
|
||||
}
|
||||
else
|
||||
{
|
||||
else
|
||||
{
|
||||
// 4J MGH - bounds are relative to the position now, so the AABB will be setup already, either above, or from the tesselator bounds.
|
||||
// bb->set(-g, -g, -g, SIZE+g, SIZE+g, SIZE+g);
|
||||
}
|
||||
}
|
||||
clipChunk->aabb[0] = bb->x0 + x;
|
||||
clipChunk->aabb[1] = bb->y0 + y;
|
||||
clipChunk->aabb[2] = bb->z0 + z;
|
||||
@@ -154,6 +154,7 @@ void Chunk::translateToPos()
|
||||
|
||||
Chunk::Chunk()
|
||||
{
|
||||
bb = nullptr;
|
||||
}
|
||||
|
||||
void Chunk::makeCopyForRebuild(Chunk *source)
|
||||
@@ -998,7 +999,7 @@ int Chunk::getList(int layer)
|
||||
|
||||
void Chunk::cull(Culler *culler)
|
||||
{
|
||||
clipChunk->visible = culler->isVisible(bb);
|
||||
clipChunk->visible = culler->isVisible(bb.get());
|
||||
}
|
||||
|
||||
void Chunk::renderBB()
|
||||
@@ -1027,10 +1028,7 @@ void Chunk::clearDirty()
|
||||
#endif
|
||||
}
|
||||
|
||||
Chunk::~Chunk()
|
||||
{
|
||||
delete bb;
|
||||
}
|
||||
Chunk::~Chunk() = default;
|
||||
|
||||
bool Chunk::emptyFlagSet(int layer)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user