refactor: refactor KBM input code
This commit is contained in:
@@ -2,6 +2,7 @@
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#include "UIController.h"
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#include "UI.h"
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#include "UIScene.h"
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#include "UIControl_Slider.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\LocalPlayer.h"
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#include "..\..\DLCTexturePack.h"
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@@ -11,6 +12,9 @@
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#include "..\..\EnderDragonRenderer.h"
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#include "..\..\MultiPlayerLocalPlayer.h"
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#include "UIFontData.h"
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#ifdef _WINDOWS64
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#include "..\..\Windows64\KeyboardMouseInput.h"
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#endif
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#ifdef __PSVITA__
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#include <message_dialog.h>
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#endif
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@@ -52,6 +56,21 @@ bool UIController::ms_bReloadSkinCSInitialised = false;
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DWORD UIController::m_dwTrialTimerLimitSecs=DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME;
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#ifdef _WINDOWS64
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static UIControl_Slider *FindSliderById(UIScene *pScene, int sliderId)
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{
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vector<UIControl *> *controls = pScene->GetControls();
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if (!controls) return NULL;
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for (size_t i = 0; i < controls->size(); ++i)
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{
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UIControl *ctrl = (*controls)[i];
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if (ctrl && ctrl->getControlType() == UIControl::eSlider && ctrl->getId() == sliderId)
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return (UIControl_Slider *)ctrl;
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}
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return NULL;
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}
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#endif
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static void RADLINK WarningCallback(void *user_callback_data, Iggy *player, IggyResult code, const char *message)
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{
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//enum IggyResult{ IGGY_RESULT_SUCCESS = 0, IGGY_RESULT_Warning_None = 0,
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@@ -216,6 +235,10 @@ UIController::UIController()
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m_currentRenderViewport = C4JRender::VIEWPORT_TYPE_FULLSCREEN;
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m_bCustomRenderPosition = false;
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m_winUserIndex = 0;
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m_mouseDraggingSliderScene = eUIScene_COUNT;
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m_mouseDraggingSliderId = -1;
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m_lastHoverMouseX = -1;
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m_lastHoverMouseY = -1;
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m_accumulatedTicks = 0;
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m_lastUiSfx = 0;
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@@ -761,6 +784,168 @@ void UIController::tickInput()
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else
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#endif
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{
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#ifdef _WINDOWS64
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if (!g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive())
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{
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UIScene *pScene = NULL;
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for (int grp = 0; grp < eUIGroup_COUNT && !pScene; ++grp)
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{
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pScene = m_groups[grp]->GetTopScene(eUILayer_Debug);
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if (!pScene) pScene = m_groups[grp]->GetTopScene(eUILayer_Tooltips);
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if (!pScene) pScene = m_groups[grp]->GetTopScene(eUILayer_Error);
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if (!pScene) pScene = m_groups[grp]->GetTopScene(eUILayer_Alert);
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if (!pScene) pScene = m_groups[grp]->GetTopScene(eUILayer_Popup);
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if (!pScene) pScene = m_groups[grp]->GetTopScene(eUILayer_Fullscreen);
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if (!pScene) pScene = m_groups[grp]->GetTopScene(eUILayer_Scene);
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}
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if (pScene && pScene->getMovie())
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{
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Iggy *movie = pScene->getMovie();
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int rawMouseX = g_KBMInput.GetMouseX();
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int rawMouseY = g_KBMInput.GetMouseY();
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F32 mouseX = (F32)rawMouseX;
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F32 mouseY = (F32)rawMouseY;
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extern HWND g_hWnd;
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if (g_hWnd)
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{
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RECT rc;
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GetClientRect(g_hWnd, &rc);
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int winW = rc.right - rc.left;
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int winH = rc.bottom - rc.top;
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if (winW > 0 && winH > 0)
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{
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mouseX = mouseX * (m_fScreenWidth / (F32)winW);
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mouseY = mouseY * (m_fScreenHeight / (F32)winH);
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}
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}
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// Only update hover focus when the mouse has actually moved,
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// so that mouse-wheel scrolling can change list selection
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// without the hover immediately snapping focus back.
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bool mouseMoved = (rawMouseX != m_lastHoverMouseX || rawMouseY != m_lastHoverMouseY);
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m_lastHoverMouseX = rawMouseX;
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m_lastHoverMouseY = rawMouseY;
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if (mouseMoved)
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{
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IggyFocusHandle currentFocus = IGGY_FOCUS_NULL;
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IggyFocusableObject focusables[64];
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S32 numFocusables = 0;
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IggyPlayerGetFocusableObjects(movie, ¤tFocus, focusables, 64, &numFocusables);
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if (numFocusables > 0 && numFocusables <= 64)
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{
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IggyFocusHandle hitObject = IGGY_FOCUS_NULL;
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for (S32 i = 0; i < numFocusables; ++i)
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{
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if (mouseX >= focusables[i].x0 && mouseX <= focusables[i].x1 &&
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mouseY >= focusables[i].y0 && mouseY <= focusables[i].y1)
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{
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hitObject = focusables[i].object;
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break;
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}
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}
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if (hitObject != currentFocus)
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{
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IggyPlayerSetFocusRS(movie, hitObject, 0);
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}
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}
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}
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// Convert mouse to scene/movie coordinates for slider hit testing
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F32 sceneMouseX = mouseX;
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F32 sceneMouseY = mouseY;
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{
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S32 displayWidth = 0, displayHeight = 0;
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pScene->GetParentLayer()->getRenderDimensions(displayWidth, displayHeight);
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if (displayWidth > 0 && displayHeight > 0)
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{
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sceneMouseX = mouseX * ((F32)pScene->getRenderWidth() / (F32)displayWidth);
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sceneMouseY = mouseY * ((F32)pScene->getRenderHeight() / (F32)displayHeight);
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}
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}
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// Get main panel offset (controls are positioned relative to it)
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S32 panelOffsetX = 0, panelOffsetY = 0;
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UIControl *pMainPanel = pScene->GetMainPanel();
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if (pMainPanel)
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{
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pMainPanel->UpdateControl();
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panelOffsetX = pMainPanel->getXPos();
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panelOffsetY = pMainPanel->getYPos();
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}
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bool leftPressed = g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_LEFT);
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bool leftDown = leftPressed || g_KBMInput.IsMouseButtonDown(KeyboardMouseInput::MOUSE_LEFT);
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if (m_mouseDraggingSliderScene != eUIScene_COUNT && m_mouseDraggingSliderScene != pScene->getSceneType())
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{
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m_mouseDraggingSliderScene = eUIScene_COUNT;
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m_mouseDraggingSliderId = -1;
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}
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if (leftPressed)
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{
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vector<UIControl *> *controls = pScene->GetControls();
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if (controls)
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{
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for (size_t i = 0; i < controls->size(); ++i)
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{
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UIControl *ctrl = (*controls)[i];
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if (!ctrl || ctrl->getControlType() != UIControl::eSlider || !ctrl->getVisible())
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continue;
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UIControl_Slider *pSlider = (UIControl_Slider *)ctrl;
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pSlider->UpdateControl();
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S32 cx = pSlider->getXPos() + panelOffsetX;
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S32 cy = pSlider->getYPos() + panelOffsetY;
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S32 cw = pSlider->GetRealWidth();
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S32 ch = pSlider->getHeight();
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if (cw <= 0 || ch <= 0)
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continue;
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if (sceneMouseX >= cx && sceneMouseX <= cx + cw && sceneMouseY >= cy && sceneMouseY <= cy + ch)
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{
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m_mouseDraggingSliderScene = pScene->getSceneType();
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m_mouseDraggingSliderId = pSlider->getId();
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break;
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}
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}
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}
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}
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if (leftDown && m_mouseDraggingSliderScene == pScene->getSceneType() && m_mouseDraggingSliderId >= 0)
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{
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UIControl_Slider *pSlider = FindSliderById(pScene, m_mouseDraggingSliderId);
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if (pSlider && pSlider->getVisible())
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{
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pSlider->UpdateControl();
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S32 sliderX = pSlider->getXPos() + panelOffsetX;
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S32 sliderWidth = pSlider->GetRealWidth();
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if (sliderWidth > 0)
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{
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float fNewSliderPos = (sceneMouseX - (float)sliderX) / (float)sliderWidth;
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if (fNewSliderPos < 0.0f) fNewSliderPos = 0.0f;
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if (fNewSliderPos > 1.0f) fNewSliderPos = 1.0f;
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pSlider->SetSliderTouchPos(fNewSliderPos);
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}
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}
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else
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{
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m_mouseDraggingSliderScene = eUIScene_COUNT;
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m_mouseDraggingSliderId = -1;
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}
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}
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else if (!leftDown)
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{
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m_mouseDraggingSliderScene = eUIScene_COUNT;
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m_mouseDraggingSliderId = -1;
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}
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}
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}
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#endif
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handleInput();
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++m_accumulatedTicks;
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}
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@@ -995,28 +1180,59 @@ void UIController::handleKeyPress(unsigned int iPad, unsigned int key)
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released = InputManager.ButtonReleased(iPad,key); // Toggle
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#ifdef _WINDOWS64
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// Keyboard menu input for player 0
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if (iPad == 0)
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{
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bool kbDown = false, kbPressed = false, kbReleased = false;
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switch(key)
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int vk = 0;
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switch (key)
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{
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case ACTION_MENU_UP: kbDown = KMInput.IsKeyDown(VK_UP); kbPressed = KMInput.IsKeyPressed(VK_UP); kbReleased = KMInput.IsKeyReleased(VK_UP); break;
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case ACTION_MENU_DOWN: kbDown = KMInput.IsKeyDown(VK_DOWN); kbPressed = KMInput.IsKeyPressed(VK_DOWN); kbReleased = KMInput.IsKeyReleased(VK_DOWN); break;
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case ACTION_MENU_LEFT: kbDown = KMInput.IsKeyDown(VK_LEFT); kbPressed = KMInput.IsKeyPressed(VK_LEFT); kbReleased = KMInput.IsKeyReleased(VK_LEFT); break;
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case ACTION_MENU_RIGHT: kbDown = KMInput.IsKeyDown(VK_RIGHT); kbPressed = KMInput.IsKeyPressed(VK_RIGHT); kbReleased = KMInput.IsKeyReleased(VK_RIGHT); break;
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case ACTION_MENU_OK: kbDown = KMInput.IsKeyDown(VK_RETURN); kbPressed = KMInput.IsKeyPressed(VK_RETURN); kbReleased = KMInput.IsKeyReleased(VK_RETURN); break;
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case ACTION_MENU_A: kbDown = KMInput.IsKeyDown(VK_RETURN); kbPressed = KMInput.IsKeyPressed(VK_RETURN); kbReleased = KMInput.IsKeyReleased(VK_RETURN); break;
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case ACTION_MENU_CANCEL: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
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case ACTION_MENU_B: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
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case ACTION_MENU_PAUSEMENU: kbDown = KMInput.IsKeyDown(VK_ESCAPE); kbPressed = KMInput.IsKeyPressed(VK_ESCAPE); kbReleased = KMInput.IsKeyReleased(VK_ESCAPE); break;
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case ACTION_MENU_LEFT_SCROLL: kbDown = KMInput.IsKeyDown('Q'); kbPressed = KMInput.IsKeyPressed('Q'); kbReleased = KMInput.IsKeyReleased('Q'); break;
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case ACTION_MENU_RIGHT_SCROLL: kbDown = KMInput.IsKeyDown('E'); kbPressed = KMInput.IsKeyPressed('E'); kbReleased = KMInput.IsKeyReleased('E'); break;
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case ACTION_MENU_QUICK_MOVE: kbDown = KMInput.IsKeyDown(VK_SHIFT); kbPressed = KMInput.IsKeyPressed(VK_SHIFT); kbReleased = KMInput.IsKeyReleased(VK_SHIFT); break;
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case ACTION_MENU_OK: case ACTION_MENU_A: vk = VK_RETURN; break;
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case ACTION_MENU_CANCEL: case ACTION_MENU_B: vk = VK_ESCAPE; break;
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case ACTION_MENU_UP: vk = VK_UP; break;
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case ACTION_MENU_DOWN: vk = VK_DOWN; break;
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case ACTION_MENU_LEFT: vk = VK_LEFT; break;
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case ACTION_MENU_RIGHT: vk = VK_RIGHT; break;
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case ACTION_MENU_X: vk = 'R'; break;
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case ACTION_MENU_Y: vk = VK_TAB; break;
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case ACTION_MENU_LEFT_SCROLL: vk = 'Q'; break;
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case ACTION_MENU_RIGHT_SCROLL: vk = 'E'; break;
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case ACTION_MENU_PAGEUP: vk = VK_PRIOR; break;
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case ACTION_MENU_PAGEDOWN: vk = VK_NEXT; break;
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}
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if (vk != 0)
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{
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if (g_KBMInput.IsKeyPressed(vk)) { pressed = true; down = true; }
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if (g_KBMInput.IsKeyReleased(vk)) { released = true; down = false; }
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if (!pressed && !released && g_KBMInput.IsKeyDown(vk)) { down = true; }
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}
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if ((key == ACTION_MENU_OK || key == ACTION_MENU_A) && !g_KBMInput.IsMouseGrabbed())
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{
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if (m_mouseDraggingSliderId < 0)
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{
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if (g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_LEFT)) { pressed = true; down = true; }
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if (g_KBMInput.IsMouseButtonReleased(KeyboardMouseInput::MOUSE_LEFT)) { released = true; down = false; }
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if (!pressed && !released && g_KBMInput.IsMouseButtonDown(KeyboardMouseInput::MOUSE_LEFT)) { down = true; }
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}
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}
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// Scroll wheel for list scrolling — only consume the wheel value when the
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// action key actually matches, so the other direction isn't lost.
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if (!g_KBMInput.IsMouseGrabbed() && (key == ACTION_MENU_OTHER_STICK_UP || key == ACTION_MENU_OTHER_STICK_DOWN))
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{
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int wheel = g_KBMInput.PeekMouseWheel();
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if (key == ACTION_MENU_OTHER_STICK_UP && wheel > 0)
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{
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g_KBMInput.ConsumeMouseWheel();
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pressed = true;
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down = true;
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}
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else if (key == ACTION_MENU_OTHER_STICK_DOWN && wheel < 0)
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{
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g_KBMInput.ConsumeMouseWheel();
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pressed = true;
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down = true;
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}
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}
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pressed = pressed || kbPressed;
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released = released || kbReleased;
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down = down || kbDown;
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}
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#endif
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@@ -3138,4 +3354,4 @@ void UIController::SendTouchInput(unsigned int iPad, unsigned int key, bool bPre
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}
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#endif
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#endif
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