@@ -32,7 +32,7 @@ public:
|
||||
|
||||
public:
|
||||
void updateDefaultShape();
|
||||
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
|
||||
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
|
||||
|
||||
protected:
|
||||
void updateShape(int data);
|
||||
@@ -47,7 +47,7 @@ private:
|
||||
bool checkCanSurvive(Level *level, int x, int y, int z);
|
||||
|
||||
public:
|
||||
void playerDestroy(Level *level, std::shared_ptr<Player> player, int x, int y, int z, int data);
|
||||
void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data);
|
||||
|
||||
public:
|
||||
int getResource(int data, Random *random, int playerBonusLevel);
|
||||
@@ -60,7 +60,7 @@ public:
|
||||
|
||||
public:
|
||||
bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
|
||||
|
||||
|
||||
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
|
||||
virtual bool shouldTileTick(Level *level, int x,int y,int z);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user