Minor fixes
1. Improve const correctness in a few places (such as `Container::getMaxStackSize()` -> `Container::getMaxStackSize() const`) 2. Use C++11 varargs for `I18n::get`, `Entity::newDoubleList` and `Language::getElement`
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@@ -72,8 +72,8 @@ public:
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eMaterial_stoneSmooth,
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eMaterial_netherbrick,
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eMaterial_ender,
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eMaterial_glass,
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eMaterial_blaze,
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eMaterial_glass,
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eMaterial_blaze,
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eMaterial_magic,
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eMaterial_melon,
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eMaterial_setfire,
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@@ -421,13 +421,13 @@ public:
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static const int bow_Id = 261;
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static const int arrow_Id = 262;
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static const int coal_Id = 263;
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static const int diamond_Id = 264;
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static const int diamond_Id = 264;
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static const int ironIngot_Id = 265;
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static const int goldIngot_Id = 266;
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static const int sword_iron_Id = 267;
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static const int sword_wood_Id = 268;
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static const int sword_wood_Id = 268;
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static const int shovel_wood_Id = 269;
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static const int pickAxe_wood_Id = 270;
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static const int pickAxe_wood_Id = 270;
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static const int hatchet_wood_Id = 271;
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static const int sword_stone_Id = 272;
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static const int shovel_stone_Id = 273;
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@@ -437,7 +437,7 @@ public:
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static const int shovel_diamond_Id = 277;
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static const int pickAxe_diamond_Id = 278;
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static const int hatchet_diamond_Id = 279;
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static const int stick_Id = 280;
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static const int stick_Id = 280;
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static const int bowl_Id = 281;
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static const int mushroomStew_Id = 282;
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static const int sword_gold_Id = 283;
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@@ -452,7 +452,7 @@ public:
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static const int hoe_iron_Id = 292;
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static const int hoe_diamond_Id = 293;
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static const int hoe_gold_Id = 294;
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static const int seeds_wheat_Id = 295;
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static const int seeds_wheat_Id = 295;
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static const int wheat_Id = 296;
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static const int bread_Id = 297;
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@@ -485,7 +485,7 @@ public:
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static const int porkChop_raw_Id = 319;
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static const int porkChop_cooked_Id = 320;
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static const int painting_Id = 321;
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static const int apple_gold_Id = 322;
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static const int apple_gold_Id = 322;
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static const int sign_Id = 323;
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static const int door_wood_Id = 324;
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static const int bucket_empty_Id = 325;
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@@ -501,7 +501,7 @@ public:
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static const int bucket_milk_Id = 335;
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static const int brick_Id = 336;
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static const int clay_Id = 337;
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static const int reeds_Id = 338;
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static const int reeds_Id = 338;
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static const int paper_Id = 339;
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static const int book_Id = 340;
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static const int slimeBall_Id = 341;
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@@ -514,7 +514,7 @@ public:
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static const int yellowDust_Id = 348;
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static const int fish_raw_Id = 349;
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static const int fish_cooked_Id = 350;
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static const int dye_powder_Id = 351;
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static const int dye_powder_Id = 351;
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static const int bone_Id = 352;
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static const int sugar_Id = 353;
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static const int cake_Id = 354;
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@@ -574,7 +574,7 @@ public:
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static const int record_12_Id = 2266;
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// 4J-PB - this one isn't playable in the PC game, but is fine in ours
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static const int record_08_Id = 2267;
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static const int record_08_Id = 2267;
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// TU9
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static const int fireball_Id = 385;
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@@ -668,7 +668,7 @@ public:
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virtual bool TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
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virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
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virtual shared_ptr<ItemInstance> useTimeDepleted(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
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virtual int getMaxStackSize();
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virtual int getMaxStackSize() const;
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virtual int getLevelDataForAuxValue(int auxValue);
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bool isStackedByData();
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@@ -686,7 +686,7 @@ public:
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/**
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* Returns true when the item was used to deal more than default damage
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*
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*
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* @param itemInstance
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* @param mob
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* @param attacker
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@@ -696,7 +696,7 @@ public:
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/**
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* Returns true when the item was used to mine more efficiently
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*
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*
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* @param itemInstance
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* @param tile
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* @param x
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