@@ -100,12 +100,12 @@ const int MobSpawner::tick(ServerLevel *level, bool spawnEnemies, bool spawnFrie
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}
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MemSect(20);
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chunksToPoll.clear();
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#if 0
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AUTO_VAR(itEnd, level->players.end());
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for (AUTO_VAR(it, level->players.begin()); it != itEnd; it++)
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{
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std::shared_ptr<Player> player = *it; //level->players.at(i);
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shared_ptr<Player> player = *it; //level->players.at(i);
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int xx = Mth::floor(player->x / 16);
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int zz = Mth::floor(player->z / 16);
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@@ -125,7 +125,7 @@ const int MobSpawner::tick(ServerLevel *level, bool spawnEnemies, bool spawnFrie
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int *zz = new int[playerCount];
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for (int i = 0; i < playerCount; i++)
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{
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std::shared_ptr<Player> player = level->players[i];
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shared_ptr<Player> player = level->players[i];
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xx[i] = Mth::floor(player->x / 16);
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zz[i] = Mth::floor(player->z / 16);
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#ifdef __PSVITA__
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@@ -164,20 +164,20 @@ const int MobSpawner::tick(ServerLevel *level, bool spawnEnemies, bool spawnFrie
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#ifdef __PSVITA__
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ChunkPos cp = ChunkPos( ( xx[i] - r ) + l , ( zz[i] - r ));
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if( chunksToPoll.find( cp ) ) chunksToPoll.insert(cp, true);
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cp = ChunkPos( ( xx[i] + r ), ( zz[i] - r ) + l );
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cp = ChunkPos( ( xx[i] + r ), ( zz[i] - r ) + l );
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if( chunksToPoll.find( cp ) ) chunksToPoll.insert(cp, true);
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cp = ChunkPos( ( xx[i] + r ) - l , ( zz[i] + r ));
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cp = ChunkPos( ( xx[i] + r ) - l , ( zz[i] + r ));
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if( chunksToPoll.find( cp ) ) chunksToPoll.insert(cp, true);
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cp = ChunkPos( ( xx[i] - r ), ( zz[i] + r ) - l);
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cp = ChunkPos( ( xx[i] - r ), ( zz[i] + r ) - l);
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if( chunksToPoll.find( cp ) ) chunksToPoll.insert(cp, true);
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#else
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ChunkPos cp = ChunkPos( ( xx[i] - r ) + l , ( zz[i] - r ));
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if( chunksToPoll.find( cp ) == chunksToPoll.end() ) chunksToPoll.insert(std::pair<ChunkPos,bool>(cp, true));
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cp = ChunkPos( ( xx[i] + r ), ( zz[i] - r ) + l );
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cp = ChunkPos( ( xx[i] + r ), ( zz[i] - r ) + l );
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if( chunksToPoll.find( cp ) == chunksToPoll.end() ) chunksToPoll.insert(std::pair<ChunkPos,bool>(cp, true));
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cp = ChunkPos( ( xx[i] + r ) - l , ( zz[i] + r ));
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cp = ChunkPos( ( xx[i] + r ) - l , ( zz[i] + r ));
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if( chunksToPoll.find( cp ) == chunksToPoll.end() ) chunksToPoll.insert(std::pair<ChunkPos,bool>(cp, true));
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cp = ChunkPos( ( xx[i] - r ), ( zz[i] + r ) - l);
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cp = ChunkPos( ( xx[i] - r ), ( zz[i] + r ) - l);
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if( chunksToPoll.find( cp ) == chunksToPoll.end() ) chunksToPoll.insert(std::pair<ChunkPos,bool>(cp, true));
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#endif
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@@ -193,7 +193,7 @@ const int MobSpawner::tick(ServerLevel *level, bool spawnEnemies, bool spawnFrie
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MemSect(31);
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Pos *spawnPos = level->getSharedSpawnPos();
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MemSect(0);
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for (unsigned int i = 0; i < MobCategory::values.length; i++)
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{
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MobCategory *mobCategory = MobCategory::values[i];
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@@ -288,7 +288,7 @@ const int MobSpawner::tick(ServerLevel *level, bool spawnEnemies, bool spawnFrie
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}
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}
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std::shared_ptr<Mob> mob;
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shared_ptr<Mob> mob;
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// 4J - removed try/catch
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// try
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// {
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@@ -391,7 +391,7 @@ bool MobSpawner::isSpawnPositionOk(MobCategory *category, Level *level, int x, i
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// 4J - changed to spawn water things only in deep water
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int yo = 0;
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int liquidCount = 0;
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while( ( y - yo ) >= 0 && ( yo < 5 ) )
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{
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if( level->getMaterial(x, y - yo, z)->isLiquid() ) liquidCount++;
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@@ -423,11 +423,11 @@ bool MobSpawner::isSpawnPositionOk(MobCategory *category, Level *level, int x, i
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}
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void MobSpawner::finalizeMobSettings(std::shared_ptr<Mob> mob, Level *level, float xx, float yy, float zz)
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void MobSpawner::finalizeMobSettings(shared_ptr<Mob> mob, Level *level, float xx, float yy, float zz)
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{
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if (dynamic_pointer_cast<Spider>( mob ) != NULL && level->random->nextInt(100) == 0)
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{
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std::shared_ptr<Skeleton> skeleton = std::shared_ptr<Skeleton>( new Skeleton(level) );
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shared_ptr<Skeleton> skeleton = shared_ptr<Skeleton>( new Skeleton(level) );
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skeleton->moveTo(xx, yy, zz, mob->yRot, 0);
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level->addEntity(skeleton);
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skeleton->ride(mob);
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@@ -442,7 +442,7 @@ void MobSpawner::finalizeMobSettings(std::shared_ptr<Mob> mob, Level *level, flo
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{
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for (int kitten = 0; kitten < 2; kitten++)
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{
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std::shared_ptr<Ozelot> ozelot = std::shared_ptr<Ozelot>(new Ozelot(level));
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shared_ptr<Ozelot> ozelot = shared_ptr<Ozelot>(new Ozelot(level));
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ozelot->moveTo(xx, yy, zz, mob->yRot, 0);
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ozelot->setAge(-20 * 60 * 20);
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level->addEntity(ozelot);
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@@ -459,7 +459,7 @@ eINSTANCEOF MobSpawner::bedEnemies[bedEnemyCount] = {
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};
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bool MobSpawner::attackSleepingPlayers(Level *level, vector<std::shared_ptr<Player> > *players)
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bool MobSpawner::attackSleepingPlayers(Level *level, vector<shared_ptr<Player> > *players)
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{
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bool somebodyWokeUp = false;
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@@ -469,7 +469,7 @@ bool MobSpawner::attackSleepingPlayers(Level *level, vector<std::shared_ptr<Play
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AUTO_VAR(itEnd, players->end());
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for (AUTO_VAR(it, players->begin()); it != itEnd; it++)
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{
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||||
std::shared_ptr<Player> player = (*it);
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||||
shared_ptr<Player> player = (*it);
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bool nextPlayer = false;
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@@ -514,7 +514,7 @@ bool MobSpawner::attackSleepingPlayers(Level *level, vector<std::shared_ptr<Play
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float yy = (float) y;
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float zz = z + 0.5f;
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std::shared_ptr<Mob> mob;
|
||||
shared_ptr<Mob> mob;
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||||
// 4J - removed try/catch
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// try
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// {
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@@ -619,7 +619,7 @@ void MobSpawner::postProcessSpawnMobs(Level *level, Biome *biome, int xo, int zo
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float yy = (float)y;
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float zz = z + 0.5f;
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||||
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||||
std::shared_ptr<Mob> mob;
|
||||
shared_ptr<Mob> mob;
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||||
//try {
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||||
mob = dynamic_pointer_cast<Mob>( EntityIO::newByEnumType(type->mobClass, level ) );
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||||
//} catch (Exception e) {
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||||
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Reference in New Issue
Block a user