refactor: refactor KBM input code

This commit is contained in:
daoge_cmd
2026-03-04 21:19:40 +08:00
parent ac03b88a90
commit 1dc8a005ed
25 changed files with 1187 additions and 689 deletions

View File

@@ -3,118 +3,158 @@
#ifdef _WINDOWS64
#include "KeyboardMouseInput.h"
#include <cmath>
KeyboardMouseInput KMInput;
KeyboardMouseInput g_KBMInput;
KeyboardMouseInput::KeyboardMouseInput()
: m_mouseDeltaXAccum(0.0f)
, m_mouseDeltaYAccum(0.0f)
, m_scrollDeltaAccum(0)
, m_captured(false)
, m_hWnd(NULL)
, m_initialized(false)
, m_mouseX(0)
, m_mouseY(0)
extern HWND g_hWnd;
// Forward declaration
static void ClipCursorToWindow(HWND hWnd);
void KeyboardMouseInput::Init()
{
memset(m_keyState, 0, sizeof(m_keyState));
memset(m_keyStatePrev, 0, sizeof(m_keyStatePrev));
memset(m_mouseButtons, 0, sizeof(m_mouseButtons));
memset(m_mouseButtonsPrev, 0, sizeof(m_mouseButtonsPrev));
memset(m_keyDown, 0, sizeof(m_keyDown));
memset(m_keyDownPrev, 0, sizeof(m_keyDownPrev));
memset(m_keyPressedAccum, 0, sizeof(m_keyPressedAccum));
memset(m_mousePressedAccum, 0, sizeof(m_mousePressedAccum));
memset(m_mouseReleasedAccum, 0, sizeof(m_mouseReleasedAccum));
}
memset(m_keyReleasedAccum, 0, sizeof(m_keyReleasedAccum));
memset(m_keyPressed, 0, sizeof(m_keyPressed));
memset(m_keyReleased, 0, sizeof(m_keyReleased));
memset(m_mouseButtonDown, 0, sizeof(m_mouseButtonDown));
memset(m_mouseButtonDownPrev, 0, sizeof(m_mouseButtonDownPrev));
memset(m_mouseBtnPressedAccum, 0, sizeof(m_mouseBtnPressedAccum));
memset(m_mouseBtnReleasedAccum, 0, sizeof(m_mouseBtnReleasedAccum));
memset(m_mouseBtnPressed, 0, sizeof(m_mouseBtnPressed));
memset(m_mouseBtnReleased, 0, sizeof(m_mouseBtnReleased));
m_mouseX = 0;
m_mouseY = 0;
m_mouseDeltaX = 0;
m_mouseDeltaY = 0;
m_mouseDeltaAccumX = 0;
m_mouseDeltaAccumY = 0;
m_mouseWheelAccum = 0;
m_mouseGrabbed = false;
m_cursorHiddenForUI = false;
m_windowFocused = true;
m_hasInput = false;
m_kbmActive = true;
m_screenWantsCursorHidden = false;
KeyboardMouseInput::~KeyboardMouseInput()
{
if (m_captured)
{
SetCapture(false);
}
}
void KeyboardMouseInput::Init(HWND hWnd)
{
m_hWnd = hWnd;
m_initialized = true;
// Register for raw mouse input
RAWINPUTDEVICE rid;
rid.usUsagePage = HID_USAGE_PAGE_GENERIC;
rid.usUsage = HID_USAGE_GENERIC_MOUSE;
rid.usUsagePage = 0x01; // HID_USAGE_PAGE_GENERIC
rid.usUsage = 0x02; // HID_USAGE_GENERIC_MOUSE
rid.dwFlags = 0;
rid.hwndTarget = hWnd;
rid.hwndTarget = g_hWnd;
RegisterRawInputDevices(&rid, 1, sizeof(rid));
}
void KeyboardMouseInput::ClearAllState()
{
memset(m_keyDown, 0, sizeof(m_keyDown));
memset(m_keyDownPrev, 0, sizeof(m_keyDownPrev));
memset(m_keyPressedAccum, 0, sizeof(m_keyPressedAccum));
memset(m_keyReleasedAccum, 0, sizeof(m_keyReleasedAccum));
memset(m_keyPressed, 0, sizeof(m_keyPressed));
memset(m_keyReleased, 0, sizeof(m_keyReleased));
memset(m_mouseButtonDown, 0, sizeof(m_mouseButtonDown));
memset(m_mouseButtonDownPrev, 0, sizeof(m_mouseButtonDownPrev));
memset(m_mouseBtnPressedAccum, 0, sizeof(m_mouseBtnPressedAccum));
memset(m_mouseBtnReleasedAccum, 0, sizeof(m_mouseBtnReleasedAccum));
memset(m_mouseBtnPressed, 0, sizeof(m_mouseBtnPressed));
memset(m_mouseBtnReleased, 0, sizeof(m_mouseBtnReleased));
m_mouseDeltaX = 0;
m_mouseDeltaY = 0;
m_mouseDeltaAccumX = 0;
m_mouseDeltaAccumY = 0;
m_mouseWheelAccum = 0;
}
void KeyboardMouseInput::Tick()
{
// Keep cursor pinned to center while captured
if (m_captured)
CenterCursor();
}
memcpy(m_keyDownPrev, m_keyDown, sizeof(m_keyDown));
memcpy(m_mouseButtonDownPrev, m_mouseButtonDown, sizeof(m_mouseButtonDown));
void KeyboardMouseInput::EndFrame()
{
// Advance previous state for next frame's edge detection.
// Must be called AFTER all per-frame consumers have read IsKeyPressed/Released etc.
memcpy(m_keyStatePrev, m_keyState, sizeof(m_keyState));
memcpy(m_mouseButtonsPrev, m_mouseButtons, sizeof(m_mouseButtons));
}
memcpy(m_keyPressed, m_keyPressedAccum, sizeof(m_keyPressedAccum));
memcpy(m_keyReleased, m_keyReleasedAccum, sizeof(m_keyReleasedAccum));
memset(m_keyPressedAccum, 0, sizeof(m_keyPressedAccum));
memset(m_keyReleasedAccum, 0, sizeof(m_keyReleasedAccum));
void KeyboardMouseInput::OnKeyDown(WPARAM vk)
{
if (vk < 256)
memcpy(m_mouseBtnPressed, m_mouseBtnPressedAccum, sizeof(m_mouseBtnPressedAccum));
memcpy(m_mouseBtnReleased, m_mouseBtnReleasedAccum, sizeof(m_mouseBtnReleasedAccum));
memset(m_mouseBtnPressedAccum, 0, sizeof(m_mouseBtnPressedAccum));
memset(m_mouseBtnReleasedAccum, 0, sizeof(m_mouseBtnReleasedAccum));
m_mouseDeltaX = m_mouseDeltaAccumX;
m_mouseDeltaY = m_mouseDeltaAccumY;
m_mouseDeltaAccumX = 0;
m_mouseDeltaAccumY = 0;
m_hasInput = (m_mouseDeltaX != 0 || m_mouseDeltaY != 0 || m_mouseWheelAccum != 0);
if (!m_hasInput)
{
if (!m_keyState[vk]) m_keyPressedAccum[vk] = true;
m_keyState[vk] = true;
}
}
void KeyboardMouseInput::OnKeyUp(WPARAM vk)
{
if (vk < 256)
{
m_keyState[vk] = false;
}
}
void KeyboardMouseInput::OnRawMouseInput(LPARAM lParam)
{
if (!m_captured) return;
UINT dwSize = 0;
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER));
BYTE* lpb = (BYTE*)alloca(dwSize);
if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, lpb, &dwSize, sizeof(RAWINPUTHEADER)) != dwSize)
return;
RAWINPUT* raw = (RAWINPUT*)lpb;
if (raw->header.dwType == RIM_TYPEMOUSE)
{
if (raw->data.mouse.usFlags == MOUSE_MOVE_RELATIVE)
for (int i = 0; i < MAX_KEYS; i++)
{
m_mouseDeltaXAccum += (float)raw->data.mouse.lLastX;
m_mouseDeltaYAccum += (float)raw->data.mouse.lLastY;
if (m_keyDown[i]) { m_hasInput = true; break; }
}
}
}
void KeyboardMouseInput::OnMouseButton(int button, bool down)
{
if (ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad())) { return; }
if (button >= 0 && button < 3)
if (!m_hasInput)
{
if (down && !m_mouseButtons[button]) m_mousePressedAccum[button] = true;
if (!down && m_mouseButtons[button]) m_mouseReleasedAccum[button] = true;
m_mouseButtons[button] = down;
for (int i = 0; i < MAX_MOUSE_BUTTONS; i++)
{
if (m_mouseButtonDown[i]) { m_hasInput = true; break; }
}
}
if ((m_mouseGrabbed || m_cursorHiddenForUI) && g_hWnd)
{
RECT rc;
GetClientRect(g_hWnd, &rc);
POINT center;
center.x = (rc.right - rc.left) / 2;
center.y = (rc.bottom - rc.top) / 2;
ClientToScreen(g_hWnd, &center);
SetCursorPos(center.x, center.y);
}
}
void KeyboardMouseInput::OnMouseWheel(int delta)
void KeyboardMouseInput::OnKeyDown(int vkCode)
{
m_scrollDeltaAccum += delta;
if (vkCode >= 0 && vkCode < MAX_KEYS)
{
if (!m_keyDown[vkCode])
m_keyPressedAccum[vkCode] = true;
m_keyDown[vkCode] = true;
}
}
void KeyboardMouseInput::OnKeyUp(int vkCode)
{
if (vkCode >= 0 && vkCode < MAX_KEYS)
{
if (m_keyDown[vkCode])
m_keyReleasedAccum[vkCode] = true;
m_keyDown[vkCode] = false;
}
}
void KeyboardMouseInput::OnMouseButtonDown(int button)
{
if (button >= 0 && button < MAX_MOUSE_BUTTONS)
{
if (!m_mouseButtonDown[button])
m_mouseBtnPressedAccum[button] = true;
m_mouseButtonDown[button] = true;
}
}
void KeyboardMouseInput::OnMouseButtonUp(int button)
{
if (button >= 0 && button < MAX_MOUSE_BUTTONS)
{
if (m_mouseButtonDown[button])
m_mouseBtnReleasedAccum[button] = true;
m_mouseButtonDown[button] = false;
}
}
void KeyboardMouseInput::OnMouseMove(int x, int y)
@@ -123,139 +163,193 @@ void KeyboardMouseInput::OnMouseMove(int x, int y)
m_mouseY = y;
}
int KeyboardMouseInput::GetMouseX() const { return m_mouseX; }
int KeyboardMouseInput::GetMouseY() const { return m_mouseY; }
HWND KeyboardMouseInput::GetHWnd() const { return m_hWnd; }
void KeyboardMouseInput::ClearAllState()
void KeyboardMouseInput::OnMouseWheel(int delta)
{
memset(m_keyState, 0, sizeof(m_keyState));
memset(m_mouseButtons, 0, sizeof(m_mouseButtons));
memset(m_keyPressedAccum, 0, sizeof(m_keyPressedAccum));
memset(m_mousePressedAccum, 0, sizeof(m_mousePressedAccum));
memset(m_mouseReleasedAccum, 0, sizeof(m_mouseReleasedAccum));
m_mouseDeltaXAccum = 0.0f;
m_mouseDeltaYAccum = 0.0f;
m_scrollDeltaAccum = 0;
// Normalize from raw Windows delta (multiples of WHEEL_DELTA=120) to discrete notch counts
m_mouseWheelAccum += delta / WHEEL_DELTA;
}
// Per-frame key queries
bool KeyboardMouseInput::IsKeyDown(int vk) const
int KeyboardMouseInput::GetMouseWheel()
{
if (vk < 0 || vk >= 256) return false;
return m_keyState[vk];
int val = m_mouseWheelAccum;
m_mouseWheelAccum = 0;
return val;
}
bool KeyboardMouseInput::IsKeyPressed(int vk) const
void KeyboardMouseInput::OnRawMouseDelta(int dx, int dy)
{
if (vk < 0 || vk >= 256) return false;
return m_keyState[vk] && !m_keyStatePrev[vk];
m_mouseDeltaAccumX += dx;
m_mouseDeltaAccumY += dy;
}
bool KeyboardMouseInput::IsKeyReleased(int vk) const
bool KeyboardMouseInput::IsKeyDown(int vkCode) const
{
if (vk < 0 || vk >= 256) return false;
return !m_keyState[vk] && m_keyStatePrev[vk];
if (vkCode >= 0 && vkCode < MAX_KEYS)
return m_keyDown[vkCode];
return false;
}
// Per-frame mouse button queries
bool KeyboardMouseInput::IsMouseDown(int btn) const
bool KeyboardMouseInput::IsKeyPressed(int vkCode) const
{
if (btn < 0 || btn >= 3) return false;
return m_mouseButtons[btn];
if (vkCode >= 0 && vkCode < MAX_KEYS)
return m_keyPressed[vkCode];
return false;
}
bool KeyboardMouseInput::IsMousePressed(int btn) const
bool KeyboardMouseInput::IsKeyReleased(int vkCode) const
{
if (btn < 0 || btn >= 3) return false;
return m_mouseButtons[btn] && !m_mouseButtonsPrev[btn];
if (vkCode >= 0 && vkCode < MAX_KEYS)
return m_keyReleased[vkCode];
return false;
}
bool KeyboardMouseInput::IsMouseReleased(int btn) const
bool KeyboardMouseInput::IsMouseButtonDown(int button) const
{
if (btn < 0 || btn >= 3) return false;
return !m_mouseButtons[btn] && m_mouseButtonsPrev[btn];
if (button >= 0 && button < MAX_MOUSE_BUTTONS)
return m_mouseButtonDown[button];
return false;
}
// Game-tick consume methods
bool KeyboardMouseInput::ConsumeKeyPress(int vk)
bool KeyboardMouseInput::IsMouseButtonPressed(int button) const
{
if (vk < 0 || vk >= 256) return false;
bool pressed = m_keyPressedAccum[vk];
m_keyPressedAccum[vk] = false;
return pressed;
if (button >= 0 && button < MAX_MOUSE_BUTTONS)
return m_mouseBtnPressed[button];
return false;
}
bool KeyboardMouseInput::ConsumeMousePress(int btn)
bool KeyboardMouseInput::IsMouseButtonReleased(int button) const
{
if (btn < 0 || btn >= 3) return false;
bool pressed = m_mousePressedAccum[btn];
m_mousePressedAccum[btn] = false;
return pressed;
}
bool KeyboardMouseInput::ConsumeMouseRelease(int btn)
{
if (btn < 0 || btn >= 3) return false;
bool released = m_mouseReleasedAccum[btn];
m_mouseReleasedAccum[btn] = false;
return released;
if (button >= 0 && button < MAX_MOUSE_BUTTONS)
return m_mouseBtnReleased[button];
return false;
}
void KeyboardMouseInput::ConsumeMouseDelta(float &dx, float &dy)
{
dx = m_mouseDeltaXAccum;
dy = m_mouseDeltaYAccum;
m_mouseDeltaXAccum = 0.0f;
m_mouseDeltaYAccum = 0.0f;
dx = (float)m_mouseDeltaAccumX;
dy = (float)m_mouseDeltaAccumY;
m_mouseDeltaAccumX = 0;
m_mouseDeltaAccumY = 0;
}
int KeyboardMouseInput::ConsumeScrollDelta()
void KeyboardMouseInput::SetMouseGrabbed(bool grabbed)
{
int delta = m_scrollDeltaAccum;
m_scrollDeltaAccum = 0;
return delta;
}
if (m_mouseGrabbed == grabbed)
return;
// Mouse capture
void KeyboardMouseInput::SetCapture(bool capture)
{
if (capture == m_captured) return;
m_captured = capture;
if (capture)
m_mouseGrabbed = grabbed;
if (grabbed && g_hWnd)
{
ShowCursor(FALSE);
RECT rect;
GetClientRect(m_hWnd, &rect);
POINT topLeft = { rect.left, rect.top };
POINT bottomRight = { rect.right, rect.bottom };
ClientToScreen(m_hWnd, &topLeft);
ClientToScreen(m_hWnd, &bottomRight);
RECT screenRect = { topLeft.x, topLeft.y, bottomRight.x, bottomRight.y };
ClipCursor(&screenRect);
CenterCursor();
while (ShowCursor(FALSE) >= 0) {}
ClipCursorToWindow(g_hWnd);
// Flush accumulated deltas so the snap-to-center doesn't cause a jump
m_mouseDeltaXAccum = 0.0f;
m_mouseDeltaYAccum = 0.0f;
RECT rc;
GetClientRect(g_hWnd, &rc);
POINT center;
center.x = (rc.right - rc.left) / 2;
center.y = (rc.bottom - rc.top) / 2;
ClientToScreen(g_hWnd, &center);
SetCursorPos(center.x, center.y);
m_mouseDeltaAccumX = 0;
m_mouseDeltaAccumY = 0;
}
else
else if (!grabbed && !m_cursorHiddenForUI && g_hWnd)
{
ShowCursor(TRUE);
while (ShowCursor(TRUE) < 0) {}
ClipCursor(NULL);
}
}
bool KeyboardMouseInput::IsCaptured() const { return m_captured; }
void KeyboardMouseInput::CenterCursor()
void KeyboardMouseInput::SetCursorHiddenForUI(bool hidden)
{
RECT rect;
GetClientRect(m_hWnd, &rect);
POINT center = { (rect.left + rect.right) / 2, (rect.top + rect.bottom) / 2 };
ClientToScreen(m_hWnd, &center);
SetCursorPos(center.x, center.y);
if (m_cursorHiddenForUI == hidden)
return;
m_cursorHiddenForUI = hidden;
if (hidden && g_hWnd)
{
while (ShowCursor(FALSE) >= 0) {}
ClipCursorToWindow(g_hWnd);
RECT rc;
GetClientRect(g_hWnd, &rc);
POINT center;
center.x = (rc.right - rc.left) / 2;
center.y = (rc.bottom - rc.top) / 2;
ClientToScreen(g_hWnd, &center);
SetCursorPos(center.x, center.y);
m_mouseDeltaAccumX = 0;
m_mouseDeltaAccumY = 0;
}
else if (!hidden && !m_mouseGrabbed && g_hWnd)
{
while (ShowCursor(TRUE) < 0) {}
ClipCursor(NULL);
}
}
static void ClipCursorToWindow(HWND hWnd)
{
if (!hWnd) return;
RECT rc;
GetClientRect(hWnd, &rc);
POINT topLeft = { rc.left, rc.top };
POINT bottomRight = { rc.right, rc.bottom };
ClientToScreen(hWnd, &topLeft);
ClientToScreen(hWnd, &bottomRight);
RECT clipRect = { topLeft.x, topLeft.y, bottomRight.x, bottomRight.y };
ClipCursor(&clipRect);
}
void KeyboardMouseInput::SetWindowFocused(bool focused)
{
m_windowFocused = focused;
if (focused)
{
if (m_mouseGrabbed || m_cursorHiddenForUI)
{
while (ShowCursor(FALSE) >= 0) {}
ClipCursorToWindow(g_hWnd);
}
else
{
while (ShowCursor(TRUE) < 0) {}
ClipCursor(NULL);
}
}
else
{
while (ShowCursor(TRUE) < 0) {}
ClipCursor(NULL);
}
}
float KeyboardMouseInput::GetMoveX() const
{
float x = 0.0f;
if (m_keyDown[KEY_LEFT]) x += 1.0f;
if (m_keyDown[KEY_RIGHT]) x -= 1.0f;
return x;
}
float KeyboardMouseInput::GetMoveY() const
{
float y = 0.0f;
if (m_keyDown[KEY_FORWARD]) y += 1.0f;
if (m_keyDown[KEY_BACKWARD]) y -= 1.0f;
return y;
}
float KeyboardMouseInput::GetLookX(float sensitivity) const
{
return (float)m_mouseDeltaX * sensitivity;
}
float KeyboardMouseInput::GetLookY(float sensitivity) const
{
return (float)(-m_mouseDeltaY) * sensitivity;
}
#endif // _WINDOWS64

View File

@@ -4,88 +4,130 @@
#include <windows.h>
// HID usage page and usage for raw input registration
#ifndef HID_USAGE_PAGE_GENERIC
#define HID_USAGE_PAGE_GENERIC ((USHORT)0x01)
#endif
#ifndef HID_USAGE_GENERIC_MOUSE
#define HID_USAGE_GENERIC_MOUSE ((USHORT)0x02)
#endif
class KeyboardMouseInput
{
public:
KeyboardMouseInput();
~KeyboardMouseInput();
static const int MAX_KEYS = 256;
void Init(HWND hWnd);
static const int MOUSE_LEFT = 0;
static const int MOUSE_RIGHT = 1;
static const int MOUSE_MIDDLE = 2;
static const int MAX_MOUSE_BUTTONS = 3;
static const int KEY_FORWARD = 'W';
static const int KEY_BACKWARD = 'S';
static const int KEY_LEFT = 'A';
static const int KEY_RIGHT = 'D';
static const int KEY_JUMP = VK_SPACE;
static const int KEY_SNEAK = VK_LSHIFT;
static const int KEY_SPRINT = VK_LCONTROL;
static const int KEY_INVENTORY = 'E';
static const int KEY_DROP = 'Q';
static const int KEY_CRAFTING = 'C';
static const int KEY_CRAFTING_ALT = 'R';
static const int KEY_CONFIRM = VK_RETURN;
static const int KEY_CANCEL = VK_ESCAPE;
static const int KEY_PAUSE = VK_ESCAPE;
static const int KEY_THIRD_PERSON = VK_F5;
static const int KEY_DEBUG_INFO = VK_F3;
void Init();
void Tick();
void EndFrame();
// Called from WndProc
void OnKeyDown(WPARAM vk);
void OnKeyUp(WPARAM vk);
void OnRawMouseInput(LPARAM lParam);
void OnMouseButton(int button, bool down);
void OnMouseWheel(int delta);
void ClearAllState();
// Per-frame edge detection (for UI / per-frame logic like Alt toggle)
bool IsKeyDown(int vk) const;
bool IsKeyPressed(int vk) const;
bool IsKeyReleased(int vk) const;
bool IsMouseDown(int btn) const;
bool IsMousePressed(int btn) const;
bool IsMouseReleased(int btn) const;
// Game-tick consume methods: accumulate across frames, clear on read.
// Use these from code that runs at game tick rate (20Hz).
bool ConsumeKeyPress(int vk);
bool ConsumeMousePress(int btn);
bool ConsumeMouseRelease(int btn);
void ConsumeMouseDelta(float &dx, float &dy);
int ConsumeScrollDelta();
// Absolute cursor position (client-area coordinates, for GUI when not captured)
void OnKeyDown(int vkCode);
void OnKeyUp(int vkCode);
void OnMouseButtonDown(int button);
void OnMouseButtonUp(int button);
void OnMouseMove(int x, int y);
int GetMouseX() const;
int GetMouseY() const;
HWND GetHWnd() const;
void OnMouseWheel(int delta);
void OnRawMouseDelta(int dx, int dy);
// Mouse capture for FPS look
void SetCapture(bool capture);
bool IsCaptured() const;
bool IsKeyDown(int vkCode) const;
bool IsKeyPressed(int vkCode) const;
bool IsKeyReleased(int vkCode) const;
bool IsMouseButtonDown(int button) const;
bool IsMouseButtonPressed(int button) const;
bool IsMouseButtonReleased(int button) const;
int GetMouseX() const { return m_mouseX; }
int GetMouseY() const { return m_mouseY; }
int GetMouseDeltaX() const { return m_mouseDeltaX; }
int GetMouseDeltaY() const { return m_mouseDeltaY; }
int GetMouseWheel();
int PeekMouseWheel() const { return m_mouseWheelAccum; }
void ConsumeMouseWheel() { m_mouseWheelAccum = 0; }
// Per-frame delta consumption for low-latency mouse look.
// Reads and clears the raw accumulators (not the per-tick snapshot).
void ConsumeMouseDelta(float &dx, float &dy);
void SetMouseGrabbed(bool grabbed);
bool IsMouseGrabbed() const { return m_mouseGrabbed; }
void SetCursorHiddenForUI(bool hidden);
bool IsCursorHiddenForUI() const { return m_cursorHiddenForUI; }
void SetWindowFocused(bool focused);
bool IsWindowFocused() const { return m_windowFocused; }
bool HasAnyInput() const { return m_hasInput; }
void SetKBMActive(bool active) { m_kbmActive = active; }
bool IsKBMActive() const { return m_kbmActive; }
void SetScreenCursorHidden(bool hidden) { m_screenWantsCursorHidden = hidden; }
bool IsScreenCursorHidden() const { return m_screenWantsCursorHidden; }
float GetMoveX() const;
float GetMoveY() const;
float GetLookX(float sensitivity) const;
float GetLookY(float sensitivity) const;
private:
void CenterCursor();
bool m_keyDown[MAX_KEYS];
bool m_keyDownPrev[MAX_KEYS];
// Per-frame double-buffered state (for IsKeyPressed/Released per-frame edge detection)
bool m_keyState[256];
bool m_keyStatePrev[256];
bool m_mouseButtons[3];
bool m_mouseButtonsPrev[3];
bool m_keyPressedAccum[MAX_KEYS];
bool m_keyReleasedAccum[MAX_KEYS];
bool m_keyPressed[MAX_KEYS];
bool m_keyReleased[MAX_KEYS];
// Sticky press accumulators (persist until consumed by game tick)
bool m_keyPressedAccum[256];
bool m_mousePressedAccum[3];
bool m_mouseReleasedAccum[3];
bool m_mouseButtonDown[MAX_MOUSE_BUTTONS];
bool m_mouseButtonDownPrev[MAX_MOUSE_BUTTONS];
// Mouse delta accumulators (persist until consumed by game tick)
float m_mouseDeltaXAccum;
float m_mouseDeltaYAccum;
bool m_mouseBtnPressedAccum[MAX_MOUSE_BUTTONS];
bool m_mouseBtnReleasedAccum[MAX_MOUSE_BUTTONS];
bool m_mouseBtnPressed[MAX_MOUSE_BUTTONS];
bool m_mouseBtnReleased[MAX_MOUSE_BUTTONS];
// Scroll accumulator (persists until consumed by game tick)
int m_scrollDeltaAccum;
bool m_captured;
HWND m_hWnd;
bool m_initialized;
// Absolute cursor position in client coordinates
int m_mouseX;
int m_mouseY;
int m_mouseDeltaX;
int m_mouseDeltaY;
int m_mouseDeltaAccumX;
int m_mouseDeltaAccumY;
int m_mouseWheelAccum;
bool m_mouseGrabbed;
bool m_cursorHiddenForUI;
bool m_windowFocused;
bool m_hasInput;
bool m_kbmActive;
bool m_screenWantsCursorHidden;
};
extern KeyboardMouseInput KMInput;
extern KeyboardMouseInput g_KBMInput;
#endif // _WINDOWS64

View File

@@ -501,82 +501,90 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
PostQuitMessage(0);
break;
// Keyboard/Mouse input handling
case WM_KEYDOWN:
if (!(lParam & 0x40000000)) // ignore auto-repeat
KMInput.OnKeyDown(wParam);
break;
case WM_KEYUP:
KMInput.OnKeyUp(wParam);
break;
case WM_SYSKEYDOWN:
if (wParam == VK_MENU) // Alt key
{
if (!(lParam & 0x40000000))
KMInput.OnKeyDown(wParam);
return 0; // prevent default Alt behavior
}
return DefWindowProc(hWnd, message, wParam, lParam);
case WM_SYSKEYUP:
if (wParam == VK_MENU)
{
KMInput.OnKeyUp(wParam);
return 0;
}
return DefWindowProc(hWnd, message, wParam, lParam);
case WM_INPUT:
KMInput.OnRawMouseInput(lParam);
break;
case WM_LBUTTONDOWN:
KMInput.OnMouseButton(0, true);
break;
case WM_LBUTTONUP:
KMInput.OnMouseButton(0, false);
break;
case WM_RBUTTONDOWN:
KMInput.OnMouseButton(1, true);
break;
case WM_RBUTTONUP:
KMInput.OnMouseButton(1, false);
break;
case WM_MBUTTONDOWN:
KMInput.OnMouseButton(2, true);
break;
case WM_MBUTTONUP:
KMInput.OnMouseButton(2, false);
break;
case WM_MOUSEWHEEL:
KMInput.OnMouseWheel(GET_WHEEL_DELTA_WPARAM(wParam));
break;
case WM_MOUSEMOVE:
KMInput.OnMouseMove(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
break;
case WM_ACTIVATE:
if (LOWORD(wParam) == WA_INACTIVE)
KMInput.SetCapture(false);
break;
case WM_SETFOCUS:
{
// Re-capture when window receives focus (e.g., after clicking on it)
Minecraft *pMinecraft = Minecraft::GetInstance();
bool shouldCapture = pMinecraft && app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL;
if (shouldCapture)
KMInput.SetCapture(true);
}
break;
case WM_KILLFOCUS:
KMInput.SetCapture(false);
KMInput.ClearAllState();
g_KBMInput.ClearAllState();
g_KBMInput.SetWindowFocused(false);
if (g_KBMInput.IsMouseGrabbed())
g_KBMInput.SetMouseGrabbed(false);
break;
case WM_SETCURSOR:
// Hide the OS cursor when an Iggy/Flash menu is displayed (it has its own Flash cursor)
if (LOWORD(lParam) == HTCLIENT && !KMInput.IsCaptured() && ui.GetMenuDisplayed(0))
case WM_SETFOCUS:
g_KBMInput.SetWindowFocused(true);
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
{
int vk = (int)wParam;
if (lParam & 0x40000000) break; // ignore auto-repeat
if (vk == VK_SHIFT)
vk = (MapVirtualKey((lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK_EX) == VK_RSHIFT) ? VK_RSHIFT : VK_LSHIFT;
else if (vk == VK_CONTROL)
vk = (lParam & (1 << 24)) ? VK_RCONTROL : VK_LCONTROL;
else if (vk == VK_MENU)
vk = (lParam & (1 << 24)) ? VK_RMENU : VK_LMENU;
g_KBMInput.OnKeyDown(vk);
break;
}
case WM_KEYUP:
case WM_SYSKEYUP:
{
int vk = (int)wParam;
if (vk == VK_SHIFT)
vk = (MapVirtualKey((lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK_EX) == VK_RSHIFT) ? VK_RSHIFT : VK_LSHIFT;
else if (vk == VK_CONTROL)
vk = (lParam & (1 << 24)) ? VK_RCONTROL : VK_LCONTROL;
else if (vk == VK_MENU)
vk = (lParam & (1 << 24)) ? VK_RMENU : VK_LMENU;
g_KBMInput.OnKeyUp(vk);
break;
}
case WM_LBUTTONDOWN:
g_KBMInput.OnMouseButtonDown(KeyboardMouseInput::MOUSE_LEFT);
break;
case WM_LBUTTONUP:
g_KBMInput.OnMouseButtonUp(KeyboardMouseInput::MOUSE_LEFT);
break;
case WM_RBUTTONDOWN:
g_KBMInput.OnMouseButtonDown(KeyboardMouseInput::MOUSE_RIGHT);
break;
case WM_RBUTTONUP:
g_KBMInput.OnMouseButtonUp(KeyboardMouseInput::MOUSE_RIGHT);
break;
case WM_MBUTTONDOWN:
g_KBMInput.OnMouseButtonDown(KeyboardMouseInput::MOUSE_MIDDLE);
break;
case WM_MBUTTONUP:
g_KBMInput.OnMouseButtonUp(KeyboardMouseInput::MOUSE_MIDDLE);
break;
case WM_MOUSEMOVE:
g_KBMInput.OnMouseMove(LOWORD(lParam), HIWORD(lParam));
break;
case WM_MOUSEWHEEL:
g_KBMInput.OnMouseWheel(GET_WHEEL_DELTA_WPARAM(wParam));
break;
case WM_INPUT:
{
SetCursor(NULL);
return TRUE;
UINT dwSize = 0;
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER));
if (dwSize > 0 && dwSize <= 256)
{
BYTE rawBuffer[256];
if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, rawBuffer, &dwSize, sizeof(RAWINPUTHEADER)) == dwSize)
{
RAWINPUT* raw = (RAWINPUT*)rawBuffer;
if (raw->header.dwType == RIM_TYPEMOUSE)
{
g_KBMInput.OnRawMouseDelta(raw->data.mouse.lLastX, raw->data.mouse.lLastY);
}
}
}
}
return DefWindowProc(hWnd, message, wParam, lParam);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
@@ -852,6 +860,9 @@ void ToggleFullscreen()
SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
}
g_isFullscreen = !g_isFullscreen;
if (g_KBMInput.IsWindowFocused())
g_KBMInput.SetWindowFocused(true);
}
//--------------------------------------------------------------------------------------
@@ -877,7 +888,7 @@ static Minecraft* InitialiseMinecraftRuntime()
ui.init(g_pd3dDevice, g_pImmediateContext, g_pRenderTargetView, g_pDepthStencilView, g_iScreenWidth, g_iScreenHeight);
InputManager.Initialise(1, 3, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
KMInput.Init(g_hWnd);
g_KBMInput.Init();
DefineActions();
InputManager.SetJoypadMapVal(0, 0);
InputManager.SetKeyRepeatRate(0.3f, 0.2f);
@@ -1263,12 +1274,16 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
MSG msg = {0};
while( WM_QUIT != msg.message && !app.m_bShutdown)
{
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
g_KBMInput.Tick();
while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
continue;
if (msg.message == WM_QUIT) break;
}
if (msg.message == WM_QUIT) break;
RenderManager.StartFrame();
#if 0
if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
@@ -1290,7 +1305,34 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
app.UpdateTime();
PIXBeginNamedEvent(0,"Input manager tick");
InputManager.Tick();
KMInput.Tick();
// Detect KBM vs controller input mode
if (InputManager.IsPadConnected(0))
{
bool controllerUsed = InputManager.ButtonPressed(0) ||
InputManager.GetJoypadStick_LX(0, false) != 0.0f ||
InputManager.GetJoypadStick_LY(0, false) != 0.0f ||
InputManager.GetJoypadStick_RX(0, false) != 0.0f ||
InputManager.GetJoypadStick_RY(0, false) != 0.0f;
if (controllerUsed)
g_KBMInput.SetKBMActive(false);
else if (g_KBMInput.HasAnyInput())
g_KBMInput.SetKBMActive(true);
}
else
{
g_KBMInput.SetKBMActive(true);
}
if (!g_KBMInput.IsMouseGrabbed())
{
if (!g_KBMInput.IsKBMActive())
g_KBMInput.SetCursorHiddenForUI(true);
else if (!g_KBMInput.IsScreenCursorHidden())
g_KBMInput.SetCursorHiddenForUI(false);
}
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Profile manager tick");
// ProfileManager.Tick();
@@ -1420,29 +1462,29 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
ui.CheckMenuDisplayed();
// Update mouse capture: capture when in-game and no menu is open
// Update mouse grab: grab when in-game and no menu is open
{
static bool altToggleSuppressCapture = false;
bool shouldCapture = app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL;
// Left Alt key toggles capture on/off for debugging
if (KMInput.IsKeyPressed(VK_MENU))
if (g_KBMInput.IsKeyPressed(VK_LMENU) || g_KBMInput.IsKeyPressed(VK_RMENU))
{
if (KMInput.IsCaptured()) { KMInput.SetCapture(false); altToggleSuppressCapture = true; }
else if (shouldCapture) { KMInput.SetCapture(true); altToggleSuppressCapture = false; }
if (g_KBMInput.IsMouseGrabbed()) { g_KBMInput.SetMouseGrabbed(false); altToggleSuppressCapture = true; }
else if (shouldCapture) { g_KBMInput.SetMouseGrabbed(true); altToggleSuppressCapture = false; }
}
else if (!shouldCapture)
{
if (KMInput.IsCaptured()) KMInput.SetCapture(false);
if (g_KBMInput.IsMouseGrabbed()) g_KBMInput.SetMouseGrabbed(false);
altToggleSuppressCapture = false;
}
else if (shouldCapture && !KMInput.IsCaptured() && GetFocus() == g_hWnd && !altToggleSuppressCapture)
else if (shouldCapture && !g_KBMInput.IsMouseGrabbed() && GetFocus() == g_hWnd && !altToggleSuppressCapture)
{
KMInput.SetCapture(true);
g_KBMInput.SetMouseGrabbed(true);
}
}
// F1 toggles the HUD
if (KMInput.IsKeyPressed(VK_F1))
if (g_KBMInput.IsKeyPressed(VK_F1))
{
int primaryPad = ProfileManager.GetPrimaryPad();
unsigned char displayHud = app.GetGameSettings(primaryPad, eGameSetting_DisplayHUD);
@@ -1451,7 +1493,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
}
// F3 toggles onscreen debug info
if (KMInput.IsKeyPressed(VK_F3))
if (g_KBMInput.IsKeyPressed(VK_F3))
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
@@ -1464,7 +1506,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
#ifdef _DEBUG_MENUS_ENABLED
// F4 Open debug overlay
if (KMInput.IsKeyPressed(VK_F4))
if (g_KBMInput.IsKeyPressed(VK_F4))
{
if (Minecraft *pMinecraft = Minecraft::GetInstance())
{
@@ -1477,7 +1519,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
}
// F6 Open debug console
if (KMInput.IsKeyPressed(VK_F6))
if (g_KBMInput.IsKeyPressed(VK_F6))
{
static bool s_debugConsole = false;
s_debugConsole = !s_debugConsole;
@@ -1486,13 +1528,13 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
#endif
// F11 Toggle fullscreen
if (KMInput.IsKeyPressed(VK_F11))
if (g_KBMInput.IsKeyPressed(VK_F11))
{
ToggleFullscreen();
}
// TAB opens game info menu. - Vvis :3 - Updated by detectiveren
if (KMInput.IsKeyPressed(VK_TAB) && !ui.GetMenuDisplayed(0))
if (g_KBMInput.IsKeyPressed(VK_TAB) && !ui.GetMenuDisplayed(0))
{
if (Minecraft* pMinecraft = Minecraft::GetInstance())
{
@@ -1593,8 +1635,6 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
// Fix for #7318 - Title crashes after short soak in the leaderboards menu
// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
Vec3::resetPool();
KMInput.EndFrame();
}
// Free resources, unregister custom classes, and exit.