FOV option without debug menu (#209)

Now located in Graphics section.

Based on the FOV thing from discord idk
This commit is contained in:
MijaeLio
2026-03-02 21:02:25 -05:00
committed by GitHub
parent ccebb87ca7
commit 17a11d7913
3 changed files with 20 additions and 1 deletions

View File

@@ -1,11 +1,14 @@
#include "stdafx.h"
#include "UI.h"
#include "UIScene_SettingsGraphicsMenu.h"
#include "..\..\Minecraft.h"
#include "..\..\GameRenderer.h"
UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
Minecraft* pMinecraft = Minecraft::GetInstance();
m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
@@ -18,6 +21,9 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma));
swprintf((WCHAR*)TempString, 256, L"FOV: %d%%", (int)pMinecraft->gameRenderer->GetFovVal());
m_sliderFOV.init(TempString, eControl_FOV, 70, 110, (int)pMinecraft->gameRenderer->GetFovVal());
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_INTERFACEOPACITY ),app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
m_sliderInterfaceOpacity.init(TempString,eControl_InterfaceOpacity,0,100,app.GetGameSettings(m_iPad,eGameSetting_InterfaceOpacity));
@@ -141,6 +147,17 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal
m_sliderGamma.setLabel(TempString);
break;
case eControl_FOV:
{
Minecraft* pMinecraft = Minecraft::GetInstance();
pMinecraft->gameRenderer->SetFovVal((float)currentValue);
WCHAR TempString[256];
swprintf((WCHAR*)TempString, 256, L"FOV: %d%%", (int)currentValue);
m_sliderFOV.setLabel(TempString);
}
break;
case eControl_InterfaceOpacity:
m_sliderInterfaceOpacity.handleSliderMove(value);